Party Battle System: Difference between revisions

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#REDIRECT [[Team_Navis#Party_Battle_System]]
 
In [[Mega Man Battle Network 5]]: Double Team DS, there is the Party Battle System. An evolution from the [[Progress Chip Gate]]'s [[Navi Change]] system, the Party Battle System is an easier to access version of using [[Team Navis]] with additional functions.
 
Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed. These stats differ from the Navis used in [[Liberation Missions]] and the Progress Chip Gate's [[Navi Change]].
 
==Specifications==
Each Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Team Navis with the Support part equipped will have additional abilities assisting the active Navi.
 
*In Lan's HP, there is a Navi Change Machine which is required to swap between the 2 allowed Team Navis. Also, if a Team Navi gets deleted, they can only be restored using it.
*Navi stats can be modified using the [[Party Customizer]].
*Each Navi's attack can be boosted beyond 5 Attack, and their B Power Attack will also scale up.
*In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”.
*Navi Change can occur in the middle of a turn. It will also cancel whatever animation the previous Navi was doing, and remove MegaMan out of his Double Souls.
*If a Navi is in Full Synchro and performs a Navi Change to a specific Navi, they can do a Double Attack. If it’s a non-compatible Navi, the Full Synchro will just disappear.
*If MegaMan is in a Double Soul or Chaos Unison, he will lose the form when he swaps out.
*If MegaMan is Evil, Navi Support will not work.
 
==Team ProtoMan==
 
{| class="wikitable"
! colspan="2" | ProtoMan
|-
! scope="row" | Max HP
|700 HP
|-
! scope="row" | Party Cust
|6 slots
|-
! scope="row" | Power Attack
|Wide Sword (60 + Buster Attack x10) Sword property.
|-
! scope="row" | Special Chip
|StepSwrd B (100) Sword property.
|-
! scope="row" | Abilities
|
*B + Left: Reflect. 50 damage is sent down the row.
|-
! scope="row" | Support
|At start of turn, ProtoMan Wide Sword slash closest enemy.
|}
 
{| class="wikitable"
! colspan="2" | MagnetMan
|-
! scope="row" | Max HP
|800 HP
|-
! scope="row" | Party Cust
|5 slots
|-
! scope="row" | Power Attack
|Mag Missile (40 + Buster Attack x10) Elec attack.
|-
! scope="row" | Special Chip
|NSTackle M (100) Elec attack. Breaking.
|-
! scope="row" | Abilities
|
*Elec Body, is unaffected by Magnet panels and weak to Wood attacks.
*Super Armor
*Air Shoes
*Float Shoes
*Charge non-dimming Elec chip: x2 the chip's attack.
|-
! scope="row" | Support
|Magnet Barrier: When the active Navi falls to red health, they are given a Barrier and all enemies are immobilized with Magnet Field.
|}
 
{| class="wikitable"
! colspan="2" | GyroMan
|-
! scope="row" | Max HP
|600 HP
|-
! scope="row" | Party Cust
|8 slots
|-
! scope="row" | Power Attack
|Tornado Arm (10 + Buster Attack x5) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact.
|-
! scope="row" | Special Chip
|Airforce G (50)
|-
! scope="row" | Abilities
|
*Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
*Float Shoes
|-
! scope="row" | Support
|Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side.
|}
 
{| class="wikitable"
! colspan="2" | NapalmMan
|-
! scope="row" | Max HP
|600 HP
|-
! scope="row" | Party Cust
|8 slots
|-
! scope="row" | Power Attack
|None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
|-
! scope="row" | Special Chip
|Napalm N (100) Fire attack.
|-
! scope="row" | Abilities
|
*FireBody, can stand on Lava Panel and weak to Aqua attacks.
*Charge non-dimming Fire chip: x2 the chip's attack.
|-
! scope="row" | Support
|At certain times, NapalmMan appears in back column and shoots an enemy 5 times.
|}
 
{| class="wikitable"
! colspan="2" | SearchMan
|-
! scope="row" | Max HP
|550 HP
|-
! scope="row" | Party Cust
|6 slots
|-
! scope="row" | Power Attack
|Snipe Gun (10 + Buster Attack x2) Pierces invis. Hits up to five times.
|-
! scope="row" | Special Chip
|Satelity S (80) Pierces invis.
|-
! scope="row" | Abilities
| ---
|-
! scope="row" | Support
|Search Snipe: At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times.
|}
 
{| class="wikitable"
! colspan="2" | Meddy
|-
! scope="row" | Max HP
|500 HP
|-
! scope="row" | Party Cust
|10 slots
|-
! scope="row" | Power Attack
|Capsule Bomb (80 + Buster Attack x10)
|-
! scope="row" | Special Chip
|MeddyCap M (80) Paralyzes.
|-
! scope="row" | Abilities
|
---
|-
! scope="row" | Support
|When the custom screen is opened, the active Navi's HP is healed 5%.
|}
 
==Team Colonel==
 
{| class="wikitable"
! colspan="2" | Colonel
|-
! scope="row" | Max HP
|700 HP
|-
! scope="row" | Party Cust
|8 slots
|-
! scope="row" | Power Attack
|Screen Divide (50 + Buster Attack x10) Sword property.
|-
! scope="row" | Special Chip
|C-Cannon C (100) Knocks back all the way down the row.
|-
! scope="row" | Abilities
| ---
|-
! scope="row" | Support
|At start of turn, Colonel shoots his Colonel Cannon at closest enemy.
|}
 
