Bosses in Mega Man Battle Network 4: Difference between revisions

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{{nw}}
The bosses in [[Mega Man Battle Network 4]].


The bosses in [[Mega Man Battle Network 4]].
In this game, FloatShoes protects against the effects of cracked, swamp, ice, lava and pitfall panels. It does not prevent Good MegaMan from erasing DarkHole panels, or prevent Evil MegaMan from erasing Holy panels.
 
Get Data is dependent on the player's remaining HP % when they finish the battle:
 
{| class="wikitable"
! Name !! HP range !! Example for 1000 HP
|-
| High || HP ≥ 37.5 % || 375 – 1000
|-
| Low || HP < 37.5 % || 1 – 374
|}
 
For Ω (SP) level Navis, they will drop their DS NaviChip instead of their normal chip if the player finishes the battle with less than 470 [[Karma|karma]], or has used a DarkChip or [[DarkSoul|Dark DoubleSoul]] during that battle.


==Encounters in the Net==
==Encounters in the Net==
After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter.
After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter.
*If opposite version Navis have been sent via the [[Free Tournament|WaitingRoom]] feature and beaten in the story tournaments, they can be encountered in the Net like any other Navi.
*If opposite version Navis have been sent via the [[Waiting Room]] feature and beaten in the story tournaments, they can be encountered in the Net like any other Navi.


Some Navis have special conditions:
Some Navis have special conditions:
*ShadeManΩ appears after purifying ShadeMan by undergoing Django's side quest.
*ShadeManΩ appears after purifying ShadeMan by undergoing [[Side_Quests_(MMBN4)#Nebula_Code|Django's side quest]].
*BassΩ appears after defeating the Mirror of Truth's MegaManDS.
*BassΩ appears after defeating the Mirror of Truth's MegaManDS.


