Busting Level in Mega Man Battle Network: Difference between revisions

From The Rockman EXE Zone Wiki

 
(17 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Busting Level''' is the main method of determining the reward you obtain upon successful deletion of the enemy in the Mega Man Battle Network series. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements.
'''Busting Level''' is the main method of determining the reward you obtain upon successful deletion of the enemy in the Mega Man Battle Network series. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements.
 
*Scoring over 10 points is considered as Busting Lv. S.
Scoring over 10 points is considered as Busting Lv. S.


==Story Battles==
==Story Battles==
Line 36: Line 35:
|}
|}


'''Aback''' Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.
'''Aback''' Every time your Navi is hit and [[Status_in_Mega_Man_Battle_Network#Aback|flinches aback]], points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.
{| class="wikitable"
{| class="wikitable"
!# of times aback||Points
!# of times aback||Points
Line 51: Line 50:
|}
|}


'''Multiple Deletions''' Deleting a number of enemies in a short period will increased your score.
'''Multiple Deletions''' Deleting a number of enemies in a short period will increase your score. There is a 10 frame counter countdown between deletes to upgrade the deletion into multiple deletions. The counter resets with each deletion.
*In BN1-3: The counter pauses during a screen-dim.
*In BN4-5: The counter continues counting down even during a screen-dim.
{| class="wikitable"
{| class="wikitable"
!# of deletions||Points
!# of deletions||Points
Line 60: Line 61:
|}
|}


'''Movement''' If your Navi moves a certain amount of time, points will be deducted.
'''Movement''' If your Navi moves less than a certain number of times, your score will be increased.
{| class="wikitable"
{| class="wikitable"
!# of steps||Points
!# of steps||Points
Line 70: Line 71:


====Mega Man Battle Network 3====
====Mega Man Battle Network 3====
In Battle Network 3, in addition to the previous scoring methods, being in Custom Style or Team Style will affect your reward.
In Battle Network 3, in addition to the previous scoring methods, being in Custom Style or Team Style will affect your reward. These “S+” and “S++” ranks will still appear as Busting LV. S on the reward screen.


*'''Custom Style''': {{Main|Style_Change_(MMBN3)#Custom_Style}}
*'''Custom Style''': {{Main|Style Change (MMBN3)#Custom Style}}
**''Busting LV. S+'': Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using your Buster, the ChargeShot PowerAttack, or Navi chips, will get you an exclusive reward.
**'''Busting LV. S+''': Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using the Buster normal shot, the ChargeShot PowerAttack, or selecting Navi chips, will get you an exclusive reward.
**''Busting LV. S++'': Same conditions as above, but if you do this without re-opening the Custom Screen, a different exclusive reward can be obtained.
**'''Busting LV. S++''': Same conditions as above, but if you do this without re-opening the Custom Screen, a different exclusive reward can be obtained.


*'''Team Style''':{{Main|Style_Change_(MMBN3)#Team_Style}}
*'''Team Style''':{{Main|Style Change (MMBN3)#Team Style}}
**Scoring Busting LV. S in a β (Beta) version Navi battle and have the Delete Time under 20 seconds will get you their V4 Navi Chip.
**Scoring Busting LV. S in a β (Beta) version Navi battle and have the Delete Time under 20 seconds will get you their V4 Navi Chip.


===Mega Man Battle Network 6===
===Mega Man Battle Network 6===
In MMBN6, some of the Points requirements have changed. Going into a Cross and landing Counter Hits will also affect your score.
In MMBN6, some of the Points requirements have changed. Using the [[Cross System]] and landing Counter Hits will now affect your score.


