Bosses in Mega Man Battle Network 4: Difference between revisions
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The bosses in [[Mega Man Battle Network 4]]. | |||
In this game, FloatShoes protects against the effects of cracked, swamp, ice, lava and pitfall panels. It does not prevent Good MegaMan from erasing DarkHole panels, or prevent Evil MegaMan from erasing Holy panels. | |||
Get Data is dependent on the player's remaining HP % when they finish the battle: | |||
{| class="wikitable" | |||
! Name !! HP range !! Example for 1000 HP | |||
|- | |||
| High || HP ≥ 37.5 % || 375 – 1000 | |||
|- | |||
| Low || HP < 37.5 % || 1 – 374 | |||
|} | |||
For Ω (SP) level Navis, they will drop their DS NaviChip instead of their normal chip if the player finishes the battle with less than 470 [[Karma|karma]], or has used a DarkChip or [[DarkSoul|Dark DoubleSoul]] during that battle. | |||
==Encounters in the Net== | ==Encounters in the Net== | ||
After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter. | After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter. | ||
*If opposite version Navis have been sent via the [[ | *If opposite version Navis have been sent via the [[Waiting Room]] feature and beaten in the story tournaments, they can be encountered in the Net like any other Navi. | ||
Some Navis have special conditions: | Some Navis have special conditions: | ||
*ShadeManΩ appears after purifying ShadeMan by undergoing Django's side quest. | *ShadeManΩ appears after purifying ShadeMan by undergoing [[Side_Quests_(MMBN4)#Nebula_Code|Django's side quest]]. | ||
*BassΩ appears after defeating the Mirror of Truth's MegaManDS. | *BassΩ appears after defeating the Mirror of Truth's MegaManDS. | ||
Line 26: | Line 38: | ||
|Roll || Town Area 3 | |Roll || Town Area 3 | ||
|- | |- | ||
|NumberMan || Town Area | |NumberMan || Town Area 4 | ||
|- | |- | ||
|WoodMan || Park Area 1 | |WoodMan || Park Area 1 | ||
Line 44: | Line 56: | ||
|SearchMan || Undernet 1 | |SearchMan || Undernet 1 | ||
|- | |- | ||
| | |JunkMan || Undernet 2 | ||
|- | |- | ||
| | |MetalMan || Undernet 3 | ||
|- | |- | ||
|ShadeMan || Undernet 4 | |ShadeMan || Undernet 4 | ||
Line 56: | Line 68: | ||
|Bass || Black Earth 2 | |Bass || Black Earth 2 | ||
|} | |} | ||
==DS Navis== | |||
[[Dark Soul]] Navis will use their usual attacks, but will also use player chips. [[DarkSoul#Copied_Abilities|DS Navis will also inherit abilities (NaviCust and Patch Cards) from MegaMan]]. | |||
DarkMegaMan will match MegaMan's current HP and MegaBuster Attack. Other DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). DSLV will also determine what new attacks the Navi will obtain, similar to how some Ω Navis have a move its V1 does not. DSLV will also level down if the player uses Dark Chips to lower their HP. | |||
{| class="wikitable" | |||
!|Navi||HP | |||
|- | |||
|Roll|| 500 + (100 x DSLV) | |||
|- | |||
|GutsMan|| 500 + (100 x DSLV) | |||
|- | |||
|WindMan|| 500 + (100 x DSLV) | |||
|- | |||
|SearchMan|| 700 + (100 x DSLV) | |||
|- | |||
|FireMan|| 600 + (100 x DSLV) | |||
|- | |||
|ThunderMan|| 500 + (100 x DSLV) | |||
|- | |||
|} | |||
{| class="wikitable" | |||
!|Navi||HP | |||
|- | |||
|ProtoMan|| 500 + (100 x DSLV) | |||
|- | |||
|NumberMan|| 500 + (100 x DSLV) | |||
|- | |||
|MetalMan|| 500 + (100 x DSLV) | |||
|- | |||
|JunkMan|| 600 + (100 x DSLV) | |||
|- | |||
|AquaMan|| 500 + (100 x DSLV) | |||
|- | |||
|WoodMan|| 800 + (100 x DSLV) | |||
|- | |||
|} | |||
==Bosses== | |||
===MegaMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=megamands }} | |||
|name_en=MegaManDS |name_jp=ロックマンDS |name_tl=Rockman DS | |||
|hp=1~9999 |contact=0 |emotion=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MegaBuster |name_jp=ロックバスター |name_tl=Rock Buster | |||
|attack=1~15 |emotion=0 |element=none |noflash=y |noaback=y | |||
|info=Attack power = MegaMan's Buster Attack. Can be enhanced by Buster Patch Patch Card. Replaced by Custom B Button when Weapon Change Patch Card is active. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ChargeShot |name_jp=チャージショット |name_tl=Charge Shot | |||
|attack=10~150 |emotion=0 |element=none |noflash=y |noaback=y | |||
|info=Attack power = MegaMan's Buster Attack × 10. Replaced by Custom B PowerAttack when Charge Shot Switch Patch Card is active. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
===Roll=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=roll-bn4 }} | |||
|name_en=Roll |name_jp=ロール |name_tl=Roll | |||