Line 44: Line 56:
|SearchMan || Undernet 1
|SearchMan || Undernet 1
|-
|-
|MetalMan || Undernet 2
|JunkMan || Undernet 2
|-
|-
|JunkMan || Undernet 3
|MetalMan || Undernet 3
|-
|-
|ShadeMan || Undernet 4  
|ShadeMan || Undernet 4  
Line 56: Line 68:
|Bass || Black Earth 2  
|Bass || Black Earth 2  
|}
|}
==DS Navis==
[[Dark Soul]] Navis will use their usual attacks, but will also use player chips. [[DarkSoul#Copied_Abilities|DS Navis will also inherit abilities (NaviCust and Patch Cards) from MegaMan]].
DarkMegaMan will match MegaMan's current HP and MegaBuster Attack. Other DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). DSLV will also determine what new attacks the Navi will obtain, similar to how some Ω Navis have a move its V1 does not. DSLV will also level down if the player uses Dark Chips to lower their HP.
{| class="wikitable"
!|Navi||HP
|-
|Roll|| 500 + (100 x DSLV)
|-
|GutsMan|| 500 + (100 x DSLV)
|-
|WindMan|| 500 + (100 x DSLV)
|-
|SearchMan|| 700 + (100 x DSLV)
|-
|FireMan|| 600 + (100 x DSLV)
|-
|ThunderMan|| 500 + (100 x DSLV)
|-
|}
{| class="wikitable"
!|Navi||HP
|-
|ProtoMan|| 500 + (100 x DSLV)
|-
|NumberMan|| 500 + (100 x DSLV)
|-
|MetalMan|| 500 + (100 x DSLV)
|-
|JunkMan|| 600 + (100 x DSLV)
|-
|AquaMan|| 500 + (100 x DSLV)
|-
|WoodMan|| 800 + (100 x DSLV)
|-
|}
==Bosses==
===MegaMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=megamands }}
|name_en=MegaManDS |name_jp=ロックマンDS |name_tl=Rockman DS
|hp=1~9999 |contact=0 |emotion=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MegaBuster |name_jp=ロックバスター |name_tl=Rock Buster
|attack=1~15 |emotion=0 |element=none |noflash=y |noaback=y
|info=Attack power = MegaMan's Buster Attack. Can be enhanced by Buster Patch Patch Card. Replaced by Custom B Button when Weapon Change Patch Card is active.
}}
{{EnemyInfo/Attack |name_en=ChargeShot |name_jp=チャージショット |name_tl=Charge Shot
|attack=10~150 |emotion=0 |element=none |noflash=y |noaback=y
|info=Attack power = MegaMan's Buster Attack × 10. Replaced by Custom B PowerAttack when Charge Shot Switch Patch Card is active.
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
===Roll===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=roll-bn4 }}
|name_en=Roll |name_jp=ロール |name_tl=Roll
|hp=700 |contact=30 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip
|attack=10 |emotion=10 |times=3 |element=none
|info=1st and 2nd hit do not cause flashing.
}}
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow
|attack=30 |emotion=40 |element=none
|info=Destroys all held chips.
}}
{{EnemyInfo/Attack |name_en=VirusCharm<ref name="VirusCharm">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp= |name_tl=
|info=Used when there are less than 2 virus allies. Summons virus: Mettaur.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=Roll |code=R |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=roll-bn4 }}
|name_en=Rollα |name_jp=ロールV2 |name_tl=Roll V2
|hp=1000 |contact=60 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip
|attack=20 |emotion=10 |times=3 |element=none
|info=1st and 2nd hit do not cause flashing.
}}
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow
|attack=60 |emotion=40 |element=none
|info=Destroys all held chips.
}}
{{EnemyInfo/Attack |name_en=VirusCharm<ref name="VirusCharm"/> |name_jp= |name_tl=
|info=Used when there are less than 2 virus allies. Summons virus in order: MettaurEX, BillyEX, repeat.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=Roll |code=R |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=roll-bn4 }}
|name_en=Rollβ |name_jp=ロールV3 |name_tl=Roll V3
|hp=1300 |contact=120 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip
|attack=40 |emotion=10 |times=3 |element=none
|info=1st and 2nd hit do not cause flashing.
}}
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow
|attack=120 |emotion=40 |element=none
|info=Destroys all held chips.
}}
{{EnemyInfo/Attack |name_en=VirusCharm<ref name="VirusCharm"/> |name_jp= |name_tl=
|info=Used when there are less than 2 virus allies. Summons virus in order: Mettaur2, Silly, Hellody, repeat.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=Roll |code=R |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=rollomega }}
|name_en=RollΩ |name_jp=ロールSP |name_tl=Roll SP
|hp=1500 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[Town Area 3]] (11.8%)
|attacks=
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip
|attack=70 |emotion=10 |times=3 |element=none
|info=1st and 2nd hit do not cause flashing.
}}
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow
|attack=200 |emotion=40 |element=none
|info=Destroys all held chips.
}}
{{EnemyInfo/Attack |name_en=VirusCharm<ref name="VirusCharm"/> |name_jp= |name_tl=
|info=Used when there are less than 2 virus allies. Summons virus in order: Mettaur2EX, SillyEX, repeat.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=RollSP |code=R |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=Roll |code=R |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=rollds }}
|name_en=RollDS |name_jp=ロールDS |name_tl=Roll DS
|hp=600~1500 |contact=200 |emotion=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip
|attack=10~40 |emotion=10 |times=3 |element=none
|info=1st and 2nd hit do not cause flashing. DSLV 1~3: Attack power = 10. DSLV 4~6: Attack power = 20. DSLV 7~10: Attack power = 40.
}}
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow
|attack=30~120 |emotion=40 |element=none
|info=Destroys all held chips. DSLV 1~3: Attack power = 30. DSLV 4~6: Attack power = 60. DSLV 7~10: Attack power = 120.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=RollDS |code=R |lv1= 1-S: 100% }}
}}
===GutsMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }}
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman
|hp=500 |contact=20 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit
|attack=20 |emotion=30 |element=none |noflash=y
|info=Cracks 1 random panel on other side.
}}
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble
|attack=20 |emotion=30 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG">Full name written out in Mega Man Battle Network 3 for Guts Style. Written as '''GutMG''' in-game. Listed as '''Guts-MachineGun''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun
|attack=5 |emotion=10 |times=5 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch">Listed as '''GutsPunch''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=30 |emotion=50 |element=none |noflash=y
|info=Knocks back 1 square.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }}
|name_en=GutsManα |name_jp=ガッツマンV2 |name_tl=Gutsman V2
|hp=900 |contact=80 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake"/> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit
|attack=80 |emotion=30 |element=none |noflash=y
|info=Cracks 2 random panels on other side.
}}
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble
|attack=80 |emotion=30 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG"/> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun
|attack=15 |emotion=10 |times=5 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch"/> |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=120 |emotion=50 |element=none |noflash=y
|info=Flies 2 squares ahead. Knocks back 1 square.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }}
|name_en=GutsManβ |name_jp=ガッツマンV3 |name_tl=Gutsman V3
|hp=1300 |contact=160 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake"/> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit
|attack=160 |emotion=30 |element=none |noflash=y
|info=Cracks 3 random panels on other side.
}}
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble
|attack=160 |emotion=30 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG"/> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun
|attack=30 |emotion=10 |times=5 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch"/> |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=240 |emotion=50 |element=none |noflash=y
|info=Flies down row. Knocks back 1 square.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsmanomega }}
|name_en=GutsManΩ |name_jp=ガッツマンSP |name_tl=Gutsman SP
|hp=1700 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP &lt; 50 %.
|locations=[[ACDC Area 2 (MMBN4)|ACDC Area 2]] (11.1%)
|attacks=
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake"/> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit
|attack=200 |emotion=30 |element=none |noflash=y
|info=Cracks 3 random panels on other side.
}}
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble
|attack=200 |emotion=30 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG"/> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun
|attack=50 |emotion=10 |times=5 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch"/> |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=300 |emotion=50 |element=none |noflash=y
|info=Flies down row. Knocks back 1 square.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMnSP |code=G |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsmands }}
|name_en=GutsManDS |name_jp=ガッツマンDS |name_tl=Gutsman DS
|hp=600~1500 |contact=160 |emotion=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake"/> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit
|attack=10~200|element=none |emotion=30 |noflash=y
|info=Attack power = DSLV &times; 20. During story battle: attack power = DSLV &times; 10. Cracks random panels on other side. DSLV 1~3: 1 panel. DSLV 4~6: 2 panels. DSLV 7~10: 3 panels.
}}
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble
|attack=10~200 |emotion=30 |element=none
|info=Attack power = DSLV &times; 20. During story battle: attack power = DSLV &times; 10.
}}
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG"/> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun
|attack=5~50 |emotion=10 |times=5 |element=none |noflash=y
|info=Attack power = DSLV &times; 5.
}}
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch"/> |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=10~200 |emotion=50 |element=none |noflash=y
|info=Attack power = DSLV &times; 20. During story battle: attack power = DSLV &times; 10. Knocks back 1 square. DSLV 4~10: Flies down row.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMnDS |code=G |lv1= 1-S: 100% }}
}}
===WindMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windman }}
|name_en=WindMan |name_jp=ウインドマン |name_tl=Windman
|hp=800 |contact=30 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=バードクラッシュ |name_tl=Bird Crash
|attack=40 |emotion=30 |element=none |noaback=y |noflash=y
|info=Birds have 10 HP. May summon 9 birds instead of 3 when HP &le; 50 %.
}}
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb
|attack=40 |emotion=30 |element=none
|info=Bomb has 40 HP.
}}
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado
|attack=40 |emotion=30 |element=none
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMan |code=W |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windman }}
|name_en=WindManα |name_jp=ウインドマンV2 |name_tl=Windman V2
|hp=1200 |contact=60 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash"/> |name_jp=バードクラッシュ |name_tl=Bird Crash
|attack=80 |emotion=30 |element=none |noaback=y |noflash=y
|info=Birds have 10 HP. May summon 9 birds instead of 3 when HP &le; 50 %.
}}
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb
|attack=80 |emotion=30 |element=none
|info=Bomb has 40 HP.
}}
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado
|attack=80 |emotion=30 |element=none
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMan |code=W |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windman }}
|name_en=WindManβ |name_jp=ウインドマンV3 |name_tl=Windman V3
|hp=1500 |contact=120 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash"/> |name_jp=バードクラッシュ |name_tl=Bird Crash
|attack=120 |emotion=30 |element=none |noaback=y |noflash=y
|info=Birds have 10 HP. May summon 9 birds instead of 3 when HP &le; 50 %.
}}
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb
|attack=120 |emotion=30 |element=none
|info=Bomb has 40 HP.
}}
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado
|attack=120 |emotion=30 |element=none
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMan |code=W |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windmanomega }}
|name_en=WindManΩ |name_jp=ウインドマンSP |name_tl=Windman SP
|hp=1800 |contact=200 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[YumLand Area]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash"/> |name_jp=バードクラッシュ |name_tl=Bird Crash
|attack=200 |emotion=30 |element=none |noaback=y |noflash=y
|info=Birds have 10 HP.
}}
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb
|attack=200 |emotion=30 |element=none
|info=Bomb has 40 HP.
}}
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado
|attack=200 |emotion=30 |element=none
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMnSP |code=W |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=WindMan |code=W |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windmands }}
|name_en=WindManDS |name_jp=ウインドマンDS |name_tl=Windman DS
|hp=600~1500 |contact=200 |emotion=0 |element=none
|airshoes=y |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash"/> |name_jp=バードクラッシュ |name_tl=Bird Crash
|attack=20~200 |emotion=30 |element=none |noaback=y |noflash=y
|info=Attack power = DSLV &times; 20. Birds have 10 HP. May summon 9 birds instead of 3 when HP &le; 50 %.
}}
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb
|attack=20~200 |emotion=30 |element=none
|info=Attack power = DSLV &times; 20. Bomb has 40 HP.
}}
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado
|attack=20~200 |emotion=30 |element=none
|info=Attack power = DSLV &times; 20.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMnDS |code=W |lv1= 1-S: 100% }}
}}
===SearchMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchman }}
|name_en=SearchMan |name_jp=サーチマン |name_tl=Searchman
|hp=900 |contact=30 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade
|attack=30 |emotion=30 |element=none
|info=Throws 2 grenades. Hides underground while attacking. Grenades have 20 HP.
}}
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun
|attack=10 |emotion=10 |times=3 |element=none |invis=y |ground=y
}}
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray
|attack=30 |emotion=40 |element=none |invis=y |ground=y
|info=Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SerchMan |code=S |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchman }}
|name_en=SearchManα |name_jp=サーチマンV2 |name_tl=Searchman V2
|hp=1200 |contact=60 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade
|attack=60 |emotion=30 |element=none
|info=Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
}}
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun
|attack=20 |emotion=10 |times=3 |element=none |invis=y |ground=y
}}
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray
|attack=60 |emotion=40 |element=none |invis=y |ground=y
|info=Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SerchMan |code=S |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchman }}
|name_en=SearchManβ |name_jp=サーチマンV3 |name_tl=Searchman V3
|hp=1500 |contact=120 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade
|attack=120 |emotion=30 |element=none
|info=Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
}}
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun
|attack=40 |emotion=10 |times=3 |element=none |invis=y |ground=y
}}
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray
|attack=120 |emotion=40 |element=none |invis=y |ground=y
|info=Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SerchMan |code=S |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchmanomega }}
|name_en=SearchManΩ |name_jp=サーチマンSP |name_tl=Searchman SP
|hp=1800 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Undernet 1 (MMBN4)|Undernet 1]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade
|attack=200 |emotion=30 |element=none
|info=Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
}}
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun
|attack=60 |emotion=10 |times=3 |element=none |invis=y |ground=y
}}
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray
|attack=200 |emotion=40 |element=none |invis=y |ground=y
|info=Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SrchMnSP |code=S |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=SerchMan |code=S |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchmands }}
|name_en=SearchManDS |name_jp=サーチマンDS |name_tl=Searchman DS
|hp=800~1700 |contact=200 |emotion=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade
|attack=20~200 |emotion=30 |element=none
|info=Attack power = DSLV &times; 20. Grenades have 20 HP. Hides underground while attacking. DSLV 1~3: throws 2 grenades. DSLV 4~10: throws 3 grenades.
}}
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun
|attack=5~50 |emotion=10 |times=3 |element=none |invis=y |ground=y
|info=Attack power = DSLV &times; 5.
}}
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray
|attack=20~200 |emotion=40 |element=none |invis=y |ground=y
|info=Attack power = DSLV &times; 20. Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SrchMnDS |code=S |lv1= 1-S: 100% }}
}}
===FireMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }}
|name_en=FireMan |name_jp=ファイアマン |name_tl=Fireman
|hp=500 |contact=20 |emotion=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm
|attack=20 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=20 |emotion=30 |element=fire
|info=Used when HP &le; 50 %.
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb">Mega Man Battle Network 4 Official Strategy Guide</ref> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit
|attack=10 |emotion=10 |element=fire |noflash=y
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings">Mega Man Battle Network 4 Official Strategy Guide</ref>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers
|attack=10 |emotion=10 |element=fire
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMan |code=F |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }}
|name_en=FireManα |name_jp=ファイアマンV2 |name_tl=Fireman V2
|hp=1000 |contact=80 |emotion=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm
|attack=80 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=80 |emotion=30 |element=fire
|info=Used when HP &le; 50 %.
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit
|attack=40 |emotion=10 |element=fire |noflash=y
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings"/>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers
|attack=40 |emotion=10 |element=fire
}}
{{EnemyInfo/Attack |name_en=FireCircle<ref name="FireCircle">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=フレイムサークル |name_tl=Flame Circle
|attack=100 |emotion=50 |element=fire
|info=Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMan |code=F |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }}
|name_en=FireManβ |name_jp=ファイアマンV3 |name_tl=Fireman V3
|hp=1500 |contact=160 |emotion=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm
|attack=160 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=160 |emotion=30 |element=fire
|info=Used when HP &le; 50 %.
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit
|attack=80 |emotion=10 |element=fire |noflash=y
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings"/>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers
|attack=80 |emotion=10 |element=fire
}}
{{EnemyInfo/Attack |name_en=FireCircle<ref name="FireCircle"/> |name_jp=フレイムサークル |name_tl=Flame Circle
|attack=200 |emotion=50 |element=fire
|info=Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMan |code=F |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=firemanomega }}
|name_en=FireManΩ |name_jp=ファイアマンSP |name_tl=Fireman SP
|hp=2000 |contact=200 |emotion=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=[[Town Area 2]] (11.1%)
|attacks=
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm
|attack=200 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=200 |emotion=30 |element=fire
|info=Used when HP &le; 50 %.
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit
|attack=100 |emotion=10 |element=fire |noflash=y
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings"/>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers
|attack=100 |emotion=10 |element=fire
}}
{{EnemyInfo/Attack |name_en=FireCircle<ref name="FireCircle"/> |name_jp=フレイムサークル |name_tl=Flame Circle
|attack=240 |emotion=50 |element=fire
|info=Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMnSP |code=F |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=FireMan |code=F |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=firemands }}
|name_en=FireManDS |name_jp=ファイアマンDS |name_tl=Fireman DS
|hp=700~1600 |contact=160 |emotion=0 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm
|attack=20~200 |emotion=30 |element=fire
|info=Attack power = DSLV &times; 20. Used when HP &gt; 50 %.
}}
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=20~200 |emotion=30 |element=fire
|info=Attack power = DSLV &times; 20. Used when HP &gt; 50 %.
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit
|attack=10~100 |emotion=10 |element=fire |noflash=y
|info=Attack power = DSLV &times; 10.
}}
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings"/>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers
|attack=10~100 |emotion=10 |element=fire
|info=Attack power = DSLV &times; 10.
}}
{{EnemyInfo/Attack |name_en=FireCircle<ref name="FireCircle"/> |name_jp=フレイムサークル |name_tl=Flame Circle
|attack={{GBA}} 14~240<ref |emotion=10 name="FireManFireCircleAttackPowerGlitch">Due to a [[Glitches_in_Mega_Man_Battle_Network_4#FireManDS_FireCircle_error|glitch]], the game only stores the low 8 bits of the attack power. This results in an attack power of 14 (should be 270) for DSLV 9, and an attack power of 44 (should be 300) for DSLV 10. DSLV 1~8 are not affected.</ref> <br/> {{BNLC}} 30~300 |element=fire
|info=Attack power = DSLV &times; 30.<ref name="FireManFireCircleAttackPowerGlitch"/> Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMnDS |code=F |lv1= 1-S: 100% }}
}}
===ThunderMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman-bn4 |object41=thunderman-cloud-bn4 }}
|name_en=ThunderMan |name_jp=サンダーマン |name_tl=Thunderman
|hp=800 |contact=30 |emotion=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud">Mega Man Battle Network 4 Official Strategy Guide</ref> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit
|attack=20 |emotion=20 |element=none
}}
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder
|attack=20 |emotion=20 |element=elec
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam
|attack=50 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=サンダーボルト |name_tl=Thunder Bolt
|attack=50 |emotion=30 |element=elec |ground=y
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman-bn4 |object41=thunderman-cloud-bn4 }}
|name_en=ThunderManα |name_jp=サンダーマンV2 |name_tl=Thunderman V2
|hp=1200 |contact=60 |emotion=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud"/> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit
|attack=40 |emotion=20 |element=none
}}
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder"/> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder
|attack=40 |emotion=20 |element=elec
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam
|attack=100 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt"/> |name_jp=サンダーボルト |name_tl=Thunder Bolt
|attack=100 |emotion=30 |element=elec |ground=y
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman-bn4 |object41=thunderman-cloud-bn4 }}
|name_en=ThunderManβ |name_jp=サンダーマンV3 |name_tl=Thunderman V3
|hp=1600 |contact=120 |emotion=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud"/> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit
|attack=60 |emotion=20 |element=none
}}
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder"/> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder
|attack=60 |emotion=20 |element=elec
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam
|attack=150 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt"/> |name_jp=サンダーボルト |name_tl=Thunder Bolt
|attack=150 |emotion=30 |element=elec |ground=y
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thundermanomega |object41=thunderman-cloud-bn4 }}
|name_en=ThunderManΩ |name_jp=サンダーマンSP |name_tl=Thunderman SP
|hp=2000 |contact=200 |emotion=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Netopia Area]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud"/> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit
|attack=80 |emotion=20 |element=none
}}
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder"/> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder
|attack=80 |emotion=20 |element=elec
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam
|attack=200 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt"/> |name_jp=サンダーボルト |name_tl=Thunder Bolt
|attack=200 |emotion=30 |element=elec |ground=y
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMnSP |code=T |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thundermands |object41=thunderman-cloud-bn4 }}
|name_en=ThunderManDS |name_jp=サンダーマンDS |name_tl=Thunderman DS
|hp=600~1500 |contact=200 |emotion=0 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud"/> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit
|attack=8~80 |emotion=20 |element=none
|info=Attack power = DSLV &times; 8.
}}
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder"/> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder
|attack=8~80 |emotion=20 |element=elec
|info=Attack power = DSLV &times; 8. Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam
|attack=20~200 |emotion=20 |element=elec
|info=Attack power = DSLV &times; 20.
}}
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt"/> |name_jp=サンダーボルト |name_tl=Thunder Bolt
|attack=20~200 |emotion=30 |element=elec |ground=y
|info=Attack power = DSLV &times; 20.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMnDS |code=T |lv1= 1-S: 100% }}
}}
===ProtoMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn4 }}
|name_en=ProtoMan |name_jp=ブルース |name_tl=Blues
|hp=1000 |contact=40 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=40 |emotion=20 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=40 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ブラッディクロス |name_tl=Bloody Cross
|attack=80 |emotion=50 |element=none |sword=y
|info=Used when HP &le; 50 % and player's [[Karma|karma]] &lt; 500. Inflicts HP bug: drains 1 HP every 10 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn4 }}
|name_en=ProtoManα |name_jp=ブルースV2 |name_tl=Blues V2
|hp=1300 |contact=80 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=80 |emotion=20 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=80 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SlashBehind<ref name="SlashBehind">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ビハインドスラッシュ |name_tl=Behind Slash
|attack=80 |emotion=30 |element=none |sword=y
|info=Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
}}
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross"/> |name_jp=ブラッディクロス |name_tl=Bloody Cross
|attack=160 |emotion=50 |element=none |sword=y
|info=Used when HP &le; 50 % and player's [[Karma|karma]] &lt; 500. Inflicts HP bug: drains 1 HP every 6 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn4 }}
|name_en=ProtoManβ |name_jp=ブルースV3 |name_tl=Blues V3
|hp=1600 |contact=120 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=120 |emotion=20 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=120 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SlashBehind<ref name="SlashBehind"/> |name_jp=ビハインドスラッシュ |name_tl=Behind Slash
|attack=120 |emotion=30 |element=none |sword=y
|info=Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
}}
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge
|attack=200 |emotion=50 |times=3 |element=none |noflash=y |sword=y
|info=Used when HP &le; 50 % and player's [[Karma|karma]] &ge; 500.
}}
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross"/> |name_jp=ブラッディクロス |name_tl=Bloody Cross
|attack=200 |emotion=50 |element=none |sword=y
|info=Used when HP &le; 50 % and player's [[Karma|karma]] &lt; 500. Inflicts HP bug: drains 1 HP every 3 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protomanomega }}
|name_en=ProtoManΩ |name_jp=ブルースSP |name_tl=Blues SP
|hp=1800 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Undernet 6 (MMBN4)|Undernet 6]] (5.6%)
|attacks=
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=200 |emotion=20 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=200 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SlashBehind<ref name="SlashBehind"/> |name_jp=ビハインドスラッシュ |name_tl=Behind Slash
|attack=200 |emotion=30 |element=none |sword=y
|info=Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
}}
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge"/> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge
|attack=300 |emotion=50 |times=3 |element=none |noflash=y |sword=y
|info=Used when HP &le; 50 % and player's [[Karma|karma]] &ge; 500.
}}
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross"/> |name_jp=ブラッディクロス |name_tl=Bloody Cross
|attack=300 |emotion=50 |element=none |sword=y
|info=Used when HP &le; 50 % and player's [[Karma|karma]] &lt; 500. Inflicts HP bug: drains 1 HP every 10 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMSP |code=B |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protomands }}
|name_en=ProtoManDS |name_jp=ブルースDS |name_tl=Blues DS
|hp=600~1500 |contact=40 |emotion=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=20~200 |emotion=20 |element=none |sword=y
|info=Attack power = DSLV &times; 20.
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=20~200 |emotion=30 |element=none |sword=y
|info=Attack power = DSLV &times; 20. Used when HP &gt; 50 %.
}}
{{EnemyInfo/Attack |name_en=SlashBehind<ref name="SlashBehind"/> |name_jp=ビハインドスラッシュ |name_tl=Behind Slash
|attack=80~200 |emotion=30 |element=none |sword=y
|info=Attack power = DSLV &times; 20. Used when DSLV 4~10 and hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
}}
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge"/> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge
|attack=210~300 |emotion=50 |times=3 |element=none |noflash=y |sword=y
|info=Attack power = DSLV &times; 30. Used when DSLV 7~10, HP &le; 50 % and player's [[Karma|karma]] &ge; 500.
}}
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross"/> |name_jp=ブラッディクロス |name_tl=Bloody Cross
|attack=30~300 |emotion=50 |element=none |sword=y
|info=Attack power = DSLV &times; 30. Used when HP &le; 50 % and player's [[Karma|karma]] &lt; 500. Inflicts HP bug: drains 1 HP every 10 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMDS |code=B |lv1= 1-S: 100% }}
}}
===NumberMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }}
|name_en=NumberMan |name_jp=ナンバーマン |name_tl=Numberman
|hp=500 |contact=20 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball
|attack=20 |emotion=30 |element=none
|info=NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP.
}}
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler
|attack=20 |emotion=30 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb">Listed as '''DiceBomb''' in Mega Man Battle Network 4 Official Strategy Guide</ref> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit
|attack=10 |emotion=50 |element=none
|info=Used when HP &le; 50 %. Die has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu
|attack=10~60 |emotion=50 |element=none
|info=Attack power = 10 &times; die roll. Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbrMan |code=N |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }}
|name_en=NumberManα |name_jp=ナンバーマンV2 |name_tl=Numberman V2
|hp=900 |contact=80 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball
|attack=80 |emotion=30 |element=none
|info=NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP.
}}
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler
|attack=80 |emotion=30 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit
|attack=30 |emotion=50 |element=none
|info=Used when HP &le; 50 %. Die has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu
|attack=30~180 |emotion=50 |element=none
|info=Attack power = 30 &times; die roll. Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbrMan |code=N |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }}
|name_en=NumberManβ |name_jp=ナンバーマンV3 |name_tl=Numberman V3
|hp=1300 |contact=160 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball
|attack=120 |emotion=30 |element=none
|info=NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
}}
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler
|attack=120 |emotion=30 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit
|attack=50 |emotion=50 |element=none
|info=Used when HP &le; 50 %. Die has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu
|attack=50~300 |emotion=50 |element=none
|info=Attack power = 50 &times; die roll. Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbrMan |code=N |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numbermanomega }}
|name_en=NumberManΩ |name_jp=ナンバーマンSP |name_tl=Numberman SP
|hp=1600 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=[[Town Area 4]] (11.1%)
|attacks=
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball
|attack=200 |emotion=30 |element=none
|info=NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
}}
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler
|attack=200 |emotion=30 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit
|attack=60 |emotion=50 |element=none
