Operation Battle (MMBN5): Difference between revisions
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'''Operation Battle''' (オペレーションバトル) is a mode is accessed through the title screen by having the Progress Chip Gate attached to the GBA, similar to MMBN4. This mode uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan. | '''Operation Battle''' (オペレーションバトル) is a mode in [[Mega Man Battle Network 5]] that is accessed through the title screen by having the Progress Chip Gate attached to the GBA, similar to MMBN4. This mode uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan for example. | ||
==Modes== | |||
[[File:Navi_Selection.png|160px]][[File:Progress_chip_gate_-_ops_battle_page.png|160px]] | |||
[[File:Navi_Selection.png| | |||
The following modes are available for Operation Battle. | The following modes are available for Operation Battle. | ||
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*'''Help:''' | *'''Help:''' | ||
A short tutorial against Mettaurs on the basics of Operation Battle. | A short tutorial against Mettaurs on the basics of Operation Battle. | ||
The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges: | The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges: | ||
{| class="wikitable" | {| class="wikitable" | ||
!|Color||Battle Chip | !|Color||Battle Chip||Cost | ||
|- | |- | ||
|Yellow||Standard Chip<br/> Program Advance | |Yellow||Standard Chip<br/> Program Advance|| One gauge<br/> All remaining gauge | ||
|- | |- | ||
|Blue||Mega Chip<br/> Dark Chip | |Blue||Mega Chip<br/> Dark Chip|| Two gauges<br/> One gauge | ||
|- | |- | ||
|Red||Giga Chip | |Red||Giga Chip|| Three gauges | ||
|} | |} | ||
Note: Few Standard Chips do not have a gauge cost, such as Invisible or AreaGrab. | |||
====Exclusive BattleChips | ===Changes from [[Double_Soul_(MMBN4)|Battle Network 4]]=== | ||
*The only Navis that can be slot in are the ones exclusive to that version, instead of any Navi from both versions. | |||
*The Operation Battle system is lifted directly from [[Rockman EXE 4.5 Real Operation]] instead of MMBN4’s. This includes a preset Folder that can be used in addition to real life chips. | |||
*Instead of fighting the version exclusive Navis from both versions in the marathon battle, it’ll be against Nebula Navis and that version’s exclusive Navis. | |||
==Exclusive BattleChips== | |||
There are unique chips that are only available in physical form, therefore only usable with the Progress Chip Gate: | There are unique chips that are only available in physical form, therefore only usable with the Progress Chip Gate: | ||
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|CannMode<br>[[File:CannMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Cannon chip. Stops prematurely if Navi flinches. | |CannMode<br>[[File:CannMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Cannon chip. Stops prematurely if Navi flinches. | ||
|- | |- | ||
| | |CannBall<br>(CannonBall Mode) <br> [[File:BallMode.jpg|160px]]||Mega||Temporarily sends a barrage of the CannonBall chip. Stops prematurely if Navi flinches. | ||
|- | |- | ||
|SwrdMode<br>[[File:SwrdMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Sword chip. Stops prematurely if Navi flinches. | |SwrdMode<br>[[File:SwrdMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Sword chip. Stops prematurely if Navi flinches. | ||
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|DrilMode<br>[[File:DrillMode.jpg|160px]]||Mega||Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches. | |DrilMode<br>[[File:DrillMode.jpg|160px]]||Mega||Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches. | ||
|- | |- | ||
|LCrsShld<br>[[File:L_CrsShld.jpg|160px]]||Mega||Changes the L weapon into CurseShield chip for 5 uses. Takes up one yellow gauge per use. | |LCrsShld<br>[[File:L_CrsShld.jpg|160px]]||Mega||Changes the L button weapon into CurseShield chip for 5 uses. Takes up one yellow gauge per use. | ||
|- | |- | ||
|LStepSwd<br>[[File:L_Stepswd.jpg|160px]]||Mega||Changes the L weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use. | |LStepSwd<br>[[File:L_Stepswd.jpg|160px]]||Mega||Changes the L button weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use. | ||
