Busting Level in Mega Man Battle Network: Difference between revisions

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'''Busting Level''' is the main method of determining the reward you obtain upon successful deletion of the enemy in the Mega Man Battle Network series. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements.
*Scoring over 10 points is considered as Busting Lv. S.


==Story Battles==


===Mega Man Battle Network 1 to 5===
This is how your Busting LV. is determined in Battle Network 1, 2, 3, 4, and 5.


== Busting Level ==
'''Virus Delete Time''' This will be your starting marker after finishing a Virus battle.
As with previous games, busting level is the main method of determining the reward the Navi in battle obtains upon successful deletion of the enemy. This is ranked from S (being the highest) all the way down to 1. Higher level equals better rewards, so the player will want to shoot for the highest ranking possible, unless seeking specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements.  
{| class="wikitable"
!Delete time||Points
|-
|0:00:00 ~ 0:05:00|| 7
|-
|0:05:01 ~ 0:12:00|| 6
|-
|0:12:01 ~ 0:36:00|| 5
|-
|0:36:01 ~ 9:59:59|| 4
|-
|}
 
'''Navi Delete Time''' This will be your starting marker after finishing a Navi battle.
{| class="wikitable"
!Navi Delete time||Points
|-
|0:00:00 ~ 0:30:00|| 10
|-
|0:30:01 ~ 0:40:00|| 8
|-
|0:40:01 ~ 0:50:00|| 6
|-
|0:50:01 ~ 9:59:59|| 4
|-
|}
 
'''Aback''' Every time your Navi is hit and [[Status_in_Mega_Man_Battle_Network#Aback|flinches aback]], points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.
{| class="wikitable"
!# of times aback||Points
|-
|0||+1
|-
|1||0
|-
|2||-1
|-
|3||-2
|-
|4||-3
|}
 
'''Multiple Deletions''' Deleting a number of enemies in a short period will increase your score. There is a 10 frame counter countdown between deletes to upgrade the deletion into multiple deletions. The counter resets with each deletion.
*In BN1-3: The counter pauses during a screen-dim.
*In BN4-5: The counter continues counting down even during a screen-dim.
{| class="wikitable"
!# of deletions||Points
|-
|Double Delete||+2
|-
|Triple Delete||+4
|}
 
'''Movement''' If your Navi moves less than a certain number of times, your score will be increased.
{| class="wikitable"
!# of steps||Points
|-
|0-2 steps||+1
|-
|3+ steps||0
|}
 
====Mega Man Battle Network 3====
In Battle Network 3, in addition to the previous scoring methods, being in Custom Style or Team Style will affect your reward. These “S+” and “S++” ranks will still appear as Busting LV. S on the reward screen.
 
*'''Custom Style''': {{Main|Style Change (MMBN3)#Custom Style}}
**'''Busting LV. S+''': Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using the Buster normal shot, the ChargeShot PowerAttack, or selecting Navi chips, will get you an exclusive reward.
**'''Busting LV. S++''': Same conditions as above, but if you do this without re-opening the Custom Screen, a different exclusive reward can be obtained.


=== Battle Busting Level (BN1 - BN5) ===
*'''Team Style''':{{Main|Style Change (MMBN3)#Team Style}}
**Scoring Busting LV. S in a β (Beta) version Navi battle and have the Delete Time under 20 seconds will get you their V4 Navi Chip.


The time it takes for you to delete the enemy grants you a busting level. This differs between Virus Battles and Navi Battles. Faster deletion time gives a higher busting level. In Battle Network 4 and 5, defeating a Navi in 30 seconds or less will increase the power of it's SP chip. DS chips are not affected by deletion time.
===Mega Man Battle Network 6===
In MMBN6, some of the Points requirements have changed. Using the [[Cross System]] and landing Counter Hits will now affect your score.


'''Virus Delete Time''' This will be your starting marker after finishing a Virus battle. In MMBN6, each tier's points have been deducted by 1.
{| class="wikitable"
{| class="wikitable"
!Virus Delete time:
!Delete time||Points
!|Busting Level
|-
|-
|0:00:00 ~ 0:05:00|| 7
|0:00:00 ~ 0:05:00|| 6
|-
|-
|0:05:01 ~ 0:12:00|| 6
|0:05:01 ~ 0:12:00|| 5
|-
|-
|0:12:01 ~ 0:36:01|| 5
|0:12:01 ~ 0:36:00|| 4
|-
|-
|0:36:01 ~ 9:59:59|| 4
|0:36:01 ~ 9:59:59|| 3
|-
|-
|}
|}