|hp=700 |contact=30 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip | |||
|attack=10 |emotion=10 |times=3 |element=none | |||
|info=1st and 2nd hit do not cause flashing. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow | |||
|attack=30 |emotion=40 |element=none | |||
|info=Destroys all held chips. | |||
}} | |||
{{EnemyInfo/Attack |name_en=VirusCharm<ref name="VirusCharm">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp= |name_tl= | |||
|info=Used when there are less than 2 virus allies. Summons virus: Mettaur. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=Roll |code=R |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=roll-bn4 }} | |||
|name_en=Rollα |name_jp=ロールV2 |name_tl=Roll V2 | |||
|hp=1000 |contact=60 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip | |||
|attack=20 |emotion=10 |times=3 |element=none | |||
|info=1st and 2nd hit do not cause flashing. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow | |||
|attack=60 |emotion=40 |element=none | |||
|info=Destroys all held chips. | |||
}} | |||
{{EnemyInfo/Attack |name_en=VirusCharm<ref name="VirusCharm"/> |name_jp= |name_tl= | |||
|info=Used when there are less than 2 virus allies. Summons virus in order: MettaurEX, BillyEX, repeat. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=Roll |code=R |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=roll-bn4 }} | |||
|name_en=Rollβ |name_jp=ロールV3 |name_tl=Roll V3 | |||
|hp=1300 |contact=120 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip | |||
|attack=40 |emotion=10 |times=3 |element=none | |||
|info=1st and 2nd hit do not cause flashing. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow | |||
|attack=120 |emotion=40 |element=none | |||
|info=Destroys all held chips. | |||
}} | |||
{{EnemyInfo/Attack |name_en=VirusCharm<ref name="VirusCharm"/> |name_jp= |name_tl= | |||
|info=Used when there are less than 2 virus allies. Summons virus in order: Mettaur2, Silly, Hellody, repeat. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=Roll |code=R |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=rollomega }} | |||
|name_en=RollΩ |name_jp=ロールSP |name_tl=Roll SP | |||
|hp=1500 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Town Area 3]] (11.8%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip | |||
|attack=70 |emotion=10 |times=3 |element=none | |||
|info=1st and 2nd hit do not cause flashing. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow | |||
|attack=200 |emotion=40 |element=none | |||
|info=Destroys all held chips. | |||
}} | |||
{{EnemyInfo/Attack |name_en=VirusCharm<ref name="VirusCharm"/> |name_jp= |name_tl= | |||
|info=Used when there are less than 2 virus allies. Summons virus in order: Mettaur2EX, SillyEX, repeat. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=RollSP |code=R |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=Roll |code=R |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=rollds }} | |||
|name_en=RollDS |name_jp=ロールDS |name_tl=Roll DS | |||
|hp=600~1500 |contact=200 |emotion=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RollWhip |name_jp=ロールウィップ |name_tl=Roll Whip | |||
|attack=10~40 |emotion=10 |times=3 |element=none | |||
|info=1st and 2nd hit do not cause flashing. DSLV 1~3: Attack power = 10. DSLV 4~6: Attack power = 20. DSLV 7~10: Attack power = 40. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RollArrow |name_jp=ロールウィップ |name_tl=Roll Arrow | |||
|attack=30~120 |emotion=40 |element=none | |||
|info=Destroys all held chips. DSLV 1~3: Attack power = 30. DSLV 4~6: Attack power = 60. DSLV 7~10: Attack power = 120. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=RollDS |code=R |lv1= 1-S: 100% }} | |||
}} | |||
===GutsMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | |||
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman | |||
|hp=500 |contact=20 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit | |||
|attack=20 |emotion=30 |element=none |noflash=y | |||
|info=Cracks 1 random panel on other side. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble | |||
|attack=20 |emotion=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG">Full name written out in Mega Man Battle Network 3 for Guts Style. Written as '''GutMG''' in-game. Listed as '''Guts-MachineGun''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun | |||
|attack=5 |emotion=10 |times=5 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch">Listed as '''GutsPunch''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=30 |emotion=50 |element=none |noflash=y | |||
