Mega Man Battle Network 2: Difference between revisions
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'''''Mega Man Battle Network 2''''' saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis. | '''''Mega Man Battle Network 2''''' saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis. | ||
*The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari | *The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark. | ||
The game’s 8 story chapters are denoted by these respective bosses at the end: | The game’s 8 story chapters are denoted by these respective bosses at the end: |
Revision as of 02:07, 7 November 2022
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
- The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
- Area Guide
- BattleChip Info
- BattleChip Locations
- BattleChip Commands
- BugFrag Locations
- Capcom Official Rules
- Connectivity Guide
- Enemy Guides
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Panel Types
- PowerUp Guide
- Program Advance Memo
- Request Board
- Retro Chip Trader
- Shop Locations
- Side Quests
- Staff Roll
- Style Change
- Title Screen Marks
- Virtual Console Changes