Battle Card Info (MMSF1): Difference between revisions
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{{nw|Check what triggers Double Cross.}} | |||
Information regarding the Battle Cards available in [[Mega Man Star Force]]. | Information regarding the Battle Cards available in [[Mega Man Star Force]]. | ||
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|Sword||<ul><li> The attack will hit the Grabity virus family and trigger AntiSword. | |Sword||<ul><li> The attack will hit the Grabity virus family and trigger AntiSword. | ||
|- | |- | ||
|Break||<ul><li> The attack will pierce guards and instantly destroy obstacles. Will also instantly delete | |Break||<ul><li> The attack will pierce guards and instantly destroy obstacles. Will also instantly delete MonoSword virus family. <li>Does x2 damage on enemies that are Frozen. | ||
|- | |- | ||
|Wind||<ul><li> The attack will instantly remove Barriers and Auras regardless of damage. | |Wind||<ul><li> The attack will instantly remove Barriers and Auras regardless of damage. | ||
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|001||Cannon||None||40||---||One shot ahead. | |001||Cannon||None||40||---||One shot ahead. | ||
|- | |- | ||
|002||PlusCannon||None||90||---||One shot ahead. | |002||PlusCannon||None||90||---||One shot ahead. Knocks back 1 panel. | ||
|- | |- | ||
|003||HevyCannon||None||150||---||One shot ahead. | |003||HevyCannon||None||150||---||One shot ahead. Knocks back 2 panels. | ||
|- | |- | ||
|004||PlasmaGun1||Elec||30||---||Paralyzes enemy ahead for 1.5 seconds. | |004||PlasmaGun1||Elec||30||---||Paralyzes enemy ahead for 1.5 seconds. | ||
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|006||PlasmaGun3||Elec||70||---||Paralyzes enemy ahead for 1.5 seconds, X shape. | |006||PlasmaGun3||Elec||70||---||Paralyzes enemy ahead for 1.5 seconds, X shape. | ||
|- | |- | ||
|007||Gatling1||None||10||---||Up to x4. | |007||Gatling1||None||10||---||Up to x4. Knocks back enemy ahead 1 panel on every hit. | ||
|- | |- | ||
|008||Gatling2||None||20||---||Up to x5. | |008||Gatling2||None||20||---||Up to x5. Knocks back enemy ahead 1 panel on every hit. | ||
|- | |- | ||
|009||Gatling3||None||30||---||Up to x6. | |009||Gatling3||None||30||---||Up to x6. Knocks back enemy ahead 1 panel on every hit. | ||
|- | |- | ||
|010||AirSpread||None||10||Wind||Up to x3. Spread 3x3 around hit target. | |010||AirSpread||None||10||Wind||Up to x3. Spread 3x3 around hit target. | ||
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|048||TimeBomb3||Fire||220||Summon||Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. | |048||TimeBomb3||Fire||220||Summon||Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. | ||
|- | |- | ||
|049||FireBzook1||Fire||100||---||If hits a target, the row | |049||FireBzook1||Fire||100||---||If hits a target, the row is struck too. If hits off screen, furthest row is struck. | ||
|- | |- | ||
|050||FireBzook2||Fire||130||---||If hits a target, the row | |050||FireBzook2||Fire||130||---||If hits a target, the row is struck too. If hits off screen, furthest row is struck. | ||
|- | |- | ||
|051||FireBzook3||Fire||160||---||If hits a target, the row | |051||FireBzook3||Fire||160||---||If hits a target, the row is struck too. If hits off screen, furthest row is struck. | ||
|- | |- | ||
|052||TailBurnr1||Fire||80||---||Flamethrower 3 panels ahead. | |052||TailBurnr1||Fire||80||---||Flamethrower 3 panels ahead. | ||
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|090||VulcnSeed3|||Wood||40||---||Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3. | |090||VulcnSeed3|||Wood||40||---||Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3. | ||
|- | |- | ||
|091||BraveSwrd1||None||100||Sword, Break||Slashes 2 panels ahead. | |091||BraveSwrd1||None||100||Sword, Break||Slashes 2 panels ahead. Knocks back 1 panel. | ||
|- | |- | ||
|092||BraveSwrd2||None||130||Sword, Break||Slashes 2 panels ahead. | |092||BraveSwrd2||None||130||Sword, Break||Slashes 2 panels ahead. Knocks back 1 panel. | ||
|- | |- | ||
|093||BraveSwrd3||None||160||Sword, Break||Slashes 2 panels ahead. | |093||BraveSwrd3||None||160||Sword, Break||Slashes 2 panels ahead. Knocks back 1 panel. | ||
|- | |- | ||
|094||JunkCube1||None||150||Break, Summon||Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them | |094||JunkCube1||None||150||Break, Summon||Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. | ||
|- | |- | ||
|095||JunkCube2||None||200||Break, Summon||Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them | |095||JunkCube2||None||200||Break, Summon||Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. | ||
|- | |- | ||
|096||JunkCube3||None||250||Break, Summon||Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them | |096||JunkCube3||None||250||Break, Summon||Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. | ||
|- | |- | ||
|097||SyncHook1||None||120||---||If the attack lands on a enemy, all enemies of that type gets hit too. | |097||SyncHook1||None||120||---||If the attack lands on a enemy, all enemies of that type gets hit too. | ||
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|100||PowerSong||None||---||Summon||Summon a LupaDonna one panel ahead. While it sings, MegaMan is Invincible. | |100||PowerSong||None||---||Summon||Summon a LupaDonna one panel ahead. While it sings, MegaMan is Invincible. | ||
