Tribe On: Difference between revisions

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'''Tribe On''' (トライブオン) is the primary transformation system in [[Mega Man Star Force 2]]. The order MegaMan changes Tribes will affect the current abilities he has in that form. While the primary Tribe is usually locked to the version of the game, by using [[Wave Command Cards]], MegaMan can change the Tribe he starts off with.
{| class="wikitable"
|+Common Tribe Abilities
|-
!Keyword !! Description
|-
|Side Select || Cards can be selected horizontally on the Custom Screen.
|-
|Body Double || AKA AntiDamage. Up + Y for a special guard, and if Mega Man get hit, he'll warp to the enemy and slashes them with a Wood element Sword with 30 attack power. Mega Man is invincible while he warps.
|-
|Super Armor || MegaMan cannot be flinched aback.
|}
==Link Force Big Bang==
When MegaMan counters, instead of the normal chance of pulling a Bonus Card from the Folder, a Link Force Big Bang (SFB) has a chance of being pulled as the Bonus Card. Multiple LFB can be obtained each turn. Although they are dimming with text appearing on the screen, the LFB cannot be part of a [[Screen-Dimming Cut In]].
However, they can be used as a Cut In within a VS Match as Link Force Big Bang Counter. The Brother Force or IndieProof on the Custom Screen can be touched while in a Double Tribe, Triple Tribe, or Mega Man Rogue. Then Mega Man will use that form's Big Bang as a cut in. Afterwards, Mega Man will lose his form and return to his base form.
==Zerker Tribes==
==Zerker Tribes==
These are forms that can be made if Zerker is the primary Tribe.
These are forms that can be made if Zerker is the primary Tribe.
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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Elec cards gain +20 damage (dimming and non-dimming).
*Side Select
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Elec cards gain +20 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Thunderbolt Blade (100 damage) Elec. Attacks 3 times.
|Thunderbolt Blade (100 AP) Elec. Attacks 3 times.
|-
|-
! colspan="2" | Zerker Ninja
! colspan="2" | Zerker Ninja
|-
|-
! scope="row" | Body
! scope="row" | Body
|Wood, heals HP on Grass panels.
|Wood
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Elec cards gain +20 damage (dimming and non-dimming).
*Side Select
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Body Double
*Wood cards gain +20 damage (dimming and non-dimming).
*Elec cards gain +20 attack power (dimming and non-dimming).
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
*Wood cards gain +20 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Elemental Blade (55 damage) Elec & Wood. Attacks 6 times.
|Elemental Blade (55 AP) Elec & Wood. Attacks 6 times.
|-
|-
! colspan="2" | Zerker Saurian
! colspan="2" | Zerker Saurian
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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Elec cards gain +20 damage (dimming and non-dimming).
*Side Select
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Super Armor
*Fire cards gain +30 damage (dimming and non-dimming).
*Elec cards gain +20 attack power (dimming and non-dimming).
*Super Armor: Mega Man cannot be flinched aback.
*Fire cards gain +30 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Vanishing Blazer (180 damage) Elec & Fire. Attacks 2 times.
|Vanishing Blazer (180 AP) Elec & Fire. Attacks 2 times.
|-
|-
! colspan="2" | Tribe King (Zerker)
! colspan="2" | Tribe King (Zerker)
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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do fashing instead.
|Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Elec cards gain +20 damage (dimming and non-dimming).
*Side Select
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Body Double
*Wood cards gain +20 damage (dimming and non-dimming).
*Super Armor
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
*Elec cards gain +20 attack power (dimming and non-dimming).
*Fire cards gain +30 damage (dimming and non-dimming).
*Wood cards gain +20 attack power (dimming and non-dimming).
*Super Armor: Mega Man cannot be flinched aback.
*Fire cards gain +30 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times.
|Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times.
|}
|}


