Beast Out: Difference between revisions

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'''Beast Out''' is a transformation system in [[Mega Man Battle Network 6]]. They can be paired up with the [[Cross System]] for even more tricks.
'''Beast Out''' (獣化, read as ビーストアウト Beast Out), also known as '''Beast Out System''' (獣化システム Beast Form System)<ref>Japanese and international instruction booklets. Also, in the Japanese booklet, 獣化 is said to be read as じゅうか Beast Form.</ref> is a transformation system in [[Mega Man Battle Network 6]]. They can be paired up with the [[Cross System]] for even more tricks.


==How to Use==
==How to Use==
By pressing the Beast Out icon in the Custom Screen, MegaMan will go into his Beast Form. At the moment of transformation, he will cancel out of any action he's in.
By pressing the Beast Button in the Custom Screen, MegaMan will go into his Beast form. At the moment of transformation, he will cancel out of any action he's in.


At the Emotion Window counter's full power, MegaMan can stay in Beast Form for 3 turns. It expires when the EmotionCounter is 0 at the opening of the Custom Screen. If he's on the Net, the count he leaves the battle at will carry into the next fight. Going into battles afterwards will restore the EmotionCounter 1 point at a time.
At the Emotion Window counter's full power, MegaMan can stay in Beast Out for 3 turns. It expires when the EmotionCounter is 0 at the opening of the Custom Screen. If he's on the Net, the count he leaves the battle at will carry into the next fight. Going into battles afterwards will restore the EmotionCounter 1 point at a time.


Once those turns are up, MegaMan reverts back to his base form and enter Tired emotion. While Tired, MegaMan can't go into Full Synchro or Anger emotion. Trying to Beast Out again will go into Beast Over.
Once those turns are up, MegaMan reverts back to his base form and enter Tired emotion. While Tired, MegaMan can't go into Full Synchro or Anger emotion. Trying to Beast Out again will go into Beast Over.


==Beast Out==
==Beast Out==
Each version has their own Beast Form.
Each version has their own Beast form. MegaMan no longer has a B Button PowerAttack. Instead, MegaMan can perform A Button PowerAttack with None chips to perform a Beast Special Move.


===Cybeast Gregar===
===Cybeast Gregar===
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! colspan="2" | Gregar Beast
! colspan="2" | Gregar Beast
|-
|-
! Body
| colspan="2" | [[File:Object megaman-gregarbeast.png]]
|-
! Element
| None
| None
|-
|-
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| ---
| ---
|-
|-
! Buster
! B Button
| Beast Buster (Attack Level, but maxes 5 ATK) Incredible rapid-fire.
| GregarBuster (Attack Level, but maxes 5 ATK) Can be held down. Incredible rapid-fire.
|-
! B Button PowerAttack
| ---
|-
|-
! Abilities
! Abilities
|
|
*Super Armor, Mega Man cannot flinch aback.
*Super Armor: Mega Man cannot flinch aback.
*Non-dimming None chips gain +30.
*Non-dimming None chips gain +30.
*All non-dimming chips will have MegaMan automatically lock-on and move to the enemy, even traveling to the enemy's side.
*All non-dimming chips will have MegaMan automatically lock-on and move to the enemy, even traveling to the enemy's side.
|-
|-
! Beast Special Move
! Beast Special Move
|Gregar Claw (10 × Attack level + 50) Hits x2.
|GregarClaw (10 × Buster Attack + 50) Hits x2.
|-
|-
|}
|}
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! colspan="2" | Falzar Beast
! colspan="2" | Falzar Beast
|-
|-
! Body
| colspan="2" | [[File:Object megaman-falzarbeast.png]]
|-
! Element
| None
| None
|-
|-
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| ---
| ---
|-
|-
! Buster
! B Button
|Feather Shoot (Attack Level, but maxes 5 ATK) Every 3rd shot, the side feathers won't shoot.
|FalzarBuster (Attack Level, but maxes 5 ATK) Can be held down. Spreading attack. Every 3rd shot, the side feathers won't shoot.
|-
! B Button PowerAttack
| ---
|-
|-
!Abilities
!Abilities
|
|
*Air Shoes, MegaMan can walk over Broken panels and Hole panels.
*Air Shoes: MegaMan can walk over Hole panels.
*Float Shoes, MegaMan is immune to Cracked, Ice, Poison,  and Conveyor panels.
*Float Shoes: MegaMan is immune to Cracked, Ice, Swamp,  and Arrow panels.
*Non-dimming None chips gain +30.
*Non-dimming None chips gain +30.
*All non-dimming chips will have MegaMan automatically lock-on and move to the enemy, even traveling to the enemy's side.
*All non-dimming chips will have MegaMan automatically lock-on and move to the enemy, even traveling to the enemy's side.
|-
|-
!Beast Special Move
!Beast Special Move
|Falzar Claw (10 × Attack level + 50) Hits x2.
|FalzarClaw (10 × Buster Attack + 50) Hits x2.
|-
|-
|}
|}


