Rockman EXE Phantom of Network: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
(→Notes) |
||
(35 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | |||
==Phantom of Network== | |||
{| style="float:right;width:auto;" class="wikitable" | {| style="float:right;width:auto;" class="wikitable" | ||
|'''''Rockman EXE Phantom of Network'''''<br/> | |'''''Rockman EXE Phantom of Network'''''<br/> | ||
Line 5: | Line 7: | ||
Release Date:<br/> | Release Date:<br/> | ||
'''Mobile Phone'''<br/> | '''Mobile Phone'''<br/> | ||
JP (i-mode) (Ch. 1+2) October 4, 2004<ref>https://web.archive.org/web/20040929093605/http://www.capcom.co.jp/keitai/</ref><br/> | JP (i-mode) (Ch. 1+2) October 4, 2004<ref>[https://web.archive.org/web/20040929093605/http://www.capcom.co.jp/keitai/ Capcom Keitai archive]</ref><br/> | ||
JP (i-mode) (Ch. 3) October 18, 2004<ref>https://web.archive.org/web/20041023023239/http://www.capcom.co.jp:80/keitai/</ref><br/> | JP (i-mode) (Ch. 3) October 18, 2004<ref>[https://web.archive.org/web/20041023023239/http://www.capcom.co.jp:80/keitai/ Capcom Keitai archive]</ref><br/> | ||
JP (i-mode) (Ch. 4) November 1, 2004<ref>https://web.archive.org/web/20041023023239/http://www.capcom.co.jp:80/keitai/</ref><br/> | JP (i-mode) (Ch. 4) November 1, 2004<ref>[https://web.archive.org/web/20041023023239/http://www.capcom.co.jp:80/keitai/ Capcom Keitai archive]</ref><br/> | ||
JP (i-mode) (Ch. 5) November 15, 2004<ref>https://web.archive.org/web/20041111060233/http://www.capcom.co.jp:80/keitai/</ref><br/> | JP (i-mode) (Ch. 5) November 15, 2004<ref>[https://web.archive.org/web/20041111060233/http://www.capcom.co.jp:80/keitai/ Capcom Keitai archive]</ref><br/> | ||
JP (i-mode) (Ch. 6) November 29, 2004<ref>https://web.archive.org/web/20041207052609/http://www.capcom.co.jp/keitai/</ref><br/> | JP (i-mode) (Ch. 6) November 29, 2004<ref>[https://web.archive.org/web/20041207052609/http://www.capcom.co.jp/keitai/ Capcom Keitai archive]</ref><br/> | ||
JP (i-mode) (Ch. 7) December 13, 2004<ref>https://web.archive.org/web/20041207052609/http://www.capcom.co.jp/keitai/</ref><br/> | JP (i-mode) (Ch. 7) December 13, 2004<ref>[https://web.archive.org/web/20041207052609/http://www.capcom.co.jp/keitai/ Capcom Keitai archive]</ref><br/> | ||
JP (i-mode) (Ch. 8) December 27, 2004<ref>https://web.archive.org/web/20041229170604/http://www.capcom.co.jp:80/keitai/</ref><br/> | JP (i-mode) (Ch. 8) December 27, 2004<ref>[https://web.archive.org/web/20041229170604/http://www.capcom.co.jp:80/keitai/ Capcom Keitai archive]</ref><br/> | ||
JP (EZweb) November 24, 2005<ref>https://web.archive.org/web/20051124041355/http://www.capcom.co.jp/keitai/</ref><br/> | JP (EZweb) November 24, 2005<ref>[https://web.archive.org/web/20051124041355/http://www.capcom.co.jp/keitai/ Capcom Keitai archive]</ref><br/> | ||
JP (i-mode) November 2, 2009<ref>https://web.archive.org/web/20220523195829/https://www.inside-games.jp/article/2009/11/03/38572.html | JP (i-mode) November 2, 2009<ref>[https://web.archive.org/web/20220523195829/https://www.inside-games.jp/article/2009/11/03/38572.html inside-games article]</ref> | ||
|} | |} | ||
'''Rockman EXE Phantom of Network''' (AKA '''Mega Man Battle Network Phantom of Network''') is the first original mobile phone game release for the Mega Man Battle Network series | '''Rockman EXE Phantom of Network''' (AKA '''Mega Man Battle Network Phantom of Network''') is the first original mobile phone game release for the Mega Man Battle Network series, taking place after the events of [[Mega Man Battle Network 3]]. The game features a monthly ranking competition, where high scores are collected after defeating that month’s gauntlet. | ||
The game | |||
The game’s 8 story chapters are denoted by these respective bosses at the end: | The game’s 8 story chapters are denoted by these respective bosses at the end: | ||
Line 53: | Line 38: | ||
**[[BattleChip_Locations_(PoN)|BattleChip Locations]] | **[[BattleChip_Locations_(PoN)|BattleChip Locations]] | ||
**[[Program Advance (PoN)|Program Advance Memo]] | **[[Program Advance (PoN)|Program Advance Memo]] | ||
*[ | *[https://pastebin.com/5XjpKPFE Chip Trader] (temp) | ||
*Enemy Guides | *Enemy Guides | ||
**[[Enemies in PoN|Minor Enemies]] | **[[Enemies in PoN|Minor Enemies]] | ||
Line 61: | Line 46: | ||
*[[Missable_content#Rockman_EXE_Phantom_of_Network|Missable content]] | *[[Missable_content#Rockman_EXE_Phantom_of_Network|Missable content]] | ||
*[[PowerUp_(PoN)|PowerUp Guide]] | *[[PowerUp_(PoN)|PowerUp Guide]] | ||
*[[Ranking Competition (PoN)|Ranking Competition]] | |||
*[[Request BBS (PoN)|Request BBS]] | *[[Request BBS (PoN)|Request BBS]] | ||
*[[Side Quests (PoN)|Side Quests]] | *[[Side Quests (PoN)|Side Quests]] | ||
Line 67: | Line 53: | ||
*[[Rockman.EXE Phantom of Network Staff Roll|Staff Roll]] | *[[Rockman.EXE Phantom of Network Staff Roll|Staff Roll]] | ||