|info=Used when HP &le; 50 %. Die has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu
|attack=60~360 |emotion=50 |element=none
|info=Attack power = 60 &times; die roll. Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbMnSP |code=N |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=NumbrMan |code=N |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numbermands }}
|name_en=NumberManDS |name_jp=ナンバーマンDS |name_tl=Numberman DS
|hp=600~1500 |contact=160 |emotion=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball
|attack=20~200 |emotion=30 |element=none
|info=Attack power = DSLV &times; 20. DSLV 1~3: NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP. DSLV 4~6: NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP. DSLV 7~10: NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
}}
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler
|attack=20~200 |emotion=30 |element=none |noflash=y
|info=Attack power = DSLV &times; 20.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit
|attack=5~50 |emotion=50 |element=none
|info=Attack power = DSLV &times; 5. Used when HP &le; 50 %. Die has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu
|attack=5~300 |emotion=50 |element=none
|info=Attack power = DSLV &times; 5 &times; die roll. Used when HP &le; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbMnDS |code=N |lv1= 1-S: 100% }}
}}
===MetalMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalman-bn4 |object42=metalgear-bn4 }}
|name_en=MetalMan |name_jp=メタルマン |name_tl=Metalman
|hp=800 |contact=30 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear
|attack=30 |emotion=30 |element=none |guard=y |ground=y
|info=Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
}}
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade
|attack=30 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=30 |emotion=30 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change
|info=Summons 2 new MetalGears.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalman-bn4 |object42=metalgear-bn4 }}
|name_en=MetalManα |name_jp=メタルマンV2 |name_tl=Metalman V2
|hp=1200 |contact=60 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear
|attack=60 |emotion=30 |element=none |guard=y |ground=y
|info=Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
}}
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade
|attack=60 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=60 |emotion=30 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist
|attack=100 |emotion=50 |element=none |break=y |ground=y
|info=Used when HP &le; 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
}}
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change
|info=Summons 2 new MetalGears.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalman-bn4 |object42=metalgear-bn4 }}
|name_en=MetalManβ |name_jp=メタルマンV3 |name_tl=Metalman V3
|hp=1600 |contact=120 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear
|attack=120 |emotion=30 |element=none |guard=y |ground=y
|info=Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
}}
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade
|attack=120 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=120 |emotion=30 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist
|attack=200 |emotion=50 |element=none |break=y |ground=y
|info=Used when HP &le; 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
}}
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change
|info=Summons 2 new MetalGears.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalmanomega |object42=metalgear-bn4 }}
|name_en=MetalManΩ |name_jp=メタルマンSP |name_tl=Metalman SP
|hp=2000 |contact=200 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|locations=[[Undernet 3 (MMBN4)|Undernet 3]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear
|attack=200 |emotion=30 |element=none |guard=y |ground=y
|info=Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
}}
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade
|attack=200 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=200 |emotion=30 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist
|attack=300 |emotion=50 |element=none |break=y |ground=y
|info=Used when HP &le; 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
}}
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change
|info=Summons 2 new MetalGears.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetlMnSP |code=M |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalmands |object42=metalgear-bn4 }}
|name_en=MetalManDS |name_jp=メタルマンDS |name_tl=Metalman DS
|hp=600~1500 |contact=200 |emotion=0 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=Gains FloatShoes after he moves once.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear
|attack=20~200 |emotion=30 |element=none |guard=y |ground=y
|info=Attack power = DSLV &times; 20. Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
}}
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade
|attack=20~200 |emotion=30 |element=none |sword=y
|info=Attack power = DSLV &times; 20.
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=20~200 |emotion=30 |element=none |ground=y
|info=Attack power = DSLV &times; 20.
}}
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist
|attack=120~300 |emotion=50 |element=none |break=y |ground=y
|info=Attack power = DSLV &times; 30. Used when DSLV 4~10 and HP &le; 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
}}
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change
|info=Summons 2 new MetalGears.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetlMnDS |code=M |lv1= 1-S: 100% }}
}}
===JunkMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkman }}
|name_en=JunkMan |name_jp=ジャンクマン |name_tl=Junkman
|hp=800 |contact=40 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube
|attack=40 |emotion=30 |element=none
|info=Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile
|attack=40 |emotion=30 |element=none
|info=Fires 3 bolts.
}}
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press
|attack=60 |emotion=40 |element=none |break=y
|info=Used when HP &le; 50 %. Front of attack knocks all the way back.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMan |code=J |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkman }}
|name_en=JunkManα |name_jp=ジャンクマンV2 |name_tl=Junkman V2
|hp=1100 |contact=80 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube
|attack=80 |emotion=30 |element=none
|info=Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile
|attack=80 |emotion=30 |element=none
|info=Fires 4 bolts.
}}
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press
|attack=120 |emotion=40 |element=none |break=y
|info=Used when HP &le; 50 %. Front of attack knocks all the way back.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMan |code=J |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkman }}
|name_en=JunkManβ |name_jp=ジャンクマンV3 |name_tl=Junkman V3
|hp=1500 |contact=120 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube
|attack=120 |emotion=30 |element=none
|info=Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile
|attack=120 |emotion=30 |element=none
|info=Fires 5 bolts.
}}
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press
|attack=180 |emotion=40 |element=none |break=y
|info=Used when HP &le; 50 %. Front of attack knocks all the way back.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMan |code=J |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkmanomega }}
|name_en=JunkManΩ |name_jp=ジャンクマンSP |name_tl=Junkman SP
|hp=1800 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Undernet 2 (MMBN4)|Undernet 2]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube
|attack=200 |emotion=30 |element=none
|info=Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile
|attack=200 |emotion=30 |element=none
|info=Fires 6 bolts.
}}
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press
|attack=300 |emotion=40 |element=none |break=y
|info=Used when HP &le; 50 %. Front of attack knocks all the way back.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMnSP |code=J |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=JunkMan |code=J |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkmands }}
|name_en=JunkManDS |name_jp=ジャンクマンDS |name_tl=Junkman DS
|hp=700~1600 |contact=200 |emotion=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube
|attack=20~200 |emotion=30 |element=none
|info=Attack power = DSLV &times; 20. Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile
|attack=20~200 |emotion=30 |element=none
|info=Attack power = DSLV &times; 20. DSLV 1~3: fires 3 bolts. DSLV 4~6: fires 4 bolts. DSLV 7~10: fires 5 bolts.
}}
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press
|attack=30~300 |emotion=40 |element=none |break=y
|info=Attack power = DSLV &times; 30. Used when HP &le; 50 %. Front of attack knocks all the way back.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMnDS |code=J |lv1= 1-S: 100% }}
}}
===AquaMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }}
|name_en=AquaMan |name_jp=アクアマン |name_tl=Aquaman
|hp=500 |contact=20 |emotion=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=アクアホース |name_tl=Aqua Hose
|attack=20 |emotion=30 |element=aqua
}}
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=アクアホウガン |name_tl=Aqua Hōgan
|attack=20 |emotion=30 |element=aqua |break=y |ground=y
|info=Cracks panel.
}}
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun">Mega Man Battle Network 4 Official Strategy Guide. '''WaterSpout''' in MegaMan NT Warrior: Axess.</ref> |name_jp=スイドウカン |name_tl=Water Pipe
|attack=20 |emotion=30 |element=aqua
|info=Water guns have 50 HP and Guard.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMan |code=A |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }}
|name_en=AquaManα |name_jp=アクアマンV2 |name_tl=Aquaman V2
|hp=1000 |contact=80 |emotion=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb"/> |name_jp=アクアホース |name_tl=Aqua Hose
|attack=80 |emotion=30 |element=aqua
}}
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall"/> |name_jp=アクアホウガン |name_tl=Aqua Hōgan
|attack=80 |emotion=30 |element=aqua |break=y |ground=y
|info=Cracks 1 panel. Spreads in + shape when it misses. (Spread damage does not have break or pierce underground properties.)
}}
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun"/> |name_jp=スイドウカン |name_tl=Water Pipe
|attack=80 |emotion=30 |element=aqua
|info=Water guns have 50 HP and Guard.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMan |code=A |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }}
|name_en=AquaManβ |name_jp=アクアマンV3 |name_tl=Aquaman V3
|hp=1500 |contact=160 |emotion=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb"/> |name_jp=アクアホース |name_tl=Aqua Hose
|attack=160 |emotion=30 |element=aqua
}}
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall"/> |name_jp=アクアホウガン |name_tl=Aqua Hōgan
|attack=160 |emotion=30 |element=aqua |break=y |ground=y
|info=Cracks 1 panel. Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
}}
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun"/> |name_jp=スイドウカン |name_tl=Water Pipe
|attack=160 |emotion=30 |element=aqua
|info=Water guns have 50 HP and Guard.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMan |code=A |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquamanomega }}
|name_en=AquaManΩ |name_jp=アクアマンSP |name_tl=Aquaman SP
|hp=1800 |contact=200 |emotion=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact knocks back 1 square and does not cause flashing.
|locations=[[ACDC Area 1 (MMBN4)|ACDC Area 1]] (11.1%)
|attacks=
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb"/> |name_jp=アクアホース |name_tl=Aqua Hose
|attack=200 |emotion=30 |element=aqua
}}
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall"/> |name_jp=アクアホウガン |name_tl=Aqua Hōgan
|attack=200 |emotion=30 |element=aqua |break=y |ground=y
|info=Cracks 1 panel. Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
}}
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun"/> |name_jp=スイドウカン |name_tl=Water Pipe
|attack=200 |emotion=30 |element=aqua
|info=Water guns have 50 HP and Guard.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMnSP |code=A |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=AquaMan |code=A |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquamands }}
|name_en=AquaManDS |name_jp=アクアマンDS |name_tl=Aquaman DS
|hp=600~1500 |contact=160 |emotion=0 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb"/> |name_jp=アクアホース |name_tl=Aqua Hose
|attack=10~200 |emotion=30 |element=aqua
|info=Attack power = DSLV &times; 20. During story battle: attack power = DSLV &times; 10.
}}
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall"/> |name_jp=アクアホウガン |name_tl=Aqua Hōgan
|attack=10~200 |emotion=30 |element=aqua |break=y |ground=y
|info=Attack power = DSLV &times; 20. During story battle: attack power = DSLV &times; 10. Cracks 1 panel. DSLV 4~6: Spreads in + shape when it misses. DSLV 7~10: Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
}}
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun"/> |name_jp=スイドウカン |name_tl=Water Pipe
|attack=10~200 |emotion=30 |element=aqua
|info=Attack power = DSLV &times; 20. During story battle: attack power = DSLV &times; 10. Water guns have 50 HP and Guard.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMnDS |code=A |lv1= 1-S: 100% }}
}}
===WoodMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodman-bn4 }}
|name_en=WoodMan |name_jp=ウッドマン |name_tl=Woodman
|hp=1000 |contact=30 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log
|attack=30 |emotion=20 |element=none
|info=Summons 2 logs. Logs have 50 HP.
}}
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=タネデッポウ |name_tl=Seed Gun
|attack=10 |emotion=10 |times=3 |element=wood |noflash=y
}}
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest
|attack=30 |emotion=40 |element=wood |ground=y
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMan |code=W |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodman-bn4 }}
|name_en=WoodManα |name_jp=ウッドマンV2 |name_tl=Woodman V2
|hp=1500 |contact=60 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log
|attack=60 |emotion=20 |element=none
|info=Summons 2 logs. Logs have 50 HP.
}}
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter"/> |name_jp=タネデッポウ |name_tl=Seed Gun
|attack=20 |emotion=10 |times=3 |element=wood |noflash=y
}}
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest
|attack=60 |emotion=40 |element=wood |ground=y
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMan |code=W |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodman-bn4 }}
|name_en=WoodManβ |name_jp=ウッドマンV3 |name_tl=Woodman V3
|hp=2000 |contact=120 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log
|attack=120 |emotion=20 |element=none
|info=Summons 2 logs. Logs have 50 HP.
}}
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter"/> |name_jp=タネデッポウ |name_tl=Seed Gun
|attack=40 |emotion=10 |times=3 |element=wood |noflash=y
}}
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest
|attack=120 |emotion=40 |element=wood |ground=y
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMan |code=W |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodmanomega }}
|name_en=WoodManΩ |name_jp=ウッドマンSP |name_tl=Woodman SP
|hp=2500 |contact=200 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Park Area 1]] (9.1%)
|attacks=
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log
|attack=200 |emotion=20 |element=none
|info=Summons 2 logs. Logs have 50 HP.
}}
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter"/> |name_jp=タネデッポウ |name_tl=Seed Gun
|attack=60 |emotion=10 |times=3 |element=wood |noflash=y
}}
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest
|attack=200 |emotion=40 |element=wood |ground=y
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMnSP |code=W |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=WoodMan |code=W |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodmands }}
|name_en=WoodManDS |name_jp=ウッドマンDS |name_tl=Woodman DS
|hp=900~1800 |contact=200 |emotion=0 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Loses FloatShoes after he moves once.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log
|attack=20~200 |emotion=20 |element=none
|info=Attack power = DSLV &times; 20. Summons 2 logs. Logs have 50 HP.
}}
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter"/> |name_jp=タネデッポウ |name_tl=Seed Gun
|attack=10~100 |emotion=10 |times=3 |element=wood |noflash=y
|info=Attack power = DSLV &times; 10.
}}
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest
|attack=20~200 |emotion=40 |element=wood |ground=y
|info=Attack power = DSLV &times; 20.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMnDS |code=W |lv1= 1-S: 100% }}
}}
===TopMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=topman }}
|name_en=TopMan |name_jp=タップマン |name_tl=Topman
|hp=600 |contact=20 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=TopSpin |name_jp=タップスピン |name_tl=Top Spin
|attack=20 |emotion=10 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=LittleSpinner |name_jp=リトルスピナー |name_tl=Little Spinner
|attack=20 |emotion=10 |element=none
|info=Summons 2 spinners. Spinners have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=GrindingTop<ref name="GrindingTop">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=グリグリタップ |name_tl=Guriguri Top
|attack=30 |emotion=50 |element=none |guard=y
|info=Used when HP &gt; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=TopMan |code=T |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=topman }}
|name_en=TopManα |name_jp=タップマンV2 |name_tl=Topman V2
|hp=900 |contact=60 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=TopSpin |name_jp=タップスピン |name_tl=Top Spin
|attack=60 |emotion=10 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=LittleSpinner |name_jp=リトルスピナー |name_tl=Little Spinner
|attack=60 |emotion=10 |element=none
|info=Summons 3 spinners. Spinners have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=GrindingTop<ref name="GrindingTop"/> |name_jp=グリグリタップ |name_tl=Guriguri Top
|attack=90 |emotion=50 |element=none |guard=y
|info=Used when HP &gt; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=TopMan |code=T |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=topman }}
|name_en=TopManβ |name_jp=タップマンV3 |name_tl=Topman V3
|hp=1200 |contact=100 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=TopSpin |name_jp=タップスピン |name_tl=Top Spin
|attack=100 |emotion=10 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=LittleSpinner |name_jp=リトルスピナー |name_tl=Little Spinner
|attack=100 |emotion=10 |element=none
|info=Summons 3 spinners. Spinners have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=GrindingTop<ref name="GrindingTop"/> |name_jp=グリグリタップ |name_tl=Guriguri Top
|attack=150 |emotion=50 |element=none |guard=y
|info=Used when HP &gt; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=TopMan |code=T |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=topmanomega }}
|name_en=TopManΩ |name_jp=タップマンSP |name_tl=Topman SP
|hp=1600 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Town Area 1]] (11.1%)
|attacks=
{{EnemyInfo/Attack |name_en=TopSpin |name_jp=タップスピン |name_tl=Top Spin
|attack=200 |emotion=10 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=LittleSpinner |name_jp=リトルスピナー |name_tl=Little Spinner
|attack=200 |emotion=10 |element=none
|info=Summons 3 spinners. Spinners have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=GrindingTop<ref name="GrindingTop"/> |name_jp=グリグリタップ |name_tl=Guriguri Top
|attack=300 |emotion=50 |element=none |guard=y
|info=Used when HP &gt; 50 %.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=TopMnSP |code=T |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=TopMan |code=T |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
===ShadeMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=shademan }}
|name_en=ShadeMan |name_jp=シェードマン |name_tl=Shademan
|hp=500 |contact=20 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=CrushNoise<ref name="CrushNoise">Mega Man Battle Network 4; listed as '''Noise Crush''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=クラッシュノイズ |name_tl=Crush Noise
|attack=20 |emotion=50 |element=none |noaback=y |noflash=y |invis=y
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=RedWing |name_jp=レッドウイング |name_tl=Red Wing
|attack=20 |emotion=30 |element=none
|info=Bats have 2~4 HP.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ShadeMan |code=X |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=shademan }}
|name_en=ShadeManα |name_jp=シェードマンV2 |name_tl=Shademan V2
|hp=800 |contact=60 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=CrushNoise<ref name="CrushNoise"/> |name_jp=クラッシュノイズ |name_tl=Crush Noise
|attack=60 |emotion=50 |element=none |noaback=y |noflash=y |invis=y
|info=Inflicts Paralyze LV. 1 (1.5 seconds) ({{chance|1/2}}) or Confuse LV. 1 (8 seconds) ({{chance|1/2}}).
}}
{{EnemyInfo/Attack |name_en=RedWing |name_jp=レッドウイング |name_tl=Red Wing
|attack=60 |emotion=30 |element=none
|info=Bats have 6~8 HP.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ShadeMan |code=X |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=shademan }}
|name_en=ShadeManβ |name_jp=シェードマンV3 |name_tl=Shademan V3
|hp=1200 |contact=100 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=CrushNoise<ref name="CrushNoise"/> |name_jp=クラッシュノイズ |name_tl=Crush Noise
|attack=100 |emotion=50 |element=none |noaback=y |noflash=y |invis=y
|info=Inflicts Paralyze LV. 2 (2 seconds) ({{chance|1/2}}) or Confuse LV. 2 (12 seconds) ({{chance|1/2}}).
}}
{{EnemyInfo/Attack |name_en=RedWing |name_jp=レッドウイング |name_tl=Red Wing
|attack=100 |emotion=30 |element=none
|info=Bats have 9~12 HP.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ShadeMan |code=X |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=shademanomega }}
|name_en=ShadeManΩ |name_jp=シェードマンSP |name_tl=Shademan SP
|hp=1500 |contact=200 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[Undernet 4 (MMBN4)|Undernet 4]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=CrushNoise<ref name="CrushNoise"/> |name_jp=クラッシュノイズ |name_tl=Crush Noise
|attack=200 |emotion=50 |element=none |noaback=y |noflash=y |invis=y
|info=Inflicts Paralyze LV. 3 (2.5 seconds) ({{chance|1/2}}) or Confuse LV. 3 (16 seconds) ({{chance|1/2}}).
}}
{{EnemyInfo/Attack |name_en=RedWing |name_jp=レッドウイング |name_tl=Red Wing
|attack=200 |emotion=30 |element=none
|info=Bats have 16~20 HP.
}}
{{EnemyInfo/Attack |name_en=ShadeHand |name_jp=シェードハンド |name_tl=Shade Hand
|attack=200 |emotion=30 |element=none
|info=Used when HP &le; 50 %. Used each time player moves left or right 4 times.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ShadMnSP |code=X |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=ShadeMan |code=X |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
===BurnMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=burnerman |object41=burnerman-heatchaser1 |object43=burnerman-heatchaser2 }}
|name_en=BurnMan |name_jp=バーナーマン |name_tl=Burnerman
|hp=700 |contact=40 |emotion=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=HeatChaser (body) |name_jp=ヒートチェイサー本体 |name_tl=Heat Chaser Body
|attack=40 |emotion=30 |element=none |guard=y
|info=HeatChaser has 100 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=HeatChaser (flame) |name_jp=ヒートチェイサーの炎 |name_tl=Heat Chaser Flame
|attack=40 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=StrikeBurner |name_jp=ストライクバーナー |name_tl=Strike Burner
|attack=40 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=BurningJet |name_jp=バーニングジェット |name_tl=Burning Jet
|attack=60 |emotion=50 |element=fire |break=y
|info=Attacks 1 time. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=BurnMan |code=B |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=burnerman |object41=burnerman-heatchaser1 |object43=burnerman-heatchaser2 }}
|name_en=BurnManα |name_jp=バーナーマンV2 |name_tl=Burnerman V2
|hp=1100 |contact=80 |emotion=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=HeatChaser (body) |name_jp=ヒートチェイサー本体 |name_tl=Heat Chaser Body
|attack=80 |emotion=30 |element=none |guard=y
|info=HeatChaser has 100 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=HeatChaser (flame) |name_jp=ヒートチェイサーの炎 |name_tl=Heat Chaser Flame
|attack=80 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=StrikeBurner |name_jp=ストライクバーナー |name_tl=Strike Burner
|attack=80 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=BurningJet |name_jp=バーニングジェット |name_tl=Burning Jet
|attack=120 |emotion=50 |element=fire |break=y
|info=Attacks 1 time. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=BurnMan |code=B |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=burnerman |object41=burnerman-heatchaser1 |object43=burnerman-heatchaser2 }}
|name_en=BurnManβ |name_jp=バーナーマンV3 |name_tl=Burnerman V3
|hp=1500 |contact=120 |emotion=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=HeatChaser (body) |name_jp=ヒートチェイサー本体 |name_tl=Heat Chaser Body
|attack=120 |emotion=30 |element=none |guard=y
|info=HeatChaser has 100 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=HeatChaser (flame) |name_jp=ヒートチェイサーの炎 |name_tl=Heat Chaser Flame
|attack=120 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=StrikeBurner |name_jp=ストライクバーナー |name_tl=Strike Burner
|attack=120 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=BurningJet |name_jp=バーニングジェット |name_tl=Burning Jet
|attack=180 |emotion=50 |element=fire |break=y
|info=Attacks 2 times. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=BurnMan |code=B |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=burnermanomega |object41=burnermanomega-heatchaser1 |object43=burnermanomega-heatchaser2 }}
|name_en=BurnManΩ |name_jp=バーナーマンSP |name_tl=Burnerman SP
|hp=1900 |contact=200 |emotion=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Park Area 2]] (9.1%)
|attacks=
{{EnemyInfo/Attack |name_en=HeatChaser (body) |name_jp=ヒートチェイサー本体 |name_tl=Heat Chaser Body
|attack=200 |emotion=30 |element=none |guard=y
|info=HeatChaser has 100 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=HeatChaser (flame) |name_jp=ヒートチェイサーの炎 |name_tl=Heat Chaser Flame
|attack=200 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=StrikeBurner |name_jp=ストライクバーナー |name_tl=Strike Burner
|attack=200 |emotion=30 |element=fire
}}
{{EnemyInfo/Attack |name_en=BurningJet |name_jp=バーニングジェット |name_tl=Burning Jet
|attack=300 |emotion=50 |element=fire |break=y
|info=Attacks 2 times. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=BurnMnSP |code=B |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=BurnMan |code=B |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
===ColdMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=coldman }}
|name_en=ColdMan |name_jp=コールドマン |name_tl=Coldman
|hp=800 |contact=50 |emotion=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=IceShot<ref name="IceShot">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=アイスシュート |name_tl=Ice Shoot
|attack=50 |emotion=40 |element=aqua |guard=y
|info=IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
}}
{{EnemyInfo/Attack |name_en=WhiteBreath |name_jp=ホワイトブレス |name_tl=White Breath
|attack=30 |emotion=20 |element=aqua
|info=Breaths have 6 HP.
}}
{{EnemyInfo/Attack |name_en=IcebergPress |name_jp=アイスバーグプレス |name_tl=Iceberg Press
|attack=50 |emotion=40 |element=aqua |guard=y |ground=y
|info=Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ColdMan |code=C |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=coldman }}
|name_en=ColdManα |name_jp=コールドマンV2 |name_tl=Coldman V2
|hp=1200 |contact=100 |emotion=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=IceShot<ref name="IceShot"/> |name_jp=アイスシュート |name_tl=Ice Shoot
|attack=100 |emotion=40 |element=aqua |guard=y
|info=IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
}}
{{EnemyInfo/Attack |name_en=WhiteBreath |name_jp=ホワイトブレス |name_tl=White Breath
|attack=80 |emotion=20 |element=aqua
|info=Breaths have 8 HP.
}}
{{EnemyInfo/Attack |name_en=IcebergPress |name_jp=アイスバーグプレス |name_tl=Iceberg Press
|attack=100 |emotion=40 |element=aqua |guard=y |ground=y
|info=Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ColdMan |code=C |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=coldman }}
|name_en=ColdManβ |name_jp=コールドマンV3 |name_tl=Coldman V3
|hp=1500 |contact=150 |emotion=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=IceShot<ref name="IceShot"/> |name_jp=アイスシュート |name_tl=Ice Shoot
|attack=150 |emotion=40 |element=aqua |guard=y
|info=IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
}}
{{EnemyInfo/Attack |name_en=WhiteBreath |name_jp=ホワイトブレス |name_tl=White Breath
|attack=100 |emotion=20 |element=aqua
|info=Breaths have 10 HP.
}}
{{EnemyInfo/Attack |name_en=IcebergPress |name_jp=アイスバーグプレス |name_tl=Iceberg Press
|attack=150 |emotion=40 |element=aqua |guard=y |ground=y
|info=Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ColdMan |code=C |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=coldmanomega }}
|name_en=ColdManΩ |name_jp=コールドマンSP |name_tl=Coldman SP
|hp=1900 |contact=200 |emotion=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Sharo Area]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=IceShot<ref name="IceShot"/> |name_jp=アイスシュート |name_tl=Ice Shoot
|attack=200 |emotion=40 |element=aqua |guard=y
|info=IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
}}
{{EnemyInfo/Attack |name_en=WhiteBreath |name_jp=ホワイトブレス |name_tl=White Breath
|attack=150 |emotion=20 |element=aqua
|info=Breaths have 10 HP.
}}
{{EnemyInfo/Attack |name_en=IcebergPress |name_jp=アイスバーグプレス |name_tl=Iceberg Press
|attack=200 |emotion=40 |element=aqua |guard=y |ground=y
|info=Cracks panel.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=ColdMnSP |code=C |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=ColdMan |code=C |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
===SparkMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=sparkman }}
|name_en=SparkMan |name_jp=スパークマン |name_tl=Sparkman
|hp=600 |contact=20 |emotion=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SparkBall (direct hit) |name_jp=スパークボール直撃 |name_tl=Spark Ball Direct Hit
|attack=20 |emotion=20 |element=elec
|info=Ball has 20 HP.
}}
{{EnemyInfo/Attack |name_en=SparkBall (discharge) |name_jp=スパークボール放電 |name_tl=Spark Ball Discharge
|attack=20 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=SparkWave |name_jp=スパークウェーブ |name_tl=Spark Wave
|attack=20 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=Shadowmaker<ref name="Shadowmaker">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=メイクシャドー |name_tl=Make Shadow
|attack=20 |emotion=30 |element=none |sword=y
|info=Used when HP &le; 50 % and player not in back row. Removes invisible property from entire player field. Slashes with Sword.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SparkMan |code=S |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=sparkman }}
|name_en=SparkManα |name_jp=スパークマンV2 |name_tl=Sparkman V2
|hp=1000 |contact=60 |emotion=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SparkBall (direct hit) |name_jp=スパークボール直撃 |name_tl=Spark Ball Direct Hit
|attack=60 |emotion=20 |element=elec
|info=Ball has 20 HP.
}}
{{EnemyInfo/Attack |name_en=SparkBall (discharge) |name_jp=スパークボール放電 |name_tl=Spark Ball Discharge
|attack=60 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=SparkWave |name_jp=スパークウェーブ |name_tl=Spark Wave
|attack=60 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=Shadowmaker<ref name="Shadowmaker"/> |name_jp=メイクシャドー |name_tl=Make Shadow
|attack=60 |emotion=30 |element=none |sword=y
|info=Used when HP &le; 50 % and player not in back row. Removes invisible property from entire player field. Slashes with WideSword.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SparkMan |code=S |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=sparkman }}
|name_en=SparkManβ |name_jp=スパークマンV3 |name_tl=Sparkman V3
|hp=1400 |contact=100 |emotion=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SparkBall (direct hit) |name_jp=スパークボール直撃 |name_tl=Spark Ball Direct Hit
|attack=100 |emotion=20 |element=elec
|info=Ball has 20 HP.
}}
{{EnemyInfo/Attack |name_en=SparkBall (discharge) |name_jp=スパークボール放電 |name_tl=Spark Ball Discharge
|attack=100 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=SparkWave |name_jp=スパークウェーブ |name_tl=Spark Wave
|attack=100 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=Shadowmaker<ref name="Shadowmaker"/> |name_jp=メイクシャドー |name_tl=Make Shadow
|attack=100 |emotion=30 |element=none |sword=y
|info=Used when HP &le; 50 % and player not in back row. Removes invisible property from entire player field. Slashes with LongSword.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SparkMan |code=S |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=sparkmanomega }}
|name_en=SparkManΩ |name_jp=スパークマンSP |name_tl=Sparkman SP
|hp=1800 |contact=200 |emotion=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[ACDC Area 3 (MMBN4)|ACDC Area 3]] (11.1%)
|attacks=
{{EnemyInfo/Attack |name_en=SparkBall (direct hit) |name_jp=スパークボール直撃 |name_tl=Spark Ball Direct Hit
|attack=200 |emotion=20 |element=elec
|info=Ball has 20 HP.
}}
{{EnemyInfo/Attack |name_en=SparkBall (discharge) |name_jp=スパークボール放電 |name_tl=Spark Ball Discharge
|attack=200 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=SparkWave |name_jp=スパークウェーブ |name_tl=Spark Wave
|attack=200 |emotion=20 |element=elec
}}
{{EnemyInfo/Attack |name_en=Shadowmaker<ref name="Shadowmaker"/> |name_jp=メイクシャドー |name_tl=Make Shadow
|attack=200 |emotion=30 |element=none |sword=y
|info=Used when HP &le; 50 % and player not in back row. Removes invisible property from entire player field. Slashes with LongSword, then WideSword.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=SprkMnSP |code=S |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=SparkMan |code=S |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
