Capcom Official Tournament Rules for MMBN: Difference between revisions
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These are the '''Capcom Official | These are the '''Capcom Official Rules''' (カプコン公式ルール) for the Mega Man Battle Network series. | ||
==Mega Man Battle Network | ==[[Mega Man Battle Network 1]]== | ||
EXE1 was played at NetBattle Tournaments<ref>Monthly CoroCoro Comic July 2001 issue</ref><ref>[https://web.archive.org/web/20010627052532/http://www.capcom.co.jp:80/event/whf14/ Capcom WHF14 site archive]</ref> and Net Battle Tour 2001<ref>[[:File:CoroCoroComic-11-2001-EXE1Rule.png|Monthly CoroCoro Comic November 2001 issue]]</ref><ref>[http://web.archive.org/web/20011207175804/http://www.capcom.co.jp/newproducts/consumer/rockexe/event/0111.html Battle Network Rockman EXE website archive]</ref> tournaments. | |||
==Mega Man Battle Network 3== | ===Rules=== | ||
EXE3 was played at Net Battle Tour 2003 tournaments. There are 2 classes: General and Junior. | ====Preliminary Round==== | ||
*Battle for 3 minutes and the one with the most HP wins! | |||
*There is no limit to the number of chips you can use! | |||
====Finals==== | |||
*The time limit is 2 minutes after MAX Mode begins! | |||
*Utilize all the techniques you’ve got! | |||
==[[Mega Man Battle Network 2]]== | |||
EXE2 was played at Net Battle Tour 2002 tournaments. <ref>[https://web.archive.org/web/20020103060908/http://www.capcom.co.jp:80/event/whf15/index.html Capcom WHF15 site archive]</ref><ref>[https://web.archive.org/web/20030813221316/http://www.capcom.co.jp/event/rockman15th/anniversary_event/index.html Rockman 15th Anniversary archive]</ref> | |||
===Rules=== | |||
These are the rules: <ref>Monthly CoroCoro Comic July 2002 issue</ref> | |||
*Hub Style is allowed! | |||
*Gospel chips are allowed! | |||
*Forbidden to use [[Glitches_in_Mega_Man_Battle_Network_2#TreeBomb_Prism_oversight|Prism Combo]]! | |||
*Only up to 1 kind of each Navi Chip. | |||
*Only up to 5 chips that are {{code|*}} (asterisk) code! | |||
==[[Mega Man Battle Network 3]]== | |||
EXE3 was played at Net Battle Tour 2003 and Net Battle Tour 2003 Final<ref>[https://dengekionline.com/data/news/2003/10/29/dfcd08d1fce5f77b1c9f75d6cf5e314e.html Official Press Release]</ref> tournaments. Tournaments with White version were played before Blue version came out<ref>[https://web.archive.org/web/20030111091807/http://www.capcom.co.jp:80/event/whf17/ Capcom WHF17 archive]</ref>. There are 2 classes: General and Junior. | |||
*Junior: 1st to 4th grade Elementary | *Junior: 1st to 4th grade Elementary | ||
*General: 5th grade Elementary to 3rd grade Junior High | *General: 5th grade Elementary to 3rd grade Junior High | ||
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These are the rules: <ref>Rockman EXE 3 Perfect Navigation SP</ref> | These are the rules: <ref>Rockman EXE 3 Perfect Navigation SP</ref> | ||
*All chips can be used, including Punk and BassGS distribution chips. | *All chips can be used, including Punk and BassGS distribution chips. | ||
*There is no | *There is no restriction to the number of Navi Chips and * code chips. | ||
*All of MegaMan's Styles can be used. | *All of MegaMan's Styles can be used. | ||
*Restrictions: | *Restrictions: | ||
**Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. | **Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. [[Glitches_in_Mega_Man_Battle_Network_3#Program_Advance_Navi_assignment|NavRcycl can also reuse the PA a second time]]. | ||
**Forbidden to customization that results in opening the number of chips to 11 or more. | **Forbidden to customization that results in [[Glitches_in_Mega_Man_Battle_Network_3#11th_Chip_glitch |opening the number of chips to 11 or more]]. | ||
** | **FoldrBak can only be used once! | ||
==Mega Man Battle Network 4== | ==[[Mega Man Battle Network 4]]== | ||
