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| | #REDIRECT [[Team_Navis#Navi_Change]] |
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| '''Navi Change''' is a mechanic in [[Mega Man Battle Network 5]] when the [[Progress Chip Gate]] is attached. It is also in Mega Man Battle Network 5 Double Team DS although it work differently, as the Party Battle System.
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| ==MMBN 5 GBA==
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| While you're on the Net, mugshots of 6 Navis will appear on the top right of the screen. Those are the Navis of that version you can swap into.
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| During battle, Navi Data Chips are allowed to be slot in and perform Navi Change. In order to change Navis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress. If MegaMan is in a Soul while the swap occurs, he will retain the Soul when he returns to battle.
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| There are a few restrictions to this mode:
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| *You cannot use this function in Liberation Missions.
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| *You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss)
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| *During the scenarios where you play as other Navi, this function is totally disabled.
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| ===Navis===
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| Each Navi's attack can be boosted with Buster + (Excluding NapalmMan) but their Power Attacks do not.
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| *Unlike the DS version, their stats are set and cannot be increased in anyway other than progressing through the story. You obtain usage of them before the Liberation Mission that you use them.
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| *Charge and speed are always at 1.
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| *These Navis can use [[Karma#Evil-only_Chips_2|Evil Chips]], even while MegaMan cannot.
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| ====Team Protoman====
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| {| class="wikitable"
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| |+ProtoMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||100||60||1||80
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| |-
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| |Liberation 1||180||70||1||100
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| |-
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| |Liberation 2||180||70||1||100
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| |-
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| |Liberation 4||230||80||1||120
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| |-
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| |Liberation 5||250||80||1||120
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| |-
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| |Liberation 6||300||80||1||120
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| |}
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| {| class="wikitable"
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| |+MagnetMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||200||40||1||80
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| |-
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| |Liberation 2||250||40||1||80
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| |-
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| |Liberation 4||300||50||1||100
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| |-
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| |Liberation 5||330||60||1||120
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| |-
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| |Liberation 6||450||60||1||120
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| |}
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| {| class="wikitable"
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| |+GyroMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||130||20||1||50
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| |-
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| |Liberation 4||180||30||1||70
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| |-
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| |Liberation 5||200||30||1||70
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| |-
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| |Liberation 6||250||30||1||70
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| |-
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| |}
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| {| class="wikitable"
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| |+NapalmMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||180||N/A||5||100
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| |-
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| |Liberation 5||200||N/A||7||120
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| |-
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| |Liberation 6||250||N/A||7||120
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| |-
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| |}
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| {| class="wikitable"
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| |+SearchMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||150||10||1||100
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| |-
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| |Liberation 5||180||10||1||100
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| |-
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| |Liberation 6||230||15||1||100
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| |-
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| |}
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| {| class="wikitable"
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| |+Meddy
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||150||100||1||80
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| |-
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| |Liberation 6||200||100||1||100
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| |}
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| ====Team Colonel====
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| {| class="wikitable"
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| |+Colonel
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||100||50||1||80
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| |-
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| |Liberation 1||150||50||1||80
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| |-
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| |Liberation 2||180||60||1||100
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| |-
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| |Liberation 4||230||70||1||120
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| |-
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| |Liberation 5||250||70||1||120
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| |-
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| |Liberation 6||300||70||1||120
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| |}
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| {| class="wikitable"
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| |+KnightMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||200||80||1||80
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| |-
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| |Liberation 2||250||80||1||80
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| |-
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| |Liberation 4||300||100||1||100
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| |-
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| |Liberation 5||330||120||1||120
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| |-
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| |Liberation 6||450||120||1||120
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| |}
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| {| class="wikitable"
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| |+ShadowMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||130||60||1||80
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| |-
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| |Liberation 4||180||80||1||80
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| |-
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| |Liberation 5||200||100||1||100
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| |-
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| |Liberation 6||250||100||1||120
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| |-
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| |}
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| {| class="wikitable"
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| |+TomahawkMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||180||60||3||100
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| |-
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| |Liberation 5||200||80||3||120
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| |-
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| |Liberation 6||250||80||3||120
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| |-
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| |}
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| {| class="wikitable"
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| |+NumberMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||180||10||1||120
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| |-
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| |Liberation 5||180||20||1||140
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| |-
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| |Liberation 6||230||20||1||140
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| |-
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| |}
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| {| class="wikitable"
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| |+ToadMan
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| |-
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| !|Version||HP||Power Attack||Attack||Special Chip
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| |-
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| |Base||150||100||1||80
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| |-
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| |Liberation 6||200||100||1||80
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| |}
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| ==MMBN5 DS==
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| Main: [[Party Battle System]]
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| Now part of the Party Battle System, Navis can now be strengthen and customized with the [[Party Customizer]]. There are a number of mechanic changes.
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| ==Trivia==
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| *When swapping navis during an invisible caused by Color Bug, the next Navi will inherit the invisible instead.
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| *When using Tomahawk Soul, Navi Changing will result in Grass Stage being used each time you swap navis. This will still activate even if the Navi you swapped is deleted during the turn.
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| *When using Search Soul, Navi Changing will result in Lock-on being used once again. Lock on removes invis or enemies underground.
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| ==Glitches==
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| *In the Japanese version, if BassCross MegaMan Double Souls the turn he swaps in after a Navi Change, a blue BassCross overlay will be placed on top of the Double Soul.
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| [[Category:Game Mechanics]] [[Category:Mega Man Battle Network 5]] [[Category:Playable Navis]]
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