Mega Man Battle Network 2: Difference between revisions
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**[[Enemies in MMBN2|Minor Enemies]] | **[[Enemies in MMBN2|Minor Enemies]] | ||
**[[Bosses_in_Mega_Man_Battle_Network_2|Bosses]] | **[[Bosses_in_Mega_Man_Battle_Network_2|Bosses]] | ||
*[[Busting_Level_in_Mega_Man_Battle_Network|Busting Level]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]] | *[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]] | ||
*[[Hard_Mode_(MMBN2)|Hard Mode]] | *[[Hard_Mode_(MMBN2)|Hard Mode]] |
Revision as of 07:45, 3 December 2022
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
- The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
- Area Guide
- BattleChip Info
- BattleChip Locations
- BattleChip Commands
- BugFrag Locations
- Capcom Official Rules
- Connectivity Guide
- Enemy Guides
- Busting Level
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Panel Types
- PowerUp Guide
- Program Advance Memo
- Request Board
- Retro Chip Trader
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Style Change
- Title Screen Marks
- Virtual Console Changes