Style Change (MMBN3): Difference between revisions
From The Rockman EXE Zone Wiki
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**50 pt: Second Navi Chip sent to MegaMan. | **50 pt: Second Navi Chip sent to MegaMan. | ||
**40 pt: Third and later Navi Chips sent to MegaMan. | **40 pt: Third and later Navi Chips sent to MegaMan. | ||
*Navi Chips: All Navis versions, Punk, DeltaRay, AlphArmΣ, Bass, Serenade, AlphArmΩ, Bass+, BassGS | |||
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!Abilities | !Abilities |
Revision as of 21:13, 6 July 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
Style Change is the main transformation system of Mega Man Battle Network 3. MegaMan will receive his first Style Change in Chapter 3, in a virus battle against a group of HeelNavis.
How to Obtain
During battle, depending on actions you perform, a number of points will go towards the different Styles. The Style that has the most accumulated points at the end of a battle, will add 1 Style point to go towards the next Style Change. However, if you selected to go to another Style and the point goes towards the current Style, 1 point will be added to all Styles instead.
During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most points. However, if the Style point count for every Style is equal, a Random Style Change will occur and MegaMan will transform into a random Style instead.
- Ground Style can only be reached in White version.
- Shadow Style can only be reached in Blue version.
The element MegaMan gets with the Style is random. It takes 100 non-story virus battles to receive a new Style Change. MegaMan cannot receive a Style type that is the same as the one he has currently equipped.
Changes from Battle Network 2
- You can only store one Style Change at a time.
- Getting a new Style requires 100 battles instead of 280.
- All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
- Guts Style does not initially start with Super Armor.
- Custom Style initially gives 1 more slot instead of 2.
- Team Style increases MegaChip count instead of Navi Chips and initially gives 1 more slot instead of 3.
- Shield Style does not initially start with Shield.
- Guts Style's buster Speed stat is no longer limited to 1.
- Aqua Styles will not slip on Ice panels.
- Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.
Elements
There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new Power Attack. The Power Attack's attack power is not affected by MegaMan's buster stats, but rather by running Weapon Level Navi Customizer Parts (up to Level 3). There are also 2 Mega Chips that MegaMan can use if he's a specific element.
Non-elemental
- Weakness: No weakness
- Only Normal Style can be this element.
- Power Attack: ChargeShot. (10 x Buster Attack)
Heat
- Weakness: Aqua
- MegaMan can safely step on Lava panels.
- Can use StandOut and Salamander chips.
- Power Attack: Flamethrower.
LV1 | LV2 | LV3 |
---|---|---|
50 | 80 | 100 |
Aqua
- Weakness: Elec
- MegaMan won't slip on Ice panels.
- Can use WaterLine and Fountain chips.
- Power Attack: Bubbler.
LV1 | LV2 | LV3 |
---|---|---|
40 | 60 | 80 |
Elec
- Weakness: Wood
- Can use Lightning and Bolt chips.
- Power Attack: Zap Ring. Paralyzes.
LV1 | LV2 | LV3 |
---|---|---|
10 | 20 | 30 |
Wood
- Weakness: Fire
- MegaMan will recover HP while on Grass panels.
- Can use GaiaSword and GaiaBlade chips.
- Power Attack: Twister. Can hit up to 8 times. Does x2 damage on Sand panels.
LV1 | LV2 | LV3 |
---|---|---|
10 | 15 | 20 |
Style Types
There are 6 different types for a Style to have. Each Style can run Navi Customizer Parts of 1 certain color without encountering errors.
After completing a certain amount of battles with a Style, it will level up. When a Style levels up, MegaMan will be rewarded with a Navi Customizer Part. At that moment, MegaMan can either keep leveling up the style or search for a new Style. If a Style is maxed out, MegaMan will automatically search for a new style.
Normal Style
Normal Style | |
---|---|
Action Requirement |
Unlocked by default. |
Abilities |
|
NCP Rewards |
--- |
Guts Style
Guts Style | |
---|---|
Action Requirement |
|
Abilities |
|
NCP Rewards |
|
Custom Style
Custom Style | |
---|---|
Action Requirement |
|
Abilities |
|
NCP Rewards |
|
Team Style
Team Style | |
---|---|
Action Requirement |
|
Abilities |
|
Obtainable NCP |
|
Shield Style
Shield Style | |
---|---|
Action Requirement |
|
Abilities |
|
NCP Rewards |
|
Ground Style
Ground Style | |
---|---|
Action Requirement | (White Version only)
|
Abilities |
|
NCP Rewards |
|
Shadow Style
Shadow Style | |
---|---|
Action Requirement | (Blue Version only)
|
Abilities |
|
NCP Rewards |
|
Bug Style
Bug Style | |
---|---|
Action Requirement | Battle with Navi Customizer bugs active. Counts even if BugStop negates them. Can get points from multiple categories (e.g. +50 if you have both a LV. 1 bug and LV. 2 bug). EX Code bugs also count.
|
Abilities |
MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:
|
Obtainable NCP |
|
Glitches
- In v1.0 of both versions of the Japanese games, it is possible to receive Ground Style in Blue version and Shadow Style in White version. Usually, if the player has points in the opposite version Style, they will drop to 0 and make it impossible to transform into that. However, in v1.0, it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.