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|-
|-
! scope="row" | Body
! scope="row" | Body
|Wood, heals HP on Grass panels.
|Wood
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
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! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Wood cards gain +20 damage (dimming and non-dimming).
*Body Double
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
*Wood cards gain +20 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Demon Flurry (100 damage) Wood. Sword attribute. Attacks 2 times. Pierces invis.
|Demon Flurry (100 AP) Wood. Sword attribute. Attacks 2 times. Pierces invis.
|-
|-
! colspan="2" | Ninja Zerker
! colspan="2" | Ninja Zerker
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! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Wood cards gain +20 damage (dimming and non-dimming).
*Body Double
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
*Side Select
*Elec cards gain +20 damage (dimming and non-dimming).
*Wood cards gain +20 attack power (dimming and non-dimming).
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Elec cards gain +20 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Elemental Blade (55 damage) Elec & Wood. Attacks 6 times.
|Elemental Blade (55 AP) Elec & Wood. Attacks 6 times.
|-
|-
! colspan="2" | Ninja Saurian
! colspan="2" | Ninja Saurian
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! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Wood cards gain +20 damage (dimming and non-dimming).
*Body Double
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
*Super Armor
*Fire cards gain +30 damage (dimming and non-dimming).
*Wood cards gain +20 attack power (dimming and non-dimming).
*Super Armor: Mega Man cannot be flinched aback.
*Fire cards gain +30 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Enma Gale Garrison (150 damage) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis.
|Enma Gale Garrison (150 AP) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis.
|-
|-
! colspan="2" | Tribe King (Ninja)
! colspan="2" | Tribe King (Ninja)
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! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Wood cards gain +20 damage (dimming and non-dimming).
*Body Double
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
*Side Select
*Elec cards gain +20 damage (dimming and non-dimming).
*Super Armor
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Wood cards gain +20 attack power (dimming and non-dimming).
*Fire cards gain +30 damage (dimming and non-dimming).
*Elec cards gain +20 attack power (dimming and non-dimming).
*Super Armor: Mega Man cannot be flinched aback.
*Fire cards gain +30 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times.
|Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times.
|}
|}


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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
|Charge a non-dimming Standard card; the card's attack damage will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
|Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Fire cards gain +30 damage (dimming and non-dimming).
*Super Armor
*Super Armor: Mega Man cannot be flinched aback.
*Fire cards gain +30 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|G Blazer (330 damage) Fire.
|G Blazer (330 AP) Fire.
|-
|-
! colspan="2" | Saurian Zerker
! colspan="2" | Saurian Zerker
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|-
|-
! scope="row" | Charged Shot
! scope="row" | Charged Shot
|Thunder Slash (20 + 10x Buster Attack) Elec. Paralyzes.
|Thunder Slash (10x Buster Attack) Elec. Paralyzes.
|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
| Charge a non-dimming Standard card; the card's attack damage will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
| Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Fire cards gain +30 damage (dimming and non-dimming).
*Super Armor
*Super Armor: Mega Man cannot be flinched aback.
*Side Select
*Elec cards gain +20 damage (dimming and non-dimming).
*Fire cards gain +30 attack power (dimming and non-dimming).
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Elec cards gain +20 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Vanishing Blazer (180 damage) Elec & Fire. Attacks 2 times.
|Vanishing Blazer (180 AP) Elec & Fire. Attacks 2 times.
|-
|-
! colspan="2" | Saurian Ninja
! colspan="2" | Saurian Ninja
|-
|-
! scope="row" | Body
! scope="row" | Body
|Wood, heals HP on Grass panels.
|Wood
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
| Charge a non-dimming Standard card; the card's attack damage will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
| Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Fire cards gain +30 damage (dimming and non-dimming).
*Super Armor
*Super Armor: Mega Man cannot be flinched aback.
*Body Double
*Wood cards gain +20 damage (dimming and non-dimming).
*Fire cards gain +30 attack power (dimming and non-dimming).
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
*Wood cards gain +20 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Enma Gale Garrison (150 damage) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis.
|Enma Gale Garrison (150 AP) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis.
|-
|-
! colspan="2" | Tribe King (Saurian)
! colspan="2" | Tribe King (Saurian)
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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
| Charge a non-dimming Standard card; the card's attack damage will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
| Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Fire cards gain +30 damage (dimming and non-dimming).
*Super Armor
*Super Armor: Mega Man cannot be flinched aback.
*Side Select
*Elec cards gain +20 damage (dimming and non-dimming).
*Body Double
*Side Select: Cards can be selected horizontally on the Custom Screen.
*Fire cards gain +30 attack power (dimming and non-dimming).
*Wood cards gain +20 damage (dimming and non-dimming).
*Elec cards gain +20 attack power (dimming and non-dimming).
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
*Wood cards gain +20 attack power (dimming and non-dimming).
|-
|-
! scope="row" | LFB
! scope="row" | LFB
|Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times.
|Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times.
|}
|}


