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'''Operation Battle''' (オペレーションバトル) is a mode is accessed through the title screen by having the Progress Chip Gate attached to the GBA, similar to MMBN4. This mode uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan for example.
'''Operation Battle''' (オペレーションバトル) is a mode in [[Mega Man Battle Network 5]] that is accessed through the title screen by having the Progress Chip Gate attached to the GBA, similar to MMBN4. This mode uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan for example.


==Modes==
==Modes==
[[File:Navi_Selection.png|320px]][[File:Progress_chip_gate_-_ops_battle_page.png|320px]]
[[File:Navi_Selection.png|160px]][[File:Progress_chip_gate_-_ops_battle_page.png|160px]]


The following modes are available for Operation Battle.
The following modes are available for Operation Battle.
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*The only Navis that can be slot in are the ones exclusive to that version, instead of any Navi from both versions.
*The only Navis that can be slot in are the ones exclusive to that version, instead of any Navi from both versions.
*The Operation Battle system is lifted directly from [[Rockman EXE 4.5 Real Operation]] instead of MMBN4’s. This includes a preset Folder that can be used in addition to real life chips.
*The Operation Battle system is lifted directly from [[Rockman EXE 4.5 Real Operation]] instead of MMBN4’s. This includes a preset Folder that can be used in addition to real life chips.
*Instead of fighting the version exclusive Navis in the marathon battle, it’ll be against Nebula Navis.  
*Instead of fighting the version exclusive Navis from both versions in the marathon battle, it’ll be against Nebula Navis and that version’s exclusive Navis.


==Exclusive BattleChips==
==Exclusive BattleChips==
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|CannMode<br>[[File:CannMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Cannon chip. Stops prematurely if Navi flinches.
|CannMode<br>[[File:CannMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Cannon chip. Stops prematurely if Navi flinches.
|-
|-
|CannBall<br>(CannonBall Mode) [[File:BallMode.jpg|160px]]||Mega||Temporarily sends a barrage of the CannonBall chip. Stops prematurely if Navi flinches.
|CannBall<br>(CannonBall Mode) <br> [[File:BallMode.jpg|160px]]||Mega||Temporarily sends a barrage of the CannonBall chip. Stops prematurely if Navi flinches.
|-
|-
|SwrdMode<br>[[File:SwrdMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Sword chip. Stops prematurely if Navi flinches.
|SwrdMode<br>[[File:SwrdMode.jpg|160px]]||Mega||Temporarily sends a barrage of the Sword chip. Stops prematurely if Navi flinches.
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|DrilMode<br>[[File:DrillMode.jpg|160px]]||Mega||Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches.
|DrilMode<br>[[File:DrillMode.jpg|160px]]||Mega||Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches.
|-
|-
|LCrsShld<br>[[File:L_CrsShld.jpg|160px]]||Mega||Changes the L weapon into CurseShield chip for 5 uses. Takes up one yellow gauge per use.
|LCrsShld<br>[[File:L_CrsShld.jpg|160px]]||Mega||Changes the L button weapon into CurseShield chip for 5 uses. Takes up one yellow gauge per use.
|-
|-
|LStepSwd<br>[[File:L_Stepswd.jpg|160px]]||Mega||Changes the L weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use.
|LStepSwd<br>[[File:L_Stepswd.jpg|160px]]||Mega||Changes the L button weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use.
|-
|-
|LCounter<br>[[File:L_Counter.jpg|160px]]||Mega||Changes the L weapon into Counter chip for 5 uses. Takes up one yellow gauge per use.
|LCounter<br>[[File:L_Counter.jpg|160px]]||Mega||Changes the L button weapon into Counter chip for 5 uses. Takes up one yellow gauge per use.
|-
|-
|ElemPwr<br>[[File:Elempowern_progress.jpg|160px]]||Standard||Absorbs one type of elemental panel on you side of the field, then absorbs all panels of that type on the field.<br/>The next chip gains +10 for every panel absorbed. Maxes at +90.
|ElemPwr<br>[[File:Elempowern_progress.jpg|160px]]||Standard||Absorbs one type of elemental panel on your side of the field, then absorbs all panels of that type on the field. The next chip gains +10 for every panel absorbed. Maxes at +90.
|-
|-
|FinalGun<br>[[File:Final_gun_progress.jpg|160px]]||Giga||Navi Charges up, then uses chip. Shoots 12 times.
|FinalGun<br>[[File:Final_gun_progress.jpg|160px]]||Giga||Navi Charges up, then uses chip. Shoots 12 times.
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Certain chips behave differently in Operation Battle compared to normal play.  
Certain chips behave differently in Operation Battle compared to normal play.  
*Navi chips do not follow the records of the game's main file.  
*Navi chips do not follow the records of the game's main file.  
*Roll does not absorb holy panels and has a set SP Damage of 50 (Up from 30)
*Roll does not absorb Holy panels and has a set SP attack power of 50 (up from 30).
*NeoVar/Variable Sword combinations are chosen randomly by the Navi
*Variable Sword and Neo Variable combinations are chosen randomly by the Navi.