|- | |- | ||
|LCounter<br>[[File:L_Counter.jpg|160px]]||Mega||Changes the L weapon into Counter chip for 5 uses. Takes up one yellow gauge per use. | |LCounter<br>[[File:L_Counter.jpg|160px]]||Mega||Changes the L button weapon into Counter chip for 5 uses. Takes up one yellow gauge per use. | ||
|- | |- | ||
|ElemPwr<br>[[File:Elempowern_progress.jpg|160px]]||Standard||Absorbs one type of elemental panel on | |ElemPwr<br>[[File:Elempowern_progress.jpg|160px]]||Standard||Absorbs one type of elemental panel on your side of the field, then absorbs all panels of that type on the field. The next chip gains +10 for every panel absorbed. Maxes at +90. | ||
|- | |- | ||
|FinalGun<br>[[File:Final_gun_progress.jpg|160px]]||Giga||Navi Charges up, then uses chip. Shoots 12 times. | |FinalGun<br>[[File:Final_gun_progress.jpg|160px]]||Giga||Navi Charges up, then uses chip. Shoots 12 times. | ||
|} | |} | ||
==BattleChips Behavior Differences== | |||
Certain chips behave differently in Operation Battle compared to normal play. | Certain chips behave differently in Operation Battle compared to normal play. | ||
*Navi chips do not follow the records of the game's main file. | *Navi chips do not follow the records of the game's main file. | ||
*Roll does not absorb | *Roll does not absorb Holy panels and has a set SP attack power of 50 (up from 30). | ||
*Variable Sword and Neo Variable combinations are chosen randomly by the Navi. | |||
==[[Program_Advance_(MMBN5)|Program Advances]]== | |||
Program Advances combinations can be slot in by pressing Select and the gauge is Yellow. The Navi is vulnerable while slotting it and they flinch, the combo needs to be restarted. | Program Advances combinations can be slot in by pressing Select and the gauge is Yellow or higher. The Navi is vulnerable while slotting it and they flinch, the combo needs to be restarted. Keep in mind also using a PA will use up all remaining gauge, no matter how much you had at the time of activation. | ||
Due to the new mode, some Program Advance combinations have been changed in order to activate them. | Due to the new mode, some Program Advance combinations have been changed in order to activate them. | ||
==Navi Abilities== | |||
Each Navi have different busters they can use in battle. Any of them can be assigned to the L and R buttons. | Each Navi have different busters they can use in battle. Any of them can be assigned to the L and R buttons. | ||
===Both Versions=== | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="4" colspan="2" | [[File:Mega_Progress_Navi_Chip.jpg|160px]] | ! rowspan="4" colspan="2" | [[File:Mega_Progress_Navi_Chip.jpg|160px]] | ||
Line 99: | Line 98: | ||
|} | |} | ||
===Team ProtoMan Only=== | |||
{| class="wikitable" | {| class="wikitable" | ||
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|Abilities | |Abilities | ||
|| | || | ||
*Fire Body: Can stand on Lava Panels but takes damage on | *Fire Body: Can stand on Lava Panels but takes damage on Water Panels. | ||
|- | |- | ||
| HP | | HP | ||
Line 211: | Line 210: | ||
|} | |} | ||
===Team Colonel Only=== | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="4" colspan="2" | [[File:Colonel_Progress_Navi_Chip.jpg|160px]] | ! rowspan="4" colspan="2" | [[File:Colonel_Progress_Navi_Chip.jpg|160px]] | ||
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|} | |} | ||
==Navi Folders== | |||
These are the preset folders you are able to select from. While they are tagged with a specific Navi in mind, all of the Navis are able to use any of the folders. | These are the preset folders you are able to select from. While they are tagged with a specific Navi in mind, all of the Navis are able to use any of the folders. | ||
===Both Versions=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+MegaMan Folder | |||
|- | |- | ||
|Cannon||HiCannon||HiCannon||Vulcan1||Vulcan1 | |Cannon||HiCannon||HiCannon||Vulcan1||Vulcan1 | ||
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|} | |} | ||