===NormalNavi===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=normalnavi }}
|name_en=NormalNaviα |name_jp=ノーマルナビ |name_tl=Normal Navi
|hp=300 |contact=20 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Cannon |name_jp=キャノン |name_tl=Cannon
|attack=20 |emotion=20 |element=none
}}
{{EnemyInfo/Attack |name_en=Sword |name_jp=ソード |name_tl=Sword
|attack=30 |emotion=40 |element=none |sword=y
|info=Slashes with Sword.
}}
{{EnemyInfo/Attack |name_en=Bomb |name_jp=ボム |name_tl=Bomb
|attack=20 |emotion=20 |element=none |ground=y
|info=Spreads in {{!}} shape.
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū
}}
{{EnemyInfo/Attack |name_en=Fan |name_jp=スイコミ |name_tl=Suikomi
}}
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=Recov50 ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=normalnavi }}
|name_en=NormalNaviβ |name_jp=ノーマルナビV2<ref name="NormalNaviV2V3">Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation, Rockman EXE4 Battle Masters Bible; written without a version in-game</ref> |name_tl=Normal Navi V2
|hp=800 |contact=60 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Cannon |name_jp=キャノン |name_tl=Cannon
|attack=60 |emotion=20 |element=none
}}
{{EnemyInfo/Attack |name_en=Sword |name_jp=ソード |name_tl=Sword
|attack=90 |emotion=40 |element=none |sword=y
|info=Slashes with WideSword.
}}
{{EnemyInfo/Attack |name_en=Bomb |name_jp=ボム |name_tl=Bomb
|attack=60 |emotion=20 |element=none |ground=y
|info=Spreads in + shape.
}}
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū
}}
{{EnemyInfo/Attack |name_en=Discord |name_jp=ディスコード |name_tl=Discord
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=Blinder ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=normalnavi }}
|name_en=NormalNaviΩ |name_jp=ノーマルナビV3<ref name="NormalNaviV2V3"/> |name_tl=Normal Navi V3
|hp=1200 |contact=100 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Cannon |name_jp=キャノン |name_tl=Cannon
|attack=100 |emotion=20 |element=none
}}
{{EnemyInfo/Attack |name_en=Sword |name_jp=ソード |name_tl=Sword
|attack=150 |emotion=40 |element=none |sword=y
|info=Slashes with WideSword.
}}
{{EnemyInfo/Attack |name_en=Bomb |name_jp=ボム |name_tl=Bomb
|attack=100 |emotion=20 |element=none |ground=y
|info=Spreads in 3 by 3 shape.
}}
{{EnemyInfo/Attack |name_en=Silence |name_jp=サイレンス |name_tl=Silence
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū
}}
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AntiNavi ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=normalnavi }}
|name_en=NormalNavi |name_jp=ノーマルナビ(最弱)<ref name="NormalNaviWeakest">Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation; written without a version in-game</ref> |name_tl=Normal Navi (Weakest)
|hp=230 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Cannon |name_jp=キャノン |name_tl=Cannon
|attack=10 |emotion=20 |element=none
}}
{{EnemyInfo/Attack |name_en=Sword |name_jp=ソード |name_tl=Sword
|attack=20 |emotion=40 |element=none |sword=y
|info=Slashes with Sword.
}}
{{EnemyInfo/Attack |name_en=Bomb |name_jp=ボム |name_tl=Bomb
|attack=10 |emotion=20 |element=none |ground=y
|info=Spreads in {{!}} shape.
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= 1-S: 100% }}
}}
===HeelNavi===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }}
|name_en=HeelNavi<ref name="HeelNavi">Mega Man Battle Network 4 Official Strategy Guide; written as '''HealNavi''' in-game</ref> |name_jp=ヒールナビ(ザコ1)<ref name="HeelNaviZako123">Rockman EXE4 Official Guidebook, Rockman EXE4 Battle Masters Bible</ref> |name_tl=Heel Navi (Small Fry 1)
|hp=100 |contact=20 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=LongSword<ref name="HeelNaviLongSword">Listed as '''Fighter Sword''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ロングソード |name_tl=Long Sword
|attack=30 |emotion=10 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=LilBomb<ref name="HeelNaviLilBomb">Listed as '''MiniBomb''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=スモールボム |name_tl=Small Bomb
|attack=20 |emotion=10 |element=none
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AreaGrab ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }}
|name_en=HeelNaviα<ref name="HeelNavi"/> |name_jp=ヒールナビ(ザコ2)<ref name="HeelNaviZako123"/> |name_tl=Heel Navi (Small Fry 2)
|hp=300 |contact=40 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=LongSword<ref name="HeelNaviLongSword"/> |name_jp=ロングソード |name_tl=Long Sword
|attack=50 |emotion=10 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=LilBomb<ref name="HeelNaviLilBomb"/>|name_jp=スモールボム |name_tl=Small Bomb
|attack=50 |emotion=10 |element=none
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AreaGrab ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }}
|name_en=HeelNaviβ<ref name="HeelNavi"/> |name_jp=ヒールナビ(ザコ3)<ref name="HeelNaviZako123"/> |name_tl=Heel Navi (Small Fry 3)
|hp=500 |contact=80 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=LongSword<ref name="HeelNaviLongSword"/> |name_jp=ロングソード |name_tl=Long Sword
|attack=100 |emotion=10 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=LilBomb<ref name="HeelNaviLilBomb"/> |name_jp=スモールボム |name_tl=Small Bomb
|attack=100 |emotion=10 |element=none
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AreaGrab ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnaviomega }}
|name_en=HeelNaviΩ<ref name="HeelNavi"/> |name_jp=ヒールナビSP(ザコ4)<ref name="HeelNaviSP">Rockman EXE4 Battle Masters Bible</ref> |name_tl=Heel Navi SP (Small Fry 4)
|hp=700 |contact=150 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=LongSword<ref name="HeelNaviLongSword"/> |name_jp=ロングソード |name_tl=Long Sword
|attack=150 |emotion=10 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=LilBomb<ref name="HeelNaviLilBomb"/> |name_jp=スモールボム |name_tl=Small Bomb
|attack=150 |emotion=10 |element=none
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AreaGrab ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }}
|name_en=HeelNavi<ref name="HeelNavi"/> |name_jp=ヒールナビ |name_tl=Heel Navi
|hp=300 |contact=20 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=20 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=CannonBall |name_jp=ホウガン |name_tl=Hōgan
|attack=20 |emotion=30 |element=none |break=y |ground=y
|info=Breaks panel.
}}
{{EnemyInfo/Attack |name_en=VirusSummon |name_jp=ウイルス召喚<ref name="HeelNaviVirusSummon">Rockman EXE4.5 Official Kanzen Guide</ref> |name_tl=Virus Summon
|info=Used when there is less than 1 virus ally. Summons virus in order: VolGear, Gaia, Boomer, repeat.
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AreaGrab ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }}
|name_en=HeelNaviα<ref name="HeelNavi"/> |name_jp=ヒールナビV2<ref name="HeelNaviV2V3">Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation, Rockman EXE4 Battle Masters Bible; written without a version in-game</ref> |name_tl=Heel Navi V2
|hp=800 |contact=60 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Rallies when there are 2 virus allies. This has no effect.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=60 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=CannonBall |name_jp=ホウガン |name_tl=Hōgan
|attack=60 |emotion=30 |element=none |break=y |ground=y
|info=Breaks panel.
}}
{{EnemyInfo/Attack |name_en=VirusSummon |name_jp=ウイルス召喚<ref name="HeelNaviVirusSummon"/> |name_tl=Virus Summon
|info=Used when there are less than 2 virus allies. Summons virus in order: VolGear, Gaia, Boomer, repeat.
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AreaGrab ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }}
|name_en=HeelNaviβ<ref name="HeelNavi"/> |name_jp=ヒールナビV3<ref name="HeelNaviV2V3"/> |name_tl=Heel Navi V3
|hp=1100 |contact=100 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Rallies when there are 2 virus allies. This has no effect.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=100 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=CannonBall |name_jp=ホウガン |name_tl=Hōgan
|attack=100 |emotion=30 |element=none |break=y |ground=y
|info=Breaks panel.
}}
{{EnemyInfo/Attack |name_en=VirusSummon |name_jp=ウイルス召喚<ref name="HeelNaviVirusSummon"/> |name_tl=Virus Summon
|info=Used when there are less than 2 virus allies. Summons virus in order: VolGearEX, GaiaEX, BoomerEX, repeat.
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AreaGrab ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnaviomega }}
|name_en=HeelNaviΩ<ref name="HeelNavi"/> |name_jp=ヒールナビSP |name_tl=Heel Navi SP
|hp=1400 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Rallies when there are 2 virus allies. This has no effect.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=150 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=CannonBall |name_jp=ホウガン |name_tl=Hōgan
|attack=150 |emotion=30 |element=none |break=y |ground=y
|info=Breaks panel.
}}
{{EnemyInfo/Attack |name_en=VirusSummon |name_jp=ウイルス召喚<ref name="HeelNaviVirusSummon"/> |name_tl=Virus Summon
|info=Used when there are less than 2 virus allies. Summons virus in order: VulGear, Gaia+, Gloomer, repeat.
}}
{{EnemyInfo/Attack |name_en=BattleChip
|info=AreaGrab ({{chance|16/16}})
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= 1-S: 100% }}
}}
===LaserMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=laserman }}
|name_en=LaserMan |name_jp=レーザーマン |name_tl=Laserman
|hp=1000 |contact=50 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=When a DarkHole panel is on the field, recovers 1 HP every 10 frames.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=CrossLaser |name_jp=クロスレーザー |name_tl=Cross Laser
|attack=50 |emotion=40 |element=none |ground=y
|info=Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
}}
{{EnemyInfo/Attack |name_en=StarBreakLaser |name_jp=スターブレイクレーザー |name_tl=Star Break Laser
|attack=50 |emotion=40 |element=none
}}
{{EnemyInfo/Attack |name_en=PowerDownLaser |name_jp=パワーダウンレーザー |name_tl=Power Down Laser
|attack=50 |emotion=40 |element=none |invis=y
|info=Used when HP &le; 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
}}
{{EnemyInfo/Attack |name_en=DarkLaser |name_jp=ダークレーザー |name_tl=Dark Laser
|attack=50 |emotion=40 |element=none
|info=Used when HP &le; 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=LaserMan |code=L |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=laserman }}
|name_en=LaserManα |name_jp=レーザーマンV2 |name_tl=Laserman V2
|hp=1400 |contact=100 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=When a DarkHole panel is on the field, recovers 1 HP every 8 frames.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=CrossLaser |name_jp=クロスレーザー |name_tl=Cross Laser
|attack=100 |emotion=40 |element=none |ground=y
|info=Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
}}
{{EnemyInfo/Attack |name_en=StarBreakLaser |name_jp=スターブレイクレーザー |name_tl=Star Break Laser
|attack=100 |emotion=40 |element=none
}}
{{EnemyInfo/Attack |name_en=PowerDownLaser |name_jp=パワーダウンレーザー |name_tl=Power Down Laser
|attack=100 |emotion=40 |element=none |invis=y
|info=Used when HP &le; 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
}}
{{EnemyInfo/Attack |name_en=DarkLaser |name_jp=ダークレーザー |name_tl=Dark Laser
|attack=100 |emotion=40 |element=none
|info=Used when HP &le; 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=LaserMan |code=L |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=laserman }}
|name_en=LaserManβ |name_jp=レーザーマンV3 |name_tl=Laserman V3
|hp=1800 |contact=150 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=When a DarkHole panel is on the field, recovers 1 HP every 6 frames.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=CrossLaser |name_jp=クロスレーザー |name_tl=Cross Laser
|attack=150 |emotion=40 |element=none |ground=y
|info=Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
}}
{{EnemyInfo/Attack |name_en=StarBreakLaser |name_jp=スターブレイクレーザー |name_tl=Star Break Laser
|attack=150 |emotion=40 |element=none
}}
{{EnemyInfo/Attack |name_en=PowerDownLaser |name_jp=パワーダウンレーザー |name_tl=Power Down Laser
|attack=150 |emotion=40 |element=none |invis=y
|info=Used when HP &le; 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
}}
{{EnemyInfo/Attack |name_en=DarkLaser |name_jp=ダークレーザー |name_tl=Dark Laser
|attack=150 |emotion=40 |element=none
|info=Used when HP &le; 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=LaserMan |code=L |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=lasermanomega }}
|name_en=LaserManΩ |name_jp=レーザーマンSP |name_tl=Laserman SP
|hp=2200 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=When a DarkHole panel is on the field, recovers 1 HP every 4 frames.
|locations=[[Undernet 5 (MMBN4)|Undernet 5]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=CrossLaser |name_jp=クロスレーザー |name_tl=Cross Laser
|attack=200 |emotion=40 |element=none |ground=y
|info=Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
}}
{{EnemyInfo/Attack |name_en=StarBreakLaser |name_jp=スターブレイクレーザー |name_tl=Star Break Laser
|attack=200 |emotion=40 |element=none
}}
{{EnemyInfo/Attack |name_en=PowerDownLaser |name_jp=パワーダウンレーザー |name_tl=Power Down Laser
|attack=200 |emotion=40 |element=none |invis=y
|info=Used when HP &le; 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
}}
{{EnemyInfo/Attack |name_en=DarkLaser |name_jp=ダークレーザー |name_tl=Dark Laser
|attack=200 |emotion=40 |element=none
|info=Used when HP &le; 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=LasrMnSP |code=L |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=LaserMan |code=L |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
===KendoMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=kendoman }}
|name_en=KendoMan |name_jp=ケンドーマン |name_tl=Kendoman
|hp=800 |contact=40 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Men |name_jp=メン<ref name="Men">Listed as {{name|jp=ヒデンケン・メン|tl=Hiden Ken Men}} in Rockman EXE4 Official Guidebook</ref> |name_tl=Men
|attack=40 |emotion=30 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=Koteh<ref name="Koteh">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=コテ<ref name="Kote">Listed as {{name|jp=ヒデンケン・コテ|tl=Hiden Ken Kote}} in Rockman EXE4 Official Guidebook</ref> |name_tl=Kote
|attack=20 |emotion=20 |element=none |noflash=y
|info=Used when player attempts to use a chip in the same row as KendoMan.
}}
{{EnemyInfo/Attack |name_en=Dou |name_jp=ドウ<ref name="Dou">Listed as {{name|jp=ヒデンケン・ドウ|tl=Hiden Ken Dou}} in Rockman EXE4 Official Guidebook</ref> |name_tl=Dou
|attack=40 |emotion=30 |element=none
}}
{{EnemyInfo/Attack |name_en=Training |name_jp=カカリゲイコ<ref name="KakariGeiko">Listed as {{name|jp=ヒッサツ・カカリゲイコ|tl=Deadly Kakari Geiko}} in Rockman EXE4 Official Guidebook</ref> |name_tl=Kakari Geiko
|attack=20 |emotion=20 |element=none |noflash=y
|info=Clones have 20 HP.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=KendoMan |code=K |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=kendoman }}
|name_en=KendoManα |name_jp=ケンドーマンV2 |name_tl=Kendoman V2
|hp=1200 |contact=80 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Men |name_jp=メン<ref name="Men"/> |name_tl=Men
|attack=80 |emotion=30 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=Koteh<ref name="Koteh"/> |name_jp=コテ<ref name="Kote"/> |name_tl=Kote
|attack=40 |emotion=20 |element=none |noflash=y
|info=Used when player attempts to use a chip in the same row as KendoMan.
}}
{{EnemyInfo/Attack |name_en=Dou |name_jp=ドウ<ref name="Dou"/> |name_tl=Dou
|attack=80 |emotion=30 |element=none
}}
{{EnemyInfo/Attack |name_en=Training |name_jp=カカリゲイコ<ref name="KakariGeiko"/> |name_tl=Kakari Geiko
|attack=30 |emotion=20 |element=none |noflash=y
|info=Clones have 20 HP.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=KendoMan |code=K |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=kendoman }}
|name_en=KendoManβ |name_jp=ケンドーマンV3 |name_tl=Kendoman V3
|hp=1600 |contact=120 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Men |name_jp=メン<ref name="Men"/> |name_tl=Men
|attack=120 |emotion=30 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=Koteh<ref name="Koteh"/> |name_jp=コテ<ref name="Kote"/> |name_tl=Kote
|attack=60 |emotion=20 |element=none |noflash=y
|info=Used when player attempts to use a chip in the same row as KendoMan.
}}
{{EnemyInfo/Attack |name_en=Dou |name_jp=ドウ<ref name="Dou"/> |name_tl=Dou
|attack=120 |emotion=30 |element=none
}}
{{EnemyInfo/Attack |name_en=Training |name_jp=カカリゲイコ<ref name="KakariGeiko"/> |name_tl=Kakari Geiko
|attack=40 |emotion=20 |element=none |noflash=y
|info=Clones have 20 HP.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=KendoMan |code=K |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=kendomanomega }}
|name_en=KendoManΩ |name_jp=ケンドーマンSP |name_tl=Kendoman SP
|hp=2000 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[NetFrica Area]] (6.7%)
|attacks=
{{EnemyInfo/Attack |name_en=Men |name_jp=メン<ref name="Men"/> |name_tl=Men
|attack=200 |emotion=30 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=Koteh<ref name="Koteh"/> |name_jp=コテ<ref name="Kote"/> |name_tl=Kote
|attack=100 |emotion=20 |element=none |noflash=y
|info=Used when player attempts to use a chip in the same row as KendoMan.
}}
{{EnemyInfo/Attack |name_en=Dou |name_jp=ドウ<ref name="Dou"/> |name_tl=Dou
|attack=200 |emotion=30 |element=none
}}
{{EnemyInfo/Attack |name_en=Training |name_jp=カカリゲイコ<ref name="KakariGeiko"/> |name_tl=Kakari Geiko
|attack=50 |emotion=20 |element=none |noflash=y
|info=Clones have 20 HP.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=KendMnSP |code=K |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=KendoMan |code=K |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
===VideoMan===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object62=videoman |object41=videoman-tape1 |object53=videoman-tape2 }}
|name_en=VideoMan |name_jp=ビデオマン |name_tl=Videoman
|hp=800 |contact=40 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WindCutter |name_jp=ワインドカッター |name_tl=Wind Cutter
|attack=20 |emotion=10 |times=3 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage">Mega Man Battle Network 4 Official Strategy Guide</ref> -{{CanBreak}}WideSword |name_jp=ロクガサイセイ{{CanBreak}}ワイドソード |name_tl=Recording Playback{{CanBreak}}Wide Sword
|attack=80 |emotion=20 |element=none |sword=y
|info=Used when player is 0~1 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}Tornado |name_jp=ロクガサイセイ{{CanBreak}}トルネード |name_tl=Recording Playback{{CanBreak}}Tornado
|attack=20 |emotion=20 |times=3 |element=none |ground=y
|info=Used when player is 2 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}EnergyBomb |name_jp=ロクガサイセイ{{CanBreak}}エナジーボム |name_tl=Recording Playback{{CanBreak}}Energy Bomb
|attack=20 |emotion=20 |times=3 |element=none |ground=y
|info=Used when player is 3~4 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=TapeLine |name_jp=テープライン |name_tl=Tape Line
|info=TapeLines have 1 HP and knock back 1 square on contact.
}}
{{EnemyInfo/Attack |name_en=Fast-Forward<ref name="Fast-Forward">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ハヤオクリ |name_tl=Fast-forward
}}
{{EnemyInfo/Attack |name_en=Rewind |name_jp=マキモドシ |name_tl=Rewind
|info=Recovers 1 HP every 12 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=VideoMan |code=V |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object62=videoman |object41=videoman-tape1 |object53=videoman-tape2 }}
|name_en=VideoManα |name_jp=ビデオマンV2 |name_tl=Videoman V2
|hp=1100 |contact=80 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WindCutter |name_jp=ワインドカッター |name_tl=Wind Cutter
|attack=30 |emotion=10 |times=3 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}WideSword |name_jp=ロクガサイセイ{{CanBreak}}ワイドソード |name_tl=Recording Playback{{CanBreak}}Wide Sword
|attack=120 |emotion=20 |element=none |sword=y
|info=Used when player is 0~1 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}Tornado |name_jp=ロクガサイセイ{{CanBreak}}トルネード |name_tl=Recording Playback{{CanBreak}}Tornado
|attack=25 |emotion=20 |times=3 |element=none |ground=y
|info=Used when player is 2 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}EnergyBomb |name_jp=ロクガサイセイ{{CanBreak}}エナジーボム |name_tl=Recording Playback{{CanBreak}}Energy Bomb
|attack=30 |emotion=20 |times=3 |element=none |ground=y
|info=Used when player is 3~4 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=TapeLine |name_jp=テープライン |name_tl=Tape Line
|info=TapeLines have 1 HP and knock back 1 square on contact.
}}
{{EnemyInfo/Attack |name_en=Fast-Forward<ref name="Fast-Forward"/> |name_jp=ハヤオクリ |name_tl=Fast-forward
}}
{{EnemyInfo/Attack |name_en=Rewind |name_jp=マキモドシ |name_tl=Rewind
|info=Recovers 1 HP every 10 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=VideoMan |code=V |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object62=videoman |object41=videoman-tape1 |object53=videoman-tape2 }}
|name_en=VideoManβ |name_jp=ビデオマンV3 |name_tl=Videoman V3
|hp=1400 |contact=120 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WindCutter |name_jp=ワインドカッター |name_tl=Wind Cutter
|attack=40 |emotion=10 |times=3 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}WideSword |name_jp=ロクガサイセイ{{CanBreak}}ワイドソード |name_tl=Recording Playback{{CanBreak}}Wide Sword
|attack=160 |emotion=20 |element=none |sword=y
|info=Used when player is 0~1 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}Tornado |name_jp=ロクガサイセイ{{CanBreak}}トルネード |name_tl=Recording Playback{{CanBreak}}Tornado
|attack=30 |emotion=20 |times=3 |element=none |ground=y
|info=Used when player is 2 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}EnergyBomb |name_jp=ロクガサイセイ{{CanBreak}}エナジーボム |name_tl=Recording Playback{{CanBreak}}Energy Bomb
|attack=40 |emotion=20 |times=3 |element=none |ground=y
|info=Used when player is 3~4 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=TapeLine |name_jp=テープライン |name_tl=Tape Line
|info=TapeLines have 1 HP and knock back 1 square on contact.
}}
{{EnemyInfo/Attack |name_en=Fast-Forward<ref name="Fast-Forward"/> |name_jp=ハヤオクリ |name_tl=Fast-forward
}}
{{EnemyInfo/Attack |name_en=Rewind |name_jp=マキモドシ |name_tl=Rewind
|info=Recovers 1 HP every 8 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=VideoMan |code=V |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object62=videomanomega |object41=videoman-tape1 |object53=videoman-tape2 }}
|name_en=VideoManΩ |name_jp=ビデオマンSP |name_tl=Videoman SP
|hp=1700 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[Park Area 3]] (9.1%)
|attacks=
{{EnemyInfo/Attack |name_en=WindCutter |name_jp=ワインドカッター |name_tl=Wind Cutter
|attack=50 |emotion=10 |times=3 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}WideSword |name_jp=ロクガサイセイ{{CanBreak}}ワイドソード |name_tl=Recording Playback{{CanBreak}}Wide Sword
|attack=200 |emotion=20 |element=none |sword=y
|info=Used when player is 0~1 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}Tornado |name_jp=ロクガサイセイ{{CanBreak}}トルネード |name_tl=Recording Playback{{CanBreak}}Tornado
|attack=35 |emotion=20 |times=3 |element=none |ground=y
|info=Used when player is 2 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}EnergyBomb |name_jp=ロクガサイセイ{{CanBreak}}エナジーボム |name_tl=Recording Playback{{CanBreak}}Energy Bomb
|attack=50 |emotion=20 |times=3 |element=none |ground=y
|info=Used when player is 3~4 panels away from projection.
}}
{{EnemyInfo/Attack |name_en=TapeLine |name_jp=テープライン |name_tl=Tape Line
|info=TapeLines have 1 HP and knock back 1 square on contact.
}}
{{EnemyInfo/Attack |name_en=Fast-Forward<ref name="Fast-Forward"/> |name_jp=ハヤオクリ |name_tl=Fast-forward
}}
{{EnemyInfo/Attack |name_en=Rewind |name_jp=マキモドシ |name_tl=Rewind
|info=Recovers 1 HP every 6 frames.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=VideMnSP |code=V |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=VideoMan |code=V |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }}
}}
===Duo===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |col5=missing |col6=missing |object52=duo }}
|name_en=Duo |name_jp=デューオ |name_tl=Duo
|hp=2000 |contact=100 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=Not affected by Immobilize, Confuse and Blind.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=DuoMissile |name_jp=デューオミサイル |name_tl=Duo Missile
|attack=50 |emotion=20 |element=none
|info=Missiles have 40 HP.
}}
{{EnemyInfo/Attack |name_en=DuoYura<ref name="DuoYura">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=デューオユラ |name_tl=Duo Yura
|attack=50 |emotion=20 |element=none
|info=Shakey has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DestroyLaser |name_jp=デストロイレーザー |name_tl=Destroy Laser
|attack=100 |emotion=30 |element=none |break=y |invis=y
}}
{{EnemyInfo/Attack |name_en=JusticeFist |name_jp=ジャスティスフィスト |name_tl=Justice Fist
|attack=100 |emotion=40 |element=none |break=y |ground=y
|info=Used twice in a row when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=MeteoKnuckle<ref name="MeteoKnuckle">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=メテオナックル |name_tl=Meteo Knuckle
|attack=100 |emotion=40 |element=none |break=y |ground=y
|info=Knuckles have {{chance|1/2}} chance to change non-hole panel to cracked.
}}
{{EnemyInfo/Attack |name_en=GiantHook<ref name="GiantHook">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ジャイアントフック |name_tl=Giant Hook
|attack=100 |emotion=40 |element=none |break=y
}}
{{EnemyInfo/Attack |name_en=AngerImpact |name_jp=アンガーインパクト |name_tl=Anger Impact
|attack=100 |emotion=50 |element=none |invis=y
|info=Used when HP &le; 50 %. Changes non-hole panels to cracked in 2 by 3 range.
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |col5=missing |col6=missing |object52=duo }}
|name_en=Duoα |name_jp=デューオV2 |name_tl=Duo V2
|hp=2500 |contact=200 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=Not affected by Confuse and Blind.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=DuoMissile |name_jp=デューオミサイル |name_tl=Duo Missile
|attack=100 |emotion=20 |element=none
|info=Missiles have 40 HP.
}}
{{EnemyInfo/Attack |name_en=DuoYura<ref name="DuoYura"/> |name_jp=デューオユラ |name_tl=Duo Yura
|attack=100 |emotion=20 |element=none
|info=Shakey has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DestroyLaser |name_jp=デストロイレーザー |name_tl=Destroy Laser
|attack=200 |emotion=30 |element=none |break=y |invis=y
}}
{{EnemyInfo/Attack |name_en=JusticeFist |name_jp=ジャスティスフィスト |name_tl=Justice Fist
|attack=200 |emotion=40 |element=none |break=y |ground=y
|info=Used twice in a row when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=MeteoKnuckle<ref name="MeteoKnuckle"/> |name_jp=メテオナックル |name_tl=Meteo Knuckle
|attack=200 |emotion=40 |element=none |break=y |ground=y
|info=Knuckles have {{chance|1/2}} chance to change non-hole panel to cracked.
}}
{{EnemyInfo/Attack |name_en=GiantHook<ref name="GiantHook"/> |name_jp=ジャイアントフック |name_tl=Giant Hook
|attack=200 |emotion=40 |element=none |break=y
}}
{{EnemyInfo/Attack |name_en=AngerImpact |name_jp=アンガーインパクト |name_tl=Anger Impact
|attack=200 |emotion=50 |element=none |invis=y
|info=Used when HP &le; 50 %. Changes non-hole panels to cracked in 2 by 3 range.
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |col5=missing |col6=missing |object52=duo }}
|name_en=Duoβ |name_jp=デューオV3 |name_tl=Duo V3
|hp=3000 |contact=300 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=Not affected by Confuse and Blind.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=DuoMissile |name_jp=デューオミサイル |name_tl=Duo Missile
|attack=150 |emotion=20 |element=none
|info=Missiles have 40 HP.
}}
{{EnemyInfo/Attack |name_en=DuoYura<ref name="DuoYura"/> |name_jp=デューオユラ |name_tl=Duo Yura
|attack=150 |emotion=20 |element=none
|info=Shakey has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DestroyLaser |name_jp=デストロイレーザー |name_tl=Destroy Laser
|attack=300 |emotion=30 |element=none |break=y |invis=y
}}
{{EnemyInfo/Attack |name_en=JusticeFist |name_jp=ジャスティスフィスト |name_tl=Justice Fist
|attack=300 |emotion=40 |element=none |break=y |ground=y
|info=Used twice in a row when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=MeteoKnuckle<ref name="MeteoKnuckle"/> |name_jp=メテオナックル |name_tl=Meteo Knuckle
|attack=300 |emotion=40 |element=none |break=y |ground=y
|info=Knuckles have {{chance|1/2}} chance to change non-hole panel to cracked.
}}
{{EnemyInfo/Attack |name_en=GiantHook<ref name="GiantHook"/> |name_jp=ジャイアントフック |name_tl=Giant Hook
|attack=300 |emotion=40 |element=none |break=y
}}
{{EnemyInfo/Attack |name_en=AngerImpact |name_jp=アンガーインパクト |name_tl=Anger Impact
|attack=300 |emotion=50 |element=none |invis=y
|info=Used when HP &le; 50 %. Changes non-hole panels to cracked in 2 by 3 range.
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |col5=missing |col6=missing |object52=duoomega }}
|name_en=DuoΩ |name_jp=デューオSP |name_tl=Duo SP
|hp=3500 |contact=400 |emotion=10 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=Not affected by Confuse and Blind.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=DuoMissile |name_jp=デューオミサイル |name_tl=Duo Missile
|attack=200 |emotion=20 |element=none
|info=Missiles have 40 HP.
}}
{{EnemyInfo/Attack |name_en=DuoYura<ref name="DuoYura"/> |name_jp=デューオユラ |name_tl=Duo Yura
|attack=200 |emotion=20 |element=none
|info=Shakey has 40 HP.
}}
{{EnemyInfo/Attack |name_en=DestroyLaser |name_jp=デストロイレーザー |name_tl=Destroy Laser
|attack=400 |emotion=30 |element=none |break=y |invis=y
}}
{{EnemyInfo/Attack |name_en=JusticeFist |name_jp=ジャスティスフィスト |name_tl=Justice Fist
|attack=400 |emotion=40 |element=none |break=y |ground=y
|info=Used twice in a row when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=MeteoKnuckle<ref name="MeteoKnuckle"/> |name_jp=メテオナックル |name_tl=Meteo Knuckle
|attack=400 |emotion=40 |element=none |break=y |ground=y
|info=Knuckles have {{chance|1/2}} chance to change non-hole panel to cracked.
}}
{{EnemyInfo/Attack |name_en=GiantHook<ref name="GiantHook"/> |name_jp=ジャイアントフック |name_tl=Giant Hook
|attack=400 |emotion=40 |element=none |break=y
}}
{{EnemyInfo/Attack |name_en=AngerImpact |name_jp=アンガーインパクト |name_tl=Anger Impact
|attack=400 |emotion=50 |element=none |invis=y
|info=Used when HP &le; 50 %. Changes non-hole panels to cracked in 2 by 3 range.
}}
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
===Bass===
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=bass-bn4 }}
|name_en=Bass |name_jp=フォルテ |name_tl=Forte
|hp=2000 |contact=100 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShootingBuster |name_jp=シューティングバスター |name_tl=Shooting Buster
|attack=100 |emotion=20 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=DarkArmBlade |name_jp=ダークアームブレード |name_tl=Dark Arm Blade
|attack=100 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=HelzRolling<ref name="HelzRolling">Mega Man Battle Network 5; listed as '''Hells Rolling''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ヘルズローリング |name_tl=Hell's Rolling
|attack=200 |emotion=20 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=DarknessOverload |name_jp=ダークネスオーバーロード |name_tl=Darkness Overload
|attack=300 |emotion=50 |element=none |break=y |invis=y |ground=y
|info=Changes non-hole panels to cracked.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=Bass |code=X |version=Red Sun |lv1= 1-S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=BassAnly |code=X |version=Blue Moon |lv1= 1-S: 100% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=bassomega-bn4 }}
|name_en=BassΩ |name_jp=フォルテSP |name_tl=Forte SP
|hp=3000 |contact=200 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[Black Earth 2]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=ShootingBuster |name_jp=シューティングバスター |name_tl=Shooting Buster
|attack=200 |emotion=20 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=DarkArmBlade |name_jp=ダークアームブレード |name_tl=Dark Arm Blade
|attack=200 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=HelzRolling<ref name="HelzRolling"/> |name_jp=ヘルズローリング |name_tl=Hell's Rolling
|attack=400 |emotion=20 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=DarknessOverload |name_jp=ダークネスオーバーロード |name_tl=Darkness Overload
|attack=600 |emotion=50 |element=none |break=y |invis=y |ground=y
|info=Changes non-hole panels to cracked.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=BlakBarr |code=A |version=Red Sun |lv1= 7: 50% |lv2= 8-S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=DeltaRay |code=Z |version=Blue Moon |lv1= 7: 50% |lv2= 8-S: 100% }}
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-6: 100% |lv2= 7: 50% }}
}}
{{EnemyInfo
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=bassxx }}
|name_en=BassXX |name_jp=フォルテXX |name_tl=Forte XX
|hp=4000 |contact=300 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=Has a 150 HP {{name|en=BlackBarrier|jp=ブラックバリア|tl=Black Barrier}}<ref name="BlackBarrier">Rockman EXE4 Ultimate Navigation DS</ref>.
|locations=[[Black Earth 2]] (7.7%)
|attacks=
{{EnemyInfo/Attack |name_en=ShootingBuster |name_jp=シューティングバスター |name_tl=Shooting Buster
|attack=300 |emotion=20 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=DarkArmBlade |name_jp=ダークアームブレード |name_tl=Dark Arm Blade
|attack=300 |emotion=30 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=HelzRolling<ref name="HelzRolling"/> |name_jp=ヘルズローリング |name_tl=Hell's Rolling
|attack=600 |emotion=20 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=DarknessOverload |name_jp=ダークネスオーバーロード |name_tl=Darkness Overload
|attack=900 |emotion=50 |element=none |break=y |invis=y |ground=y
|info=Changes non-hole panels to cracked.
}}
|getdata={{EnemyInfo/GetData |hp=Any |chip=BlakBarr |code=A |version=Red Sun |lv1= 7: 50% |lv2= 8-S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=DeltaRay |code=Z |version=Blue Moon |lv1= 7: 50% |lv2= 8-S: 100% }}
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-6: 100% |lv2= 7: 50% }}
}}