|info=Knocks back 1 square. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | |||
|name_en=GutsManα |name_jp=ガッツマンV2 |name_tl=Gutsman V2 | |||
|hp=900 |contact=80 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake"/> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit | |||
|attack=80 |emotion=30 |element=none |noflash=y | |||
|info=Cracks 2 random panels on other side. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble | |||
|attack=80 |emotion=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG"/> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun | |||
|attack=15 |emotion=10 |times=5 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch"/> |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=120 |emotion=50 |element=none |noflash=y | |||
|info=Flies 2 squares ahead. Knocks back 1 square. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | |||
|name_en=GutsManβ |name_jp=ガッツマンV3 |name_tl=Gutsman V3 | |||
|hp=1300 |contact=160 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake"/> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit | |||
|attack=160 |emotion=30 |element=none |noflash=y | |||
|info=Cracks 3 random panels on other side. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble | |||
|attack=160 |emotion=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG"/> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun | |||
|attack=30 |emotion=10 |times=5 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch"/> |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=240 |emotion=50 |element=none |noflash=y | |||
|info=Flies down row. Knocks back 1 square. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsmanomega }} | |||
|name_en=GutsManΩ |name_jp=ガッツマンSP |name_tl=Gutsman SP | |||
|hp=1700 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. Becomes more aggressive when HP < 50 %. | |||
|locations=[[ACDC Area 2 (MMBN4)|ACDC Area 2]] (11.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake"/> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit | |||
|attack=200 |emotion=30 |element=none |noflash=y | |||
|info=Cracks 3 random panels on other side. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble | |||
|attack=200 |emotion=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG"/> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun | |||
|attack=50 |emotion=10 |times=5 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch"/> |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=300 |emotion=50 |element=none |noflash=y | |||
|info=Flies down row. Knocks back 1 square. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMnSP |code=G |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsmands }} | |||
|name_en=GutsManDS |name_jp=ガッツマンDS |name_tl=Gutsman DS | |||
|hp=600~1500 |contact=160 |emotion=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GutsQuake<ref name="GutsQuake"/> |name_jp=ガッツクエイク直撃 |name_tl=Guts Quake Direct Hit | |||
|attack=10~200|element=none |emotion=30 |noflash=y | |||
|info=Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Cracks random panels on other side. DSLV 1~3: 1 panel. DSLV 4~6: 2 panels. DSLV 7~10: 3 panels. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ガレキ |name_tl=Rubble | |||
|attack=10~200 |emotion=30 |element=none | |||
|info=Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsMachineGun<ref name="GutMG"/> |name_jp=ガッツマシンガン |name_tl=Guts Machine Gun | |||
|attack=5~50 |emotion=10 |times=5 |element=none |noflash=y | |||
|info=Attack power = DSLV × 5. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch<ref name="GutPunch"/> |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=10~200 |emotion=50 |element=none |noflash=y | |||
|info=Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Knocks back 1 square. DSLV 4~10: Flies down row. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=GutsMnDS |code=G |lv1= 1-S: 100% }} | |||
}} | |||
===WindMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windman }} | |||
|name_en=WindMan |name_jp=ウインドマン |name_tl=Windman | |||
|hp=800 |contact=30 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=バードクラッシュ |name_tl=Bird Crash | |||
|attack=40 |emotion=30 |element=none |noaback=y |noflash=y | |||
|info=Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb | |||
|attack=40 |emotion=30 |element=none | |||
|info=Bomb has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado | |||
|attack=40 |emotion=30 |element=none | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMan |code=W |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windman }} | |||