'''Navi Delete Time''' This will be your starting marker after finishing a Navi battle.
{| class="wikitable"
{| class="wikitable"
!Navi Delete time:
!Navi Delete time||Points
!|Busting Level
|-
|-
|0:00:00 ~ 0:30:00|| 7
|0:00:00 ~ 0:30:00|| 10
|-
|-
|0:30:01 ~ 0:40:00|| 6
|0:30:01 ~ 0:40:00|| 8
|-
|-
|0:40:01 ~ 0:50:00|| 5
|0:40:01 ~ 0:50:00|| 6
|-
|-
|0:50:01 ~ 9:59:59|| 4
|0:50:01 ~ 9:59:59|| 4
Line 37: Line 111:
|}
|}


'''Aback''' Every time your Navi is hit and [[Status_in_Mega_Man_Battle_Network#Aback|flinches aback]], points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.
{| class="wikitable"
!# of times aback||Points
|-
|0||+1
|-
|1||0
|-
|2||-1
|-
|3||-2
|-
|4||-3
|}


'''Multiple Deletions''' Deleting a number of enemies in a short period will increase your score. There is a 10 frame counter countdown between deletes to upgrade the deletion into multiple deletions. The counter resets with each deletion and continues counting down even during a screen-dim.
{| class="wikitable"
!# of deletions||Points
|-
|Double Delete||+2
|-
|Triple Delete||+4
|}


=== Affecting Busting Level ===
'''Movement''' If your Navi moves less than a certain number of times, your score will be increased.
{| class="wikitable"
!# of steps||Points
|-
|0-2 steps||+1
|-
|3+ steps||0
|}
 
'''Crosses''' If MegaMan doesn't go into a [[Cross System|Cross]], your score will be increased.
{| class="wikitable"
!|# of times used||Points
|-
|No Cross used ||+1
|-
|Cross used||+0
|}
 
'''Counter Hits''' Number of Counter Hits you land on the enemy will increase your score.
{| class="wikitable"
!|# of counters||Points
|-
|0 || 0
|-
|1||+1
|-
|2||+2
|-
|3||+3
|}


Doing well in battle adds to you higher busting level. This is judged based on multiple criteria, from to multiple deletion or times the player was hit while not having Super Armor. Moving too much also takes rank away.  
===Rockman EXE 4.5 Real Operation===
This is how your Busting LV. is determined only in EXE4.5. In this game, movement does not affect your score. However, number of Counter Hits to the enemy now affect your score.
 
'''Virus Delete Time''' This will be your starting marker after finishing a Virus battle.
{| class="wikitable"
!Delete time||Points
|-
|0:00:00 ~ 0:05:00|| 7
|-
|0:05:01 ~ 0:12:00|| 6
|-
|0:12:01 ~ 0:36:01|| 5
|-
|0:36:01 ~ 9:59:59|| 4
|-
|}


'''Navi Delete Time''' This will be your starting marker after finishing a Navi battle.
{| class="wikitable"
!Navi Delete time||Points
|-
|0:00:00 ~ 0:30:00|| 10
|-
|0:30:01 ~ 0:40:00|| 8
|-
|0:40:01 ~ 0:50:00|| 6
|-
|0:50:01 ~ 9:59:59|| 4
|-
|}


'''Aback''' Every time your Navi is hit and [[Status_in_Mega_Man_Battle_Network#Aback|flinches aback]], points are deducted. Using a Navi with "Super Armor" will prevent point deduction from non-status attacks.
{| class="wikitable"
{| class="wikitable"
!Times Flinched:
!# of times aback||Points
!|Busting Level Differential
|-
|-
|0||+1
|0||+1
Line 60: Line 213:
|}
|}


'''Multiple Deletions''' Deleting a number of enemies in a short period will increase your score.
{| class="wikitable"
{| class="wikitable"
!Multiple Deletion:
!# of deletions||Points
!|Busting Level Differential
|-
|-
|Double Delete||+2
|Double Delete||+2
Line 70: Line 223:
|}
|}