==Trivia==
==Trivia==
*If each Navi encounter, including opposite version Navis, are unlocked, Black Earth 1 will be only Net area without a ghost encounter.
*If each Navi encounter, including opposite version Navis, are unlocked, Black Earth 1 will be the only Net area without a ghost encounter.


[[Category:Mega Man Battle Network 4]]
[[Category:Mega Man Battle Network 4]]
[[Category:Enemies]]

Latest revision as of 23:29, 1 May 2024

The bosses in Mega Man Battle Network 4.

In this game, FloatShoes protects against the effects of cracked, swamp, ice, lava and pitfall panels. It does not prevent Good MegaMan from erasing DarkHole panels, or prevent Evil MegaMan from erasing Holy panels.

Get Data is dependent on the player's remaining HP % when they finish the battle:

Name HP range Example for 1000 HP
High HP ≥ 37.5 % 375 – 1000
Low HP < 37.5 % 1 – 374

For Ω (SP) level Navis, they will drop their DS NaviChip instead of their normal chip if the player finishes the battle with less than 470 karma, or has used a DarkChip or Dark DoubleSoul during that battle.

Encounters in the Net

After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter.

  • If opposite version Navis have been sent via the Waiting Room feature and beaten in the story tournaments, they can be encountered in the Net like any other Navi.

Some Navis have special conditions:

  • ShadeManΩ appears after purifying ShadeMan by undergoing Django's side quest.
  • BassΩ appears after defeating the Mirror of Truth's MegaManDS.
Navi Area
AquaMan ACDC Area 1
GutsMan ACDC Area 2
SparkMan ACDC Area 3
TopMan Town Area 1
FireMan Town Area 2
Roll Town Area 3
NumberMan Town Area 4
WoodMan Park Area 1
BurnMan Park Area 2
VideoMan Park Area 3
ThunderMan Netopia
WindMan YumLand
KendoMan NetFrica
ColdMan Sharo
SearchMan Undernet 1
JunkMan Undernet 2
MetalMan Undernet 3
ShadeMan Undernet 4
LaserMan Undernet 5
ProtoMan Undernet 6
Bass Black Earth 2

DS Navis

Dark Soul Navis will use their usual attacks, but will also use player chips. DS Navis will also inherit abilities (NaviCust and Patch Cards) from MegaMan.

DarkMegaMan will match MegaMan's current HP and MegaBuster Attack. Other DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). DSLV will also determine what new attacks the Navi will obtain, similar to how some Ω Navis have a move its V1 does not. DSLV will also level down if the player uses Dark Chips to lower their HP.

Navi HP
Roll 500 + (100 x DSLV)
GutsMan 500 + (100 x DSLV)
WindMan 500 + (100 x DSLV)
SearchMan 700 + (100 x DSLV)
FireMan 600 + (100 x DSLV)
ThunderMan 500 + (100 x DSLV)
Navi HP
ProtoMan 500 + (100 x DSLV)
NumberMan 500 + (100 x DSLV)
MetalMan 500 + (100 x DSLV)
JunkMan 600 + (100 x DSLV)
AquaMan 500 + (100 x DSLV)
WoodMan 800 + (100 x DSLV)

Bosses

MegaMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object megamands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MegaManDS (ロックマンDS Rockman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1~9999
0
0
None
Attacks
Name
Attack
Emotion
Element
Property
MegaBuster
(ロックバスター Rock Buster)
1~15
None
No Flashing, No Aback
Attack power = MegaMan's Buster Attack. Can be enhanced by Buster Patch Patch Card. Replaced by Custom B Button when Weapon Change Patch Card is active.
Name
Attack
Emotion
Element
Property
ChargeShot
(チャージショット Charge Shot)
10~150
None
No Flashing, No Aback
Attack power = MegaMan's Buster Attack × 10. Replaced by Custom B PowerAttack when Charge Shot Switch Patch Card is active.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


Roll

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object roll-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Roll (ロール Roll)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
30
10
None
Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
RollWhip
(ロールウィップ Roll Whip)
10 × 3
10 × 3
None
1st and 2nd hit do not cause flashing.
Name
Attack
Emotion
Element
Property
RollArrow
(ロールウィップ Roll Arrow)
30
40
None
Destroys all held chips.
Name
Info
VirusCharm[1]
Used when there are less than 2 virus allies. Summons virus: Mettaur.
Get Data
Data
Player HP
Busting Level
Roll RR
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object roll-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Rollα (ロールV2 Roll V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
None
Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
RollWhip
(ロールウィップ Roll Whip)
20 × 3
10 × 3
None
1st and 2nd hit do not cause flashing.
Name
Attack
Emotion
Element
Property
RollArrow
(ロールウィップ Roll Arrow)
60
40
None
Destroys all held chips.
Name
Info
VirusCharm[1]
Used when there are less than 2 virus allies. Summons virus in order: MettaurEX, BillyEX, repeat.
Get Data
Data
Player HP
Busting Level
Roll RR
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object roll-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Rollβ (ロールV3 Roll V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
120
10
None
Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
RollWhip
(ロールウィップ Roll Whip)
40 × 3
10 × 3
None
1st and 2nd hit do not cause flashing.
Name
Attack
Emotion
Element
Property
RollArrow
(ロールウィップ Roll Arrow)
120
40
None
Destroys all held chips.
Name
Info
VirusCharm[1]
Used when there are less than 2 virus allies. Summons virus in order: Mettaur2, Silly, Hellody, repeat.
Get Data
Data
Player HP
Busting Level
Roll RR
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object rollomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
RollΩ (ロールSP Roll SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
None
Float Shoes
Locations
Town Area 3 (11.8%)
Attacks
Name
Attack
Emotion
Element
Property
RollWhip
(ロールウィップ Roll Whip)
70 × 3
10 × 3
None
1st and 2nd hit do not cause flashing.
Name
Attack
Emotion
Element
Property
RollArrow
(ロールウィップ Roll Arrow)
200
40
None
Destroys all held chips.
Name
Info
VirusCharm[1]
Used when there are less than 2 virus allies. Summons virus in order: Mettaur2EX, SillyEX, repeat.
Get Data
Data
Player HP
Busting Level
RollSP RR
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
Roll RR
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object rollds.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
RollDS (ロールDS Roll DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
0
None
Attacks
Name
Attack
Emotion
Element
Property
RollWhip
(ロールウィップ Roll Whip)
10~40 × 3
10 × 3
None
1st and 2nd hit do not cause flashing. DSLV 1~3: Attack power = 10. DSLV 4~6: Attack power = 20. DSLV 7~10: Attack power = 40.
Name
Attack
Emotion
Element
Property
RollArrow
(ロールウィップ Roll Arrow)
30~120
40
None
Destroys all held chips. DSLV 1~3: Attack power = 30. DSLV 4~6: Attack power = 60. DSLV 7~10: Attack power = 120.
Get Data
Data
Player HP
Busting Level
RollDS RR
Any

LV.1~S 100%


GutsMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsMan (ガッツマン Gutsman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
None
Info
Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Emotion
Element
Property
GutsQuake[2]
(ガッツクエイク直撃 Guts Quake Direct Hit)
20
30
None
No Flashing
Cracks 1 random panel on other side.
Name
Attack
Emotion
Element
Property
Rubble
(ガレキ)
20
30
None
Name
Attack
Emotion
Element
Property
GutsMachineGun[3]
(ガッツマシンガン Guts Machine Gun)
5 × 5
10 × 5
None
No Flashing
Name
Attack
Emotion
Element
Property
GutPunch[4]
(ガッツパンチ Guts Punch)
30
50
None
No Flashing
Knocks back 1 square.
Get Data
Data
Player HP
Busting Level
GutsMan GG
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsManα (ガッツマンV2 Gutsman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
None
Info
Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Emotion
Element
Property
GutsQuake[2]
(ガッツクエイク直撃 Guts Quake Direct Hit)
80
30
None
No Flashing
Cracks 2 random panels on other side.
Name
Attack
Emotion
Element
Property
Rubble
(ガレキ)
80
30
None
Name
Attack
Emotion
Element
Property
GutsMachineGun[3]
(ガッツマシンガン Guts Machine Gun)
15 × 5
10 × 5
None
No Flashing
Name
Attack
Emotion
Element
Property
GutPunch[4]
(ガッツパンチ Guts Punch)
120
50
None
No Flashing
Flies 2 squares ahead. Knocks back 1 square.
Get Data
Data
Player HP
Busting Level
GutsMan GG
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsManβ (ガッツマンV3 Gutsman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
160
10
None
Info
Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Emotion
Element
Property
GutsQuake[2]
(ガッツクエイク直撃 Guts Quake Direct Hit)
160
30
None
No Flashing
Cracks 3 random panels on other side.
Name
Attack
Emotion
Element
Property
Rubble
(ガレキ)
160
30
None
Name
Attack
Emotion
Element
Property
GutsMachineGun[3]
(ガッツマシンガン Guts Machine Gun)
30 × 5
10 × 5
None
No Flashing
Name
Attack
Emotion
Element
Property
GutPunch[4]
(ガッツパンチ Guts Punch)
240
50
None
No Flashing
Flies down row. Knocks back 1 square.
Get Data
Data
Player HP
Busting Level
GutsMan GG
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsManΩ (ガッツマンSP Gutsman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1700
200
10
None
Info
Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %.
Locations
ACDC Area 2 (11.1%)
Attacks
Name
Attack
Emotion
Element
Property
GutsQuake[2]
(ガッツクエイク直撃 Guts Quake Direct Hit)
200
30
None
No Flashing
Cracks 3 random panels on other side.
Name
Attack
Emotion
Element
Property
Rubble
(ガレキ)
200
30
None
Name
Attack
Emotion
Element
Property
GutsMachineGun[3]
(ガッツマシンガン Guts Machine Gun)
50 × 5
10 × 5
None
No Flashing
Name
Attack
Emotion
Element
Property
GutPunch[4]
(ガッツパンチ Guts Punch)
300
50
None
No Flashing
Flies down row. Knocks back 1 square.
Get Data
Data
Player HP
Busting Level
GutsMnSP GG
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
GutsMan GG
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsmands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsManDS (ガッツマンDS Gutsman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
160
0
None
Attacks
Name
Attack
Emotion
Element
Property
GutsQuake[2]
(ガッツクエイク直撃 Guts Quake Direct Hit)
10~200
30
None
No Flashing
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Cracks random panels on other side. DSLV 1~3: 1 panel. DSLV 4~6: 2 panels. DSLV 7~10: 3 panels.
Name
Attack
Emotion
Element
Property
Rubble
(ガレキ)
10~200
30
None
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10.
Name
Attack
Emotion
Element
Property
GutsMachineGun[3]
(ガッツマシンガン Guts Machine Gun)
5~50 × 5
10 × 5
None
No Flashing
Attack power = DSLV × 5.
Name
Attack
Emotion
Element
Property
GutPunch[4]
(ガッツパンチ Guts Punch)
10~200
50
None
No Flashing
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Knocks back 1 square. DSLV 4~10: Flies down row.
Get Data
Data
Player HP
Busting Level
GutsMnDS GG
Any

LV.1~S 100%


WindMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindMan (ウインドマン Windman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
Air Shoes, Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
BirdCrash[5]
(バードクラッシュ Bird Crash)
40
30
None
No Flashing, No Aback
Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
PropellerBomb
(プロペラボム Propeller Bomb)
40
30
None
Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado
(ラウンドトルネード Round Tornado)
40
30
None
Get Data
Data
Player HP
Busting Level
WindMan WW
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindManα (ウインドマンV2 Windman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
60
10
None
Air Shoes, Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
BirdCrash[5]
(バードクラッシュ Bird Crash)
80
30
None
No Flashing, No Aback
Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
PropellerBomb
(プロペラボム Propeller Bomb)
80
30
None
Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado
(ラウンドトルネード Round Tornado)
80
30
None
Get Data
Data
Player HP
Busting Level
WindMan WW
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindManβ (ウインドマンV3 Windman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
None
Air Shoes, Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
BirdCrash[5]
(バードクラッシュ Bird Crash)
120
30
None
No Flashing, No Aback
Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
PropellerBomb
(プロペラボム Propeller Bomb)
120
30
None
Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado
(ラウンドトルネード Round Tornado)
120
30
None
Get Data
Data
Player HP
Busting Level
WindMan WW
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindManΩ (ウインドマンSP Windman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
BirdCrash[5]
(バードクラッシュ Bird Crash)
200
30
None
No Flashing, No Aback
Birds have 10 HP.
Name
Attack
Emotion
Element
Property
PropellerBomb
(プロペラボム Propeller Bomb)
200
30
None
Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado
(ラウンドトルネード Round Tornado)
200
30
None
Get Data
Data
Player HP
Busting Level
WindMnSP WW
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
WindMan WW
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windmands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindManDS (ウインドマンDS Windman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
0
None
Air Shoes
Attacks
Name
Attack
Emotion
Element
Property
BirdCrash[5]
(バードクラッシュ Bird Crash)
20~200
30
None
No Flashing, No Aback
Attack power = DSLV × 20. Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
PropellerBomb
(プロペラボム Propeller Bomb)
20~200
30
None
Attack power = DSLV × 20. Bomb has 40 HP.
Name
Attack
Emotion
Element
Property
RoundTornado
(ラウンドトルネード Round Tornado)
20~200
30
None
Attack power = DSLV × 20.
Get Data
Data
Player HP
Busting Level
WindMnDS WW
Any

LV.1~S 100%


SearchMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchMan (サーチマン Searchman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
30
10
None
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
30
30
None
Throws 2 grenades. Hides underground while attacking. Grenades have 20 HP.
Name
Attack
Emotion
Element
Property
ScopeGun
(スコープガン Scope Gun)
10 × 3
10 × 3
None
Pierce Invisible, Pierce Underground
Name
Attack
Emotion
Element
Property
SatelliteRay
(サテライトレイ Satellite Ray)
30
40
None
Pierce Invisible, Pierce Underground
Cracks panel.
Get Data
Data
Player HP
Busting Level
SerchMan SS
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchManα (サーチマンV2 Searchman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
60
10
None
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
60
30
None
Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
Name
Attack
Emotion
Element
Property
ScopeGun
(スコープガン Scope Gun)
20 × 3
10 × 3
None
Pierce Invisible, Pierce Underground
Name
Attack
Emotion
Element
Property
SatelliteRay
(サテライトレイ Satellite Ray)
60
40
None
Pierce Invisible, Pierce Underground
Cracks panel.
Get Data
Data
Player HP
Busting Level
SerchMan SS
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchManβ (サーチマンV3 Searchman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
None
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
120
30
None
Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
Name
Attack
Emotion
Element
Property
ScopeGun
(スコープガン Scope Gun)
40 × 3
10 × 3
None
Pierce Invisible, Pierce Underground
Name
Attack
Emotion
Element
Property
SatelliteRay
(サテライトレイ Satellite Ray)
120
40
None
Pierce Invisible, Pierce Underground
Cracks panel.
Get Data
Data
Player HP
Busting Level
SerchMan SS
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchManΩ (サーチマンSP Searchman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Locations
Undernet 1 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
200
30
None
Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP.
Name
Attack
Emotion
Element
Property
ScopeGun
(スコープガン Scope Gun)
60 × 3
10 × 3
None
Pierce Invisible, Pierce Underground
Name
Attack
Emotion
Element
Property
SatelliteRay
(サテライトレイ Satellite Ray)
200
40
None
Pierce Invisible, Pierce Underground
Cracks panel.
Get Data
Data
Player HP
Busting Level
SrchMnSP SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
SerchMan SS
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchmands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchManDS (サーチマンDS Searchman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800~1700
200
0
None
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
20~200
30
None
Attack power = DSLV × 20. Grenades have 20 HP. Hides underground while attacking. DSLV 1~3: throws 2 grenades. DSLV 4~10: throws 3 grenades.
Name
Attack
Emotion
Element
Property
ScopeGun
(スコープガン Scope Gun)
5~50 × 3
10 × 3
None
Pierce Invisible, Pierce Underground
Attack power = DSLV × 5.
Name
Attack
Emotion
Element
Property
SatelliteRay
(サテライトレイ Satellite Ray)
20~200
40
None
Pierce Invisible, Pierce Underground
Attack power = DSLV × 20. Cracks panel.
Get Data
Data
Player HP
Busting Level
SrchMnDS SS
Any

LV.1~S 100%


FireMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object fireman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireMan (ファイアマン Fireman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
Fire
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
FireArm
(ファイアアーム Fire Arm)
20
30
Fire
Name
Attack
Emotion
Element
Property
FlameTower
(フレイムタワー Flame Tower)
20
30
Fire
Used when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit)
(ファイアボム直撃 Fire Bomb Direct Hit)
10
10
Fire
No Flashing
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7])
(ファイアボム残り火 Fire Bomb Embers)
10
10
Fire
Get Data
Data
Player HP
Busting Level
FireMan FF
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object fireman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireManα (ファイアマンV2 Fireman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
80
10
Fire
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
FireArm
(ファイアアーム Fire Arm)
80
30
Fire
Name
Attack
Emotion
Element
Property
FlameTower
(フレイムタワー Flame Tower)
80
30
Fire
Used when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit)
(ファイアボム直撃 Fire Bomb Direct Hit)
40
10
Fire
No Flashing
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7])
(ファイアボム残り火 Fire Bomb Embers)
40
10
Fire
Name
Attack
Emotion
Element
Property
FireCircle[8]
(フレイムサークル Flame Circle)
100
50
Fire
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
FireMan FF
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object fireman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireManβ (ファイアマンV3 Fireman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
160
10
Fire
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
FireArm
(ファイアアーム Fire Arm)
160
30
Fire
Name
Attack
Emotion
Element
Property
FlameTower
(フレイムタワー Flame Tower)
160
30
Fire
Used when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit)
(ファイアボム直撃 Fire Bomb Direct Hit)
80
10
Fire
No Flashing
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7])
(ファイアボム残り火 Fire Bomb Embers)
80
10
Fire
Name
Attack
Emotion
Element
Property
FireCircle[8]
(フレイムサークル Flame Circle)
200
50
Fire
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
FireMan FF
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object firemanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireManΩ (ファイアマンSP Fireman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Fire
Info
Contact knocks back 1 square and does not cause flashing.
Locations
Town Area 2 (11.1%)
Attacks
Name
Attack
Emotion
Element
Property
FireArm
(ファイアアーム Fire Arm)
200
30
Fire
Name
Attack
Emotion
Element
Property
FlameTower
(フレイムタワー Flame Tower)
200
30
Fire
Used when HP ≤ 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit)
(ファイアボム直撃 Fire Bomb Direct Hit)
100
10
Fire
No Flashing
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7])
(ファイアボム残り火 Fire Bomb Embers)
100
10
Fire
Name
Attack
Emotion
Element
Property
FireCircle[8]
(フレイムサークル Flame Circle)
240
50
Fire
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
FireMnSP FF
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
FireMan FF
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object firemands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireManDS (ファイアマンDS Fireman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
160
0
Fire
Attacks
Name
Attack
Emotion
Element
Property
FireArm
(ファイアアーム Fire Arm)
20~200
30
Fire
Attack power = DSLV × 20. Used when HP > 50 %.
Name
Attack
Emotion
Element
Property
FlameTower
(フレイムタワー Flame Tower)
20~200
30
Fire
Attack power = DSLV × 20. Used when HP > 50 %.
Name
Attack
Emotion
Element
Property
FireBomb[6] (direct hit)
(ファイアボム直撃 Fire Bomb Direct Hit)
10~100
10
Fire
No Flashing
Attack power = DSLV × 10.
Name
Attack
Emotion
Element
Property
FireBomb[6] (flame-rings[7])
(ファイアボム残り火 Fire Bomb Embers)
10~100
10
Fire
Attack power = DSLV × 10.
Name
Attack
Element
Property
FireCircle[8]
(フレイムサークル Flame Circle)
(GBA) 14~240[9]
(LC) 30~300
Fire
Attack power = DSLV × 30.[9] Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
FireMnDS FF
Any

LV.1~S 100%


ThunderMan

Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object thunderman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderMan (サンダーマン Thunderman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
Elec
Attacks
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit)
(雷雲直撃 Thundercloud Direct Hit)
20
20
None
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11]
(雷雲サンダー Thundercloud Thunder)
20
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam
(エレキビーム Elec Beam)
50
20
Elec
Name
Attack
Emotion
Element
Property
ThunderBolt[12]
(サンダーボルト Thunder Bolt)
50
30
Elec
Pierce Underground
Get Data
Data
Player HP
Busting Level
ThunMan TT
Any