===Team ProtoMan Only=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ProtoMan Folder | |||
|- | |- | ||
|Cannon||MiniBomb||Sword||Sword||WideSwrd | |Cannon||MiniBomb||Sword||Sword||WideSwrd | ||
Line 360: | Line 358: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+GyroMan Folder | |||
|- | |- | ||
|AirShot||AirShot||AirShot||Vulcan2||Vulcan2 | |AirShot||AirShot||AirShot||Vulcan2||Vulcan2 | ||
Line 376: | Line 374: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+SearchMan Folder | |||
|- | |- | ||
|Cannon||HiCannon||HiCannon||Spreader||Spreader | |Cannon||HiCannon||HiCannon||Spreader||Spreader | ||
Line 392: | Line 390: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+NapalmMan Folder | |||
|- | |- | ||
|M-Cannon||Vulcan1||Vulcan1||ElemRage||ElemRage | |M-Cannon||Vulcan1||Vulcan1||ElemRage||ElemRage | ||
Line 408: | Line 406: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+MagnetMan Folder | |||
|- | |- | ||
|Cannon||Pulsar1||Pulsar1||ElcReel1||ElcReel1 | |Cannon||Pulsar1||Pulsar1||ElcReel1||ElcReel1 | ||
Line 424: | Line 422: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Meddy Folder | |||
|- | |- | ||
|HiCannon||MiniBomb||EnergBom||CrakBom||CrakBom | |HiCannon||MiniBomb||EnergBom||CrakBom||CrakBom | ||
Line 440: | Line 438: | ||
|} | |} | ||
===Team Colonel Only=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Colonel Folder | |||
|- | |- | ||
|Cannon||Cannon||Vulcan1||TankCan1||TankCan1 | |Cannon||Cannon||Vulcan1||TankCan1||TankCan1 | ||
Line 458: | Line 456: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ShadowMan Folder | |||
|- | |- | ||
|BugBomb||Sword||Sword||WideSwrd||WideSwrd | |BugBomb||Sword||Sword||WideSwrd||WideSwrd | ||
Line 474: | Line 472: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+NumberMan Folder | |||
|- | |- | ||
|Cannon||HiCannon||Vulcan2||MrkCan1||MrkCan1 | |Cannon||HiCannon||Vulcan2||MrkCan1||MrkCan1 | ||
Line 490: | Line 488: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+TomahawkMan Folder | |||
|- | |- | ||
|CactBal1||CactBal1||CatcBal1||GunDelS1||Quake1 | |CactBal1||CactBal1||CatcBal1||GunDelS1||Quake1 | ||
Line 506: | Line 504: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+KnightMan Folder | |||
|- | |- | ||
|M-Cannon||WideSht1||Quake1||Quake1||CannBall | |M-Cannon||WideSht1||Quake1||Quake1||CannBall | ||
Line 522: | Line 520: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ToadMan Folder | |||
|- | |- | ||
|Cannon||Cannon||Pulsar1||WideSht1||WideSht1 | |Cannon||Cannon||Pulsar1||WideSht1||WideSht1 | ||
Line 543: | Line 541: | ||
!Operation Battle 5 Exclusive Chips | !Operation Battle 5 Exclusive Chips | ||
|- | |- | ||
|<youtube width=" | |<youtube width="240" height="160">https://www.youtube.com/watch?v=sTzZAEwNqRk</youtube> | ||
|<youtube width=" | |<youtube width="240" height="160">https://youtu.be/OCqzu_2DOZs</youtube> | ||
|- | |- | ||
!Operation Battle Team Protoman Navi Intros | !Operation Battle Team Protoman Navi Intros | ||
!Operation Battle Team Colonel Navi Intros | !Operation Battle Team Colonel Navi Intros | ||
|- | |- | ||
|<youtube width=" | |<youtube width="240" height="160">https://youtu.be/MffPoK0K-p4</youtube> | ||
|<youtube width=" | |<youtube width="240" height="160">https://www.youtube.com/watch?v=S-sH64sBxSI</youtube> | ||
|} | |} | ||
[[Category:Mega Man Battle Network 5]] [[Category:Chip Gates]] |
Latest revision as of 10:43, 23 October 2023
Operation Battle (オペレーションバトル) is a mode in Mega Man Battle Network 5 that is accessed through the title screen by having the Progress Chip Gate attached to the GBA, similar to MMBN4. This mode uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan for example.
Modes
The following modes are available for Operation Battle.
- BattleChallenge:
A marathon of battles against Darkloids and the Navis of that version. Completing this mode earns a star for that Navi.
- Equip:
The player can choose a preset folder for battle and change their L and R buster equipment. Different Navis have different folders preset but any Navi can use any folder.
- NetworkDuel:
Network using Progress Chip Gates' Operation Battle Mode.