|name_en=WindManα |name_jp=ウインドマンV2 |name_tl=Windman V2 | |||
|hp=1200 |contact=60 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash"/> |name_jp=バードクラッシュ |name_tl=Bird Crash | |||
|attack=80 |emotion=30 |element=none |noaback=y |noflash=y | |||
|info=Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb | |||
|attack=80 |emotion=30 |element=none | |||
|info=Bomb has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado | |||
|attack=80 |emotion=30 |element=none | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMan |code=W |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windman }} | |||
|name_en=WindManβ |name_jp=ウインドマンV3 |name_tl=Windman V3 | |||
|hp=1500 |contact=120 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash"/> |name_jp=バードクラッシュ |name_tl=Bird Crash | |||
|attack=120 |emotion=30 |element=none |noaback=y |noflash=y | |||
|info=Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb | |||
|attack=120 |emotion=30 |element=none | |||
|info=Bomb has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado | |||
|attack=120 |emotion=30 |element=none | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMan |code=W |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windmanomega }} | |||
|name_en=WindManΩ |name_jp=ウインドマンSP |name_tl=Windman SP | |||
|hp=1800 |contact=200 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[YumLand Area]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash"/> |name_jp=バードクラッシュ |name_tl=Bird Crash | |||
|attack=200 |emotion=30 |element=none |noaback=y |noflash=y | |||
|info=Birds have 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb | |||
|attack=200 |emotion=30 |element=none | |||
|info=Bomb has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado | |||
|attack=200 |emotion=30 |element=none | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMnSP |code=W |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=WindMan |code=W |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=windmands }} | |||
|name_en=WindManDS |name_jp=ウインドマンDS |name_tl=Windman DS | |||
|hp=600~1500 |contact=200 |emotion=0 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BirdCrash<ref name="BirdCrash"/> |name_jp=バードクラッシュ |name_tl=Bird Crash | |||
|attack=20~200 |emotion=30 |element=none |noaback=y |noflash=y | |||
|info=Attack power = DSLV × 20. Birds have 10 HP. May summon 9 birds instead of 3 when HP ≤ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PropellerBomb |name_jp=プロペラボム |name_tl=Propeller Bomb | |||
|attack=20~200 |emotion=30 |element=none | |||
|info=Attack power = DSLV × 20. Bomb has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RoundTornado |name_jp=ラウンドトルネード |name_tl=Round Tornado | |||
|attack=20~200 |emotion=30 |element=none | |||
|info=Attack power = DSLV × 20. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WindMnDS |code=W |lv1= 1-S: 100% }} | |||
}} | |||
===SearchMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchman }} | |||
|name_en=SearchMan |name_jp=サーチマン |name_tl=Searchman | |||
|hp=900 |contact=30 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade | |||
|attack=30 |emotion=30 |element=none | |||
|info=Throws 2 grenades. Hides underground while attacking. Grenades have 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun | |||
|attack=10 |emotion=10 |times=3 |element=none |invis=y |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray | |||
|attack=30 |emotion=40 |element=none |invis=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SerchMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchman }} | |||
|name_en=SearchManα |name_jp=サーチマンV2 |name_tl=Searchman V2 | |||
|hp=1200 |contact=60 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade | |||
|attack=60 |emotion=30 |element=none | |||
|info=Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun | |||
|attack=20 |emotion=10 |times=3 |element=none |invis=y |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray | |||
|attack=60 |emotion=40 |element=none |invis=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SerchMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchman }} | |||
|name_en=SearchManβ |name_jp=サーチマンV3 |name_tl=Searchman V3 | |||
|hp=1500 |contact=120 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade | |||
|attack=120 |emotion=30 |element=none | |||
|info=Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun | |||
|attack=40 |emotion=10 |times=3 |element=none |invis=y |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray | |||