'''Counter Hits''' Number of Counter Hits you land on the enemy will increase your score.
{| class="wikitable"
!|# of counters||Points
|-
|1||+2
|-
|2||+4
|-
|3||+6
|}
==Multiplayer Battles==
In Network Duels, the way to determine Busting LV. is different.
'''Delete Time''' This will be your starting marker after finishing a Network Duel.
{| class="wikitable"
!Delete time||Points
|-
|0:00:00 ~ 0:30:00|| 10
|-
|0:30:01 ~ 0:45:00|| 8
|-
|0:45:01 ~ 10:00:00|| 6
|-
|10:00:01 ~ 9:59:59|| 4
|-
|}
'''Remaining HP''' How much of your maximum HP remains when the battle ends affects the score.
{| class="wikitable"
!HP % Left||Points
|-
|100% || +3
|-
|99% ~ 75%|| +2
|-
|74% ~ 50%|| +1
|-
|49% ~ 1%|| 0
|-
|}
'''Recovery Use''' How many Recovery chips you use will deduct the score.
{| class="wikitable"
!Recovery Chips||Points
|-
|3 or more || -4
|-
|2|| -2
|-
|1|| -1
|-
|0|| 0
|-
|}
'''HP Difference''' The maximum HP difference between the player and the opponent will affect the score. The more HP you have will subtract more points. The less HP you have will add points.
{| class="wikitable"
{| class="wikitable"
!Movement:
!HP Gap||Points
!|Busting Level Differential
|-
|At least 400 less || -4
|-
|200 ~ 399 less || -2
|-
|100 ~ 199 less || -1
|-
|0 ~ 99 less || 0
|-
|-
|0-2||+1
|100 ~ 199 more|| +1
|-
|-
|3+||0
|200 ~ 399 more|| +2
|-
|At least 400 more|| +4
|-
|-
|}
|}


=== Game Specific Mechanics to Affecting Buster Level ===
===Mega Man Battle Network 6===
In MMBN6, in addition to the previous scoring methods, countering the opponent now affects the score.


Some games have slight changes to the busting level criteria, which will be listed here. Counters introduced in Battle Network 3 did not affect ranking until BN6. Crosses also play a factor in your level, which adds +1 to your rank if you do not use a cross.
'''Counter Hits''' Number of Counter Hits you land on the enemy will increase your score.
{| class="wikitable"
!|# of counters||Points
|-
|0||0
|-
|1||+1
|-
|2||+2
|-
|3||+3
|}


Rockman EXE 4.5 has an altered set of criteria for increasing or decreasing buster level. Previously it was simply related to multiple deletion or times the player was hit while not having Super Armor. However with control taken from the player, movement no longer brings a penalty and counters now increase level.
==Mega Man Network Transmission==
This is how your Busting LV. is determined in Mega Man Network Transmission.


===VS Viruses===
{| class="wikitable"
|-
!Delete time||Points
|-
|0:00:00 ~ 0:03:00|| 10
|-
|0:03:01 ~ 0:06:00|| 9
|-
|0:06:01 ~ 0:12:00|| 7
|-
|0:12:01 ~ 0:24:00|| 6
|-
|0:12:01 ~ 0:24:00|| 4
|-
|}


{| class="wikitable"
{| class="wikitable"
!|Counters
!# of times aback||Points
!|EXE 4.5||BN6
|-
|-
|1||+2||+1
|0||+1
|-
|-
|2||+4||+2
|1||0
|-
|-
|3+||+6||+3
|2||-1
|-
|3||-2
|-
|4||-3
|}
 
===VS Navis===
{| class="wikitable"
|-
!Delete time||Points
|-
|0:00:00 ~ 0:30:00|| 10
|-
|0:30:01 ~ 0:40:00|| 9
|-
|0:40:01 ~ 0:50:00|| 7
|-
|0:50:01 ~ 0:60:00|| 6
|-
|0:60:01 and above|| 4
|-
|-
|}
|}
{| class="wikitable"
!# of times aback||Points
|-
|0||+3
|-
|1||+2
|-
|2||+1
|-
|3||-1
|-
|4||-2
|}
[[Category:Mega Man Battle Network]] [[Category:Mega Man Battle Network 2]] [[Category:Mega Man Battle Network 3]] [[Category:Mega Man Battle Network 4]] [[Category:Rockman EXE 4.5: Real Operation]] [[Category:Mega Man Battle Network 5]] [[Category:Mega Man Battle Network 6]] [[Category:Mega Man Network Transmission]] [[Category: Busting Level]]

Latest revision as of 23:03, 20 October 2024

Busting Level is the main method of determining the reward you obtain upon successful deletion of the enemy in the Mega Man Battle Network series. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements.

  • Scoring over 10 points is considered as Busting Lv. S.

Story Battles

Mega Man Battle Network 1 to 5

This is how your Busting LV. is determined in Battle Network 1, 2, 3, 4, and 5.

Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 7
0:05:01 ~ 0:12:00 6
0:12:01 ~ 0:36:00 5
0:36:01 ~ 9:59:59 4

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Aback Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.