EXE4 was played at Net Battle Tour 2004<ref> [http://web.archive.org/web/20040205045119/http://www.capcom.co.jp:80/rockmanexe/event/nbt2004/ | EXE4 was played at Net Battle Tour 2004<ref> [http://web.archive.org/web/20040205045119/http://www.capcom.co.jp:80/rockmanexe/event/nbt2004/ Net Battle Tour 2004 site archive]</ref>, Survival Net Battle 2004, and Survival Net Battle 2004 Final<ref>[https://www.konami.com/mg/archive/other/zoktai/japanese/topics_2004.html Official Konami site]</ref> tournaments. There are 2 classes: General and Junior. <ref> [http://web.archive.org/web/20041021003229/http://www.capcom.co.jp:80/rockmanexe/event/snb2004final/index.html Survival Net Battle 2004 site archive]</ref> | ||
*Junior: 1st to 4th grade Elementary | *Junior: 1st to 4th grade Elementary | ||
*General: 5th grade Elementary to 3rd grade Junior High | *General: 5th grade Elementary to 3rd grade Junior High | ||
==Mega Man Battle Network 5== | ===Rules=== | ||
EXE5 was played at Survival Net Battle 2005<ref>[https://web.archive.org/web/20050924071054/http://www.capcom.co.jp:80/rockmanexe/event/whf_21/index.html | These are the rules: <ref>Rockman EXE 4 Perfect Navigation DS. Lists only GrandPrixPower as only allowed event chip.</ref> | ||
*No [[Patch_Cards_in_Mega_Man_Battle_Network_4#Patch_Cards|Patch Cards]]. | |||
*Event distribution chip can be used. | |||
*P.A.s can be used any number of times. | |||
*Battles are done in Single Battle, Practice. | |||
*Banned Tricks: | |||
**Tricks that [[Glitches_in_Mega_Man_Battle_Network_4#AntiDamage_Slasher_oversight|make MegaMan invincible]]. | |||
**Tricks that [[Glitches_in_Mega_Man_Battle_Network_4#New_Game.2B_Exceed_Limit_oversight|register Regular chips with 51MB or more]]. | |||
**Equip a Folder [[Glitches_in_Mega_Man_Battle_Network_4#New_Game.2B_Exceed_Limit_oversight|with Mega and Giga Chips beyond the limit]]. | |||
**Trick that [[Connectivity_in_Mega_Man_Battle_Network_4#Hide_HP_Display|turns off the HP display]]. | |||
==[[Mega Man Battle Network 5]]== | |||
EXE5 was played at Survival Net Battle 2005<ref>[https://web.archive.org/web/20050924071054/http://www.capcom.co.jp:80/rockmanexe/event/whf_21/index.html Capcom WHF21 site archive]</ref> and King of Netbattler Championship<ref>[https://web.archive.org/web/20051030025601/http://www.capcom.co.jp:80/rockmanexe/event/netbattle05_1/ Net Battle 2005 site archive] </ref> tournaments. Tournaments with Team ProtoMan were played before Team Colonel came out<ref>[https://web.archive.org/web/20041229064712/http://www.capcom.co.jp:80/rockmanexe/event/whf_21/index.html Capcom WHF21 site archive]</ref>. There are 3 classes: Junior, Senior, and Masters. | |||
===Junior/Senior Class=== | ===Junior/Senior Class=== | ||
These are the rules only for Junior and Senior Classes: <ref>[https://web.archive.org/web/20060112070124/http://www.capcom.co.jp/rockmanexe/event/netbattle05_1/nbt2005_rule/index.html | These are the rules only for Junior and Senior Classes: <ref>[https://web.archive.org/web/20060112070124/http://www.capcom.co.jp/rockmanexe/event/netbattle05_1/nbt2005_rule/index.html Net Battle Tour 2005 site archive]</ref> | ||
*Junior: 1st to 4th grade Elementary | *Junior: 1st to 4th grade Elementary | ||
*Senior: 5th Grade Elementary to 3rd grade Junior High <ref>[https://web.archive.org/web/20050320040515/http://www.capcom.co.jp:80/rockmanexe/event/netbattle05_1/index.html | *Senior: 5th Grade Elementary to 3rd grade Junior High <ref>[https://web.archive.org/web/20050320040515/http://www.capcom.co.jp:80/rockmanexe/event/netbattle05_1/index.html Net Battle Tour 2005 site archive]</ref> | ||
*Forbidden to enter | *Forbidden to enter Patched MegaMan with Patch Cards through the Card e-Reader+ (however, BassCross MegaMan is allowed). | ||
===Masters Class=== | ===Masters Class=== | ||
These are the rules only for Masters Class: <ref>[https://web.archive.org/web/20060112071339/http://www.capcom.co.jp/rockmanexe/event/netbattle05_1/nbt2005_rule/index2.html | These are the rules only for Masters Class: <ref>[https://web.archive.org/web/20060112071339/http://www.capcom.co.jp/rockmanexe/event/netbattle05_1/nbt2005_rule/index2.html Net Battle Tour 2005 site archive]</ref> | ||
