Mega Man Star Force 2: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
No edit summary |
||
Line 50: | Line 50: | ||
*[[Loch Mess Item Locations]] | *[[Loch Mess Item Locations]] | ||
*[[Mega_Weapon_(MMSF2)|Mega Weapon]] | *[[Mega_Weapon_(MMSF2)|Mega Weapon]] | ||
*[[ | *[[Hertz_Saving_(MMSF2)|Mr. Hertz Saving]] | ||
*[[Star Carrier Quests]] | *[[Star Carrier Quests]] | ||
*[[Tribe_On#Mega_Man_Rogue|MegaMan Rogue Form]] | *[[Tribe_On#Mega_Man_Rogue|MegaMan Rogue Form]] |
Revision as of 07:11, 29 July 2022
Mega Man Star Force 2 fortified the gameplay of the series with more mechanics and a more interact-able Brother system. Bit by bit, the game broke away from the Battle Network roots to make its own identity and world. The game reworked merchandise integration with the more accessible Touch Command System through Wave Command Cards.
In Japan, first prints of Ryusei no Rockman 2 came with a Tribe Attack Wave Command Card based on the version purchased; Fuuma Shippujin, and Genocide Blazer.
The game’s 7 story chapters are denoted by these respective bosses at the end:
- Dark Phantom
- Yeti Blizzard
- Rogue
- Plesio Surf
- Terra Condor
- Hollow
- Final Boss
- Area Guide
- Ability Waves
- Best Combo
- Boss Guide
- DX Bosses
- Battle Card Info
- Battle Card Locations
- Blank Cards
- Brother Band System
- Cipher Mail
- G Viruses
- Glitches
- Localization Changes
- Loch Mess Item Locations
- Mega Weapon
- Mr. Hertz Saving
- Star Carrier Quests
- MegaMan Rogue Form
- Staff Roll
- Tribe On
- Version Differences
- Virus Guide
- Wave Command Cards