Double Soul (MMBN5): Difference between revisions
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*Two capsule chips appear on the Custom Screen and can be attached to a chip with an attack value. That chip can no longer be part of a Program Advance. | *Two capsule chips appear on the Custom Screen and can be attached to a chip with an attack value. That chip can no longer be part of a Program Advance. | ||
**YellowCapsule: When the chip lands on the enemy, they become Confused. | **YellowCapsule: When the chip lands on the enemy, they become Confused. | ||
**BlackCapsule: When the chip lands on the enemy, they become Blinded. | **BlackCapsule: When the chip lands on the enemy, they become Blinded. | ||
**WhiteCapsule: When the chip lands on the enemy, they become Paralyzed. | **WhiteCapsule: When the chip lands on the enemy, they become Paralyzed. | ||
**PurpleCapsule: When the chip lands on the enemy, they'll receive an HP Bug. | **PurpleCapsule: When the chip lands on the enemy, they'll receive an HP Bug. | ||
**PinkCapsule: When the chip is used, MegaMan heals 10% of his HP. | |||
*The Capsules given are random but the chances differ depends on how much HP MegaMan has left. | *The Capsules given are random but the chances differ depends on how much HP MegaMan has left. | ||
**More than 1/2 HP: <br> | **More than 1/2 HP: <br> Yellow: 25% <br> Black: 25% <br> White: 31.25% <br> Purple: 6.25% <br> Pink: 12.5% | ||
**Less than 1/2 HP: <br> | **Less than 1/2 HP: <br> Yellow: 18.75% <br> Black: 18.75% <br> White: 18.75% <br> Purple: 6.25% <br> Pink: 37.5% | ||
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! !! Proto Soul !! Proto Chaos | ! !! Proto Soul !! Proto Chaos |
Revision as of 04:21, 25 October 2022
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 5, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some Mod Cards have the ability to increase or decrease the number of turns.
- Each Soul can only be used once per battle.
- If MegaMan attempts to use a DarkChip while Double Soul, he will first lose the Double Soul form before executing the chip.
Changes from Battle Network 4
- The Souls' B Button PowerAttack value and charge time are now dependent on MegaMan's buster stats.
- MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one).
- The Unison takes place before the BATTLE START text instead of after.
- Losing the Double Soul is now during a dim before the BATTLE START instead of when the player regains control of MegaMan.
- Search Soul now unites with Cursor element chips instead of Invisible element.
- Search Soul now allows the player to see how many chips an enemy is holding in Network Duels.
- Proto Soul no longer removes flashing from Sword chips. Sword chips now retain their flashing properties.
- Proto Soul now steps forward with a charged Z Saver.
Chaos Unison
Battle Network 5 introduces an extension of Double Soul in Chaos Unison (カオスユニゾン). To Chaos Unison, the player must sacrifice the respective DarkChip to unite with MegaMan. The transformation will only last 1 turn and cannot be extended. Chaos forms count as different forms than their Double Soul counterpart, so they can be used with their counterpart in the same battle.
They share the same abilities as the normal Souls except their B Button PowerAttacks become Dark Chips. The fully charged attack will alternate between green and purple.
- If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
- If the button is released during pausing, it will use the charge when it was paused.
- If released at green, MegaMan loses his form and Dark Soul spawns on the enemy side using your most used chips during your playtime. The Dark Soul cannot be hit and will disappear after some time.
The negatives of the Dark Chips are also nullified, so MegaMan won’t be affected by bugs. However, if the attack damages the enemy they’ll receive a weaker variation of the bug you would’ve received.
Soul Abilities
Team ProtoMan
Magnet Soul | Magnet Chaos | |
---|---|---|
Sacrifice | Elec chip | DarkThunder |
Element |
Elec: MegaMan is unaffected by Magnet panels and weak to Wood attacks. | |
B Button PowerAttack | MagBolt (10 x Buster Attack + 80) Elec attack. Pulls in the enemy. Paralyzes. | DarkThunder |
Abilities |
| |
Gyro Soul | Gyro Chaos | |
Sacrifice | Wind chip | DarkTornado |
Element |
None | |
B Button PowerAttack | TornadoArm (5 x Buster Attack + 15, hits up to 3 times depending on the range) BarrierDelete, removes Barriers and Aura if it hits. | DarkTornado |
Abilities |
| |
Napalm Soul | Napalm Chaos | |
Sacrifice | Fire chip | DarkMeteor |
Element |
Fire: MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks. | |
B Button PowerAttack | FireVulcan (5 x Buster Attack + 10, hits up to 3 times) Fire attack. | DarkMeteor |
Abilities |
| |
Search Soul | Search Chaos | |
Sacrifice | Cursor chip | DarkCircle |
Element |
None | |
B Button PowerAttack | SnipeGun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible. | DarkCircle |
Abilities |
| |
Meddy Soul | Meddy Chaos | |
Sacrifice | Recovery chip | DarkRecovery |
Element |
None | |
B Button PowerAttack | MeddyCapsule (10 x Buster Attack + 30). | DarkRecovery |
Abilities |
| |
Proto Soul | Proto Chaos | |
Sacrifice | Sword chip | DarkSword |
Element |
None | |
B Button PowerAttack | WideSword (10 x Buster Attack + 80) Sword property. | DarkSword |
Abilities |
|
Team Colonel
Knight Soul | Knight Chaos | |
---|---|---|
Sacrifice | Break chip | DarkDrill |
Element |
None | |
B Button PowerAttack | RoyalWreckingBall (10 x Buster Attack + 30) Breaking. Causes Confusion. | DarkDrill |
Abilities |
| |
Shadow Soul | Shadow Chaos | |
Sacrifice | Invisible chip | DarkInvisible |
Element |
None | |
B Button PowerAttack | LongSword (10 x Buster Attack + 50) Sword property. | DarkInvisible |
Abilities |
| |
Tomahawk Soul | Tomahawk Chaos | |
Sacrifice | Wood chip | DarkLance |
Element |
Wood: MegaMan heals on Grass panels and is weak to Fire attacks. | |
B Button PowerAttack | TomahawkSwing (10 x Buster Attack + 70) Wood attack. Sword property. | DarkLance |
Abilities |
| |
Number Soul | Number Chaos | |
Sacrifice | Plus chip | DarkPlus |
Element |
None | |
B Button PowerAttack | DieBomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage. | DarkPlus |
Abilities |
| |
Toad Soul | Toad Chaos | |
Sacrifice | Aqua chip | DarkWide |
Element |
Aqua: MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks. | |
B Button PowerAttack | ShockSong (10 x Buster Attack + 20) Elec attack. Paralyzes. | DarkWide |
Abilities |
| |
Colonel Soul | Colonel Chaos | |
Sacrifice | Summon chip | DarkSonic |
Element |
None | |
B Button PowerAttack | ScreenDivide (10 x Buster Attack + 40) Sword property. | DarkSonic |
Abilities |
|