*[[Title_Screen_Mark#Rockman_EXE_Phantom_of_Network|Title Screen Marks]] | *[[Title_Screen_Mark#Rockman_EXE_Phantom_of_Network|Title Screen Marks]] | ||
==Phantom of Network Battlers Tower== | |||
{| style="float:right;width:auto;" class="wikitable" | |||
|'''''Rockman EXE Phantom of Network Battlers Tower'''''<br/> | |||
ロックマン エグゼ ファントム オブ ネットワーク バトラーズタワー<br/> | |||
[[File:RockmanEXEPhantom-of-Network-BT-screen.png|150px|PoNBT]]<br/> | |||
Release Date:<br/> | |||
'''Mobile Phone'''<br/> | |||
JP (i-mode) January 11, 2005<ref>[https://web.archive.org/web/20041229170604/http://www.capcom.co.jp:80/keitai/ Capcom Keitai archive]</ref><br/> | |||
JP (EZweb) October 4, 2007<ref>[https://web.archive.org/web/20071002102053/http://www.capcom.co.jp:80/keitai/ Capcom Keitai archive]</ref> | |||
|} | |||
'''Rockman EXE Phantom of Network Battlers Tower''' is a side "battle application"<ref>[https://k-tai.watch.impress.co.jp/cda/article/news_toppage/22132.html K-tai Watch article]</ref> released after the final chapter, continuing its story, and incorporates story elements from [[Mega Man Battle Network 4]]. This game uses the player's data from the main game. | |||
Battlers Tower can download other player's MegaMan data, which then can be fought in a simulated battle. It has a points system that lets a player increase their battler rank. There is a Time Attack Mode for battles against the Navi bosses (with new DS versions) and also contains a detailed database of the Navis. | |||
<br/> | |||
'''Guides:''' | |||
*[[Bosses_in_EXE Phantom of Network Battlers Tower|Bosses]] | |||
*[[Folders_(PoNBT)|Folders]] | |||
==Notes== | ==Notes== | ||
*In the 2005 EZweb version, HatMan's Silk Hat has a "?" symbol on it. In the 2009 i-mode version, the Silk Hat has a "H" symbol on it. | *The run rates in this game aren’t dependent on the area, but rather MegaMan’s HP including Skill Programs and does not increase after an unsuccessfully escape. The calculation for a successful escape: % chance to run away = (MegaMan’s Max HP x 30) / (1 + sum of all enemies' current HP) | ||
*The game has two versions, a J2ME (Java-based) version released on i-mode, and a BREW (native) version released on EZweb. Also, depending on the company the phone is from, the sound output quality may differ. | |||
**In the 2005 EZweb version, HatMan's Silk Hat has a "?" symbol on it. In the 2009 i-mode version, the Silk Hat has a "H" symbol on it. | |||
*Ahead of the game's initial release, a free trial version was made available on i-mode which features a battle tutorial with Ms. Mari. In the full game, there is no battle tutorial. | |||
*The game has multiple versions of its release: | |||
**The main game was initially released on October 4, 2004 on i-mode in an episodic format, with Chapters 1 and 2 available at launch and a new chapter released approximately every 2 weeks. To play the game, a monthly subscription (¥315/month) was required. In addition, Request BBS jobs could be purchased for 20 BP. Players initially received 300 BP for free when signing up, and 300 BP on the 1st of every month thereafter. Later in 2005, the option to purchase additional Battler Points separately was added; 100 BP for ¥105 or 300 BP for ¥315, with a maximum of 1000 BP. Battler Points could also be used to buy phone wallpapers, ringtones and i-motion (video clips).<ref>[https://web.archive.org/web/20051123121843/http://www.capcom.co.jp:80/keitai/imode/foma_exe_03_02.html Capcom Keitai archive]</ref> | |||
**On November 24, 2005, the game and the trial version were re-released on EZweb as native BREW applications. This version also requires a monthly subscription (¥315/month) to play. While Request BBS jobs did not cost BP in this version, each story chapter cost 100 BP. Wallpapers and ringtones could be purchased for 25 BP per item. This version also gave 300 BP when signing up, plus 300 BP on the 1st of every month thereafter. Additional BP could be purchased for 100 BP for ¥105 or 600 BP for ¥525.<ref>[https://web.archive.org/web/20080309205254/http://www.capcom.co.jp/keitai/ezweb/brew_exe_03_04.html Capcom Keitai archive]</ref> | |||
**On November 2, 2009, the game was re-released again on i-mode, this time as a single purchase version with all chapters and Request BBS jobs included. | |||
==References== | ==References== |
Latest revision as of 09:59, 27 May 2024
Phantom of Network
Rockman EXE Phantom of Network ロックマン エグゼ ファントム オブ ネットワーク |
Rockman EXE Phantom of Network (AKA Mega Man Battle Network Phantom of Network) is the first original mobile phone game release for the Mega Man Battle Network series, taking place after the events of Mega Man Battle Network 3. The game features a monthly ranking competition, where high scores are collected after defeating that month’s gauntlet.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- FireMan - "Resurrected Threat"
- IceMan - "A Hot Burning Heart!"