==Mega Man Rogue==
==Mega Man Rogue==
Mega Man Rogue can be accessed by having all 6 Indie Fragments placed in the Brother menu, an Indie Proof will be placed in the Folders. Indi Fragment locations:
Mega Man Rogue can be accessed by having all 6 Indie Fragments placed in the Brother menu, an Indie Proof will be placed in the Folders. Indie Fragment locations:
* IndiFrag1: Ere Mitic's Star Carrier Quest (Wilshire Hills Shopping Plaza).
* IndiFrag1: Ere Mitic's help quest (Wilshire Hills Shopping Plaza).
* IndiFrag2: After clearing the story, talk to Pat in WhazzapRuins1. Defeat Gemini Spark in WhazzapRuins2
* IndiFrag2: After clearing the story, talk to Pat in WhazzapRuins1. Then defeat Gemini Spark in WhazzapRuins2.
* IndiFrag3: Inspect dog house in Alt. EchoRdge ER.
* IndiFrag3: Examine dog house in Alt. EchoRdge ER.
* IndiFrag4: Inspect panel on the left in Vega's Hideout.
* IndiFrag4: Examine panel on the left in Vega's Hideout.
* IndiFrag5: Inspect downed Mr. Hertz in LochMess2.
* IndiFrag5: Examine downed Mr. Hertz in LochMess2.
* IndiFrag6: Inspect downed Mr. Hertz in (Broken) Lift ES (Grizzly Peak's Blck Diamond Run).  
* IndiFrag6: Examine downed Mr. Hertz in (Broken) Lift ES (Grizzly Peak's Blck Diamond Run).  




Mega Man Rogue has the following features:
Mega Man Rogue has the following features:
*Mega cards cannot be used. They will poof in battle.
*Mega Class Cards cannot be used. They will poof in battle.
*No Link Force Big Bang, Mega Man receives bonus cards like in his normal form.
*No Link Force Big Bang, Mega Man receives bonus cards like in his normal form.
*Mega Man can only lose this form in a VS Match.
*Mega Man cannot lose this form in single-player, and can only lose this form in a VS Match during a [[Screen Dimming Cut In]].
**During a [[Screen Dimming Cut In]], the IndieProof can be touched on the bottom screen. Mega Man will cut in with a Rogue version of the LFB, Indie Force Big Bang. Afterwards, he will lose his form.
**In a VS Match, the IndieProof on the bottom screen can be touched. Mega Man will cut in with a Rogue version of the LFB, an Indie Force Big Bang. Afterwards, he will lose his form.


{| class="wikitable"
{| class="wikitable"
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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|Train Combo. Charge any number of non-dimming cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Sword cards gain +50 damage (dimming and non-dimming).
*Side Select
*Sword cards gain +50 attack power (dimming and non-dimming).
*EM Barrier: The first attack in a turn is blocked.
*EM Barrier: The first attack in a turn is blocked.
*Break opponent's Lock-On in VS Matches.
*Break opponent's Lock-On in VS Matches.
*Side Select: Cards can be selected horizontally on the Custom Screen.
|-
|-
! colspan="2" | Rogue Ninja
! colspan="2" | Rogue Ninja
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! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Sword cards gain +50 damage (dimming and non-dimming).
*Body Double
*Sword cards gain +50 attack power (dimming and non-dimming).
*EM Barrier: The first attack in a turn is blocked.
*EM Barrier: The first attack in a turn is blocked.
*Break opponent's Lock-On in VS Matches.
*Break opponent's Lock-On in VS Matches.
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps.
|-
|-
! colspan="2" | Rogue Saurian
! colspan="2" | Rogue Saurian
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|-
|-
! scope="row" | Charge A Button
! scope="row" | Charge A Button
|Charge a non-dimming Standard card; the card's attack damage will be boosted (bonus is dependent on the card).
| Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Sword cards gain +50 damage (dimming and non-dimming).
*Super Armor
*Sword cards gain +50 attack power (dimming and non-dimming).
*EM Barrier: The first attack in a turn is blocked.
*EM Barrier: The first attack in a turn is blocked.
*Break opponent's Lock-On in VS Matches.
*Break opponent's Lock-On in VS Matches.
*Super Armor: Mega Man cannot be flinched aback.
|-
|-
|}
|}


[[Category:Mega Man Star Force 2]] [[Category:Transformations]]
[[Category:Mega Man Star Force 2]] [[Category:Transformations]]

Latest revision as of 03:19, 25 November 2024

Tribe On (トライブオン) is the primary transformation system in Mega Man Star Force 2. The order MegaMan changes Tribes will affect the current abilities he has in that form. While the primary Tribe is usually locked to the version of the game, by using Wave Command Cards, MegaMan can change the Tribe he starts off with.