|- | |- | ||
|101||QuakeSong||None||---||Summon||Summon a LupaDonna one panel ahead. While it sings, the enemy is | |101||QuakeSong||None||---||Summon||Summon a LupaDonna one panel ahead. While it sings, the enemy is Immobilized. | ||
|- | |- | ||
|102||TripSong||None||---||Summon||Summon a LupaDonna one panel ahead. While it sings, the enemy is Confused. | |102||TripSong||None||---||Summon||Summon a LupaDonna one panel ahead. While it sings, the enemy is Confused. | ||
|- | |- | ||
|103||MoaiFall1||None||120||Break||Moai randomly falls on enemy field. Targets at least | |103||MoaiFall1||None||120||Break||Moai randomly falls on enemy field. Targets at least one enemy. | ||
|- | |- | ||
|104||MoaiFall2||None||160||Break||Moai randomly falls on enemy field. Targets at least | |104||MoaiFall2||None||160||Break||Moai randomly falls on enemy field. Targets at least one enemy. | ||
|- | |- | ||
|105||MoaiFall3||None||200||Break||Moai randomly falls on enemy field. Targets at least | |105||MoaiFall3||None||200||Break||Moai randomly falls on enemy field. Targets at least one enemy. | ||
|- | |- | ||
|106||BigAx1||None||150||Sword||Swings ax 3x2 ahead. | |106||BigAx1||None||150||Sword||Swings ax 3x2 ahead. | ||
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|121||TyphnDance||None||80||Wind||MegaMan spins x2 in his surrounding 3x3 area. | |121||TyphnDance||None||80||Wind||MegaMan spins x2 in his surrounding 3x3 area. | ||
|- | |- | ||
|122||JamminPnch||None||260||Break||MegaMan | |122||JamminPnch||None||260||Break||Jammer replaces MegaMan and is summoned ahead punching 1 square. Can be used with Mega Attack. | ||
|- | |- | ||
|123||JamMachGun||None||30||Pierces Invis||MegaMan disappears and 2 Jammers appear on the panels MegaMan wasn't on. Shoots up to x5. | |123||JamMachGun||None||30||Pierces Invis||MegaMan disappears and 2 Jammers appear on the panels MegaMan wasn't on. Shoots up to x5. | ||
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|125||Bombalizer||None||200||---||All obstacles on the field explode 3x3. | |125||Bombalizer||None||200||---||All obstacles on the field explode 3x3. | ||
|- | |- | ||
|126||AntiSword||None||120||---||VS Only. | |126||AntiSword||None||120||---||VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Sword card, it get consumed and MegaMan slashes them x3. | ||
|- | |- | ||
|127||Recover10||None||---||Recovery||MegaMan heals 10 HP. | |127||Recover10||None||---||Recovery||MegaMan heals 10 HP. | ||
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|139||Invisible||None||---||---||MegaMan becomes Invisible for 5 seconds. | |139||Invisible||None||---||---||MegaMan becomes Invisible for 5 seconds. | ||
|- | |- | ||
|140||SpiritFury||None||---||Pierces Invis||VS Only. | |140||SpiritFury||None||---||Pierces Invis||VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Fire, Aqua, Elec, or Wood elemental card, it get consumed and their field explodes with that element. If Aqua, Freezes for 2 seconds. If Elec, Paralyzes for 2.5 seconds. If Wood, Confuses for 3 seconds. | ||
|- | |- | ||
|141||PoisnApple||None||---||---||VS Only. | |141||PoisnApple||None||---||---||VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Recovery card, the HP healed is drained instead. | ||
|- | |- | ||
|142||DoublCross||None||---||---||VS Only. | |142||DoublCross||None||---||---||VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a card that summons a boss, you use it instead. | ||
|- | |- | ||
|143||GigaMine||None||300||Pierces Invis||VS Only. | |143||GigaMine||None||300||Pierces Invis||VS Only. Sets up 2x3 Traps panels on enemy side. When enemy uses a Giga card, it get consumed and their field explodes. | ||
|- | |- | ||
|144||GrassStage||Wood||---||---||Reset field to 3x3 Grass panels on enemy side. | |144||GrassStage||Wood||---||---||Reset field to 3x3 Grass panels on enemy side. | ||
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|007||HarpNote||None||20||Break||If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. <br> If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. | |007||HarpNote||None||20||Break||If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. <br> If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. | ||
|- | |- | ||
|008||HarpNoteEX||None|| | |008||HarpNoteEX||None||25||Break||If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. <br> If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. | ||
|- | |- | ||
|009||HarpNoteSP||None||30~55||Break||If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. <br> If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. | |009||HarpNoteSP||None||30~55||Break||If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. <br> If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. | ||
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|021||CancrBubleSP||Aqua||150~200||---||Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. | |021||CancrBubleSP||Aqua||150~200||---||Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. | ||
|- | |- | ||
|022||WolfWoods||Wood||80||Sword|| Slashes x2 on the enemy ahead. Wide, then | |022||WolfWoods||Wood||80||Sword|| Slashes x2 on the enemy ahead. Wide, then 1 panel. | ||
|- | |- | ||
|023||WolfWoodsEX||Wood||90||Sword|| Slashes x2 on the enemy ahead. Wide, then | |023||WolfWoodsEX||Wood||90||Sword|| Slashes x2 on the enemy ahead. Wide, then 1 panel. | ||
