Mega Man Battle Network 6: Difference between revisions

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*[[Beast_Out|Beast Out]]<br/>
*[[Beast_Out|Beast Out]]<br/>
*[[Boktai_Crossover#Mega_Man_Battle_Network_6|Boktai Crossover]]<br/>
*[[Boktai_Crossover#Mega_Man_Battle_Network_6|Boktai Crossover]]<br/>
*[[Bosses_in_Mega_Man_Battle_Network_6|Bosses Guide]]<br/>
*[[Bosses_in_Mega_Man_Battle_Network_6|Boss Guide]]<br/>
*[[Cross_System|Cross System]]<br/>
*[[Cross_System|Cross System]]<br/>
*[[BattleChips_in_Mega_Man_Battle_Network_6|BattleChip Guide]]<br/>
*[[BattleChips_in_Mega_Man_Battle_Network_6|BattleChip Guide]]<br/>

Revision as of 01:00, 19 May 2015

RockmanEXE6CyberBeastGlaga Cover.jpg RockmanEXE6CyberBeastFalzer Cover.jpg

Smoothest gameplay in the entire series! Makes you feel like a divine-being with less customization limitation, overpowered chips, and weak bosses! Also extended the Chip gate and PET compatibility to the max with the Amiibo- I mean the LiNK Navi System! The final game in the series, but somehow the best game to introduce someone into the series!