*No age limit. | *No age limit. | ||
* | *Patched MegaMan with Patch Cards through the Card e-Reader+ can enter. | ||
*Forbidden to use BugStop in the NaviCustomizer | *Forbidden to use [[Patch_Cards_in_Mega_Man_Battle_Network_5#BugStop |BugStop in the NaviCustomizer]] (Dad's Repair Program Patch Card can be used). | ||
===Joint Rules=== | ===Joint Rules=== | ||
These are rules that apply for more than 1 Class: | These are rules that apply for more than 1 Class: | ||
*BassCross MegaMan can enter. | *BassCross MegaMan can enter. | ||
* | *LeadRaid and ChaosLrd chips can be used. | ||
*Forbidden to use any bugs that | *Forbidden to use [[Glitches_in_Mega_Man_Battle_Network_5#Slasher_AntiDamage_Invincibility_glitch|any bugs that make MegaMan continuously invincible]]. | ||
*Forbidden | *Forbidden to include DarkInvs chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1 HP is allowed. | ||
*If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification. | *If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification. | ||
*For game balance, Dark MegaMan from Dark Soul | *For game balance, Dark MegaMan from Dark Double Soul or failing Chaos Unison charge can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times. | ||
*If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" ( | *If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (e.g. CircGun, SearchMnSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call. | ||
*Please do battles in "Single Battle", "Practice". | *Please do battles in "Single Battle", "Practice". | ||
*Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match. | *Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match. | ||
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*If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used. | *If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used. | ||
==Mega Man Battle Network 6== | ==[[Mega Man Battle Network 6]]== | ||
EXE6 was played at Survival Net Battle 2006 <ref>[https://web.archive.org/web/20060420035906/http://www.capcom.co.jp:80/rockmanexe/event/netbattle06/ | EXE6 was played at Survival Net Battle 2006 <ref>[https://web.archive.org/web/20060420035906/http://www.capcom.co.jp:80/rockmanexe/event/netbattle06/ Net Battle 2006 site archive]</ref> and King of Netbattler Championship tournaments. There are 4 classes: Junior, Senior, Masters, and Gate. | ||
===Junior/Senior Class=== | ===Junior/Senior Class=== | ||
These are the rules only for Junior and Senior Classes: <ref>[https://web.archive.org/web/20100916055833/http://www.capcom.co.jp/rockmanexe/event/netbattle06/nbt2006_rule/index.html | These are the rules only for Junior and Senior Classes: <ref>[https://web.archive.org/web/20100916055833/http://www.capcom.co.jp/rockmanexe/event/netbattle06/nbt2006_rule/index.html Net Battle Tour 2006 site archive.] Lists only DoubleBeast as only allowed event chip, but video footage has shown Cybeast chips were also allowed.</ref> | ||
*Junior: 1st to 4th grade Elementary | *Junior: 1st to 4th grade Elementary | ||
*Senior: 5th grade Elementary to 3rd grade Junior High | *Senior: 5th grade Elementary to 3rd grade Junior High | ||
*Only MegaMan can enter Masters Class. | *Only MegaMan can enter Masters Class. | ||
*Forbidden to enter | *Forbidden to enter Patched MegaMan with Patch Cards through the Card e-Reader+. | ||
*Forbidden to use BassCross MegaMan from theater and DVD bonus. | *Forbidden to use BassCross MegaMan from theater and DVD bonus. | ||
===Masters Class=== | ===Masters Class=== | ||
These are the rules only for Masters Class: <ref>[https://web.archive.org/web/20100916055833/http://www.capcom.co.jp/rockmanexe/event/netbattle06/nbt2006_rule/index2.html | These are the rules only for Masters Class: <ref>[https://web.archive.org/web/20100916055833/http://www.capcom.co.jp/rockmanexe/event/netbattle06/nbt2006_rule/index2.html Net Battle Tour 2006 site archive]</ref> | ||