|- | |- | ||
|024||WolfWoodsSP||Wood||100~170||Sword|| Slashes x2 on the enemy ahead. Wide, then | |024||WolfWoodsSP||Wood||100~170||Sword|| Slashes x2 on the enemy ahead. Wide, then 1 panel. | ||
|- | |- | ||
|025||CrwnThundr||Elec||150||---||Lightning falls in an X formation on the furthest 3x3 panels. | |025||CrwnThundr||Elec||150||---||Lightning falls in an X formation on the furthest 3x3 panels. | ||
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!ID||Name||Element||Atk|| Properties ||! class="wikitable unsortable" | Effect | !ID||Name||Element||Atk|| Properties ||! class="wikitable unsortable" | Effect | ||
|- | |- | ||
|028||LeoKingdom||Fire||230||---|| | |028||LeoKingdom||Fire||230||---||Attacks the farthest 3x2 panels. | ||
|- | |- | ||
|029||LeoKingdmEX||Fire||260||---|| | |029||LeoKingdmEX||Fire||260||---||Attacks the farthest 3x2 panels. | ||
|- | |- | ||
|030||LeoKingdmSP||Fire||300~400||---|| | |030||LeoKingdmSP||Fire||300~400||---||Attacks the farthest 3x2 panels. | ||
|} | |} | ||
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|002||Fire+50||Fire||---||---||+50 attack power to prior card if it is a Fire card and has an attack value. | |002||Fire+50||Fire||---||---||+50 attack power to prior card if it is a Fire card and has an attack value. | ||
|- | |- | ||
|003||GemniThndr||Elec||400||Pierces Invis||Attacks straight ahead and the farthest row. Targets | |003||GemniThndr||Elec||400||Pierces Invis||Attacks straight ahead and the farthest row. Targets struck directly ahead are Paralyzed for 2.5 seconds. | ||
|- | |- | ||
|004||DrknesHole||None|| | |004||DrknesHole||None||---||---||VS a virus or Jammer: Drains all of the HP of enemies with 250 or less HP. <br> VS a boss & multiplayer VS match: Drains all the HP if the enemy has 500 or less HP. | ||
|- | |- | ||
|005||LifeAura||None||---||---||Aura that needs a single hit that does 200 damage to remove. Only lasts for 30 seconds. | |005||LifeAura||None||---||---||Aura that needs a single hit that does 200 damage to remove. Only lasts for 30 seconds. | ||
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|003||GorgonEye||None||550||Pierces Invis||Attacks straight ahead. | |003||GorgonEye||None||550||Pierces Invis||Attacks straight ahead. | ||
|- | |- | ||
|004|| | |004||DestrMissl||None||50||Pierces Invis||Auto-targets enemy on Normal panels x10. | ||
|- | |- | ||
|005||PoisonPhar||None||---||Summon||Drains enemy's HP; 10HP per second. | |005||PoisonPhar||None||---||Summon||Summon Poison Pharaoh in the same column 2 panels ahead. Drains enemy's HP; 10HP per second. | ||
|- | |- | ||
|} | |} | ||
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|Standard||Tove V3||None||70||Break|||Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. | |Standard||Tove V3||None||70||Break|||Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. | ||
|- | |- | ||
|Standard||Alexander||None||20||Wind||Travels 9 panels and hits every row with an enemy. Will boomerang if there are not enough rows with enemy. | |Standard||Alexander||None||20||Wind||Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. | ||
|- | |- | ||
|Standard||Alexander V2||None||25||Wind||Travels 9 panels and hits every row with an enemy. Will boomerang if there are not enough rows with enemy. | |Standard||Alexander V2||None||25||Wind||Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. | ||
|- | |- | ||
|Standard||Alexander V3||None||30||Wind||Travels 9 panels and hits every row with an enemy. | |Standard||Alexander V3||None||30||Wind||Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. | ||
|- | |- | ||
|Standard||Ezra||None||30||---||Auto-locks on enemy x3 and Freezes for 2 seconds. | |Standard||Ezra||None||30||---||Auto-locks on enemy x3 and Freezes for 2 seconds. | ||
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!Class||Name||Element||Atk|| Properties ||! class="wikitable unsortable" | Effect | !Class||Name||Element||Atk|| Properties ||! class="wikitable unsortable" | Effect | ||
|- | |- | ||
|Giga||Andromeda||None||400|| | |Giga||Andromeda||None||400||Pierces Invis||100 damage missiles hit all rows ahead x3, then an invis piercing laser ahead that does 400. | ||
|} | |} | ||
==Star Force Big Bang== | |||
These cards do not appear in the Library and only appear when a Star Force form lands a counter hit. | |||
{| class="wikitable sortable" | |||
!Name||Element||Atk|| Properties ||! class="wikitable unsortable" | Effect | |||
|- | |||
|Mag'sFreez||Aqua||250||---||Freezes furthest 3x3 area for 2 seconds. | |||
|- | |||
|AtomcBlazr||Fire||300||---||Blasts the 3 columns ahead. | |||
|- | |||
|ElemCyclne||Wood||100||Wind||Attacks the column MegaMan is on and ahead x3. Even though it's Wood elemental, the attack causes invisible frames. | |||
|} | |||
==Properties== | |||
===HP Bug=== | |||
{{Main| Mega Weapon (MMSF1)#Properties}} | |||
MegaMan's HP drops steadily in battle. The rate depends on the HP Bug LV inflicted, the Level can be accumulated. | |||
[[Category:Mega Man Star Force]] | [[Category:Mega Man Star Force]] |
Latest revision as of 23:41, 27 December 2023
This section is under construction. |
The information may not be complete or 100% accurate. |
Check what triggers Double Cross. |
Information regarding the Battle Cards available in Mega Man Star Force.