==[[Program_Advance_(MMBN5)|Program Advances]]==
==[[Program_Advance_(MMBN5)|Program Advances]]==
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|Abilities
|Abilities
||
||
*Fire Body: Can stand on Lava Panels but takes damage on Sea Panels.
*Fire Body: Can stand on Lava Panels but takes damage on Water Panels.
|-
|-
| HP  
| HP  
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!Operation Battle 5 Exclusive Chips
!Operation Battle 5 Exclusive Chips
|-
|-
|<youtube width="360" height="240">https://www.youtube.com/watch?v=sTzZAEwNqRk</youtube>
|<youtube width="240" height="160">https://www.youtube.com/watch?v=sTzZAEwNqRk</youtube>
|<youtube width="360" height="240">https://youtu.be/OCqzu_2DOZs</youtube>
|<youtube width="240" height="160">https://youtu.be/OCqzu_2DOZs</youtube>
|-
|-
!Operation Battle Team Protoman Navi Intros
!Operation Battle Team Protoman Navi Intros
!Operation Battle Team Colonel Navi Intros
!Operation Battle Team Colonel Navi Intros
|-
|-
|<youtube width="360" height="240">https://youtu.be/MffPoK0K-p4</youtube>
|<youtube width="240" height="160">https://youtu.be/MffPoK0K-p4</youtube>
|<youtube width="360" height="240">https://www.youtube.com/watch?v=S-sH64sBxSI</youtube>
|<youtube width="240" height="160">https://www.youtube.com/watch?v=S-sH64sBxSI</youtube>
|}
|}


[[Category:Mega Man Battle Network 5]] [[Category:Chip Gates]]
[[Category:Mega Man Battle Network 5]] [[Category:Chip Gates]]

Latest revision as of 10:43, 23 October 2023

Operation Battle (オペレーションバトル) is a mode in Mega Man Battle Network 5 that is accessed through the title screen by having the Progress Chip Gate attached to the GBA, similar to MMBN4. This mode uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan for example.

Modes

Navi Selection.pngProgress chip gate - ops battle page.png

The following modes are available for Operation Battle.

  • BattleChallenge:

A marathon of battles against Darkloids and the Navis of that version. Completing this mode earns a star for that Navi.

  • Equip:

The player can choose a preset folder for battle and change their L and R buster equipment. Different Navis have different folders preset but any Navi can use any folder.

  • NetworkDuel:

Network using Progress Chip Gates' Operation Battle Mode.

  • Help:

A short tutorial against Mettaurs on the basics of Operation Battle.

The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges:

Color Battle Chip Cost
Yellow Standard Chip
Program Advance
One gauge
All remaining gauge
Blue Mega Chip
Dark Chip
Two gauges
One gauge
Red Giga Chip Three gauges

Note: Few Standard Chips do not have a gauge cost, such as Invisible or AreaGrab.

Changes from Battle Network 4

  • The only Navis that can be slot in are the ones exclusive to that version, instead of any Navi from both versions.
  • The Operation Battle system is lifted directly from Rockman EXE 4.5 Real Operation instead of MMBN4’s. This includes a preset Folder that can be used in addition to real life chips.
  • Instead of fighting the version exclusive Navis from both versions in the marathon battle, it’ll be against Nebula Navis and that version’s exclusive Navis.