*No age limit. | *No age limit. | ||
*Only MegaMan can enter Masters Class. | *Only MegaMan can enter Masters Class. | ||
*Forbidden to use MegaMan or Link Navis from Navi Data Chip with Takara's Beast Link Gate. | *Forbidden to use MegaMan or Link Navis from Navi Data Chip with Takara's Beast Link Gate. | ||
* | *Patched MegaMan with Patch Cards through the Card e-Reader+ can enter. | ||
*BassCross MegaMan from theater and DVD bonus | *Can use BassCross MegaMan from theater and DVD bonus. | ||
*Forbidden to use | *Forbidden to use [[Glitches_in_Mega_Man_Battle_Network_6#B_Button_PowerAttack_Invisible_glitch |Patch Card Part 1 "8 Shadow" and Patch Card Part 2 "12 Momogra"]]. | ||
===Gate Class=== | ===Gate Class=== | ||
These are the rules only for Gate Class: <ref>[https://web.archive.org/web/20100916055833/http://www.capcom.co.jp/rockmanexe/event/netbattle06/nbt2006_rule/index3.html | These are the rules only for Gate Class: <ref>[https://web.archive.org/web/20100916055833/http://www.capcom.co.jp/rockmanexe/event/netbattle06/nbt2006_rule/index3.html Net Battle Tour 2006 site archive]</ref> | ||
*Open to students from 1st grade Elementary to 3rd year Junior High. | *Open to students from 1st grade Elementary to 3rd year Junior High. | ||
*Can only enter a Link Navi through Takara's Beast Link Gate. ProtoMan can be entered as a Navi Data Chip (needs to be self-brought, there is no rental). Forbidden to enter with Navi Data Chip MegaMan, Dark MegaMan, Colonel, and Bass. | *Can only enter a [[Link Navi System|Link Navi]] through Takara's Beast Link Gate. ProtoMan can be entered as a Navi Data Chip (needs to be self-brought, there is no rental). Forbidden to enter with Navi Data Chip MegaMan, Dark MegaMan, Colonel, and Bass. | ||
Forbidden to enter the tournament with Link Navi Data stats using a machine other than "Link PET_EX" and "BattleChip Stadium". | *Forbidden to enter the tournament with Link Navi Data stats using a machine other than "Link PET_EX" and "BattleChip Stadium". | ||
===Joint Rules=== | ===Joint Rules=== | ||
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*Winners of Gate Class can enter Masters Class, but if they win, they cannot proceed to the finals. | *Winners of Gate Class can enter Masters Class, but if they win, they cannot proceed to the finals. | ||
==Rockman EXE Operate Shooting Star== | ==[[Rockman EXE Operate Shooting Star]]== | ||
EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior. | EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior. | ||
===Rules=== | ===Rules=== | ||
These are the rules for Junior Class<ref>[https://web.archive.org/web/20100123200259/http://www.capcom.co.jp:80/event/neorule1.html | These are the rules for Junior Class<ref>[https://web.archive.org/web/20100123200259/http://www.capcom.co.jp:80/event/neorule1.html Survival Net Battle Neo site archive]</ref> and Senior Class<ref> [https://web.archive.org/web/20100123200304/http://www.capcom.co.jp/event/neorule2.html Survival Net Battle Neo site archive]</ref>. | ||
*Junior: 1st to 4th grade Elementary | *Junior: 1st to 4th grade Elementary | ||
*Senior: 5th grade Elementary to 3rd grade Junior High | *Senior: 5th grade Elementary to 3rd grade Junior High | ||
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*Event distributions chips, Bass and Rogue, can be used. | *Event distributions chips, Bass and Rogue, can be used. | ||
*Forbidden to use PopUp, DropDown, and IronBody BattleChips. | *Forbidden to use PopUp, DropDown, and IronBody BattleChips. | ||
*Program Advances can be | *Program Advances can be used any number of times. | ||
*In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent. | *In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent. | ||
*For battles, use "NetBattle", "Practice". | *For battles, use "NetBattle", "Practice". | ||