==Cross Beast==
==Cross Beast==
Beast Forms can combine with the [[Cross System]]. In any order, MegaMan can go from Beast Form into a Cross, or a Cross into Beast Form. Along with the Beast Form’s abilities, he shares the same abilities as the normal Cross except they no longer have their Power Attacks. Instead, each Cross Beast has their own Special Move.
'''Cross Beast''' (クロスビースト), AKA “Cross Cybeast”, is a form made when Beast Out combine with the [[Cross System]]. This can occur in any order, MegaMan can go from Beast Out into a Cross, or a Cross into Beast Out. Along with the Beast Out abilities, he shares the same abilities as the normal Cross except they no longer have their B Button PowerAttack. Instead, each Cross Beast has their own A Button PowerAttack Special Move.


When MegaMan loses his Beast Form due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his formless Beast Form.
When MegaMan loses his Beast Out due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his normal Beast Out.


==Beast Over==
==Beast Over==
When MegaMan's Emotion Window counter is at 0 and he's in Tired emotion, he can go use Beast Over and become Super Beast Form. Unlike normal Beast Out, this will overwrite the current Cross. This form will last for 1 turn until the Custom Gauge is filled, where the Custom Screen will automatically open.
[[File:Object megaman-gregarsuperbeast.png|bottom]] [[File:Object megaman-falzarsuperbeast.png]]
 
When MegaMan's EmotionCounter is at 0 and he's in Tired emotion, he can go into '''Beast Over''' (超獣化, read as ビーストオーバー Beast Over)<ref>In the Japanese instruction booklet, 超獣化 is said to be read as ちょうじゅうか Super Beast Form.</ref>. Unlike normal Beast Out, this will overwrite the current Cross. This form will last for 1 turn until the Custom Gauge is filled, where the Custom Screen will automatically open.


MegaMan gains the abilities of the original Beast Form along with these effects:
MegaMan gains the abilities of the original Beast Out along with these effects:
*MegaMan is Invincible.
*MegaMan is Invincible.
*Instead of non-dimming None chips gain +30, they will x2 its attack power.
*Instead of non-dimming None chips gain +30, they will x2 its attack power.
*MegaMan moves and uses the buster on his own. The player can't control him but can still send chips, although it may be delayed.
*MegaMan moves and uses the buster on his own. The player can't control him but can still send chips, although it may be delayed.
**VariableSword and NeoVariable will use a random command without player input.
**VariableSword and NeoVariable will use a command by itself without player input.


Once the Custom Screen is opened, MegaMan will enter Very Tired emotion. He cannot go into Cross or Beast forms anymore. His Buster Attack becomes 1, and he will lose 1 HP every frame (60 HP per second).
Once the Custom Screen is opened, MegaMan will enter Very Tired emotion. He cannot go into Cross or Beast forms anymore. His Buster Attack becomes 1, and he will lose 1 HP every frame (60 HP per second).
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==Beast Link Gate==
==Beast Link Gate==
While having the [[Beast_Link_Gate#MegaMan_with_Beast_Link_Gate|Beast Link Gate]] attached, MegaMan will stay in Beast Form for an unlimited amount of turns. There’s also no way to turn into base form MegaMan. He’ll be in Beast Form in the MegaMan menu, and will have the enemy tag as GBeast/FBeast in Network Duels.
While having the [[Beast_Link_Gate#MegaMan_with_Beast_Link_Gate|Beast Link Gate]] attached, MegaMan will stay in Beast Form for an unlimited amount of turns. There’s also no way to turn into base form MegaMan. He’ll be in Beast Form in the MegaMan menu, and will have the enemy tag as GBeast/FBeast in Network Duels.
==Trivia==
*The Rockman EXE 6 TGS 2005 trailer showed some early versions of Beast Out:
**Chips gain a x2 attack boost. Lock-on attacks were to give MegaMan invincibility when he moves in.
**Falzar Beast had a variation of Gregar’s Buster shooting feathers instead of a spreading attack.
*In the game data, "Beast Out" (ビーストアウト) is also named as the special chip for [[Boktai_Crossover_(MMBN6)#Crossover_Battle_2 | Crossover Battle 2]].
==References==
<references/>


[[Category:Mega Man Battle Network 6]] [[Category:Transformations]]
[[Category:Mega Man Battle Network 6]] [[Category:Transformations]]

Latest revision as of 23:23, 11 December 2023

Beast Out (獣化, read as ビーストアウト Beast Out), also known as Beast Out System (獣化システム Beast Form System)[1] is a transformation system in Mega Man Battle Network 6. They can be paired up with the Cross System for even more tricks.