- Help:
A short tutorial against Mettaurs on the basics of Operation Battle.
The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges:
Color | Battle Chip | Cost |
---|---|---|
Yellow | Standard Chip Program Advance |
One gauge All remaining gauge |
Blue | Mega Chip Dark Chip |
Two gauges One gauge |
Red | Giga Chip | Three gauges |
Note: Few Standard Chips do not have a gauge cost, such as Invisible or AreaGrab.
Changes from Battle Network 4
- The only Navis that can be slot in are the ones exclusive to that version, instead of any Navi from both versions.
- The Operation Battle system is lifted directly from Rockman EXE 4.5 Real Operation instead of MMBN4’s. This includes a preset Folder that can be used in addition to real life chips.
- Instead of fighting the version exclusive Navis from both versions in the marathon battle, it’ll be against Nebula Navis and that version’s exclusive Navis.
Exclusive BattleChips
There are unique chips that are only available in physical form, therefore only usable with the Progress Chip Gate:
BattleChips Behavior Differences
Certain chips behave differently in Operation Battle compared to normal play.
- Navi chips do not follow the records of the game's main file.
- Roll does not absorb Holy panels and has a set SP attack power of 50 (up from 30).
- Variable Sword and Neo Variable combinations are chosen randomly by the Navi.
Program Advances
Program Advances combinations can be slot in by pressing Select and the gauge is Yellow or higher. The Navi is vulnerable while slotting it and they flinch, the combo needs to be restarted. Keep in mind also using a PA will use up all remaining gauge, no matter how much you had at the time of activation.
Due to the new mode, some Program Advance combinations have been changed in order to activate them.
Each Navi have different busters they can use in battle. Any of them can be assigned to the L and R buttons.
Both Versions
MegaMan | |||
---|---|---|---|
Equipment |
| ||
Abilities |
| ||
HP |
|
Team ProtoMan Only
Team Colonel Only
These are the preset folders you are able to select from. While they are tagged with a specific Navi in mind, all of the Navis are able to use any of the folders.
Both Versions
Cannon | HiCannon | HiCannon | Vulcan1 | Vulcan1 |
Vulcan2 | Vulcan2 | WideSht1 | GunDelS1 | GunDelS1 |
GunDelS1 | Thunder | MiniBomb | Sword | Sword |
WideSwrd | WindRack | Boomer | Mine | Recov120 |
Recov150 | AreaGrab | AreaGrab | Blinder | NrthWind |
Barrier | Attack+10 | AntiRecv | SuprVulc | Guardian |
Team ProtoMan Only
Cannon | MiniBomb | Sword | Sword | WideSwrd |
WideSwrd | LongSwrd | LongSword | CustSwrd | VarSwrd |
VarSwrd | Slasher | MoonBld1 | MoonBld1 | Katana1 |
Katana1 | Boomer | Guard1 | Recov30 | Recov120 |
Recov120 | AreaGrab | AreaGrab | MetaGel | NrthWind |
Invisibl | Barrier | Sword | NeoVari | ProtoMan |
AirShot | AirShot | AirShot | Vulcan2 | Vulcan2 |
Tornado | Tornado | Static | Static | MiniBomb |
WindRack | WindRack | YoYo | YoYo | AirSpin1 |
AirSpin1 | Wind | Fan | Fan | Recov120 |
Recov120 | AreaGrab | AreaGrab | FstGauge | NrthWind |
NrthWind | Barrier | Attck+10 | Jealousy | GyroMan |
Cannon | HiCannon | HiCannon | Spreader | Spreader |