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==Formats== | ==Formats== | ||
===Survival Net Battle=== | ===Survival Net Battle=== | ||
Each player will receive | Each player will receive Tickets. For 30 minutes, players will battle each other (in Single Battles), the losing player must give their Ticket to the winning player. Players move on to the next opponent and will keep battling until they run out of tickets <ref>[https://web.archive.org/web/20100209063655/http://www.capcom.co.jp/event/neo_winter.html Capcom WHF2010 site archive]</ref>. Players with 0 tickets will be ejected from the qualifying area. | ||
Once the time is up, the players with the most Tickets will move on to the top cut finals <ref>[https://game.watch.impress.co.jp/docs/20051121/exe.htm EXE5 KNC Tournament Report]</ref>, which will be decided in Triple Battles. | Once the time is up, the players with the most Tickets will move on to the top cut finals <ref>[https://game.watch.impress.co.jp/docs/20051121/exe.htm EXE5 KNC Tournament Report]</ref>, which will be decided in Triple Battles. | ||
===Comic-Con International 2006=== | ===Comic-Con International 2006=== | ||
Here are the rules for the San Diego convention’s tournament: <ref>[https://www.gamesindustry.biz/capcom-announces-mega-man-battle-network-6-tournament-at-comic-con-2006 Official Press Release]</ref> | MMBN6 was played at Comic-Con International 2006. Here are the rules for the San Diego convention’s tournament: <ref>[https://www.gamesindustry.biz/capcom-announces-mega-man-battle-network-6-tournament-at-comic-con-2006 Official CCI 2006 Press Release]</ref><ref> [http://www.nintendoworldreport.com/pr/11872/capcom-comic-con-tournament-winners-announced CCI 2006 Tournament report]</ref> | ||
Net battlers will receive three Mega Man tokens to begin with and can acquire more by defeating other opponents. Up to 32 players will be divided into groups of six and will play through two 30 minute rounds. At the end of each round, players with the most tokens will continue. The top two competitors will receive grand prizes. | Net battlers will receive three Mega Man tokens to begin with and can acquire more by defeating other opponents. Up to 32 players will be divided into groups of six and will play through two 30 minute rounds. At the end of each round, players with the most tokens will continue. The top two competitors will receive grand prizes. |
Latest revision as of 20:58, 2 October 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
These are the Capcom Official Rules (カプコン公式ルール) for the Mega Man Battle Network series.
Mega Man Battle Network 1
EXE1 was played at NetBattle Tournaments[1][2] and Net Battle Tour 2001[3][4] tournaments.
Rules
Preliminary Round
- Battle for 3 minutes and the one with the most HP wins!
- There is no limit to the number of chips you can use!
Finals
- The time limit is 2 minutes after MAX Mode begins!
- Utilize all the techniques you’ve got!
Mega Man Battle Network 2
EXE2 was played at Net Battle Tour 2002 tournaments. [5][6]
Rules
These are the rules: [7]
- Hub Style is allowed!
- Gospel chips are allowed!
- Forbidden to use Prism Combo!
- Only up to 1 kind of each Navi Chip.
- Only up to 5 chips that are *✱ (asterisk) code!
Mega Man Battle Network 3
EXE3 was played at Net Battle Tour 2003 and Net Battle Tour 2003 Final[8] tournaments. Tournaments with White version were played before Blue version came out[9]. There are 2 classes: General and Junior.
- Junior: 1st to 4th grade Elementary
- General: 5th grade Elementary to 3rd grade Junior High
Rules
These are the rules: [10]
- All chips can be used, including Punk and BassGS distribution chips.
- There is no restriction to the number of Navi Chips and * code chips.
- All of MegaMan's Styles can be used.
- Restrictions:
- Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. NavRcycl can also reuse the PA a second time.
- Forbidden to customization that results in opening the number of chips to 11 or more.