{| class="wikitable"
! colspan="2" | KnightMan
|-
! scope="row" | Max HP
|800 HP
|-
! scope="row" | Party Cust
|5 slots
|-
! scope="row" | Power Attack
|Royal Wrecking Ball (100 + Buster Attack x10) Breaking.
|-
! scope="row" | Special Chip
|KCrusher K (100) Breaking.
|-
! scope="row" | Abilities
|
*KnightMan has a longer cool-down period before being allowed to move between panels.
*Super Armor
|-
! scope="row" | Support
|When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.
|}
 
{| class="wikitable"
! colspan="2" | ShadowMan
|-
! scope="row" | Max HP
|600 HP
|-
! scope="row" | Party Cust
|6 slots
|-
! scope="row" | Power Attack
|Ninja Star (80 + Buster Attack x10) Sword property.
|-
! scope="row" | Special Chip
|SplitUp S (80) Sword property.
|-
! scope="row" | Abilities
|
*B + Left: Anti Damage
*Float Shoes
|-
! scope="row" | Support
|When the active Navi falls to red HP, ShadowMan inflicts status condition on all enemies on the field.
|}
 
{| class="wikitable"
! colspan="2" | TomahawkMan
|-
! scope="row" | Max HP
|600 HP
|-
! scope="row" | Party Cust
|6 slots
|-
! scope="row" | Power Attack
|Tomahawk Air Raid (40 + Buster Attack x10) Sword property.
|-
! scope="row" | Special Chip
|T-Swing T (150) Wood attack. Sword property.
|-
! scope="row" | Abilities
|
*WoodBody, so he slowly recovers over grass and weak to Fire
*Starts with 3 Attack
*Status Guard
*Super Armor
*Under Shirt
*Charge non-dimming Wood chip: x2 the chip's attack.
|-
! scope="row" | Support
| At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings.
|}
 
{| class="wikitable"
! colspan="2" | NumberMan
|-
! scope="row" | Max HP
|550 HP
|-
! scope="row" | Party Cust
|10 slots
|-
! scope="row" | Power Attack
|Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
|-
! scope="row" | Special Chip
|NumTrap N (120)
|-
! scope="row" | Abilities
| ---
|-
! scope="row" | Support
| Dice Bonus: Randomly for your next chip, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.
|}
 
{| class="wikitable"
! colspan="2" | ToadMan
|-
! scope="row" | Max HP
|500 HP
|-
! scope="row" | Party Cust
|8 slots
|-
! scope="row" | Power Attack
|Frog Smack (80 + Buster Attack x10) Aqua attack.
|-
! scope="row" | Special Chip
|S-Melody T (100) Elec attack. Paralyzes.
|-
! scope="row" | Abilities
|
*AquaBody, so does not slip over Ice Panels and weak to Elec.
*Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
*Charge non-dimming Aqua chip: x2 the chip's attack.
|-
! scope="row" | Support
| HP Recovery: Once per battle, if the current Navi is deleted, ToadMan revives them with a fraction of their HP.
|}
 
==Double Attack ==
When you switch to another Navi while they are in Full Synchro, a special combination Double Attack can be executed.
{| class="wikitable"
|-
!Navi Combo !! Attack Name
|-
|MegaMan + ProtoMan||D-HERO<br/>ダブルヒーロー Double Hero
|-
|MegaMan + NapalmMan||D-VALCAN<br/>ダブルバルカン Double Vulcan
|-
|MegaMan + SearchMan||C-SCOPE<br/>クロススコープ Cross Scope
|-
|ProtoMan + MagnetMan||M-ZAN<br/>マグネットザン Magnet Cut
|-
|MagnetMan + GyroMan||M-AIR<br/>マグエアレイド Mag Air Raid
|-
|NapalmMan + Meddy||C-BOMB<br/>ケミカルボム Chemical Bomb
|-
|MegaMan + Colonel||BR-RUSH<br/>ブラインドレインラッシュ Blind Rain Rush
|-
|MegaMan + KnightMan||B-SHOOT<br/>ブロークンシュート Broken Shoot
|-
|MegaMan + NumberMan||K-BOMB<br/>コクバンケシボム Blackboard Eraser Bomb
|-
|Colonel + ShadowMan||E-SAPPO<br/>エンゲツサッポウ Full Moon Cut
|-
|KnightMan + TomahawkMan||K-THROW<br/>ナイトスロー Knight Throw
|-
|ShadowMan + ToadMan||G-OTOSHI<br/>ガマオトシ Toad Drop
|-
|}
 
===Attack Power===
The attack power of the Double Attacks are dependent on the player’s progress of the game.
{| class="wikitable"
|-
!Tier !! Requirement
|-
|1 || Start of Chapter 1
|-
|2 || Start of Chapter 2
|-
|3 || Start of Chapter 3
|-
|4 || Start of Chapter 4
|-
|5 || Start of Chapter 5
|-
|6 || Start of Chapter 6
|-
|7 || Start of Chapter 7
|-
|8 || After Liberation Mission 7
|-
|9 || After Liberation Mission 8
|}
 
==Glitches==
*For KnightMan’s support ability: If the opponent [[Screen Dimming Cut In|cuts in]] a damaging chip as you are about to use a chip that changes the area advantage, not only will the damaging chip would deal no damage to the active Navi, KnightMan would not lose any HP either.
 
[[Category:Mega Man Battle Network 5]]

Latest revision as of 21:59, 22 February 2023