'''Virus Delete Time''' This will be your starting marker after finishing a Virus battle. In MMBN6, each tier's points have been deducted by 1.
'''Virus Delete Time''' This will be your starting marker after finishing a Virus battle. In MMBN6, each tier's points have been deducted by 1.
Line 110: Line 111:
|}
|}


'''Aback''' Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.
'''Aback''' Every time your Navi is hit and [[Status_in_Mega_Man_Battle_Network#Aback|flinches aback]], points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.
{| class="wikitable"
{| class="wikitable"
!# of times aback||Points
!# of times aback||Points
Line 125: Line 126:
|}
|}


'''Multiple Deletions''' Deleting a number of enemies in a short period will increased your score.
'''Multiple Deletions''' Deleting a number of enemies in a short period will increase your score. There is a 10 frame counter countdown between deletes to upgrade the deletion into multiple deletions. The counter resets with each deletion and continues counting down even during a screen-dim.
{| class="wikitable"
{| class="wikitable"
!# of deletions||Points
!# of deletions||Points
Line 134: Line 135:
|}
|}


'''Movement''' If your Navi moves a certain amount of time, points will be deducted.
'''Movement''' If your Navi moves less than a certain number of times, your score will be increased.
{| class="wikitable"
{| class="wikitable"
!# of steps||Points
!# of steps||Points
Line 143: Line 144:
|}
|}


'''Crosses''' Going into a Cross will deduct points.
'''Crosses''' If MegaMan doesn't go into a [[Cross System|Cross]], your score will be increased.
{| class="wikitable"
{| class="wikitable"
!|# of times used||Points
!|# of times used||Points
Line 196: Line 197:
|}
|}


'''Aback''' Every time your Navi is hit and flinches aback, points are deducted. Using a Navi with "Super Armor" will prevent point deduction from non-status attacks.
'''Aback''' Every time your Navi is hit and [[Status_in_Mega_Man_Battle_Network#Aback|flinches aback]], points are deducted. Using a Navi with "Super Armor" will prevent point deduction from non-status attacks.
{| class="wikitable"
{| class="wikitable"
!# of times aback||Points
!# of times aback||Points
Line 212: Line 213:
|}
|}


'''Multiple Deletions''' Deleting a number of enemies in a short period will increased your score.
'''Multiple Deletions''' Deleting a number of enemies in a short period will increase your score.
{| class="wikitable"
{| class="wikitable"
!# of deletions||Points
!# of deletions||Points
Line 224: Line 225:
'''Counter Hits''' Number of Counter Hits you land on the enemy will increase your score.
'''Counter Hits''' Number of Counter Hits you land on the enemy will increase your score.
{| class="wikitable"
{| class="wikitable"
!|# of counters||EXE 4.5
!|# of counters||Points
|-
|-
|1||+2
|1||+2
Line 250: Line 251:
|}
|}


'''Remaining HP''' How much of your maximum HP when the battle ends affect the score.
'''Remaining HP''' How much of your maximum HP remains when the battle ends affects the score.
{| class="wikitable"
{| class="wikitable"
!HP % Left||Points
!HP % Left||Points
Line 282: Line 283:
!HP Gap||Points
!HP Gap||Points
|-
|-
|400 less || -4
|At least 400 less || -4
|-
|-
|200 ~ 399 less || -2
|200 ~ 399 less || -2
Line 294: Line 295:
|200 ~ 399 more|| +2
|200 ~ 399 more|| +2
|-
|-
|400 and over more|| +4
|At least 400 more|| +4
|-
|-
|}
|}

Latest revision as of 23:03, 20 October 2024

Busting Level is the main method of determining the reward you obtain upon successful deletion of the enemy in the Mega Man Battle Network series. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements.

  • Scoring over 10 points is considered as Busting Lv. S.

Story Battles

Mega Man Battle Network 1 to 5

This is how your Busting LV. is determined in Battle Network 1, 2, 3, 4, and 5.

Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 7
0:05:01 ~ 0:12:00 6
0:12:01 ~ 0:36:00 5
0:36:01 ~ 9:59:59 4

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Aback Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.

# of times aback Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increase your score. There is a 10 frame counter countdown between deletes to upgrade the deletion into multiple deletions. The counter resets with each deletion.

  • In BN1-3: The counter pauses during a screen-dim.
  • In BN4-5: The counter continues counting down even during a screen-dim.
# of deletions Points
Double Delete +2
Triple Delete +4

Movement If your Navi moves less than a certain number of times, your score will be increased.