# of times aback Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increase your score. There is a 10 frame counter countdown between deletes to upgrade the deletion into multiple deletions. The counter resets with each deletion.

  • In BN1-3: The counter pauses during a screen-dim.
  • In BN4-5: The counter continues counting down even during a screen-dim.
# of deletions Points
Double Delete +2
Triple Delete +4

Movement If your Navi moves less than a certain number of times, your score will be increased.

# of steps Points
0-2 steps +1
3+ steps 0

Mega Man Battle Network 3

In Battle Network 3, in addition to the previous scoring methods, being in Custom Style or Team Style will affect your reward. These “S+” and “S++” ranks will still appear as Busting LV. S on the reward screen.

  • Custom Style:
    • Busting LV. S+: Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using the Buster normal shot, the ChargeShot PowerAttack, or selecting Navi chips, will get you an exclusive reward.
    • Busting LV. S++: Same conditions as above, but if you do this without re-opening the Custom Screen, a different exclusive reward can be obtained.
  • Team Style:
    • Scoring Busting LV. S in a β (Beta) version Navi battle and have the Delete Time under 20 seconds will get you their V4 Navi Chip.

Mega Man Battle Network 6

In MMBN6, some of the Points requirements have changed. Using the Cross System and landing Counter Hits will now affect your score.

Virus Delete Time This will be your starting marker after finishing a Virus battle. In MMBN6, each tier's points have been deducted by 1.

Delete time Points
0:00:00 ~ 0:05:00 6
0:05:01 ~ 0:12:00 5
0:12:01 ~ 0:36:00 4
0:36:01 ~ 9:59:59 3

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Aback Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.

# of times aback Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increase your score. There is a 10 frame counter countdown between deletes to upgrade the deletion into multiple deletions. The counter resets with each deletion and continues counting down even during a screen-dim.

# of deletions Points
Double Delete +2
Triple Delete +4

Movement If your Navi moves less than a certain number of times, your score will be increased.

# of steps Points
0-2 steps +1
3+ steps 0

Crosses If MegaMan doesn't go into a Cross, your score will be increased.

# of times used Points
No Cross used +1
Cross used +0

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
0 0
1 +1
2 +2
3 +3

Rockman EXE 4.5 Real Operation

This is how your Busting LV. is determined only in EXE4.5. In this game, movement does not affect your score. However, number of Counter Hits to the enemy now affect your score.

Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 7
0:05:01 ~ 0:12:00 6
0:12:01 ~ 0:36:01 5
0:36:01 ~ 9:59:59 4

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Aback Every time your Navi is hit and flinches aback, points are deducted. Using a Navi with "Super Armor" will prevent point deduction from non-status attacks.

# of times aback Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increase your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
1 +2
2 +4
3 +6

Multiplayer Battles

In Network Duels, the way to determine Busting LV. is different.

Delete Time This will be your starting marker after finishing a Network Duel.

Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:45:00 8
0:45:01 ~ 10:00:00 6
10:00:01 ~ 9:59:59 4

Remaining HP How much of your maximum HP remains when the battle ends affects the score.

HP % Left Points
100% +3
99% ~ 75% +2
74% ~ 50% +1
49% ~ 1% 0

Recovery Use How many Recovery chips you use will deduct the score.

Recovery Chips Points
3 or more -4
2 -2
1 -1
0 0

HP Difference The maximum HP difference between the player and the opponent will affect the score. The more HP you have will subtract more points. The less HP you have will add points.

HP Gap Points
At least 400 less -4
200 ~ 399 less -2
100 ~ 199 less -1
0 ~ 99 less 0
100 ~ 199 more +1
200 ~ 399 more +2
At least 400 more +4

Mega Man Battle Network 6

In MMBN6, in addition to the previous scoring methods, countering the opponent now affects the score.

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
0 0
1 +1
2 +2
3 +3

Mega Man Network Transmission

This is how your Busting LV. is determined in Mega Man Network Transmission.

VS Viruses

Delete time Points
0:00:00 ~ 0:03:00 10
0:03:01 ~ 0:06:00 9
0:06:01 ~ 0:12:00 7
0:12:01 ~ 0:24:00 6
0:12:01 ~ 0:24:00 4
# of times aback Points
0 +1
1 0
2 -1
3 -2
4 -3

VS Navis

Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 9
0:40:01 ~ 0:50:00 7
0:50:01 ~ 0:60:00 6
0:60:01 and above 4
# of times aback Points
0 +3
1 +2
2 +1
3 -1
4 -2