Terminology | Meaning |
---|---|
None |
|
Fire |
|
Aqua |
|
Elec |
|
Wood |
|
Terminology | Meaning |
---|---|
Sword |
|
Break |
|
Wind |
|
Summon |
|
Recovery |
|
Pierces Invis |
|
Standard Class Cards
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
001 | Cannon | None | 40 | --- | One shot ahead. |
002 | PlusCannon | None | 90 | --- | One shot ahead. Knocks back 1 panel. |
003 | HevyCannon | None | 150 | --- | One shot ahead. Knocks back 2 panels. |
004 | PlasmaGun1 | Elec | 30 | --- | Paralyzes enemy ahead for 1.5 seconds. |
005 | PlasmaGun2 | Elec | 50 | --- | Paralyzes enemy ahead for 1.5 seconds, V shape. |
006 | PlasmaGun3 | Elec | 70 | --- | Paralyzes enemy ahead for 1.5 seconds, X shape. |
007 | Gatling1 | None | 10 | --- | Up to x4. Knocks back enemy ahead 1 panel on every hit. |
008 | Gatling2 | None | 20 | --- | Up to x5. Knocks back enemy ahead 1 panel on every hit. |
009 | Gatling3 | None | 30 | --- | Up to x6. Knocks back enemy ahead 1 panel on every hit. |
010 | AirSpread | None | 10 | Wind | Up to x3. Spread 3x3 around hit target. |
011 | RdrMissil1 | None | 100 | --- | Auto-lock on non-elemental enemies. |
012 | RdrMissil2 | None | 130 | --- | Auto-lock on enemies with even tens in their HP. |
013 | RdrMissil3 | None | 200 | --- | Auto-lock on enemies with a status. |
014 | HeatBall1 | Fire | 60 | --- | Auto-locks on an enemy ahead. |
015 | HeatBall2 | Fire | 100 | --- | Auto-locks on an enemy ahead. |
016 | HeatBall3 | Fire | 180 | --- | Auto-locks on an enemy ahead. |
017 | IceMeteor1 | Aqua | 50 | --- | Nearest enemy's row is covered with Ice panels. |
018 | IceMeteor2 | Aqua | 90 | --- | Nearest enemy's row is covered with Ice panels. |
019 | IceMeteor3 | Aqua | 130 | --- | Nearest enemy's row is covered with Ice panels. |
020 | StunNukle | Elec | 130 | --- | Paralyzes one panel ahead for 2.5 seconds. |
021 | PoisNukle | None | 150 | --- | Gives LV4 HP Bug one panel ahead. |
022 | FreezNukle | Aqua | 180 | --- | Freezes one panel ahead for 2 seconds. |
023 | Sword | None | 80 | Sword | Slashes the panel ahead. |
024 | WideSword | None | 80 | Sword | Slashes the row ahead. |
025 | LongSword | None | 80 | Sword | Slashes 2 panels ahead. |
026 | BlazngEdge | Fire | 160 | Sword | Slashes the row ahead. |
027 | TidalEdge | Aqua | 190 | Sword | Slashes the row ahead. |
028 | StrikeEdge | Elec | 150 | Sword | Slashes the row ahead and Paralyzes for 1.5 seconds. |
029 | ArboEdge | Wood | 180 | Sword | Slashes the row ahead. |
030 | BreakSabre | None | 200 | Sword, Break | Diagonal cut ahead, \ shape. |
031 | GrndWave1 | None | 50 | --- | Auto-targets an enemy. |
032 | GrndWave2 | None | 100 | --- | Auto-targets an enemy. |
033 | GrndWave3 | None | 150 | --- | Auto-targets an enemy. |
034 | JetAttack1 | None | 100 | Break, Wind | Rush down ahead. |
035 | JetAttack2 | None | 150 | Break, Wind | Rush down ahead. |
036 | JetAttack3 | None | 200 | Break, Wind | Rush down ahead. |
037 | PowerBomb1 | None | 80 | --- | Throws bomb 3 panels ahead. Explodes in + shape. |
038 | PowerBomb2 | None | 130 | --- | Throws bomb 3 panels ahead. Explodes in X shape. |
039 | PowerBomb3 | None | 180 | --- | Throws bomb 3 panels ahead. Explodes in 3x3. |
040 | GhstPulse1 | None | 90 | Pierces Invis | Shoots a shape one panel ahead and the row after that, removes Invisible and Confuses for 3 seconds. |
041 | GhstPulse2 | None | 100 | Pierces Invis | Shoots a shape one panel ahead and the row after that, removes Invisible and Paralyzes for 1.5 seconds. |
042 | GhstPulse3 | None | 120 | Pierces Invis | Shoots a shape one panel ahead and the row after that, removes Invisible and LV2 HP Bug. |
043 | FireRing1 | Fire | 60 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
044 | FireRing2 | Fire | 90 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
045 | FireRing3 | Fire | 120 | --- | Boomerangs back on panel's edge. Can hit enemy ahead up to x2. |
046 | TimeBomb1 | Fire | 100 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
047 | TimeBomb2 | Fire | 150 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
048 | TimeBomb3 | Fire | 220 | Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
049 | FireBzook1 | Fire | 100 | --- | If hits a target, the row is struck too. If hits off screen, furthest row is struck. |
050 | FireBzook2 | Fire | 130 | --- | If hits a target, the row is struck too. If hits off screen, furthest row is struck. |