- FoldrBak can only be used once!
Mega Man Battle Network 4
EXE4 was played at Net Battle Tour 2004[11], Survival Net Battle 2004, and Survival Net Battle 2004 Final[12] tournaments. There are 2 classes: General and Junior. [13]
- Junior: 1st to 4th grade Elementary
- General: 5th grade Elementary to 3rd grade Junior High
Rules
These are the rules: [14]
- No Patch Cards.
- Event distribution chip can be used.
- P.A.s can be used any number of times.
- Battles are done in Single Battle, Practice.
- Banned Tricks:
- Tricks that make MegaMan invincible.
- Tricks that register Regular chips with 51MB or more.
- Equip a Folder with Mega and Giga Chips beyond the limit.
- Trick that turns off the HP display.
Mega Man Battle Network 5
EXE5 was played at Survival Net Battle 2005[15] and King of Netbattler Championship[16] tournaments. Tournaments with Team ProtoMan were played before Team Colonel came out[17]. There are 3 classes: Junior, Senior, and Masters.
Junior/Senior Class
These are the rules only for Junior and Senior Classes: [18]
- Junior: 1st to 4th grade Elementary
- Senior: 5th Grade Elementary to 3rd grade Junior High [19]
- Forbidden to enter Patched MegaMan with Patch Cards through the Card e-Reader+ (however, BassCross MegaMan is allowed).
Masters Class
These are the rules only for Masters Class: [20]
- No age limit.
- Patched MegaMan with Patch Cards through the Card e-Reader+ can enter.
- Forbidden to use BugStop in the NaviCustomizer (Dad's Repair Program Patch Card can be used).
Joint Rules
These are rules that apply for more than 1 Class:
- BassCross MegaMan can enter.
- LeadRaid and ChaosLrd chips can be used.
- Forbidden to use any bugs that make MegaMan continuously invincible.
- Forbidden to include DarkInvs chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1 HP is allowed.
- If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
- For game balance, Dark MegaMan from Dark Double Soul or failing Chaos Unison charge can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
- If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (e.g. CircGun, SearchMnSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
- Please do battles in "Single Battle", "Practice".
- Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
- Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
- Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
- If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used.
Mega Man Battle Network 6
EXE6 was played at Survival Net Battle 2006 [21] and King of Netbattler Championship tournaments. There are 4 classes: Junior, Senior, Masters, and Gate.
Junior/Senior Class
These are the rules only for Junior and Senior Classes: [22]
- Junior: 1st to 4th grade Elementary
- Senior: 5th grade Elementary to 3rd grade Junior High
- Only MegaMan can enter Masters Class.
- Forbidden to enter Patched MegaMan with Patch Cards through the Card e-Reader+.
- Forbidden to use BassCross MegaMan from theater and DVD bonus.
Masters Class
These are the rules only for Masters Class: [23]
- No age limit.
- Only MegaMan can enter Masters Class.
- Forbidden to use MegaMan or Link Navis from Navi Data Chip with Takara's Beast Link Gate.
- Patched MegaMan with Patch Cards through the Card e-Reader+ can enter.
- Can use BassCross MegaMan from theater and DVD bonus.
- Forbidden to use Patch Card Part 1 "8 Shadow" and Patch Card Part 2 "12 Momogra".
Gate Class
These are the rules only for Gate Class: [24]
- Open to students from 1st grade Elementary to 3rd year Junior High.
- Can only enter a Link Navi through Takara's Beast Link Gate. ProtoMan can be entered as a Navi Data Chip (needs to be self-brought, there is no rental). Forbidden to enter with Navi Data Chip MegaMan, Dark MegaMan, Colonel, and Bass.
- Forbidden to enter the tournament with Link Navi Data stats using a machine other than "Link PET_EX" and "BattleChip Stadium".
Joint Rules
These are rules that apply for more than 1 Class:
- Event distribution chips can be used.
- Forbidden to battle with the Beast Link Gate attached.
- Any number of Program Advances can be used.
- Please do battles in "Single Battle", "Practice".
- Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
- Forbidden to enter the tournament with a Nintendo DS, Nintendo DS Lite, or GameBoy Micro.
- Forbidden to battle using a Wireless Adapter.