|attack=120 |emotion=40 |element=none |invis=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SerchMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchmanomega }} | |||
|name_en=SearchManΩ |name_jp=サーチマンSP |name_tl=Searchman SP | |||
|hp=1800 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Undernet 1 (MMBN4)|Undernet 1]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade | |||
|attack=200 |emotion=30 |element=none | |||
|info=Throws 3 grenades. Hides underground while attacking. Grenades have 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun | |||
|attack=60 |emotion=10 |times=3 |element=none |invis=y |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray | |||
|attack=200 |emotion=40 |element=none |invis=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SrchMnSP |code=S |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=SerchMan |code=S |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=searchmands }} | |||
|name_en=SearchManDS |name_jp=サーチマンDS |name_tl=Searchman DS | |||
|hp=800~1700 |contact=200 |emotion=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SearchGrenade |name_jp=サーチグレネード |name_tl=Search Grenade | |||
|attack=20~200 |emotion=30 |element=none | |||
|info=Attack power = DSLV × 20. Grenades have 20 HP. Hides underground while attacking. DSLV 1~3: throws 2 grenades. DSLV 4~10: throws 3 grenades. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ScopeGun |name_jp=スコープガン |name_tl=Scope Gun | |||
|attack=5~50 |emotion=10 |times=3 |element=none |invis=y |ground=y | |||
|info=Attack power = DSLV × 5. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SatelliteRay |name_jp=サテライトレイ |name_tl=Satellite Ray | |||
|attack=20~200 |emotion=40 |element=none |invis=y |ground=y | |||
|info=Attack power = DSLV × 20. Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SrchMnDS |code=S |lv1= 1-S: 100% }} | |||
}} | |||
===FireMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | |||
|name_en=FireMan |name_jp=ファイアマン |name_tl=Fireman | |||
|hp=500 |contact=20 |emotion=10 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm | |||
|attack=20 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=20 |emotion=30 |element=fire | |||
|info=Used when HP ≤ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb">Mega Man Battle Network 4 Official Strategy Guide</ref> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit | |||
|attack=10 |emotion=10 |element=fire |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings">Mega Man Battle Network 4 Official Strategy Guide</ref>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers | |||
|attack=10 |emotion=10 |element=fire | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMan |code=F |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | |||
|name_en=FireManα |name_jp=ファイアマンV2 |name_tl=Fireman V2 | |||
|hp=1000 |contact=80 |emotion=10 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm | |||
|attack=80 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=80 |emotion=30 |element=fire | |||
|info=Used when HP ≤ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit | |||
|attack=40 |emotion=10 |element=fire |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings"/>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers | |||
|attack=40 |emotion=10 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireCircle<ref name="FireCircle">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=フレイムサークル |name_tl=Flame Circle | |||
|attack=100 |emotion=50 |element=fire | |||
|info=Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMan |code=F |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | |||
|name_en=FireManβ |name_jp=ファイアマンV3 |name_tl=Fireman V3 | |||
|hp=1500 |contact=160 |emotion=10 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm | |||
|attack=160 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=160 |emotion=30 |element=fire | |||
|info=Used when HP ≤ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit | |||
|attack=80 |emotion=10 |element=fire |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings"/>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers | |||
|attack=80 |emotion=10 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireCircle<ref name="FireCircle"/> |name_jp=フレイムサークル |name_tl=Flame Circle | |||
|attack=200 |emotion=50 |element=fire | |||
|info=Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMan |code=F |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=firemanomega }} | |||