Exclusive BattleChips

There are unique chips that are only available in physical form, therefore only usable with the Progress Chip Gate:

Chip Name Class Effect
CannMode
CannMode.jpg
Mega Temporarily sends a barrage of the Cannon chip. Stops prematurely if Navi flinches.
CannBall
(CannonBall Mode)
BallMode.jpg
Mega Temporarily sends a barrage of the CannonBall chip. Stops prematurely if Navi flinches.
SwrdMode
SwrdMode.jpg
Mega Temporarily sends a barrage of the Sword chip. Stops prematurely if Navi flinches.
YoYoMode
YoYoMode.jpg
Mega Temporarily sends a barrage of the YoYo chip. Stops prematurely if Navi flinches.
DrilMode
DrillMode.jpg
Mega Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches.
LCrsShld
L CrsShld.jpg
Mega Changes the L button weapon into CurseShield chip for 5 uses. Takes up one yellow gauge per use.
LStepSwd
L Stepswd.jpg
Mega Changes the L button weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use.
LCounter
L Counter.jpg
Mega Changes the L button weapon into Counter chip for 5 uses. Takes up one yellow gauge per use.
ElemPwr
Elempowern progress.jpg
Standard Absorbs one type of elemental panel on your side of the field, then absorbs all panels of that type on the field. The next chip gains +10 for every panel absorbed. Maxes at +90.
FinalGun
Final gun progress.jpg
Giga Navi Charges up, then uses chip. Shoots 12 times.

BattleChips Behavior Differences

Certain chips behave differently in Operation Battle compared to normal play.

  • Navi chips do not follow the records of the game's main file.
  • Roll does not absorb Holy panels and has a set SP attack power of 50 (up from 30).
  • Variable Sword and Neo Variable combinations are chosen randomly by the Navi.

Program Advances

Program Advances combinations can be slot in by pressing Select and the gauge is Yellow or higher. The Navi is vulnerable while slotting it and they flinch, the combo needs to be restarted. Keep in mind also using a PA will use up all remaining gauge, no matter how much you had at the time of activation.

Due to the new mode, some Program Advance combinations have been changed in order to activate them.

Navi Abilities

Each Navi have different busters they can use in battle. Any of them can be assigned to the L and R buttons.

Both Versions

Mega Progress Navi Chip.jpg MegaMan
Equipment
  • Mega Buster: 3
  • Charge Shot: 40 Damage
  • Shield
Abilities
  • None
HP
  • 1000 HP

Team ProtoMan Only

ProtoMan Progress Navi Chip.jpg ProtoMan
Equipment
  • Buster: 2
  • Long Sword: 80 Damage Long Sword
  • Shield
Abilities
  • None
HP
  • 1000 HP
MagnetMan Progress Navi Chip.jpg MagnetMan
Equipment
  • Buster: 3
  • Magnet Missile: Summons a magnet that flies forward and turns once to an enemy above or below it. Deals 40 Elec damage.
  • NS Tackle: Flies straight to tackle the enemy. Deals 100 Elec damage. Summons a blue double to sandwich the enemy when standing in front with a panel open behind the enemy or one panel away and two panels free behind the enemy for 200 damage.
Abilities
  • Super Armor
  • Air Shoes
  • Float Shoes
  • Elec Body: Immune from magnet panels
HP
  • 1300 HP
GyroMan Progress Navi Chip.jpg GyroMan
Equipment
  • Buster: 2
  • Tornado Arm: Strikes the enemy with a 3 panel long tornado for 20 damage. Hits more times if the enemy is farther away. Twice when two panels away and three times at the very end. Does not cause blinking.
  • Gyro Air Force: Transform into a helicopter and fly straight ahead, dropping 50 damage bombs on the enemy panels in the same row.
Abilities
  • Air shoes
  • Float Shoes
  • Gyro Form: When over a hole, transforms into helicopter mode and buster targets all enemies
HP
  • 1100 HP
NapalmMan Progress Navi Chip.jpg NapalmMan
Equipment
  • Buster: 4
  • Fire Bomb: Fires 2 bombs that locks on and explodes onto the enemy. First hit explodes the panel hit, secondary hit spreads out in a cross formation. Deals 50 fire damage
  • Napalm: Fires one Napalm Bomb four panels ahead for 80 Fire damage. If it fails to hit an enemy, the second hit spreads out in a 3x3 area.
Abilities
  • Fire Body: Can stand on Lava Panels but takes damage on Water Panels.
HP
  • 1200 HP
SearchMan Progress Navi Chip.jpg SearchMan
Equipment
  • Buster: 3
  • Scope Gun: Locks on to the enemy and hits 5 times, dealing 10 damage each. Causes blinking but can strike through blink or invisible status.
  • Shield
Abilities
  • None
HP
  • 1100 HP
Meddy Progress Navi Chip.jpg Meddy
Equipment
  • Buster: 1
  • Capsule Bomb: Throws a pill 3 panels ahead that explodes the whole column. Deals 50 Damage
  • Shield
Abilities
  • None
HP
  • 900 HP