- WoodMan - "The NetBattle Tournament Is Here!"
- HatMan - "Inseverable Bonds"
- ShadowMan - "The Network Phantom"
- JammingMan - "Signal Interference by Signal Jamming"
- DrillMan - "Beyond the Abnormal Space!"
- Final Boss - "Operation Mobile"
Guides:
- Area Guide
- BattleChip Info
- Chip Trader (temp)
- Enemy Guides
- Folders
- Glitches
- Missable content
- PowerUp Guide
- Ranking Competition
- Request BBS
- Side Quests
- Shop Locations
- Skill Editor
- Staff Roll
- Title Screen Marks
Phantom of Network Battlers Tower
Rockman EXE Phantom of Network Battlers Tower ロックマン エグゼ ファントム オブ ネットワーク バトラーズタワー |
Rockman EXE Phantom of Network Battlers Tower is a side "battle application"[12] released after the final chapter, continuing its story, and incorporates story elements from Mega Man Battle Network 4. This game uses the player's data from the main game.
Battlers Tower can download other player's MegaMan data, which then can be fought in a simulated battle. It has a points system that lets a player increase their battler rank. There is a Time Attack Mode for battles against the Navi bosses (with new DS versions) and also contains a detailed database of the Navis.
Guides:
Notes
- The run rates in this game aren’t dependent on the area, but rather MegaMan’s HP including Skill Programs and does not increase after an unsuccessfully escape. The calculation for a successful escape: % chance to run away = (MegaMan’s Max HP x 30) / (1 + sum of all enemies' current HP)
- The game has two versions, a J2ME (Java-based) version released on i-mode, and a BREW (native) version released on EZweb. Also, depending on the company the phone is from, the sound output quality may differ.
- In the 2005 EZweb version, HatMan's Silk Hat has a "?" symbol on it. In the 2009 i-mode version, the Silk Hat has a "H" symbol on it.
- Ahead of the game's initial release, a free trial version was made available on i-mode which features a battle tutorial with Ms. Mari. In the full game, there is no battle tutorial.
- The game has multiple versions of its release:
- The main game was initially released on October 4, 2004 on i-mode in an episodic format, with Chapters 1 and 2 available at launch and a new chapter released approximately every 2 weeks. To play the game, a monthly subscription (¥315/month) was required. In addition, Request BBS jobs could be purchased for 20 BP. Players initially received 300 BP for free when signing up, and 300 BP on the 1st of every month thereafter. Later in 2005, the option to purchase additional Battler Points separately was added; 100 BP for ¥105 or 300 BP for ¥315, with a maximum of 1000 BP. Battler Points could also be used to buy phone wallpapers, ringtones and i-motion (video clips).[13]
- On November 24, 2005, the game and the trial version were re-released on EZweb as native BREW applications. This version also requires a monthly subscription (¥315/month) to play. While Request BBS jobs did not cost BP in this version, each story chapter cost 100 BP. Wallpapers and ringtones could be purchased for 25 BP per item. This version also gave 300 BP when signing up, plus 300 BP on the 1st of every month thereafter. Additional BP could be purchased for 100 BP for ¥105 or 600 BP for ¥525.[14]
- On November 2, 2009, the game was re-released again on i-mode, this time as a single purchase version with all chapters and Request BBS jobs included.
References
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive
- ↑ inside-games article
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive
- ↑ K-tai Watch article
- ↑ Capcom Keitai archive
- ↑ Capcom Keitai archive