MrkCan1 | MrkCan1 | MrkCan2 | MiniBomb | EnergBom |
EnergBom | CrakBom | CrakBom | ParaBom | BugBomb |
Magnum | CircGun | Timpani | Timpani | Recov80 |
Recov150 | GrabBnsh | GrabBnsh | Geddon2 | Geddon2 |
Blinder | Blinder | Barrier | FullCust | SerchMan |
M-Cannon | Vulcan1 | Vulcan1 | ElemRage | ElemRage |
MiniBomb | BlkBomb | LavaSeed | FireHit1 | FIreHit1 |
FireHit2 | HotBody1 | HotBody1 | HotBody2 | Asteroid1 |
RedWave | Snake | TimeBom1 | Discord | Recov50 |
Recov200 | AreaGrab | AreaGrab | PnlRetrn | Geddon1 |
SloGauge | Barrier | AntiWatr | Meteors | NapalmMn |
Cannon | Pulsar1 | Pulsar1 | ElcReel1 | ElcReel1 |
ElcReel2 | Thunder | Thunder | MiniBomb | EnergBom |
IceSeed | CusVolt1 | CusVolt1 | SpShake2 | Voltz1 |
Voltz1 | Lance | Lance | BoyBomb1 | Boybomb1 |
Silence | Recov30 | Recov50 | Recov120 | AreaGrab |
AreaGrab | Barrier | AntiWood | BugFix | MagnetMn |
HiCannon | MiniBomb | EnergBom | CrakBom | CrakBom |
BugBomb | BugBomb | LongSwrd | Skully1 | Skully1 |
Skully1 | Discord | Timpani | Silence | Guard1 |
Guard1 | CrsShid1 | Recov80 | Recov150 | Recov150 |
AreaGrab | MetaGel | Geddon3 | Blinder | Blinder |
Barrier | AntiRecv | AntiRecv | Roll | Meddy |
Team Colonel Only
Cannon | Cannon | Vulcan1 | TankCan1 | TankCan1 |
TankCan1 | BlkBomb | BlkBomb | Sword | Sword |
LongSwrd | CustSwrd | CircGun | CircGun | TimeBom1 |
BoyBom2 | Mine | RockCube | RockCube | Wind |
Fanfare | DublCrak | AreaGrab | AreaGrab | GrabBnsh |
FstGauge | HolyPanl | HolyPanl | Barrier | Colonel |
BugBomb | Sword | Sword | WideSwrd | WideSwrd |
MoonBld1 | MoonBld1 | Katana1 | Katana1 | YoYo |
YoYo | Skully1 | Skully1 | TImpani | Timpani |
VDoll | VDoll | CrakOut | Recov120 | Recov120 |
PanlGrab | Geddon2 | Geddon2 | Invinsibl | Barrier |
AntiElec | AntiDmg | Attck+10 | Muramasa | ShadoMan |
Cannon | HiCannon | Vulcan2 | MrkCan1 | MrkCan1 |
CactBal1 | CactBal1 | Tornado | Tornado | MiniBomb |
MiniBomb | CannBall | Sword | YoYo | YoYo |
DrilArm1 | AirSpin1 | Boomer | RainyDay | RockCube |
Guard1 | Recov80 | Recov150 | MetalGel | BusterUp |
NrthWind | Barrier | Attck+10 | NumbrBl | NumbrMan |
CactBal1 | CactBal1 | CatcBal1 | GunDelS1 | Quake1 |
WideSwrd | CustSwrd | CustSwrd | AirHoc | Boomer |
Boomer | WoodNos1 | WoodNos1 | Lance | MudWave |
MudWave | Timpani | DublCrak | Recov120 | Recov120 |
PanlGrab | PanlGrab | AreaGrab | SloGauge | BusterUp |
Barrier | AntiFire | Attck+10 | BugFix | TmhwkMan |
M-Cannon | WideSht1 | Quake1 | Quake1 | CannBall |
CannBall | SeaSeed | LongSwrd | LongSwrd | Slasher |
DrilArm1 | DrilArm1 | AirHoc | FireHit1 | SpShake1 |
Lance | RockCube | Fanfare | DublCrak | Recov50 |
PanlGrab | PanlGrab | AreaGrab | Geddon2 | HolyPanl |
Invisibl | Barrier | AntiSwrd | AntiSwrd | KnightMn |
Cannon | Cannon | Pulsar1 | WideSht1 | WideSht1 |
ElemRage | Thunder | MiniBomb | ParaBomb | ParaBomb |
Geyser | Geyser | IceSeed | AqWhirl1 | AqWhirl1 |
SideBub1 | SideBub1 | Fanfare | Discord | Timpani |
Silence | TripCrak | Recov30 | Recov200 | MetalGel |
MetalGel | Barrier | AntiElec | Jealousy | ToadMan |
Videos
Operation Battle 4.5/5 Tutorial | Operation Battle 5 Exclusive Chips |
---|---|
Operation Battle Team Protoman Navi Intros | Operation Battle Team Colonel Navi Intros |