Team Colonel Only

Colonel Progress Navi Chip.jpg Colonel
Equipment
  • Buster: 2
  • Screen Divide: Hits the enemy with a V shape 50 damage sword attack. Locks on to the enemy ahead but only goes forward 3 panels with no target straight ahead.
  • C-Cannon: Fires a tank cannon forward, dealing 60 damage. If it hits the back enemy row, it hits the entire row but does not crack the panels.
Abilities
  • None
HP
  • 1000 HP
KnightMan Progress Navi Chip.jpg KnightMan
Equipment
  • Buster: 5
  • Kingdom Crusher: Fires your spiked iron ball straight ahead. Deals 80 damage and breaks guards.
  • Royal Wrecking Ball: Spin your spiked iron ball around you. Deals 80 damage and breaks guards.
Abilities
  • Super Armor
HP
  • 1300 HP
ShadowMan Progress Navi Chip.jpg ShadowMan
Equipment
  • Buster: 2
  • Ninja Star: Vanishes from the field and fires a shuriken at the enemy. Deals 50 sword damage.
  • Split up: Summons a double to strike with a sword at the enemy. Deals 60 sword damage.
Abilities
  • Float Shoes
HP
  • 1200 HP
TomahawkMan Progress Navi Chip.jpg TomahawkMan
Equipment
  • Buster: 4
  • Tomahawk Air Raid: Tosses a spinning axe forward that deals 40 sword damage. Flies backward upon hitting the enemy in the middle row or flies around the enemy area on the top or bottom row.
  • Tomahawk Swing: Swings in a 2x3 area straight ahead, dealing 70 wood/sword damage.
Abilities
  • Wood Body: Recover HP on grass panels.
  • Super Armor
  • Under Shirt
HP
  • 1100 HP
NumberMan Progress Navi Chip.jpg NumberMan
Equipment
  • Buster: 1
  • Die Bomb: Throws a dice 3 panels ahead, dealing 20 x # shown on dice. Deals 20 damage if it lands on an enemy.
  • Shield
Abilities
  • None
HP
  • 1000 HP
ToadMan Progress Navi Chip.jpg ToadMan
Equipment
  • Buster: 2
  • Frog Smack: Dives under the stage and appears in front of the enemy, smacking with 60 water damage.
  • Shock Song: Fires a homing shocking note forward. Can move up or down multiple times. Deals 40 Elec damage and stuns.
Abilities
  • Aqua Body, so no slipping on ice panels
  • Water Dive: When over a water panel, dives in and becomes unable to be hit unless by an Elec attack or a hit that can strike from below.
HP
  • 900 HP

Navi Folders

These are the preset folders you are able to select from. While they are tagged with a specific Navi in mind, all of the Navis are able to use any of the folders.

Both Versions

MegaMan Folder
Cannon HiCannon HiCannon Vulcan1 Vulcan1
Vulcan2 Vulcan2 WideSht1 GunDelS1 GunDelS1
GunDelS1 Thunder MiniBomb Sword Sword
WideSwrd WindRack Boomer Mine Recov120
Recov150 AreaGrab AreaGrab Blinder NrthWind
Barrier Attack+10 AntiRecv SuprVulc Guardian