051 | FireBzook3 | Fire | 160 | --- | If hits a target, the row is struck too. If hits off screen, furthest row is struck. |
052 | TailBurnr1 | Fire | 80 | --- | Flamethrower 3 panels ahead. |
053 | TailBurnr2 | Fire | 130 | --- | Flamethrower 3 panels ahead. |
054 | TailBurnr3 | Fire | 180 | --- | Flamethrower 3 panels ahead. |
055 | WideWave1 | Aqua | 70 | --- | Wave travels down the rows ahead. |
056 | WideWave2 | Aqua | 90 | --- | Wave travels down the rows ahead. |
057 | WideWave3 | Aqua | 120 | --- | Wave travels down the rows ahead. |
058 | ChainBubl1 | Aqua | 40 | --- | Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
059 | ChainBubl2 | Aqua | 60 | --- | Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
060 | ChainBubl3 | Aqua | 80 | --- | Shoots ahead and Bubbles for 2 seconds. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows. |
061 | GreenInk | None | 90 | --- | Hit target explodes 3x3 with Grass panels. |
062 | BlueInk | None | 110 | --- | Hit target explodes 3x3 with Ice panels. |
063 | PurpleInk | None | 130 | --- | Hit target explodes 3x3 with Poison panels. |
064 | StikyRain1 | Aqua | 10 | --- | Targets all enemies x6. |
065 | StikyRain2 | Aqua | 20 | --- | Targets all enemies x6. |
066 | StikyRain3 | Aqua | 30 | --- | Targets all enemies x6. |
067 | CloudShot1 | Elec | 110 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
068 | CloudShot2 | Elec | 140 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
069 | CloudShot3 | Elec | 170 | --- | A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3. |
070 | ThndrBall1 | Elec | 80 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 1.5 seconds. |
071 | ThndrBall2 | Elec | 120 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2 seconds. |
072 | ThndrBall3 | Elec | 150 | --- | Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2.5 seconds. |
073 | VolticEye1 | Elec | 40 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
074 | VolticEye2 | Elec | 50 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
075 | VolticEye3 | Elec | 60 | Pierces Invis | Press A to land on the row. Cursor targets closest enemy row and moves ahead. |
076 | FlickrKck1 | Elec | 40 | --- | Attacks 3 times on enemy. Blinds for 3 seconds. |
077 | FlickrKck2 | Elec | 50 | --- | Attacks 3 times on enemy. Blinds for 3 seconds. |
078 | FlickrKck3 | Elec | 60 | --- | Attacks 3 times on enemy. Blinds for 3 seconds. |
079 | JumboHmmr1 | Wood | 130 | --- | Attacks 2 rows ahead. |
080 | JumboHmmr2 | Wood | 160 | --- | Attacks 2 rows ahead. |
081 | JumboHmmr3 | Wood | 190 | --- | Attacks 2 rows ahead. |
082 | MopLance1 | Wood | 120 | Sword | Attacks 3 panels ahead. |
083 | MopLance2 | Wood | 140 | Sword | Attacks 3 panels ahead. |
084 | MopLance3 | Wood | 160 | Sword | Attacks 3 panels ahead. |
085 | Fokx-Fu1 | Wood | 160 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
086 | Fokx-Fu2 | Wood | 180 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
087 | Fokx-Fu3 | Wood | 200 | Sword | MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row. |
088 | VulcnSeed1 | Wood | 20 | --- | Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3. |
089 | VulcnSeed2 | Wood | 30 | --- | Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3. |
090 | VulcnSeed3 | Wood | 40 | --- | Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3. |
091 | BraveSwrd1 | None | 100 | Sword, Break | Slashes 2 panels ahead. Knocks back 1 panel. |
092 | BraveSwrd2 | None | 130 | Sword, Break | Slashes 2 panels ahead. Knocks back 1 panel. |
093 | BraveSwrd3 | None | 160 | Sword, Break | Slashes 2 panels ahead. Knocks back 1 panel. |
094 | JunkCube1 | None | 150 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
095 | JunkCube2 | None | 200 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
096 | JunkCube3 | None | 250 | Break, Summon | Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them. |
097 | SyncHook1 | None | 120 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
098 | SyncHook2 | None | 150 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
099 | SyncHook3 | None | 180 | --- | If the attack lands on a enemy, all enemies of that type gets hit too. |
100 | PowerSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, MegaMan is Invincible. |
101 | QuakeSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, the enemy is Immobilized. |
102 | TripSong | None | --- | Summon | Summon a LupaDonna one panel ahead. While it sings, the enemy is Confused. |