- If there is a chip, program, or Link Navi status obtained through illegal data modification, there will be a complete disqualification even if they are not used.
- Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+" and "Beast Link Gate".
- Winners of Masters Class cannot enter Gate Class.
- Winners of Gate Class can enter Masters Class, but if they win, they cannot proceed to the finals.
Rockman EXE Operate Shooting Star
EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.
Rules
These are the rules for Junior Class[25] and Senior Class[26].
- Junior: 1st to 4th grade Elementary
- Senior: 5th grade Elementary to 3rd grade Junior High
- Any character can be chosen, MegaMan.EXE or Mega Man SF.
- Event distributions chips, Bass and Rogue, can be used.
- Forbidden to use PopUp, DropDown, and IronBody BattleChips.
- Program Advances can be used any number of times.
- In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent.
- For battles, use "NetBattle", "Practice".
- The battles will be done using a special communication cable prepared by the tournament organizer.
- Players will use their own DS, but only Nintendo DS and Nintendo DS Lite can be used.
- Before the battle, turn off the DS' power and follow the judge's instructions. Make sure the communication cable is firmly set into the Advance slot, then turn on the power.
- When the battle is over, make sure to save, turn off the power switch, unplug the communication cable, and prepare to move.
- After the battle, it is prohibited to disconnect the communication cable before the Result screen is shown.
- If there is a chip obtained through illegal data modification, there will be a complete disqualification even if they are not used.
Formats
Survival Net Battle
Each player will receive Tickets. For 30 minutes, players will battle each other (in Single Battles), the losing player must give their Ticket to the winning player. Players move on to the next opponent and will keep battling until they run out of tickets [27]. Players with 0 tickets will be ejected from the qualifying area.
Once the time is up, the players with the most Tickets will move on to the top cut finals [28], which will be decided in Triple Battles.
Comic-Con International 2006
MMBN6 was played at Comic-Con International 2006. Here are the rules for the San Diego convention’s tournament: [29][30]
Net battlers will receive three Mega Man tokens to begin with and can acquire more by defeating other opponents. Up to 32 players will be divided into groups of six and will play through two 30 minute rounds. At the end of each round, players with the most tokens will continue. The top two competitors will receive grand prizes.
All players must bring their own hardware and copy of the game. Capcom will provide Game Boy Advance Game Link Cables for the competition. Acceptable hardware includes: Game Boy Advance and Game Boy Advance SP. However, Nintendo DS, Nintendo DS Lite and Game Boy Micro systems will not be allowed. In addition, wireless adapters, e-Readers or cheats will also not be allowed.
References
- ↑ Monthly CoroCoro Comic July 2001 issue
- ↑ Capcom WHF14 site archive
- ↑ Monthly CoroCoro Comic November 2001 issue
- ↑ Battle Network Rockman EXE website archive
- ↑ Capcom WHF15 site archive
- ↑ Rockman 15th Anniversary archive
- ↑ Monthly CoroCoro Comic July 2002 issue
- ↑ Official Press Release
- ↑ Capcom WHF17 archive
- ↑ Rockman EXE 3 Perfect Navigation SP
- ↑ Net Battle Tour 2004 site archive
- ↑ Official Konami site
- ↑ Survival Net Battle 2004 site archive
- ↑ Rockman EXE 4 Perfect Navigation DS. Lists only GrandPrixPower as only allowed event chip.
- ↑ Capcom WHF21 site archive
- ↑ Net Battle 2005 site archive
- ↑ Capcom WHF21 site archive
- ↑ Net Battle Tour 2005 site archive
- ↑ Net Battle Tour 2005 site archive
- ↑ Net Battle Tour 2005 site archive
- ↑ Net Battle 2006 site archive
- ↑ Net Battle Tour 2006 site archive. Lists only DoubleBeast as only allowed event chip, but video footage has shown Cybeast chips were also allowed.
- ↑ Net Battle Tour 2006 site archive
- ↑ Net Battle Tour 2006 site archive
- ↑ Survival Net Battle Neo site archive
- ↑ Survival Net Battle Neo site archive
- ↑ Capcom WHF2010 site archive
- ↑ EXE5 KNC Tournament Report
- ↑ Official CCI 2006 Press Release
- ↑ CCI 2006 Tournament report