How to Use

By pressing the Beast Button in the Custom Screen, MegaMan will go into his Beast form. At the moment of transformation, he will cancel out of any action he's in.

At the Emotion Window counter's full power, MegaMan can stay in Beast Out for 3 turns. It expires when the EmotionCounter is 0 at the opening of the Custom Screen. If he's on the Net, the count he leaves the battle at will carry into the next fight. Going into battles afterwards will restore the EmotionCounter 1 point at a time.

Once those turns are up, MegaMan reverts back to his base form and enter Tired emotion. While Tired, MegaMan can't go into Full Synchro or Anger emotion. Trying to Beast Out again will go into Beast Over.

Beast Out

Each version has their own Beast form. MegaMan no longer has a B Button PowerAttack. Instead, MegaMan can perform A Button PowerAttack with None chips to perform a Beast Special Move.

Cybeast Gregar

Gregar Beast
Object megaman-gregarbeast.png
Element None
Weakness ---
B Button GregarBuster (Attack Level, but maxes 5 ATK) Can be held down. Incredible rapid-fire.
B Button PowerAttack ---
Abilities
  • Super Armor: Mega Man cannot flinch aback.
  • Non-dimming None chips gain +30.
  • All non-dimming chips will have MegaMan automatically lock-on and move to the enemy, even traveling to the enemy's side.
Beast Special Move GregarClaw (10 × Buster Attack + 50) Hits x2.

Cybeast Falzar

Falzar Beast
Object megaman-falzarbeast.png
Element None
Weakness ---
B Button FalzarBuster (Attack Level, but maxes 5 ATK) Can be held down. Spreading attack. Every 3rd shot, the side feathers won't shoot.
B Button PowerAttack ---
Abilities
  • Air Shoes: MegaMan can walk over Hole panels.
  • Float Shoes: MegaMan is immune to Cracked, Ice, Swamp, and Arrow panels.
  • Non-dimming None chips gain +30.
  • All non-dimming chips will have MegaMan automatically lock-on and move to the enemy, even traveling to the enemy's side.
Beast Special Move FalzarClaw (10 × Buster Attack + 50) Hits x2.

Cross Beast

Cross Beast (クロスビースト), AKA “Cross Cybeast”, is a form made when Beast Out combine with the Cross System. This can occur in any order, MegaMan can go from Beast Out into a Cross, or a Cross into Beast Out. Along with the Beast Out abilities, he shares the same abilities as the normal Cross except they no longer have their B Button PowerAttack. Instead, each Cross Beast has their own A Button PowerAttack Special Move.

When MegaMan loses his Beast Out due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his normal Beast Out.

Beast Over

Object megaman-gregarsuperbeast.png Object megaman-falzarsuperbeast.png

When MegaMan's EmotionCounter is at 0 and he's in Tired emotion, he can go into Beast Over (超獣化, read as ビーストオーバー Beast Over)[2]. Unlike normal Beast Out, this will overwrite the current Cross. This form will last for 1 turn until the Custom Gauge is filled, where the Custom Screen will automatically open.

MegaMan gains the abilities of the original Beast Out along with these effects:

  • MegaMan is Invincible.
  • Instead of non-dimming None chips gain +30, they will x2 its attack power.
  • MegaMan moves and uses the buster on his own. The player can't control him but can still send chips, although it may be delayed.
    • VariableSword and NeoVariable will use a command by itself without player input.

Once the Custom Screen is opened, MegaMan will enter Very Tired emotion. He cannot go into Cross or Beast forms anymore. His Buster Attack becomes 1, and he will lose 1 HP every frame (60 HP per second).

Beast Link Gate

While having the Beast Link Gate attached, MegaMan will stay in Beast Form for an unlimited amount of turns. There’s also no way to turn into base form MegaMan. He’ll be in Beast Form in the MegaMan menu, and will have the enemy tag as GBeast/FBeast in Network Duels.

Trivia

  • The Rockman EXE 6 TGS 2005 trailer showed some early versions of Beast Out:
    • Chips gain a x2 attack boost. Lock-on attacks were to give MegaMan invincibility when he moves in.
    • Falzar Beast had a variation of Gregar’s Buster shooting feathers instead of a spreading attack.
  • In the game data, "Beast Out" (ビーストアウト) is also named as the special chip for Crossover Battle 2.

References

  1. Japanese and international instruction booklets. Also, in the Japanese booklet, 獣化 is said to be read as じゅうか Beast Form.
  2. In the Japanese instruction booklet, 超獣化 is said to be read as ちょうじゅうか Super Beast Form.