103 | MoaiFall1 | None | 120 | Break | Moai randomly falls on enemy field. Targets at least one enemy. |
104 | MoaiFall2 | None | 160 | Break | Moai randomly falls on enemy field. Targets at least one enemy. |
105 | MoaiFall3 | None | 200 | Break | Moai randomly falls on enemy field. Targets at least one enemy. |
106 | BigAx1 | None | 150 | Sword | Swings ax 3x2 ahead. |
107 | BigAx2 | None | 180 | Sword | Swings ax 3x2 ahead. |
108 | BigAx3 | None | 220 | Sword | Swings ax 3x2 ahead. |
109 | MagiCrysl1 | None | 30 | Summon | Summons crytal that shoots fire for a period. |
110 | MagiCrysl2 | None | 40 | Summon | Summons crytal that shoots Aqua for a period. |
111 | MagiCrysl3 | None | 50 | Summon | Summons crytal that shoots Elec for a period. |
112 | BlackHole1 | None | --- | --- | Drains all of the HP of enemies with 100 or less HP. |
113 | BlackHole2 | None | --- | --- | Drains all of the HP of enemies with 130 or less HP. |
114 | BlackHole3 | None | --- | --- | Drains all of the HP of enemies with 160 or less HP. |
115 | BrsrkSwrd1 | None | 60 | Sword | Auto targets and slashes x3 on the enemy. |
116 | BrsrkSwrd2 | None | 70 | Sword | Auto targets and slashes x3 on the enemy. |
117 | BrsrkSwrd3 | None | 80 | Sword | Auto targets and slashes x3 on the enemy. |
118 | GreenBurst | Grass | 30 | --- | Consumes Grass panels on the field and auto targets the enemy. |
119 | IceBurst | Aqua | 40 | --- | Consumes Ice panels on the field and auto targets the enemy. |
120 | PoisBurst | None | 50 | --- | Consumes Poison panels on the field and auto targets the enemy. |
121 | TyphnDance | None | 80 | Wind | MegaMan spins x2 in his surrounding 3x3 area. |
122 | JamminPnch | None | 260 | Break | Jammer replaces MegaMan and is summoned ahead punching 1 square. Can be used with Mega Attack. |
123 | JamMachGun | None | 30 | Pierces Invis | MegaMan disappears and 2 Jammers appear on the panels MegaMan wasn't on. Shoots up to x5. |
124 | Whistle | None | --- | Break, Wind | Enemy's guard is broken, they are flinched aback, and Pulled to the row in front of MegaMan. |
125 | Bombalizer | None | 200 | --- | All obstacles on the field explode 3x3. |
126 | AntiSword | None | 120 | --- | VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Sword card, it get consumed and MegaMan slashes them x3. |
127 | Recover10 | None | --- | Recovery | MegaMan heals 10 HP. |
128 | Recover30 | None | --- | Recovery | MegaMan heals 30 HP. |
129 | Recover50 | None | --- | Recovery | MegaMan heals 50 HP. |
130 | Recover80 | None | --- | Recovery | MegaMan heals 80 HP. |
131 | Recover120 | None | --- | Recovery | MegaMan heals 120 HP. |
132 | Recover150 | None | --- | Recovery | MegaMan heals 150 HP. |
133 | Recover200 | None | --- | Recovery | MegaMan heals 200 HP. |
134 | Recover300 | None | --- | Recovery | MegaMan heals 300 HP. |
135 | Barrier | None | --- | --- | Barrier that can take hits up to 10 damage. |
136 | Barrier100 | None | --- | --- | Barrier that can take hits up to 100 damage. |
137 | Barrier200 | None | --- | --- | Barrier that can take hits up to 200 damage. |
138 | Aura | None | --- | --- | Aura that needs a single hit that does 100 damage to remove. Only lasts for 30 seconds. |
139 | Invisible | None | --- | --- | MegaMan becomes Invisible for 5 seconds. |
140 | SpiritFury | None | --- | Pierces Invis | VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Fire, Aqua, Elec, or Wood elemental card, it get consumed and their field explodes with that element. If Aqua, Freezes for 2 seconds. If Elec, Paralyzes for 2.5 seconds. If Wood, Confuses for 3 seconds. |
141 | PoisnApple | None | --- | --- | VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Recovery card, the HP healed is drained instead. |
142 | DoublCross | None | --- | --- | VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a card that summons a boss, you use it instead. |
143 | GigaMine | None | 300 | Pierces Invis | VS Only. Sets up 2x3 Traps panels on enemy side. When enemy uses a Giga card, it get consumed and their field explodes. |
144 | GrassStage | Wood | --- | --- | Reset field to 3x3 Grass panels on enemy side. |
145 | IceStage | Aqua | --- | --- | Reset field to 3x3 Ice panels on enemy side. |
146 | GraviStage | None | --- | --- | Reset field to 3x3 Gravity panels on enemy side. |
147 | GNullStage | None | --- | --- | Reset field to 3x3 Guard Null panels on enemy side. |
148 | HolyPanel | None | --- | --- | Places a Holy panel under MegaMan. |