Common Tribe Abilities
Keyword Description
Side Select Cards can be selected horizontally on the Custom Screen.
Body Double AKA AntiDamage. Up + Y for a special guard, and if Mega Man get hit, he'll warp to the enemy and slashes them with a Wood element Sword with 30 attack power. Mega Man is invincible while he warps.
Super Armor MegaMan cannot be flinched aback.

Link Force Big Bang

When MegaMan counters, instead of the normal chance of pulling a Bonus Card from the Folder, a Link Force Big Bang (SFB) has a chance of being pulled as the Bonus Card. Multiple LFB can be obtained each turn. Although they are dimming with text appearing on the screen, the LFB cannot be part of a Screen-Dimming Cut In.

However, they can be used as a Cut In within a VS Match as Link Force Big Bang Counter. The Brother Force or IndieProof on the Custom Screen can be touched while in a Double Tribe, Triple Tribe, or Mega Man Rogue. Then Mega Man will use that form's Big Bang as a cut in. Afterwards, Mega Man will lose his form and return to his base form.

Zerker Tribes

These are forms that can be made if Zerker is the primary Tribe.

Thunder Zerker
Body Elec
Weakness Wood
Charged Shot Thunder Slash (10x Buster Attack) Elec. Paralyzes.
Charge A Button Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
Abilities
  • Side Select
  • Elec cards gain +20 attack power (dimming and non-dimming).
LFB Thunderbolt Blade (100 AP) Elec. Attacks 3 times.
Zerker Ninja
Body Wood
Weakness Fire
Charged Shot Shinobi Star (5x Buster Attack) Sword attribute. Attacks 3 times.
Charge A Button Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
Abilities
  • Side Select
  • Body Double
  • Elec cards gain +20 attack power (dimming and non-dimming).
  • Wood cards gain +20 attack power (dimming and non-dimming).
LFB Elemental Blade (55 AP) Elec & Wood. Attacks 6 times.
Zerker Saurian
Body Fire
Weakness Aqua
Charged Shot Dino Cannon (20 + 10x Buster Attack) Fire.
Charge A Button Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
Abilities
  • Side Select
  • Super Armor
  • Elec cards gain +20 attack power (dimming and non-dimming).
  • Fire cards gain +30 attack power (dimming and non-dimming).
LFB Vanishing Blazer (180 AP) Elec & Fire. Attacks 2 times.
Tribe King (Zerker)
Body None
Weakness No weakness
Charged Shot Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times.
Charge A Button Train Combo. Charge any number of non-dimming Standard cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
Abilities
  • Side Select
  • Body Double
  • Super Armor
  • Elec cards gain +20 attack power (dimming and non-dimming).
  • Wood cards gain +20 attack power (dimming and non-dimming).
  • Fire cards gain +30 attack power (dimming and non-dimming).
LFB Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times.

Ninja Tribes

These are forms that can be made if Ninja is the primary Tribe.

Wood Ninja
Body Wood
Weakness Fire
Charged Shot Shinobi Star (5x Buster Attack) Sword attribute. Attacks 3 times.
Charge A Button Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis.
Abilities
  • Body Double
  • Wood cards gain +20 attack power (dimming and non-dimming).
LFB Demon Flurry (100 AP) Wood. Sword attribute. Attacks 2 times. Pierces invis.
Ninja Zerker
Body Elec
Weakness Wood
Charged Shot Thunder Slash (10x Buster Attack) Elec. Paralyzes.
Charge A Button Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis.
Abilities
  • Body Double
  • Side Select
  • Wood cards gain +20 attack power (dimming and non-dimming).
  • Elec cards gain +20 attack power (dimming and non-dimming).
LFB Elemental Blade (55 AP) Elec & Wood. Attacks 6 times.
Ninja Saurian
Body Fire
Weakness Aqua
Charged Shot Dino Cannon (20 + 10x Buster Attack) Fire.
Charge A Button Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis.
Abilities
  • Body Double
  • Super Armor
  • Wood cards gain +20 attack power (dimming and non-dimming).
  • Fire cards gain +30 attack power (dimming and non-dimming).
LFB Enma Gale Garrison (150 AP) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis.
Tribe King (Ninja)
Body None
Weakness No weakness
Charged Shot Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times.
Charge A Button Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis.
Abilities
  • Body Double
  • Side Select
  • Super Armor
  • Wood cards gain +20 attack power (dimming and non-dimming).
  • Elec cards gain +20 attack power (dimming and non-dimming).
  • Fire cards gain +30 attack power (dimming and non-dimming).
LFB Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times.