# of steps Points
0-2 steps +1
3+ steps 0

Mega Man Battle Network 3

In Battle Network 3, in addition to the previous scoring methods, being in Custom Style or Team Style will affect your reward. These “S+” and “S++” ranks will still appear as Busting LV. S on the reward screen.

  • Custom Style:
    • Busting LV. S+: Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using the Buster normal shot, the ChargeShot PowerAttack, or selecting Navi chips, will get you an exclusive reward.
    • Busting LV. S++: Same conditions as above, but if you do this without re-opening the Custom Screen, a different exclusive reward can be obtained.
  • Team Style:
    • Scoring Busting LV. S in a β (Beta) version Navi battle and have the Delete Time under 20 seconds will get you their V4 Navi Chip.

Mega Man Battle Network 6

In MMBN6, some of the Points requirements have changed. Using the Cross System and landing Counter Hits will now affect your score.

Virus Delete Time This will be your starting marker after finishing a Virus battle. In MMBN6, each tier's points have been deducted by 1.

Delete time Points
0:00:00 ~ 0:05:00 6
0:05:01 ~ 0:12:00 5
0:12:01 ~ 0:36:00 4
0:36:01 ~ 9:59:59 3

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Aback Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.

# of times aback Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increase your score. There is a 10 frame counter countdown between deletes to upgrade the deletion into multiple deletions. The counter resets with each deletion and continues counting down even during a screen-dim.

# of deletions Points
Double Delete +2
Triple Delete +4

Movement If your Navi moves less than a certain number of times, your score will be increased.

# of steps Points
0-2 steps +1
3+ steps 0

Crosses If MegaMan doesn't go into a Cross, your score will be increased.

# of times used Points
No Cross used +1
Cross used +0

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
0 0
1 +1
2 +2
3 +3

Rockman EXE 4.5 Real Operation

This is how your Busting LV. is determined only in EXE4.5. In this game, movement does not affect your score. However, number of Counter Hits to the enemy now affect your score.

Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 7
0:05:01 ~ 0:12:00 6
0:12:01 ~ 0:36:01 5
0:36:01 ~ 9:59:59 4

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Aback Every time your Navi is hit and flinches aback, points are deducted. Using a Navi with "Super Armor" will prevent point deduction from non-status attacks.

# of times aback Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increase your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
1 +2
2 +4
3 +6

Multiplayer Battles

In Network Duels, the way to determine Busting LV. is different.

Delete Time This will be your starting marker after finishing a Network Duel.

Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:45:00 8
0:45:01 ~ 10:00:00 6
10:00:01 ~ 9:59:59 4

Remaining HP How much of your maximum HP remains when the battle ends affects the score.

HP % Left Points
100% +3
99% ~ 75% +2
74% ~ 50% +1
49% ~ 1% 0

Recovery Use How many Recovery chips you use will deduct the score.

Recovery Chips Points
3 or more -4
2 -2
1 -1
0 0

HP Difference The maximum HP difference between the player and the opponent will affect the score. The more HP you have will subtract more points. The less HP you have will add points.

HP Gap Points
At least 400 less -4
200 ~ 399 less -2
100 ~ 199 less -1
0 ~ 99 less 0
100 ~ 199 more +1
200 ~ 399 more +2
At least 400 more +4

Mega Man Battle Network 6

In MMBN6, in addition to the previous scoring methods, countering the opponent now affects the score.

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
0 0
1 +1
2 +2
3 +3

Mega Man Network Transmission

This is how your Busting LV. is determined in Mega Man Network Transmission.

VS Viruses

Delete time Points
0:00:00 ~ 0:03:00 10
0:03:01 ~ 0:06:00 9
0:06:01 ~ 0:12:00 7
0:12:01 ~ 0:24:00 6
0:12:01 ~ 0:24:00 4
# of times aback Points
0 +1
1 0
2 -1
3 -2
4 -3

VS Navis

Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 9
0:40:01 ~ 0:50:00 7
0:50:01 ~ 0:60:00 6
0:60:01 and above 4
# of times aback Points
0 +3
1 +2
2 +1
3 -1
4 -2