149 | ParlyzPlus | None | --- | --- | +1.5 second Paralysis effect to prior chip. |
150 | Attack+10 | None | --- | --- | +10 attack power to prior card if it has an attack value. |
Mega Class Cards
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
001 | TaurusFire | Fire | 100 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
002 | TaursFireEX | Fire | 140 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
003 | TaursFireSP | Fire | 180~280 | --- | Taurus Fire is summoned one panel ahead, and attacks the panel ahead of him and the 3 rows after. |
004 | CygnusWing | None | 130 | Break, Wind | Cygnus Wing pirouettes around the edges of the field. |
005 | CygnsWingEX | None | 170 | Break, Wind | Cygnus Wing pirouettes around the edges of the field. |
006 | CygnsWingSP | None | 200~300 | Break, Wind | Cygnus Wing pirouettes around the edges of the field. |
007 | HarpNote | None | 20 | Break | If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. |
008 | HarpNoteEX | None | 25 | Break | If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. |
009 | HarpNoteSP | None | 30~55 | Break | If on the same row as the target: Shoots down the row and Breaks, then 5 notes attack that Paralyzes for 1.5 seconds. If not on the same row as the target: Two speakers are summoned on the panels MegaMan isn't on, then 3 notes attack. |
010 | LibraScals | None | 70 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
011 | LibrScalsEX | None | 90 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
012 | LibrScalsSP | None | 100~150 | --- | Attacks furthest row and MegaMan's row. 1st attack is Fire element, 2nd attack is Aqua element. |
013 | QnOphiuca | Wood | 120 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panel she travels will creates a Poison panel. |
014 | QnOphiucaEX | Wood | 140 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panel she travels will creates a Poison panel. |
015 | QnOphiucaSP | Wood | 160~260 | Break | Queen Ophiuca travels down the 2 columns ahead depending on the starting panel she's on. Every panel she travels will creates a Poison panel. |
016 | GeminSpark | Elec | 70 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1.5 seconds. |
017 | GemnSpkEX | Elec | 80 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1.5 seconds. |
018 | GemnSpkSP | Elec | 90~190 | Sword, Break | 1st Gemini shoots ahead and Breaks the target. Then 2nd Gemini attacks enemy's row and paralyzes for 1.5 seconds. |
019 | CancrBuble | Aqua | 100 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
020 | CancrBubleEX | Aqua | 130 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
021 | CancrBubleSP | Aqua | 150~200 | --- | Tidal Wave attacks closest enemy's row and the row behind it. Bubbles for 2 seconds. |
022 | WolfWoods | Wood | 80 | Sword | Slashes x2 on the enemy ahead. Wide, then 1 panel. |
023 | WolfWoodsEX | Wood | 90 | Sword | Slashes x2 on the enemy ahead. Wide, then 1 panel. |
024 | WolfWoodsSP | Wood | 100~170 | Sword | Slashes x2 on the enemy ahead. Wide, then 1 panel. |
025 | CrwnThundr | Elec | 150 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
026 | CrwnThundrEX | Elec | 180 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
027 | CrwnThundrSP | Elec | 230-330 | --- | Lightning falls in an X formation on the furthest 3x3 panels. |
Pegasus Only
These are cards that show up in the Library of Pegasus version only. In spite of that, these cards can be obtained in other versions by trading or Cipher Mail.
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
028 | PegasusMgc | Aqua | 160 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
029 | PegasuMgcEX | Aqua | 190 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
030 | PegasuMgcSP | Aqua | 240~340 | --- | Icicles travel down all rows and Freezes for 2 seconds. |
Leo Only
These are cards that show up in the Library of Leo version only. In spite of that, these cards can be obtained in other versions by trading or Cipher Mail.
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
028 | LeoKingdom | Fire | 230 | --- | Attacks the farthest 3x2 panels. |
029 | LeoKingdmEX | Fire | 260 | --- | Attacks the farthest 3x2 panels. |
030 | LeoKingdmSP | Fire | 300~400 | --- | Attacks the farthest 3x2 panels. |
Dragon Only
These are cards that show up in the Library of Dragon version only. In spite of that, these cards can be obtained in other versions by trading or Cipher Mail.