Saurian Tribes

These are forms that can be made if Saurian is the primary Tribe.

Fire Saurian
Body Fire
Weakness Aqua
Charged Shot Dino Cannon (20 + 10x Buster Attack) Fire.
Charge A Button Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
Abilities
  • Super Armor
  • Fire cards gain +30 attack power (dimming and non-dimming).
LFB G Blazer (330 AP) Fire.
Saurian Zerker
Body Elec
Weakness Wood
Charged Shot Thunder Slash (10x Buster Attack) Elec. Paralyzes.
Charge A Button Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
Abilities
  • Super Armor
  • Side Select
  • Fire cards gain +30 attack power (dimming and non-dimming).
  • Elec cards gain +20 attack power (dimming and non-dimming).
LFB Vanishing Blazer (180 AP) Elec & Fire. Attacks 2 times.
Saurian Ninja
Body Wood
Weakness Fire
Charged Shot Shinobi Star (5x Buster Attack) Sword attribute. Attacks 3 times.
Charge A Button Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
Abilities
  • Super Armor
  • Body Double
  • Fire cards gain +30 attack power (dimming and non-dimming).
  • Wood cards gain +20 attack power (dimming and non-dimming).
LFB Enma Gale Garrison (150 AP) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis.
Tribe King (Saurian)
Body None
Weakness No weakness
Charged Shot Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times.
Charge A Button Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
Abilities
  • Super Armor
  • Side Select
  • Body Double
  • Fire cards gain +30 attack power (dimming and non-dimming).
  • Elec cards gain +20 attack power (dimming and non-dimming).
  • Wood cards gain +20 attack power (dimming and non-dimming).
LFB Czar D Breaker (50 AP) Wood, Elec, & Fire. Attacks 9 times.

Mega Man Rogue

Mega Man Rogue can be accessed by having all 6 Indie Fragments placed in the Brother menu, an Indie Proof will be placed in the Folders. Indie Fragment locations:

  • IndiFrag1: Ere Mitic's help quest (Wilshire Hills Shopping Plaza).
  • IndiFrag2: After clearing the story, talk to Pat in WhazzapRuins1. Then defeat Gemini Spark in WhazzapRuins2.
  • IndiFrag3: Examine dog house in Alt. EchoRdge ER.
  • IndiFrag4: Examine panel on the left in Vega's Hideout.
  • IndiFrag5: Examine downed Mr. Hertz in LochMess2.
  • IndiFrag6: Examine downed Mr. Hertz in (Broken) Lift ES (Grizzly Peak's Blck Diamond Run).


Mega Man Rogue has the following features:

  • Mega Class Cards cannot be used. They will poof in battle.
  • No Link Force Big Bang, Mega Man receives bonus cards like in his normal form.
  • Mega Man cannot lose this form in single-player, and can only lose this form in a VS Match during a Screen Dimming Cut In.
    • In a VS Match, the IndieProof on the bottom screen can be touched. Mega Man will cut in with a Rogue version of the LFB, an Indie Force Big Bang. Afterwards, he will lose his form.
Rogue Zerker
Body None
Weakness No weakness
Charged Shot Thunder Slash (10x Buster Attack) Elec. Paralyzes.
Charge A Button Train Combo. Charge any number of non-dimming cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead.
Abilities
  • Side Select
  • Sword cards gain +50 attack power (dimming and non-dimming).
  • EM Barrier: The first attack in a turn is blocked.
  • Break opponent's Lock-On in VS Matches.
Rogue Ninja
Body None
Weakness No weakness
Charged Shot Shinobi Star (5x Buster Attack) Sword attribute. Attacks 3 times.
Charge A Button Charge a non-dimming Standard card; when released, the card will auto-lock on the enemy and pierces invis.
Abilities
  • Body Double
  • Sword cards gain +50 attack power (dimming and non-dimming).
  • EM Barrier: The first attack in a turn is blocked.
  • Break opponent's Lock-On in VS Matches.
Rogue Saurian
Body None
Weakness No weakness
Charged Shot Dino Cannon (20 + 10x Buster Attack) Fire.
Charge A Button Charge a non-dimming Standard card; the card's attack power will be boosted depending on the element. Fire: +50, Aqua: +10, Elec: +20, Grass: +10, None: +20.
Abilities
  • Super Armor
  • Sword cards gain +50 attack power (dimming and non-dimming).
  • EM Barrier: The first attack in a turn is blocked.
  • Break opponent's Lock-On in VS Matches.