LV.1~S 100%


Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object thunderman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderManα (サンダーマンV2 Thunderman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
60
10
Elec
Attacks
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit)
(雷雲直撃 Thundercloud Direct Hit)
40
20
None
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11]
(雷雲サンダー Thundercloud Thunder)
40
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam
(エレキビーム Elec Beam)
100
20
Elec
Name
Attack
Emotion
Element
Property
ThunderBolt[12]
(サンダーボルト Thunder Bolt)
100
30
Elec
Pierce Underground
Get Data
Data
Player HP
Busting Level
ThunMan TT
Any

LV.1~S 100%


Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object thunderman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderManβ (サンダーマンV3 Thunderman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
Elec
Attacks
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit)
(雷雲直撃 Thundercloud Direct Hit)
60
20
None
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11]
(雷雲サンダー Thundercloud Thunder)
60
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam
(エレキビーム Elec Beam)
150
20
Elec
Name
Attack
Emotion
Element
Property
ThunderBolt[12]
(サンダーボルト Thunder Bolt)
150
30
Elec
Pierce Underground
Get Data
Data
Player HP
Busting Level
ThunMan TT
Any

LV.1~S 100%


Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object thundermanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderManΩ (サンダーマンSP Thunderman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Elec
Locations
Attacks
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit)
(雷雲直撃 Thundercloud Direct Hit)
80
20
None
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11]
(雷雲サンダー Thundercloud Thunder)
80
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam
(エレキビーム Elec Beam)
200
20
Elec
Name
Attack
Emotion
Element
Property
ThunderBolt[12]
(サンダーボルト Thunder Bolt)
200
30
Elec
Pierce Underground
Get Data
Data
Player HP
Busting Level
ThunMnSP TT
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ThunMan TT
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
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Panel r2 b bn4.png Panel r2 b bn4.png
Object thundermands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderManDS (サンダーマンDS Thunderman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
0
Elec
Attacks
Name
Attack
Emotion
Element
Property
Stormcloud[10] (direct hit)
(雷雲直撃 Thundercloud Direct Hit)
8~80
20
None
Attack power = DSLV × 8.
Name
Attack
Emotion
Element
Property
Stormcloud Thunder[11]
(雷雲サンダー Thundercloud Thunder)
8~80
20
Elec
Attack power = DSLV × 8. Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ElecBeam
(エレキビーム Elec Beam)
20~200
20
Elec
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
ThunderBolt[12]
(サンダーボルト Thunder Bolt)
20~200
30
Elec
Pierce Underground
Attack power = DSLV × 20.
Get Data
Data
Player HP
Busting Level
ThunMnDS TT
Any

LV.1~S 100%


ProtoMan

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Object protoman-bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoMan (ブルース Blues)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
40
10
None
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
40
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
40
30
None
Sword
Name
Attack
Emotion
Element
Property
BladeCross[13]
(ブラッディクロス Bloody Cross)
80
50
None
Sword
Used when HP ≤ 50 % and player's karma < 500. Inflicts HP bug: drains 1 HP every 10 frames.
Get Data
Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object protoman-bn4.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoManα (ブルースV2 Blues V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
80
10
None
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
80
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
80
30
None
Sword
Name
Attack
Emotion
Element
Property
SlashBehind[14]
(ビハインドスラッシュ Behind Slash)
80
30
None
Sword
Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
Name
Attack
Emotion
Element
Property
BladeCross[13]
(ブラッディクロス Bloody Cross)
160
50
None
Sword
Used when HP ≤ 50 % and player's karma < 500. Inflicts HP bug: drains 1 HP every 6 frames.
Get Data
Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object protoman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoManβ (ブルースV3 Blues V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
None
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
120
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
120
30
None
Sword
Name
Attack
Emotion
Element
Property
SlashBehind[14]
(ビハインドスラッシュ Behind Slash)
120
30
None
Sword
Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
Name
Attack
Emotion
Element
Property
DeltaRayEdge[15]
(デルタレイエッジ Delta Ray Edge)
200 × 3
50 × 3
None
No Flashing, Sword
Used when HP ≤ 50 % and player's karma ≥ 500.
Name
Attack
Emotion
Element
Property
BladeCross[13]
(ブラッディクロス Bloody Cross)
200
50
None
Sword
Used when HP ≤ 50 % and player's karma < 500. Inflicts HP bug: drains 1 HP every 3 frames.
Get Data
Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object protomanomega.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoManΩ (ブルースSP Blues SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Locations
Undernet 6 (5.6%)
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
200
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
200
30
None
Sword
Name
Attack
Emotion
Element
Property
SlashBehind[14]
(ビハインドスラッシュ Behind Slash)
200
30
None
Sword
Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
Name
Attack
Emotion
Element
Property
DeltaRayEdge[15]
(デルタレイエッジ Delta Ray Edge)
300 × 3
50 × 3
None
No Flashing, Sword
Used when HP ≤ 50 % and player's karma ≥ 500.
Name
Attack
Emotion
Element
Property
BladeCross[13]
(ブラッディクロス Bloody Cross)
300
50
None
Sword
Used when HP ≤ 50 % and player's karma < 500. Inflicts HP bug: drains 1 HP every 10 frames.
Get Data
Data
Player HP
Busting Level
ProtoMSP BB
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object protomands.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoManDS (ブルースDS Blues DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
40
0
None
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
20~200
30
None
Sword
Attack power = DSLV × 20. Used when HP > 50 %.
Name
Attack
Emotion
Element
Property
SlashBehind[14]
(ビハインドスラッシュ Behind Slash)
80~200
30
None
Sword
Attack power = DSLV × 20. Used when DSLV 4~10 and hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword.
Name
Attack
Emotion
Element
Property
DeltaRayEdge[15]
(デルタレイエッジ Delta Ray Edge)
210~300 × 3
50 × 3
None
No Flashing, Sword
Attack power = DSLV × 30. Used when DSLV 7~10, HP ≤ 50 % and player's karma ≥ 500.
Name
Attack
Emotion
Element
Property
BladeCross[13]
(ブラッディクロス Bloody Cross)
30~300
50
None
Sword
Attack power = DSLV × 30. Used when HP ≤ 50 % and player's karma < 500. Inflicts HP bug: drains 1 HP every 10 frames.
Get Data
Data
Player HP
Busting Level
ProtoMDS BB
Any

LV.1~S 100%


NumberMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object numberman-bn4.png
Panel r2 b bn4.png
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NumberMan (ナンバーマン Numberman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
None
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
20
30
None
NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP.
Name
Attack
Emotion
Element
Property
NumberRuler
(ナンバールーラー Number Ruler)
20
30
None
No Flashing
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit)
(サイコロボム直撃 Saikoro Bomb Direct Hit)
10
50
None
Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion)
(サイコロボム爆風 Saikoro Bomb Bakufuu)
10~60
50
None
Attack power = 10 × die roll. Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
NumbrMan NN
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
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Object numberman-bn4.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NumberManα (ナンバーマンV2 Numberman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
None
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
80
30
None
NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP.
Name
Attack
Emotion
Element
Property
NumberRuler
(ナンバールーラー Number Ruler)
80
30
None
No Flashing
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit)
(サイコロボム直撃 Saikoro Bomb Direct Hit)
30
50
None
Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion)
(サイコロボム爆風 Saikoro Bomb Bakufuu)
30~180
50
None
Attack power = 30 × die roll. Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
NumbrMan NN
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object numberman-bn4.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NumberManβ (ナンバーマンV3 Numberman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
160
10
None
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
120
30
None
NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberRuler
(ナンバールーラー Number Ruler)
120
30
None
No Flashing
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit)
(サイコロボム直撃 Saikoro Bomb Direct Hit)
50
50
None
Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion)
(サイコロボム爆風 Saikoro Bomb Bakufuu)
50~300
50
None
Attack power = 50 × die roll. Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
NumbrMan NN
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object numbermanomega.png
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NumberManΩ (ナンバーマンSP Numberman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
200
10
None
Info
Contact knocks back 1 square and does not cause flashing.
Locations
Town Area 4 (11.1%)
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
200
30
None
NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberRuler
(ナンバールーラー Number Ruler)
200
30
None
No Flashing
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit)
(サイコロボム直撃 Saikoro Bomb Direct Hit)
60
50
None
Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion)
(サイコロボム爆風 Saikoro Bomb Bakufuu)
60~360
50
None
Attack power = 60 × die roll. Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
NumbMnSP NN
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
NumbrMan NN
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object numbermands.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NumberManDS (ナンバーマンDS Numberman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
160
0
None
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
20~200
30
None
Attack power = DSLV × 20. DSLV 1~3: NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP. DSLV 4~6: NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP. DSLV 7~10: NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberRuler
(ナンバールーラー Number Ruler)
20~200
30
None
No Flashing
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
DieBomb[16] (direct hit)
(サイコロボム直撃 Saikoro Bomb Direct Hit)
5~50
50
None
Attack power = DSLV × 5. Used when HP ≤ 50 %. Die has 40 HP.
Name
Attack
Emotion
Element
Property
DieBomb[16] (explosion)
(サイコロボム爆風 Saikoro Bomb Bakufuu)
5~300
50
None
Attack power = DSLV × 5 × die roll. Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
NumbMnDS NN
Any

LV.1~S 100%


MetalMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
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Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalman-bn4.png
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MetalMan (メタルマン Metalman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
Air Shoes, Float Shoes, Super Armor
Attacks
Name
Attack
Emotion
Element
Property
MetalGear
(メタルギア Metal Gear)
30
30
None
Pierce Guard, Pierce Underground
Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade
(メタルブレード Metal Blade)
30
30
None
Sword
Name
Attack
Emotion
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
30
30
None
Pierce Underground
Name
Info
GearChange
(ギアチェンジ Gear Change)
Summons 2 new MetalGears.
Get Data
Data
Player HP
Busting Level
MetalMan MM
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png
Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalman-bn4.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MetalManα (メタルマンV2 Metalman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
60
10
None
Air Shoes, Float Shoes, Super Armor
Attacks
Name
Attack
Emotion
Element
Property
MetalGear
(メタルギア Metal Gear)
60
30
None
Pierce Guard, Pierce Underground
Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade
(メタルブレード Metal Blade)
60
30
None
Sword
Name
Attack
Emotion
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
60
30
None
Pierce Underground
Name
Attack
Emotion
Element
Property
MetalFist
(メタルフィスト Metal Fist)
100
50
None
Break, Pierce Underground
Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
Name
Info
GearChange
(ギアチェンジ Gear Change)
Summons 2 new MetalGears.
Get Data
Data
Player HP
Busting Level
MetalMan MM
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png
Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MetalManβ (メタルマンV3 Metalman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
None
Air Shoes, Float Shoes, Super Armor
Attacks
Name
Attack
Emotion
Element
Property
MetalGear
(メタルギア Metal Gear)
120
30
None
Pierce Guard, Pierce Underground
Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade
(メタルブレード Metal Blade)
120
30
None
Sword
Name
Attack
Emotion
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
120
30
None
Pierce Underground
Name
Attack
Emotion
Element
Property
MetalFist
(メタルフィスト Metal Fist)
200
50
None
Break, Pierce Underground
Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
Name
Info
GearChange
(ギアチェンジ Gear Change)
Summons 2 new MetalGears.
Get Data
Data
Player HP
Busting Level
MetalMan MM
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png
Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MetalManΩ (メタルマンSP Metalman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
Air Shoes, Float Shoes, Super Armor
Locations
Undernet 3 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
MetalGear
(メタルギア Metal Gear)
200
30
None
Pierce Guard, Pierce Underground
Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade
(メタルブレード Metal Blade)
200
30
None
Sword
Name
Attack
Emotion
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
200
30
None
Pierce Underground
Name
Attack
Emotion
Element
Property
MetalFist
(メタルフィスト Metal Fist)
300
50
None
Break, Pierce Underground
Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
Name
Info
GearChange
(ギアチェンジ Gear Change)
Summons 2 new MetalGears.
Get Data
Data
Player HP
Busting Level
MetlMnSP MM
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
MetalMan MM
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
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Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalmands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MetalManDS (メタルマンDS Metalman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
0
None
Air Shoes, Float Shoes, Super Armor
Info
Gains FloatShoes after he moves once.
Attacks
Name
Attack
Emotion
Element
Property
MetalGear
(メタルギア Metal Gear)
20~200
30
None
Pierce Guard, Pierce Underground
Attack power = DSLV × 20. Gears have 50 HP and Guard, and are instantly destroyed by Break attacks.
Name
Attack
Emotion
Element
Property
MetalBlade
(メタルブレード Metal Blade)
20~200
30
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
20~200
30
None
Pierce Underground
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
MetalFist
(メタルフィスト Metal Fist)
120~300
50
None
Break, Pierce Underground
Attack power = DSLV × 30. Used when DSLV 4~10 and HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking.
Name
Info
GearChange
(ギアチェンジ Gear Change)
Summons 2 new MetalGears.
Get Data
Data
Player HP
Busting Level
MetlMnDS MM
Any

LV.1~S 100%


JunkMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkMan (ジャンクマン Junkman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
40
10
None
Attacks
Name
Attack
Emotion
Element
Property
JunkCube
(ジャンクキューブ Junk Cube)
40
30
None
Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile
(ボルトミサイル Bolt Missile)
40
30
None
Fires 3 bolts.
Name
Attack
Emotion
Element
Property
JunkPress
(ジャンクプレス Junk Press)
60
40
None
Break
Used when HP ≤ 50 %. Front of attack knocks all the way back.
Get Data
Data
Player HP
Busting Level
JunkMan JJ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkManα (ジャンクマンV2 Junkman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
80
10
None
Attacks
Name
Attack
Emotion
Element
Property
JunkCube
(ジャンクキューブ Junk Cube)
80
30
None
Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile
(ボルトミサイル Bolt Missile)
80
30
None
Fires 4 bolts.
Name
Attack
Emotion
Element
Property
JunkPress
(ジャンクプレス Junk Press)
120
40
None
Break
Used when HP ≤ 50 %. Front of attack knocks all the way back.
Get Data
Data
Player HP
Busting Level
JunkMan JJ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkManβ (ジャンクマンV3 Junkman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
None
Attacks
Name
Attack
Emotion
Element
Property
JunkCube
(ジャンクキューブ Junk Cube)
120
30
None
Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile
(ボルトミサイル Bolt Missile)
120
30
None
Fires 5 bolts.
Name
Attack
Emotion
Element
Property
JunkPress
(ジャンクプレス Junk Press)
180
40
None
Break
Used when HP ≤ 50 %. Front of attack knocks all the way back.
Get Data
Data
Player HP
Busting Level
JunkMan JJ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkmanomega.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkManΩ (ジャンクマンSP Junkman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Locations
Undernet 2 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
JunkCube
(ジャンクキューブ Junk Cube)
200
30
None
Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile
(ボルトミサイル Bolt Missile)
200
30
None
Fires 6 bolts.
Name
Attack
Emotion
Element
Property
JunkPress
(ジャンクプレス Junk Press)
300
40
None
Break
Used when HP ≤ 50 %. Front of attack knocks all the way back.
Get Data
Data
Player HP
Busting Level
JunkMnSP JJ
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
JunkMan JJ
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkmands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkManDS (ジャンクマンDS Junkman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
0
None
Attacks
Name
Attack
Emotion
Element
Property
JunkCube
(ジャンクキューブ Junk Cube)
20~200
30
None
Attack power = DSLV × 20. Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
BoltMissile
(ボルトミサイル Bolt Missile)
20~200
30
None
Attack power = DSLV × 20. DSLV 1~3: fires 3 bolts. DSLV 4~6: fires 4 bolts. DSLV 7~10: fires 5 bolts.
Name
Attack
Emotion
Element
Property
JunkPress
(ジャンクプレス Junk Press)
30~300
40
None
Break
Attack power = DSLV × 30. Used when HP ≤ 50 %. Front of attack knocks all the way back.
Get Data
Data
Player HP
Busting Level
JunkMnDS JJ
Any

LV.1~S 100%


AquaMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
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Object aquaman.png
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AquaMan (アクアマン Aquaman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
Aqua
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
AquaBomb[17]
(アクアホース Aqua Hose)
20
30
Aqua
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18]
(アクアホウガン Aqua Hōgan)
20
30
Aqua
Break, Pierce Underground
Cracks panel.
Name
Attack
Emotion
Element
Property
WaterGun[19]
(スイドウカン Water Pipe)
20
30
Aqua
Water guns have 50 HP and Guard.
Get Data
Data
Player HP
Busting Level
AquaMan AA
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object aquaman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
AquaManα (アクアマンV2 Aquaman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
80
10
Aqua
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
AquaBomb[17]
(アクアホース Aqua Hose)
80
30
Aqua
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18]
(アクアホウガン Aqua Hōgan)
80
30
Aqua
Break, Pierce Underground
Cracks 1 panel. Spreads in + shape when it misses. (Spread damage does not have break or pierce underground properties.)
Name
Attack
Emotion
Element
Property
WaterGun[19]
(スイドウカン Water Pipe)
80
30
Aqua
Water guns have 50 HP and Guard.
Get Data
Data
Player HP
Busting Level
AquaMan AA
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object aquaman.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
AquaManβ (アクアマンV3 Aquaman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
160
10
Aqua
Info
Contact knocks back 1 square and does not cause flashing.
Attacks
Name
Attack
Emotion
Element
Property
AquaBomb[17]
(アクアホース Aqua Hose)
160
30
Aqua
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18]
(アクアホウガン Aqua Hōgan)
160
30
Aqua
Break, Pierce Underground
Cracks 1 panel. Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
Name
Attack
Emotion
Element
Property
WaterGun[19]
(スイドウカン Water Pipe)
160
30
Aqua
Water guns have 50 HP and Guard.
Get Data
Data
Player HP
Busting Level
AquaMan AA
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object aquamanomega.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
AquaManΩ (アクアマンSP Aquaman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
Aqua
Info
Contact knocks back 1 square and does not cause flashing.
Locations
ACDC Area 1 (11.1%)
Attacks
Name
Attack
Emotion
Element
Property
AquaBomb[17]
(アクアホース Aqua Hose)
200
30
Aqua
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18]
(アクアホウガン Aqua Hōgan)
200
30
Aqua
Break, Pierce Underground
Cracks 1 panel. Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
Name
Attack
Emotion
Element
Property
WaterGun[19]
(スイドウカン Water Pipe)
200
30
Aqua
Water guns have 50 HP and Guard.
Get Data
Data
Player HP
Busting Level
AquaMnSP AA
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
AquaMan AA
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object aquamands.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
AquaManDS (アクアマンDS Aquaman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
160
0
Aqua
Attacks
Name
Attack
Emotion
Element
Property
AquaBomb[17]
(アクアホース Aqua Hose)
10~200
30
Aqua
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10.
Name
Attack
Emotion
Element
Property
Aqua-CannonBall[18]
(アクアホウガン Aqua Hōgan)
10~200
30
Aqua
Break, Pierce Underground
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Cracks 1 panel. DSLV 4~6: Spreads in + shape when it misses. DSLV 7~10: Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.)
Name
Attack
Emotion
Element
Property
WaterGun[19]
(スイドウカン Water Pipe)
10~200
30
Aqua
Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Water guns have 50 HP and Guard.
Get Data
Data
Player HP
Busting Level
AquaMnDS AA
Any

LV.1~S 100%


WoodMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
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Object woodman-bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodMan (ウッドマン Woodman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
30
10
Wood
Attacks
Name
Attack
Emotion
Element
Property
TrafficLog
(トラフィックログ Traffic Log)
30
20
None
Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20]
(タネデッポウ Seed Gun)
10 × 3
10 × 3
Wood
No Flashing
Name
Attack
Emotion
Element
Property
DeathForest
(デスフォレスト Death Forest)
30
40
Wood
Pierce Underground
Get Data
Data
Player HP
Busting Level
WoodMan WW
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object woodman-bn4.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodManα (ウッドマンV2 Woodman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
60
10
Wood
Attacks
Name
Attack
Emotion
Element
Property
TrafficLog
(トラフィックログ Traffic Log)
60
20
None
Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20]
(タネデッポウ Seed Gun)
20 × 3
10 × 3
Wood
No Flashing
Name
Attack
Emotion
Element
Property
DeathForest
(デスフォレスト Death Forest)
60
40
Wood
Pierce Underground
Get Data
Data
Player HP
Busting Level
WoodMan WW
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object woodman-bn4.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodManβ (ウッドマンV3 Woodman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
120
10
Wood
Attacks
Name
Attack
Emotion
Element
Property
TrafficLog
(トラフィックログ Traffic Log)
120
20
None
Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20]
(タネデッポウ Seed Gun)
40 × 3
10 × 3
Wood
No Flashing
Name
Attack
Emotion
Element
Property
DeathForest
(デスフォレスト Death Forest)
120
40
Wood
Pierce Underground
Get Data
Data
Player HP
Busting Level
WoodMan WW
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object woodmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodManΩ (ウッドマンSP Woodman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2500
200
10
Wood
Locations
Attacks
Name
Attack
Emotion
Element
Property
TrafficLog
(トラフィックログ Traffic Log)
200
20
None
Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20]
(タネデッポウ Seed Gun)
60 × 3
10 × 3
Wood
No Flashing
Name
Attack
Emotion
Element
Property
DeathForest
(デスフォレスト Death Forest)
200
40
Wood
Pierce Underground
Get Data
Data
Player HP
Busting Level
WoodMnSP WW
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
WoodMan WW
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object woodmands.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodManDS (ウッドマンDS Woodman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900~1800
200
0
Wood
Info
Loses FloatShoes after he moves once.
Attacks
Name
Attack
Emotion
Element
Property
TrafficLog
(トラフィックログ Traffic Log)
20~200
20
None
Attack power = DSLV × 20. Summons 2 logs. Logs have 50 HP.
Name
Attack
Emotion
Element
Property
SeedShooter[20]
(タネデッポウ Seed Gun)
10~100 × 3
10 × 3
Wood
No Flashing
Attack power = DSLV × 10.
Name
Attack
Emotion
Element
Property
DeathForest
(デスフォレスト Death Forest)
20~200
40
Wood
Pierce Underground
Attack power = DSLV × 20.
Get Data
Data
Player HP
Busting Level
WoodMnDS WW
Any