Team ProtoMan Only

ProtoMan Folder
Cannon MiniBomb Sword Sword WideSwrd
WideSwrd LongSwrd LongSword CustSwrd VarSwrd
VarSwrd Slasher MoonBld1 MoonBld1 Katana1
Katana1 Boomer Guard1 Recov30 Recov120
Recov120 AreaGrab AreaGrab MetaGel NrthWind
Invisibl Barrier Sword NeoVari ProtoMan
GyroMan Folder
AirShot AirShot AirShot Vulcan2 Vulcan2
Tornado Tornado Static Static MiniBomb
WindRack WindRack YoYo YoYo AirSpin1
AirSpin1 Wind Fan Fan Recov120
Recov120 AreaGrab AreaGrab FstGauge NrthWind
NrthWind Barrier Attck+10 Jealousy GyroMan
SearchMan Folder
Cannon HiCannon HiCannon Spreader Spreader
MrkCan1 MrkCan1 MrkCan2 MiniBomb EnergBom
EnergBom CrakBom CrakBom ParaBom BugBomb
Magnum CircGun Timpani Timpani Recov80
Recov150 GrabBnsh GrabBnsh Geddon2 Geddon2
Blinder Blinder Barrier FullCust SerchMan
NapalmMan Folder
M-Cannon Vulcan1 Vulcan1 ElemRage ElemRage
MiniBomb BlkBomb LavaSeed FireHit1 FIreHit1
FireHit2 HotBody1 HotBody1 HotBody2 Asteroid1
RedWave Snake TimeBom1 Discord Recov50
Recov200 AreaGrab AreaGrab PnlRetrn Geddon1
SloGauge Barrier AntiWatr Meteors NapalmMn
MagnetMan Folder
Cannon Pulsar1 Pulsar1 ElcReel1 ElcReel1
ElcReel2 Thunder Thunder MiniBomb EnergBom
IceSeed CusVolt1 CusVolt1 SpShake2 Voltz1
Voltz1 Lance Lance BoyBomb1 Boybomb1
Silence Recov30 Recov50 Recov120 AreaGrab
AreaGrab Barrier AntiWood BugFix MagnetMn
Meddy Folder
HiCannon MiniBomb EnergBom CrakBom CrakBom
BugBomb BugBomb LongSwrd Skully1 Skully1
Skully1 Discord Timpani Silence Guard1
Guard1 CrsShid1 Recov80 Recov150 Recov150
AreaGrab MetaGel Geddon3 Blinder Blinder
Barrier AntiRecv AntiRecv Roll Meddy

Team Colonel Only

Colonel Folder
Cannon Cannon Vulcan1 TankCan1 TankCan1
TankCan1 BlkBomb BlkBomb Sword Sword
LongSwrd CustSwrd CircGun CircGun TimeBom1
BoyBom2 Mine RockCube RockCube Wind
Fanfare DublCrak AreaGrab AreaGrab GrabBnsh
FstGauge HolyPanl HolyPanl Barrier Colonel
ShadowMan Folder
BugBomb Sword Sword WideSwrd WideSwrd
MoonBld1 MoonBld1 Katana1 Katana1 YoYo
YoYo Skully1 Skully1 TImpani Timpani
VDoll VDoll CrakOut Recov120 Recov120
PanlGrab Geddon2 Geddon2 Invinsibl Barrier
AntiElec AntiDmg Attck+10 Muramasa ShadoMan
NumberMan Folder
Cannon HiCannon Vulcan2 MrkCan1 MrkCan1
CactBal1 CactBal1 Tornado Tornado MiniBomb
MiniBomb CannBall Sword YoYo YoYo
DrilArm1 AirSpin1 Boomer RainyDay RockCube
Guard1 Recov80 Recov150 MetalGel BusterUp
NrthWind Barrier Attck+10 NumbrBl NumbrMan
TomahawkMan Folder
CactBal1 CactBal1 CatcBal1 GunDelS1 Quake1
WideSwrd CustSwrd CustSwrd AirHoc Boomer
Boomer WoodNos1 WoodNos1 Lance MudWave
MudWave Timpani DublCrak Recov120 Recov120
PanlGrab PanlGrab AreaGrab SloGauge BusterUp
Barrier AntiFire Attck+10 BugFix TmhwkMan
KnightMan Folder
M-Cannon WideSht1 Quake1 Quake1 CannBall
CannBall SeaSeed LongSwrd LongSwrd Slasher
DrilArm1 DrilArm1 AirHoc FireHit1 SpShake1
Lance RockCube Fanfare DublCrak Recov50
PanlGrab PanlGrab AreaGrab Geddon2 HolyPanl
Invisibl Barrier AntiSwrd AntiSwrd KnightMn
ToadMan Folder
Cannon Cannon Pulsar1 WideSht1 WideSht1
ElemRage Thunder MiniBomb ParaBomb ParaBomb
Geyser Geyser IceSeed AqWhirl1 AqWhirl1
SideBub1 SideBub1 Fanfare Discord Timpani
Silence TripCrak Recov30 Recov200 MetalGel
MetalGel Barrier AntiElec Jealousy ToadMan

Videos

Operation Battle 4.5/5 Tutorial Operation Battle 5 Exclusive Chips
Operation Battle Team Protoman Navi Intros Operation Battle Team Colonel Navi Intros