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
028 | DragonSky | Wood | 170 | Wind | Attacks straight ahead and the furthest row. |
029 | DragonSkyEX | Wood | 200 | Wind | Attacks straight ahead and the furthest row. |
030 | DragonSkySP | Wood | 230~330 | Wind | Attacks straight ahead and the furthest row. |
Giga Class Cards
These are cards that is only obtainable in their respective versions. To use other version cards, they must be rolled from the Brother Force roulette.
Pegasus Only
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
001 | PegasuMgcGX | Aqua | 450 | --- | Attacks furthest 3x3 panels and Freezes for 2 seconds. |
002 | Aqua+50 | Aqua | --- | --- | +50 attack power to prior card if it is a Aqua card and has an attack value. |
003 | OxTackle | None | 420 | Break | Attacks straight ahead. |
004 | BrkTmeBmb | Fire | 600 | Break, Summon | Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer. |
005 | DarkSword | None | 360 | Sword | Attacks 3x2 ahead and those panels becomes Poison panels. |
Leo Only
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
001 | LeoKingdmGX | Fire | 40 | --- | Attacks furthest 3x3 panels x12. |
002 | Fire+50 | Fire | --- | --- | +50 attack power to prior card if it is a Fire card and has an attack value. |
003 | GemniThndr | Elec | 400 | Pierces Invis | Attacks straight ahead and the farthest row. Targets struck directly ahead are Paralyzed for 2.5 seconds. |
004 | DrknesHole | None | --- | --- | VS a virus or Jammer: Drains all of the HP of enemies with 250 or less HP. VS a boss & multiplayer VS match: Drains all the HP if the enemy has 500 or less HP. |
005 | LifeAura | None | --- | --- | Aura that needs a single hit that does 200 damage to remove. Only lasts for 30 seconds. |
Dragon Only
ID | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
001 | DragonSkyGX | Wood | 50 | Wind | Attacks furthest 3x3 panels x10. |
002 | Wood+50 | Wood | --- | --- | +50 attack power to prior card if it is a Wood card and has an attack value. |
003 | GorgonEye | None | 550 | Pierces Invis | Attacks straight ahead. |
004 | DestrMissl | None | 50 | Pierces Invis | Auto-targets enemy on Normal panels x10. |
005 | PoisonPhar | None | --- | Summon | Summon Poison Pharaoh in the same column 2 panels ahead. Drains enemy's HP; 10HP per second. |
Lunar Knights Cards
Japanese version only. These are special crossover cards that can only be obtained and used by forming a Brother Band with Lunar Knights. These cards do not appear in the Library.
Class | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
Standard | Solar Gun | None | 40 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Solar Gun V2 | None | 50 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Solar Gun V3 | None | 60 | Pierces Invis | Hit enemy's Invisible is removed, explodes in a V x3. |
Standard | Darkness Sword | None | 110 | Sword | Cuts 1 row ahead and to the sides of MegaMan. Inflicts LV1 HP Bug. |
Standard | Darkness Sword V2 | None | 150 | Sword | Cuts 1 row ahead and to the sides of MegaMan. Inflicts LV2 HP Bug. |
Standard | Darkness Sword V3 | None | 190 | Sword | Cuts 1 row ahead and to the sides of MegaMan. Inflicts LV3 HP Bug. |
Standard | Ursula | Fire | 120 | --- | Auto-target one enemy ahead. |
Standard | Ursula V2 | Fire | 150 | --- | Auto-target one enemy ahead. |
Standard | Ursula V3 | Fire | 200 | --- | Auto-target one enemy ahead. |
Standard | Tove | None | 50 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Tove V2 | None | 60 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Tove V3 | None | 70 | Break | Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead. |
Standard | Alexander | None | 20 | Wind | Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. |
Standard | Alexander V2 | None | 25 | Wind | Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. |
Standard | Alexander V3 | None | 30 | Wind | Travels 9 panels and hits every row with an enemy. Hits each panel 3 times. Will boomerang if there are not enough rows with enemy. |
Standard | Ezra | None | 30 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Standard | Ezra V2 | None | 40 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Standard | Ezra V3 | None | 50 | --- | Auto-locks on enemy x3 and Freezes for 2 seconds. |
Event Only Cards
These cards do not appear in the Library.
Class | Name | Element | Atk | Properties | Effect |
---|---|---|---|---|---|
Giga | Andromeda | None | 400 | Pierces Invis | 100 damage missiles hit all rows ahead x3, then an invis piercing laser ahead that does 400. |
Star Force Big Bang
These cards do not appear in the Library and only appear when a Star Force form lands a counter hit.
Name | Element | Atk | Properties | Effect |
---|---|---|---|---|
Mag'sFreez | Aqua | 250 | --- | Freezes furthest 3x3 area for 2 seconds. |
AtomcBlazr | Fire | 300 | --- | Blasts the 3 columns ahead. |
ElemCyclne | Wood | 100 | Wind | Attacks the column MegaMan is on and ahead x3. Even though it's Wood elemental, the attack causes invisible frames. |
Properties
HP Bug
MegaMan's HP drops steadily in battle. The rate depends on the HP Bug LV inflicted, the Level can be accumulated.