LV.1~S 100%


TopMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object topman.png
Panel r2 b bn4.png
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Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TopMan (タップマン Topman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
20
10
None
Attacks
Name
Attack
Emotion
Element
Property
TopSpin
(タップスピン Top Spin)
20
10
None
Pierce Guard
Name
Attack
Emotion
Element
Property
LittleSpinner
(リトルスピナー Little Spinner)
20
10
None
Summons 2 spinners. Spinners have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
GrindingTop[21]
(グリグリタップ Guriguri Top)
30
50
None
Pierce Guard
Used when HP > 50 %.
Get Data
Data
Player HP
Busting Level
TopMan TT
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object topman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TopManα (タップマンV2 Topman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
60
10
None
Attacks
Name
Attack
Emotion
Element
Property
TopSpin
(タップスピン Top Spin)
60
10
None
Pierce Guard
Name
Attack
Emotion
Element
Property
LittleSpinner
(リトルスピナー Little Spinner)
60
10
None
Summons 3 spinners. Spinners have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
GrindingTop[21]
(グリグリタップ Guriguri Top)
90
50
None
Pierce Guard
Used when HP > 50 %.
Get Data
Data
Player HP
Busting Level
TopMan TT
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object topman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TopManβ (タップマンV3 Topman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Attacks
Name
Attack
Emotion
Element
Property
TopSpin
(タップスピン Top Spin)
100
10
None
Pierce Guard
Name
Attack
Emotion
Element
Property
LittleSpinner
(リトルスピナー Little Spinner)
100
10
None
Summons 3 spinners. Spinners have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
GrindingTop[21]
(グリグリタップ Guriguri Top)
150
50
None
Pierce Guard
Used when HP > 50 %.
Get Data
Data
Player HP
Busting Level
TopMan TT
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object topmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TopManΩ (タップマンSP Topman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
200
10
None
Locations
Town Area 1 (11.1%)
Attacks
Name
Attack
Emotion
Element
Property
TopSpin
(タップスピン Top Spin)
200
10
None
Pierce Guard
Name
Attack
Emotion
Element
Property
LittleSpinner
(リトルスピナー Little Spinner)
200
10
None
Summons 3 spinners. Spinners have 10 HP and Guard.
Name
Attack
Emotion
Element
Property
GrindingTop[21]
(グリグリタップ Guriguri Top)
300
50
None
Pierce Guard
Used when HP > 50 %.
Get Data
Data
Player HP
Busting Level
TopMnSP TT
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
TopMan TT
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


ShadeMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shademan.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadeMan (シェードマン Shademan)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
20
10
None
Air Shoes, Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
CrushNoise[22]
(クラッシュノイズ Crush Noise)
20
50
None
No Flashing, No Aback, Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
20
30
None
Bats have 2~4 HP.
Get Data
Data
Player HP
Busting Level
ShadeMan XX
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shademan.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadeManα (シェードマンV2 Shademan V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
60
10
None
Air Shoes, Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
CrushNoise[22]
(クラッシュノイズ Crush Noise)
60
50
None
No Flashing, No Aback, Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds) (50%) or Confuse LV. 1 (8 seconds) (50%).
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
60
30
None
Bats have 6~8 HP.
Get Data
Data
Player HP
Busting Level
ShadeMan XX
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shademan.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadeManβ (シェードマンV3 Shademan V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Air Shoes, Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
CrushNoise[22]
(クラッシュノイズ Crush Noise)
100
50
None
No Flashing, No Aback, Pierce Invisible
Inflicts Paralyze LV. 2 (2 seconds) (50%) or Confuse LV. 2 (12 seconds) (50%).
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
100
30
None
Bats have 9~12 HP.
Get Data
Data
Player HP
Busting Level
ShadeMan XX
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shademanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadeManΩ (シェードマンSP Shademan SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
None
Air Shoes, Float Shoes
Locations
Undernet 4 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
CrushNoise[22]
(クラッシュノイズ Crush Noise)
200
50
None
No Flashing, No Aback, Pierce Invisible
Inflicts Paralyze LV. 3 (2.5 seconds) (50%) or Confuse LV. 3 (16 seconds) (50%).
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
200
30
None
Bats have 16~20 HP.
Name
Attack
Emotion
Element
Property
ShadeHand
(シェードハンド Shade Hand)
200
30
None
Used when HP ≤ 50 %. Used each time player moves left or right 4 times.
Get Data
Data
Player HP
Busting Level
ShadMnSP XX
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ShadeMan XX
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


BurnMan

Panel r1 b bn4.png
Object burnerman-heatchaser1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object burnerman.png
Panel r2 b bn4.png
Panel r3 b bn4.png
Object burnerman-heatchaser2.png
Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BurnMan (バーナーマン Burnerman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
40
10
Fire
Attacks
Name
Attack
Emotion
Element
Property
HeatChaser (body)
(ヒートチェイサー本体 Heat Chaser Body)
40
30
None
Pierce Guard
HeatChaser has 100 HP and Guard.
Name
Attack
Emotion
Element
Property
HeatChaser (flame)
(ヒートチェイサーの炎 Heat Chaser Flame)
40
30
Fire
Name
Attack
Emotion
Element
Property
StrikeBurner
(ストライクバーナー Strike Burner)
40
30
Fire
Name
Attack
Emotion
Element
Property
BurningJet
(バーニングジェット Burning Jet)
60
50
Fire
Break
Attacks 1 time. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
Get Data
Data
Player HP
Busting Level
BurnMan BB
Any

LV.1~S 100%


Panel r1 b bn4.png
Object burnerman-heatchaser1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object burnerman.png
Panel r2 b bn4.png
Panel r3 b bn4.png
Object burnerman-heatchaser2.png
Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BurnManα (バーナーマンV2 Burnerman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
80
10
Fire
Attacks
Name
Attack
Emotion
Element
Property
HeatChaser (body)
(ヒートチェイサー本体 Heat Chaser Body)
80
30
None
Pierce Guard
HeatChaser has 100 HP and Guard.
Name
Attack
Emotion
Element
Property
HeatChaser (flame)
(ヒートチェイサーの炎 Heat Chaser Flame)
80
30
Fire
Name
Attack
Emotion
Element
Property
StrikeBurner
(ストライクバーナー Strike Burner)
80
30
Fire
Name
Attack
Emotion
Element
Property
BurningJet
(バーニングジェット Burning Jet)
120
50
Fire
Break
Attacks 1 time. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
Get Data
Data
Player HP
Busting Level
BurnMan BB
Any

LV.1~S 100%


Panel r1 b bn4.png
Object burnerman-heatchaser1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object burnerman.png
Panel r2 b bn4.png
Panel r3 b bn4.png
Object burnerman-heatchaser2.png
Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BurnManβ (バーナーマンV3 Burnerman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
Fire
Attacks
Name
Attack
Emotion
Element
Property
HeatChaser (body)
(ヒートチェイサー本体 Heat Chaser Body)
120
30
None
Pierce Guard
HeatChaser has 100 HP and Guard.
Name
Attack
Emotion
Element
Property
HeatChaser (flame)
(ヒートチェイサーの炎 Heat Chaser Flame)
120
30
Fire
Name
Attack
Emotion
Element
Property
StrikeBurner
(ストライクバーナー Strike Burner)
120
30
Fire
Name
Attack
Emotion
Element
Property
BurningJet
(バーニングジェット Burning Jet)
180
50
Fire
Break
Attacks 2 times. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
Get Data
Data
Player HP
Busting Level
BurnMan BB
Any

LV.1~S 100%


Panel r1 b bn4.png
Object burnermanomega-heatchaser1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object burnermanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png
Object burnermanomega-heatchaser2.png
Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BurnManΩ (バーナーマンSP Burnerman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1900
200
10
Fire
Locations
Attacks
Name
Attack
Emotion
Element
Property
HeatChaser (body)
(ヒートチェイサー本体 Heat Chaser Body)
200
30
None
Pierce Guard
HeatChaser has 100 HP and Guard.
Name
Attack
Emotion
Element
Property
HeatChaser (flame)
(ヒートチェイサーの炎 Heat Chaser Flame)
200
30
Fire
Name
Attack
Emotion
Element
Property
StrikeBurner
(ストライクバーナー Strike Burner)
200
30
Fire
Name
Attack
Emotion
Element
Property
BurningJet
(バーニングジェット Burning Jet)
300
50
Fire
Break
Attacks 2 times. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing.
Get Data
Data
Player HP
Busting Level
BurnMnSP BB
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
BurnMan BB
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


ColdMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object coldman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ColdMan (コールドマン Coldman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
50
10
Aqua
Attacks
Name
Attack
Emotion
Element
Property
IceShot[23]
(アイスシュート Ice Shoot)
50
40
Aqua
Pierce Guard
IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
Name
Attack
Emotion
Element
Property
WhiteBreath
(ホワイトブレス White Breath)
30
20
Aqua
Breaths have 6 HP.
Name
Attack
Emotion
Element
Property
IcebergPress
(アイスバーグプレス Iceberg Press)
50
40
Aqua
Pierce Guard, Pierce Underground
Cracks panel.
Get Data
Data
Player HP
Busting Level
ColdMan CC
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object coldman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ColdManα (コールドマンV2 Coldman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
Aqua
Attacks
Name
Attack
Emotion
Element
Property
IceShot[23]
(アイスシュート Ice Shoot)
100
40
Aqua
Pierce Guard
IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
Name
Attack
Emotion
Element
Property
WhiteBreath
(ホワイトブレス White Breath)
80
20
Aqua
Breaths have 8 HP.
Name
Attack
Emotion
Element
Property
IcebergPress
(アイスバーグプレス Iceberg Press)
100
40
Aqua
Pierce Guard, Pierce Underground
Cracks panel.
Get Data
Data
Player HP
Busting Level
ColdMan CC
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object coldman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ColdManβ (コールドマンV3 Coldman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
150
10
Aqua
Attacks
Name
Attack
Emotion
Element
Property
IceShot[23]
(アイスシュート Ice Shoot)
150
40
Aqua
Pierce Guard
IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
Name
Attack
Emotion
Element
Property
WhiteBreath
(ホワイトブレス White Breath)
100
20
Aqua
Breaths have 10 HP.
Name
Attack
Emotion
Element
Property
IcebergPress
(アイスバーグプレス Iceberg Press)
150
40
Aqua
Pierce Guard, Pierce Underground
Cracks panel.
Get Data
Data
Player HP
Busting Level
ColdMan CC
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object coldmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ColdManΩ (コールドマンSP Coldman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1900
200
10
Aqua
Locations
Sharo Area (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
IceShot[23]
(アイスシュート Ice Shoot)
200
40
Aqua
Pierce Guard
IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle.
Name
Attack
Emotion
Element
Property
WhiteBreath
(ホワイトブレス White Breath)
150
20
Aqua
Breaths have 10 HP.
Name
Attack
Emotion
Element
Property
IcebergPress
(アイスバーグプレス Iceberg Press)
200
40
Aqua
Pierce Guard, Pierce Underground
Cracks panel.
Get Data
Data
Player HP
Busting Level
ColdMnSP CC
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ColdMan CC
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


SparkMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sparkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SparkMan (スパークマン Sparkman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
20
10
Elec
Attacks
Name
Attack
Emotion
Element
Property
SparkBall (direct hit)
(スパークボール直撃 Spark Ball Direct Hit)
20
20
Elec
Ball has 20 HP.
Name
Attack
Emotion
Element
Property
SparkBall (discharge)
(スパークボール放電 Spark Ball Discharge)
20
20
Elec
Name
Attack
Emotion
Element
Property
SparkWave
(スパークウェーブ Spark Wave)
20
20
Elec
Name
Attack
Emotion
Element
Property
Shadowmaker[24]
(メイクシャドー Make Shadow)
20
30
None
Sword
Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with Sword.
Get Data
Data
Player HP
Busting Level
SparkMan SS
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sparkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SparkManα (スパークマンV2 Sparkman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
Elec
Attacks
Name
Attack
Emotion
Element
Property
SparkBall (direct hit)
(スパークボール直撃 Spark Ball Direct Hit)
60
20
Elec
Ball has 20 HP.
Name
Attack
Emotion
Element
Property
SparkBall (discharge)
(スパークボール放電 Spark Ball Discharge)
60
20
Elec
Name
Attack
Emotion
Element
Property
SparkWave
(スパークウェーブ Spark Wave)
60
20
Elec
Name
Attack
Emotion
Element
Property
Shadowmaker[24]
(メイクシャドー Make Shadow)
60
30
None
Sword
Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with WideSword.
Get Data
Data
Player HP
Busting Level
SparkMan SS
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sparkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SparkManβ (スパークマンV3 Sparkman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
100
10
Elec
Attacks
Name
Attack
Emotion
Element
Property
SparkBall (direct hit)
(スパークボール直撃 Spark Ball Direct Hit)
100
20
Elec
Ball has 20 HP.
Name
Attack
Emotion
Element
Property
SparkBall (discharge)
(スパークボール放電 Spark Ball Discharge)
100
20
Elec
Name
Attack
Emotion
Element
Property
SparkWave
(スパークウェーブ Spark Wave)
100
20
Elec
Name
Attack
Emotion
Element
Property
Shadowmaker[24]
(メイクシャドー Make Shadow)
100
30
None
Sword
Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with LongSword.
Get Data
Data
Player HP
Busting Level
SparkMan SS
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sparkmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SparkManΩ (スパークマンSP Sparkman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
Elec
Locations
ACDC Area 3 (11.1%)
Attacks
Name
Attack
Emotion
Element
Property
SparkBall (direct hit)
(スパークボール直撃 Spark Ball Direct Hit)
200
20
Elec
Ball has 20 HP.
Name
Attack
Emotion
Element
Property
SparkBall (discharge)
(スパークボール放電 Spark Ball Discharge)
200
20
Elec
Name
Attack
Emotion
Element
Property
SparkWave
(スパークウェーブ Spark Wave)
200
20
Elec
Name
Attack
Emotion
Element
Property
Shadowmaker[24]
(メイクシャドー Make Shadow)
200
30
None
Sword
Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with LongSword, then WideSword.
Get Data
Data
Player HP
Busting Level
SprkMnSP SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
SparkMan SS
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


NormalNavi

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
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Object normalnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NormalNaviα (ノーマルナビ Normal Navi)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
300
20
10
None
Attacks
Name
Attack
Emotion
Element
Property
Cannon
(キャノン Cannon)
20
20
None
Name
Attack
Emotion
Element
Property
Sword
(ソード Sword)
30
40
None
Sword
Slashes with Sword.
Name
Attack
Emotion
Element
Property
Bomb
(ボム Bomb)
20
20
None
Pierce Underground
Spreads in | shape.
Name
Info
Wind
(トップウ Toppū)
Name
Info
Fan
(スイコミ Suikomi)
Name
Info
Fanfare
(オウエンカ Ouenka)
Name
Info
BattleChip
Recov50 (100%)
Get Data
Data
Player HP
Busting Level
500zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object normalnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NormalNaviβ (ノーマルナビV2[25] Normal Navi V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
60
10
None
Attacks
Name
Attack
Emotion
Element
Property
Cannon
(キャノン Cannon)
60
20
None
Name
Attack
Emotion
Element
Property
Sword
(ソード Sword)
90
40
None
Sword
Slashes with WideSword.
Name
Attack
Emotion
Element
Property
Bomb
(ボム Bomb)
60
20
None
Pierce Underground
Spreads in + shape.
Name
Info
Fanfare
(オウエンカ Ouenka)
Name
Info
Wind
(トップウ Toppū)
Name
Info
Discord
(ディスコード Discord)
Name
Info
BattleChip
Blinder (100%)
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object normalnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NormalNaviΩ (ノーマルナビV3[25] Normal Navi V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Attacks
Name
Attack
Emotion
Element
Property
Cannon
(キャノン Cannon)
100
20
None
Name
Attack
Emotion
Element
Property
Sword
(ソード Sword)
150
40
None
Sword
Slashes with WideSword.
Name
Attack
Emotion
Element
Property
Bomb
(ボム Bomb)
100
20
None
Pierce Underground
Spreads in 3 by 3 shape.
Name
Info
Silence
(サイレンス Silence)
Name
Info
Wind
(トップウ Toppū)
Name
Info
Fanfare
(オウエンカ Ouenka)
Name
Info
BattleChip
AntiNavi (100%)
Get Data
Data
Player HP
Busting Level
2000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object normalnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NormalNavi (ノーマルナビ(最弱)[26] Normal Navi (Weakest))
HP
Contact (HP)
Contact (Emotion)
Element
Ability
230
200
10
None
Attacks
Name
Attack
Emotion
Element
Property
Cannon
(キャノン Cannon)
10
20
None
Name
Attack
Emotion
Element
Property
Sword
(ソード Sword)
20
40
None
Sword
Slashes with Sword.
Name
Attack
Emotion
Element
Property
Bomb
(ボム Bomb)
10
20
None
Pierce Underground
Spreads in | shape.
Get Data
Data
Player HP
Busting Level
3000zƶ
Any

LV.1~S 100%


HeelNavi

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNavi[27] (ヒールナビ(ザコ1)[28] Heel Navi (Small Fry 1))
HP
Contact (HP)
Contact (Emotion)
Element
Ability
100
20
10
None
Attacks
Name
Attack
Emotion
Element
Property
LongSword[29]
(ロングソード Long Sword)
30
10
None
Sword
Name
Attack
Emotion
Element
Property
LilBomb[30]
(スモールボム Small Bomb)
20
10
None
Name
Info
BattleChip
AreaGrab (100%)
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviα[27] (ヒールナビ(ザコ2)[28] Heel Navi (Small Fry 2))
HP
Contact (HP)
Contact (Emotion)
Element
Ability
300
40
10
None
Attacks
Name
Attack
Emotion
Element
Property
LongSword[29]
(ロングソード Long Sword)
50
10
None
Sword
Name
Attack
Emotion
Element
Property
LilBomb[30]
(スモールボム Small Bomb)
50
10
None
Name
Info
BattleChip
AreaGrab (100%)
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviβ[27] (ヒールナビ(ザコ3)[28] Heel Navi (Small Fry 3))
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
80
10
None
Attacks
Name
Attack
Emotion
Element
Property
LongSword[29]
(ロングソード Long Sword)
100
10
None
Sword
Name
Attack
Emotion
Element
Property
LilBomb[30]
(スモールボム Small Bomb)
100
10
None
Name
Info
BattleChip
AreaGrab (100%)
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnaviomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviΩ[27] (ヒールナビSP(ザコ4)[31] Heel Navi SP (Small Fry 4))
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
150
10
None
Attacks
Name
Attack
Emotion
Element
Property
LongSword[29]
(ロングソード Long Sword)
150
10
None
Sword
Name
Attack
Emotion
Element
Property
LilBomb[30]
(スモールボム Small Bomb)
150
10
None
Name
Info
BattleChip
AreaGrab (100%)
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNavi[27] (ヒールナビ Heel Navi)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
300
20
10
None
Attacks
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
20
30
None
Sword
Name
Attack
Emotion
Element
Property
CannonBall
(ホウガン Hōgan)
20
30
None
Break, Pierce Underground
Breaks panel.
Name
Info
VirusSummon
(ウイルス召喚[32] Virus Summon)
Used when there is less than 1 virus ally. Summons virus in order: VolGear, Gaia, Boomer, repeat.
Name
Info
BattleChip
AreaGrab (100%)
Get Data
Data
Player HP
Busting Level
500zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviα[27] (ヒールナビV2[33] Heel Navi V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
60
10
None
Info
Rallies when there are 2 virus allies. This has no effect.
Attacks
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
60
30
None
Sword
Name
Attack
Emotion
Element
Property
CannonBall
(ホウガン Hōgan)
60
30
None
Break, Pierce Underground
Breaks panel.
Name
Info
VirusSummon
(ウイルス召喚[32] Virus Summon)
Used when there are less than 2 virus allies. Summons virus in order: VolGear, Gaia, Boomer, repeat.
Name
Info
BattleChip
AreaGrab (100%)
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviβ[27] (ヒールナビV3[33] Heel Navi V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
100
10
None
Info
Rallies when there are 2 virus allies. This has no effect.
Attacks
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
100
30
None
Sword
Name
Attack
Emotion
Element
Property
CannonBall
(ホウガン Hōgan)
100
30
None
Break, Pierce Underground
Breaks panel.
Name
Info
VirusSummon
(ウイルス召喚[32] Virus Summon)
Used when there are less than 2 virus allies. Summons virus in order: VolGearEX, GaiaEX, BoomerEX, repeat.
Name
Info
BattleChip
AreaGrab (100%)
Get Data
Data
Player HP
Busting Level
2000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnaviomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviΩ[27] (ヒールナビSP Heel Navi SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
200
10
None
Info
Rallies when there are 2 virus allies. This has no effect.
Attacks
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
150
30
None
Sword
Name
Attack
Emotion
Element
Property
CannonBall
(ホウガン Hōgan)
150
30
None
Break, Pierce Underground
Breaks panel.
Name
Info
VirusSummon
(ウイルス召喚[32] Virus Summon)
Used when there are less than 2 virus allies. Summons virus in order: VulGear, Gaia+, Gloomer, repeat.
Name
Info
BattleChip
AreaGrab (100%)
Get Data
Data
Player HP
Busting Level
3000zƶ
Any

LV.1~S 100%


LaserMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object laserman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LaserMan (レーザーマン Laserman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
50
10
None
Super Armor
Info
When a DarkHole panel is on the field, recovers 1 HP every 10 frames.
Attacks
Name
Attack
Emotion
Element
Property
CrossLaser
(クロスレーザー Cross Laser)
50
40
None
Pierce Underground
Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
Name
Attack
Emotion
Element
Property
StarBreakLaser
(スターブレイクレーザー Star Break Laser)
50
40
None
Name
Attack
Emotion
Element
Property
PowerDownLaser
(パワーダウンレーザー Power Down Laser)
50
40
None
Pierce Invisible
Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
Name
Attack
Emotion
Element
Property
DarkLaser
(ダークレーザー Dark Laser)
50
40
None
Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
Get Data
Data
Player HP
Busting Level
LaserMan LL
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object laserman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LaserManα (レーザーマンV2 Laserman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
100
10
None
Super Armor
Info
When a DarkHole panel is on the field, recovers 1 HP every 8 frames.
Attacks
Name
Attack
Emotion
Element
Property
CrossLaser
(クロスレーザー Cross Laser)
100
40
None
Pierce Underground
Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
Name
Attack
Emotion
Element
Property
StarBreakLaser
(スターブレイクレーザー Star Break Laser)
100
40
None
Name
Attack
Emotion
Element
Property
PowerDownLaser
(パワーダウンレーザー Power Down Laser)
100
40
None
Pierce Invisible
Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
Name
Attack
Emotion
Element
Property
DarkLaser
(ダークレーザー Dark Laser)
100
40
None
Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
Get Data
Data
Player HP
Busting Level
LaserMan LL
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object laserman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LaserManβ (レーザーマンV3 Laserman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
150
10
None
Super Armor
Info
When a DarkHole panel is on the field, recovers 1 HP every 6 frames.
Attacks
Name
Attack
Emotion
Element
Property
CrossLaser
(クロスレーザー Cross Laser)
150
40
None
Pierce Underground
Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
Name
Attack
Emotion
Element
Property
StarBreakLaser
(スターブレイクレーザー Star Break Laser)
150
40
None
Name
Attack
Emotion
Element
Property
PowerDownLaser
(パワーダウンレーザー Power Down Laser)
150
40
None
Pierce Invisible
Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
Name
Attack
Emotion
Element
Property
DarkLaser
(ダークレーザー Dark Laser)
150
40
None
Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
Get Data
Data
Player HP
Busting Level
LaserMan LL
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object lasermanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LaserManΩ (レーザーマンSP Laserman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2200
200
10
None
Super Armor
Info
When a DarkHole panel is on the field, recovers 1 HP every 4 frames.
Locations
Undernet 5 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
CrossLaser
(クロスレーザー Cross Laser)
200
40
None
Pierce Underground
Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel.
Name
Attack
Emotion
Element
Property
StarBreakLaser
(スターブレイクレーザー Star Break Laser)
200
40
None
Name
Attack
Emotion
Element
Property
PowerDownLaser
(パワーダウンレーザー Power Down Laser)
200
40
None
Pierce Invisible
Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1.
Name
Attack
Emotion
Element
Property
DarkLaser
(ダークレーザー Dark Laser)
200
40
None
Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole.
Get Data
Data
Player HP
Busting Level
LasrMnSP LL
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
LaserMan LL
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


KendoMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kendoman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KendoMan (ケンドーマン Kendoman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
40
10
None
Attacks
Name
Attack
Emotion
Element
Property
Men
(メン[34] Men)
40
30
None
Pierce Guard
Name
Attack
Emotion
Element
Property
Koteh[35]
(コテ[36] Kote)
20
20
None
No Flashing
Used when player attempts to use a chip in the same row as KendoMan.
Name
Attack
Emotion
Element
Property
Dou
(ドウ[37] Dou)
40
30
None
Name
Attack
Emotion
Element
Property
Training
(カカリゲイコ[38] Kakari Geiko)
20
20
None
No Flashing
Clones have 20 HP.
Get Data
Data
Player HP
Busting Level
KendoMan KK
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kendoman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KendoManα (ケンドーマンV2 Kendoman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
80
10
None
Attacks
Name
Attack
Emotion
Element
Property
Men
(メン[34] Men)
80
30
None
Pierce Guard
Name
Attack
Emotion
Element
Property
Koteh[35]
(コテ[36] Kote)
40
20
None
No Flashing
Used when player attempts to use a chip in the same row as KendoMan.
Name
Attack
Emotion
Element
Property
Dou
(ドウ[37] Dou)
80
30
None
Name
Attack
Emotion
Element
Property
Training
(カカリゲイコ[38] Kakari Geiko)
30
20
None
No Flashing
Clones have 20 HP.
Get Data
Data
Player HP
Busting Level
KendoMan KK
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kendoman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KendoManβ (ケンドーマンV3 Kendoman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
None
Attacks
Name
Attack
Emotion
Element
Property
Men
(メン[34] Men)
120
30
None
Pierce Guard
Name
Attack
Emotion
Element
Property
Koteh[35]
(コテ[36] Kote)
60
20
None
No Flashing
Used when player attempts to use a chip in the same row as KendoMan.
Name
Attack
Emotion
Element
Property
Dou
(ドウ[37] Dou)
120
30
None
Name
Attack
Emotion
Element
Property
Training
(カカリゲイコ[38] Kakari Geiko)
40
20
None
No Flashing
Clones have 20 HP.
Get Data
Data
Player HP
Busting Level
KendoMan KK
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kendomanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KendoManΩ (ケンドーマンSP Kendoman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
Men
(メン[34] Men)
200
30
None
Pierce Guard
Name
Attack
Emotion
Element
Property
Koteh[35]
(コテ[36] Kote)
100
20
None
No Flashing
Used when player attempts to use a chip in the same row as KendoMan.
Name
Attack
Emotion
Element
Property
Dou
(ドウ[37] Dou)
200
30
None
Name
Attack
Emotion
Element
Property
Training
(カカリゲイコ[38] Kakari Geiko)
50
20
None
No Flashing
Clones have 20 HP.
Get Data
Data
Player HP
Busting Level
KendMnSP KK
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
KendoMan KK
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


VideoMan

Panel r1 b bn4.png
Object videoman-tape1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png Panel r2 b bn4.png
Object videoman.png
Panel r3 b bn4.png Panel r3 b bn4.png
Object videoman-tape2.png
Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VideoMan (ビデオマン Videoman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
40
10
None
Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
WindCutter
(ワインドカッター Wind Cutter)
20 × 3
10 × 3
None
No Flashing
Name
Attack
Emotion
Element
Property
StockFootage[39] - WideSword
(ロクガサイセイ ワイドソード Recording Playback Wide Sword)
80
20
None
Sword
Used when player is 0~1 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage[39] - Tornado
(ロクガサイセイ トルネード Recording Playback Tornado)
20 × 3
20 × 3
None
Pierce Underground
Used when player is 2 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage[39] - EnergyBomb
(ロクガサイセイ エナジーボム Recording Playback Energy Bomb)
20 × 3
20 × 3
None
Pierce Underground
Used when player is 3~4 panels away from projection.
Name
Info
TapeLine
(テープライン Tape Line)
TapeLines have 1 HP and knock back 1 square on contact.
Name
Info
Fast-Forward[40]
(ハヤオクリ Fast-forward)
Name
Info
Rewind
(マキモドシ Rewind)
Recovers 1 HP every 12 frames.
Get Data
Data
Player HP
Busting Level
VideoMan VV
Any

LV.1~S 100%


Panel r1 b bn4.png
Object videoman-tape1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png Panel r2 b bn4.png
Object videoman.png
Panel r3 b bn4.png Panel r3 b bn4.png
Object videoman-tape2.png
Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VideoManα (ビデオマンV2 Videoman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
80
10
None
Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
WindCutter
(ワインドカッター Wind Cutter)
30 × 3
10 × 3
None
No Flashing
Name
Attack
Emotion
Element
Property
StockFootage[39] - WideSword
(ロクガサイセイ ワイドソード Recording Playback Wide Sword)
120
20
None
Sword
Used when player is 0~1 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage[39] - Tornado
(ロクガサイセイ トルネード Recording Playback Tornado)
25 × 3
20 × 3
None
Pierce Underground
Used when player is 2 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage[39] - EnergyBomb
(ロクガサイセイ エナジーボム Recording Playback Energy Bomb)
30 × 3
20 × 3
None
Pierce Underground
Used when player is 3~4 panels away from projection.
Name
Info
TapeLine
(テープライン Tape Line)
TapeLines have 1 HP and knock back 1 square on contact.
Name
Info
Fast-Forward[40]
(ハヤオクリ Fast-forward)
Name
Info
Rewind
(マキモドシ Rewind)
Recovers 1 HP every 10 frames.
Get Data
Data
Player HP
Busting Level
VideoMan VV
Any

LV.1~S 100%


Panel r1 b bn4.png
Object videoman-tape1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png Panel r2 b bn4.png
Object videoman.png
Panel r3 b bn4.png Panel r3 b bn4.png
Object videoman-tape2.png
Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VideoManβ (ビデオマンV3 Videoman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
120
10
None
Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
WindCutter
(ワインドカッター Wind Cutter)
40 × 3
10 × 3
None
No Flashing
Name
Attack
Emotion
Element
Property
StockFootage[39] - WideSword
(ロクガサイセイ ワイドソード Recording Playback Wide Sword)
160
20
None
Sword
Used when player is 0~1 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage[39] - Tornado
(ロクガサイセイ トルネード Recording Playback Tornado)
30 × 3
20 × 3
None
Pierce Underground
Used when player is 2 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage[39] - EnergyBomb
(ロクガサイセイ エナジーボム Recording Playback Energy Bomb)
40 × 3
20 × 3
None
Pierce Underground
Used when player is 3~4 panels away from projection.
Name
Info
TapeLine
(テープライン Tape Line)
TapeLines have 1 HP and knock back 1 square on contact.
Name
Info
Fast-Forward[40]
(ハヤオクリ Fast-forward)
Name
Info
Rewind
(マキモドシ Rewind)
Recovers 1 HP every 8 frames.
Get Data
Data
Player HP
Busting Level
VideoMan VV
Any

LV.1~S 100%


Panel r1 b bn4.png
Object videoman-tape1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png Panel r2 b bn4.png
Object videomanomega.png
Panel r3 b bn4.png Panel r3 b bn4.png
Object videoman-tape2.png
Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VideoManΩ (ビデオマンSP Videoman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1700
200
10
None
Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
WindCutter
(ワインドカッター Wind Cutter)
50 × 3
10 × 3
None
No Flashing
Name
Attack
Emotion
Element
Property
StockFootage[39] - WideSword
(ロクガサイセイ ワイドソード Recording Playback Wide Sword)
200
20
None
Sword
Used when player is 0~1 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage[39] - Tornado
(ロクガサイセイ トルネード Recording Playback Tornado)
35 × 3
20 × 3
None
Pierce Underground
Used when player is 2 panels away from projection.
Name
Attack
Emotion
Element
Property
StockFootage[39] - EnergyBomb
(ロクガサイセイ エナジーボム Recording Playback Energy Bomb)
50 × 3
20 × 3
None
Pierce Underground
Used when player is 3~4 panels away from projection.
Name
Info
TapeLine
(テープライン Tape Line)
TapeLines have 1 HP and knock back 1 square on contact.
Name
Info
Fast-Forward[40]
(ハヤオクリ Fast-forward)
Name
Info
Rewind
(マキモドシ Rewind)
Recovers 1 HP every 6 frames.
Get Data
Data
Player HP
Busting Level
VideMnSP VV
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
VideoMan VV
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Duo

Panel r1 b bn4.png Panel missing.png Panel missing.png
Panel r2 b bn4.png Panel missing.png
Object duo.png
Panel missing.png
Panel r3 b bn4.png Panel missing.png Panel missing.png
Panel bottom b bn4.png Panel bottom missing.png Panel bottom missing.png
Duo (デューオ Duo)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
100
10
None
Air Shoes, Float Shoes, Super Armor
Info
Not affected by Immobilize, Confuse and Blind.
Attacks
Name
Attack
Emotion
Element
Property
DuoMissile
(デューオミサイル Duo Missile)
50
20
None
Missiles have 40 HP.
Name
Attack
Emotion
Element
Property
DuoYura[41]
(デューオユラ Duo Yura)
50
20
None
Shakey has 40 HP.
Name
Attack
Emotion
Element
Property
DestroyLaser
(デストロイレーザー Destroy Laser)
100
30
None
Break, Pierce Invisible
Name
Attack
Emotion
Element
Property
JusticeFist
(ジャスティスフィスト Justice Fist)
100
40
None
Break, Pierce Underground
Used twice in a row when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeteoKnuckle[42]
(メテオナックル Meteo Knuckle)
100
40
None
Break, Pierce Underground
Knuckles have 50% chance to change non-hole panel to cracked.
Name
Attack
Emotion
Element
Property
GiantHook[43]
(ジャイアントフック Giant Hook)
100
40
None
Break
Name
Attack
Emotion
Element
Property
AngerImpact
(アンガーインパクト Anger Impact)
100
50
None
Pierce Invisible
Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel missing.png Panel missing.png
Panel r2 b bn4.png Panel missing.png
Object duo.png
Panel missing.png
Panel r3 b bn4.png Panel missing.png Panel missing.png
Panel bottom b bn4.png Panel bottom missing.png Panel bottom missing.png
Duoα (デューオV2 Duo V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2500
200
10
None
Air Shoes, Float Shoes, Super Armor
Info
Not affected by Confuse and Blind.
Attacks
Name
Attack
Emotion
Element
Property
DuoMissile
(デューオミサイル Duo Missile)
100
20
None
Missiles have 40 HP.
Name
Attack
Emotion
Element
Property
DuoYura[41]
(デューオユラ Duo Yura)
100
20
None
Shakey has 40 HP.
Name
Attack
Emotion
Element
Property
DestroyLaser
(デストロイレーザー Destroy Laser)
200
30
None
Break, Pierce Invisible
Name
Attack
Emotion
Element
Property
JusticeFist
(ジャスティスフィスト Justice Fist)
200
40
None
Break, Pierce Underground
Used twice in a row when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeteoKnuckle[42]
(メテオナックル Meteo Knuckle)
200
40
None
Break, Pierce Underground
Knuckles have 50% chance to change non-hole panel to cracked.
Name
Attack
Emotion
Element
Property
GiantHook[43]
(ジャイアントフック Giant Hook)
200
40
None
Break
Name
Attack
Emotion
Element
Property
AngerImpact
(アンガーインパクト Anger Impact)
200
50
None
Pierce Invisible
Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel missing.png Panel missing.png
Panel r2 b bn4.png Panel missing.png
Object duo.png
Panel missing.png
Panel r3 b bn4.png Panel missing.png Panel missing.png
Panel bottom b bn4.png Panel bottom missing.png Panel bottom missing.png
Duoβ (デューオV3 Duo V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3000
300
10
None
Air Shoes, Float Shoes, Super Armor
Info
Not affected by Confuse and Blind.
Attacks
Name
Attack
Emotion
Element
Property
DuoMissile
(デューオミサイル Duo Missile)
150
20
None
Missiles have 40 HP.
Name
Attack
Emotion
Element
Property
DuoYura[41]
(デューオユラ Duo Yura)
150
20
None
Shakey has 40 HP.
Name
Attack
Emotion
Element
Property
DestroyLaser
(デストロイレーザー Destroy Laser)
300
30
None
Break, Pierce Invisible
Name
Attack
Emotion
Element
Property
JusticeFist
(ジャスティスフィスト Justice Fist)
300
40
None
Break, Pierce Underground
Used twice in a row when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeteoKnuckle[42]
(メテオナックル Meteo Knuckle)
300
40
None
Break, Pierce Underground
Knuckles have 50% chance to change non-hole panel to cracked.
Name
Attack
Emotion
Element
Property
GiantHook[43]
(ジャイアントフック Giant Hook)
300
40
None
Break
Name
Attack
Emotion
Element
Property
AngerImpact
(アンガーインパクト Anger Impact)
300
50
None
Pierce Invisible
Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


Panel r1 b bn4.png Panel missing.png Panel missing.png
Panel r2 b bn4.png Panel missing.png
Object duoomega.png
Panel missing.png
Panel r3 b bn4.png Panel missing.png Panel missing.png
Panel bottom b bn4.png Panel bottom missing.png Panel bottom missing.png
DuoΩ (デューオSP Duo SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3500
400
10
None
Air Shoes, Float Shoes, Super Armor
Info
Not affected by Confuse and Blind.
Attacks
Name
Attack
Emotion
Element
Property
DuoMissile
(デューオミサイル Duo Missile)
200
20
None
Missiles have 40 HP.
Name
Attack
Emotion
Element
Property
DuoYura[41]
(デューオユラ Duo Yura)
200
20
None
Shakey has 40 HP.
Name
Attack
Emotion
Element
Property
DestroyLaser
(デストロイレーザー Destroy Laser)
400
30
None
Break, Pierce Invisible
Name
Attack
Emotion
Element
Property
JusticeFist
(ジャスティスフィスト Justice Fist)
400
40
None
Break, Pierce Underground
Used twice in a row when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeteoKnuckle[42]
(メテオナックル Meteo Knuckle)
400
40
None
Break, Pierce Underground
Knuckles have 50% chance to change non-hole panel to cracked.
Name
Attack
Emotion
Element
Property
GiantHook[43]
(ジャイアントフック Giant Hook)
400
40
None
Break
Name
Attack
Emotion
Element
Property
AngerImpact
(アンガーインパクト Anger Impact)
400
50
None
Pierce Invisible
Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


Bass

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bass-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Bass (フォルテ Forte)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
100
10
None
Float Shoes
Attacks
Name
Attack
Emotion
Element
Property
ShootingBuster
(シューティングバスター Shooting Buster)
100
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade
(ダークアームブレード Dark Arm Blade)
100
30
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling[44]
(ヘルズローリング Hell's Rolling)
200
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload
(ダークネスオーバーロード Darkness Overload)
300
50
None
Break, Pierce Invisible, Pierce Underground
Changes non-hole panels to cracked.
Get Data
Data
Player HP
Busting Level
Bass XX
(Red Sun)
Any

LV.1~S 100%

Data
Player HP
Busting Level
BassAnly XX
(Blue Moon)
Any

LV.1~S 100%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bassomega-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BassΩ (フォルテSP Forte SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3000
200
10
None
Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
ShootingBuster
(シューティングバスター Shooting Buster)
200
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade
(ダークアームブレード Dark Arm Blade)
200
30
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling[44]
(ヘルズローリング Hell's Rolling)
400
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload
(ダークネスオーバーロード Darkness Overload)
600
50
None
Break, Pierce Invisible, Pierce Underground
Changes non-hole panels to cracked.
Get Data
Data
Player HP
Busting Level
BlakBarr AA
(Red Sun)
Any

LV.7 50% LV.8~S 100%

Data
Player HP
Busting Level
DeltaRay ZZ
(Blue Moon)
Any

LV.7 50% LV.8~S 100%

Data
Player HP
Busting Level
5000zƶ
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bassxx.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BassXX (フォルテXX Forte XX)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
4000
300
10
None
Float Shoes
Info
Has a 150 HP BlackBarrier (ブラックバリア Black Barrier)[45].
Locations
Attacks
Name
Attack
Emotion
Element
Property
ShootingBuster
(シューティングバスター Shooting Buster)
300
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade
(ダークアームブレード Dark Arm Blade)
300
30
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling[44]
(ヘルズローリング Hell's Rolling)
600
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload
(ダークネスオーバーロード Darkness Overload)
900
50
None
Break, Pierce Invisible, Pierce Underground
Changes non-hole panels to cracked.
Get Data
Data
Player HP
Busting Level
BlakBarr AA
(Red Sun)
Any

LV.7 50% LV.8~S 100%

Data
Player HP
Busting Level
DeltaRay ZZ
(Blue Moon)
Any

LV.7 50% LV.8~S 100%

Data
Player HP
Busting Level
5000zƶ
Any

LV.1~6 100% LV.7 50%


Trivia

  • If each Navi encounter, including opposite version Navis, are unlocked, Black Earth 1 will be the only Net area without a ghost encounter.
  1. 1.0 1.1 1.2 1.3 Mega Man Battle Network 4 Official Strategy Guide
  2. 2.0 2.1 2.2 2.3 2.4 Mega Man Battle Network 4 Official Strategy Guide
  3. 3.0 3.1 3.2 3.3 3.4 Full name written out in Mega Man Battle Network 3 for Guts Style. Written as GutMG in-game. Listed as Guts-MachineGun in Mega Man Battle Network 4 Official Strategy Guide
  4. 4.0 4.1 4.2 4.3 4.4 Listed as GutsPunch in Mega Man Battle Network 4 Official Strategy Guide
  5. 5.0 5.1 5.2 5.3 5.4 Mega Man Battle Network 4 Official Strategy Guide
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Mega Man Battle Network 4 Official Strategy Guide
  7. 7.0 7.1 7.2 7.3 7.4 Mega Man Battle Network 4 Official Strategy Guide
  8. 8.0 8.1 8.2 8.3 Mega Man Battle Network 4 Official Strategy Guide
  9. 9.0 9.1 Due to a glitch, the game only stores the low 8 bits of the attack power. This results in an attack power of 14 (should be 270) for DSLV 9, and an attack power of 44 (should be 300) for DSLV 10. DSLV 1~8 are not affected.
  10. 10.0 10.1 10.2 10.3 10.4 Mega Man Battle Network 4 Official Strategy Guide
  11. 11.0 11.1 11.2 11.3 11.4 Mega Man Battle Network 4 Official Strategy Guide
  12. 12.0 12.1 12.2 12.3 12.4 Mega Man Battle Network 4 Official Strategy Guide
  13. 13.0 13.1 13.2 13.3 13.4 Mega Man Battle Network 4 Official Strategy Guide
  14. 14.0 14.1 14.2 14.3 Mega Man Battle Network 4 Official Strategy Guide
  15. 15.0 15.1 15.2 Mega Man Battle Network 4 Official Strategy Guide
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Listed as DiceBomb in Mega Man Battle Network 4 Official Strategy Guide
  17. 17.0 17.1 17.2 17.3 17.4 Mega Man Battle Network 4 Official Strategy Guide
  18. 18.0 18.1 18.2 18.3 18.4 Mega Man Battle Network 4 Official Strategy Guide
  19. 19.0 19.1 19.2 19.3 19.4 Mega Man Battle Network 4 Official Strategy Guide. WaterSpout in MegaMan NT Warrior: Axess.
  20. 20.0 20.1 20.2 20.3 20.4 Mega Man Battle Network 4 Official Strategy Guide
  21. 21.0 21.1 21.2 21.3 Mega Man Battle Network 4 Official Strategy Guide
  22. 22.0 22.1 22.2 22.3 Mega Man Battle Network 4; listed as Noise Crush in Mega Man Battle Network 4 Official Strategy Guide
  23. 23.0 23.1 23.2 23.3 Mega Man Battle Network 4 Official Strategy Guide
  24. 24.0 24.1 24.2 24.3 Mega Man Battle Network 4 Official Strategy Guide
  25. 25.0 25.1 Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation, Rockman EXE4 Battle Masters Bible; written without a version in-game
  26. Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation; written without a version in-game
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 Mega Man Battle Network 4 Official Strategy Guide; written as HealNavi in-game
  28. 28.0 28.1 28.2 Rockman EXE4 Official Guidebook, Rockman EXE4 Battle Masters Bible
  29. 29.0 29.1 29.2 29.3 Listed as Fighter Sword in Mega Man Battle Network 4 Official Strategy Guide
  30. 30.0 30.1 30.2 30.3 Listed as MiniBomb in Mega Man Battle Network 4 Official Strategy Guide
  31. Rockman EXE4 Battle Masters Bible
  32. 32.0 32.1 32.2 32.3 Rockman EXE4.5 Official Kanzen Guide
  33. 33.0 33.1 Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation, Rockman EXE4 Battle Masters Bible; written without a version in-game
  34. 34.0 34.1 34.2 34.3 Listed as Hiden Ken Men (ヒデンケン・メン) in Rockman EXE4 Official Guidebook
  35. 35.0 35.1 35.2 35.3 Mega Man Battle Network 4 Official Strategy Guide
  36. 36.0 36.1 36.2 36.3 Listed as Hiden Ken Kote (ヒデンケン・コテ) in Rockman EXE4 Official Guidebook
  37. 37.0 37.1 37.2 37.3 Listed as Hiden Ken Dou (ヒデンケン・ドウ) in Rockman EXE4 Official Guidebook
  38. 38.0 38.1 38.2 38.3 Listed as Deadly Kakari Geiko (ヒッサツ・カカリゲイコ) in Rockman EXE4 Official Guidebook
  39. 39.00 39.01 39.02 39.03 39.04 39.05 39.06 39.07 39.08 39.09 39.10 39.11 Mega Man Battle Network 4 Official Strategy Guide
  40. 40.0 40.1 40.2 40.3 Mega Man Battle Network 4 Official Strategy Guide
  41. 41.0 41.1 41.2 41.3 Mega Man Battle Network 4 Official Strategy Guide
  42. 42.0 42.1 42.2 42.3 Mega Man Battle Network 4 Official Strategy Guide
  43. 43.0 43.1 43.2 43.3 Mega Man Battle Network 4 Official Strategy Guide
  44. 44.0 44.1 44.2 Mega Man Battle Network 5; listed as Hells Rolling in Mega Man Battle Network 4 Official Strategy Guide
  45. Rockman EXE4 Ultimate Navigation DS