|name_en=FireManΩ |name_jp=ファイアマンSP |name_tl=Fireman SP | |||
|hp=2000 |contact=200 |emotion=10 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations=[[Town Area 2]] (11.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm | |||
|attack=200 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=200 |emotion=30 |element=fire | |||
|info=Used when HP ≤ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit | |||
|attack=100 |emotion=10 |element=fire |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings"/>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers | |||
|attack=100 |emotion=10 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireCircle<ref name="FireCircle"/> |name_jp=フレイムサークル |name_tl=Flame Circle | |||
|attack=240 |emotion=50 |element=fire | |||
|info=Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMnSP |code=F |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FireMan |code=F |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=firemands }} | |||
|name_en=FireManDS |name_jp=ファイアマンDS |name_tl=Fireman DS | |||
|hp=700~1600 |contact=160 |emotion=0 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm | |||
|attack=20~200 |emotion=30 |element=fire | |||
|info=Attack power = DSLV × 20. Used when HP > 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FlameTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=20~200 |emotion=30 |element=fire | |||
|info=Attack power = DSLV × 20. Used when HP > 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (direct hit) |name_jp=ファイアボム直撃 |name_tl=Fire Bomb Direct Hit | |||
|attack=10~100 |emotion=10 |element=fire |noflash=y | |||
|info=Attack power = DSLV × 10. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBomb<ref name="FireBomb"/> (flame-rings<ref name="FlameRings"/>) |name_jp=ファイアボム残り火 |name_tl=Fire Bomb Embers | |||
|attack=10~100 |emotion=10 |element=fire | |||
|info=Attack power = DSLV × 10. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireCircle<ref name="FireCircle"/> |name_jp=フレイムサークル |name_tl=Flame Circle | |||
|attack={{GBA}} 14~240<ref |emotion=10 name="FireManFireCircleAttackPowerGlitch">Due to a [[Glitches_in_Mega_Man_Battle_Network_4#FireManDS_FireCircle_error|glitch]], the game only stores the low 8 bits of the attack power. This results in an attack power of 14 (should be 270) for DSLV 9, and an attack power of 44 (should be 300) for DSLV 10. DSLV 1~8 are not affected.</ref> <br/> {{BNLC}} 30~300 |element=fire | |||
|info=Attack power = DSLV × 30.<ref name="FireManFireCircleAttackPowerGlitch"/> Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=FireMnDS |code=F |lv1= 1-S: 100% }} | |||
}} | |||
===ThunderMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman-bn4 |object41=thunderman-cloud-bn4 }} | |||
|name_en=ThunderMan |name_jp=サンダーマン |name_tl=Thunderman | |||
|hp=800 |contact=30 |emotion=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud">Mega Man Battle Network 4 Official Strategy Guide</ref> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit | |||
|attack=20 |emotion=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder | |||
|attack=20 |emotion=20 |element=elec | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam | |||
|attack=50 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=サンダーボルト |name_tl=Thunder Bolt | |||
|attack=50 |emotion=30 |element=elec |ground=y | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman-bn4 |object41=thunderman-cloud-bn4 }} | |||
|name_en=ThunderManα |name_jp=サンダーマンV2 |name_tl=Thunderman V2 | |||
|hp=1200 |contact=60 |emotion=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud"/> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit | |||
|attack=40 |emotion=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder"/> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder | |||
|attack=40 |emotion=20 |element=elec | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam | |||
|attack=100 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt"/> |name_jp=サンダーボルト |name_tl=Thunder Bolt | |||
|attack=100 |emotion=30 |element=elec |ground=y | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman-bn4 |object41=thunderman-cloud-bn4 }} | |||
|name_en=ThunderManβ |name_jp=サンダーマンV3 |name_tl=Thunderman V3 | |||
|hp=1600 |contact=120 |emotion=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud"/> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit | |||
|attack=60 |emotion=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder"/> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder | |||
|attack=60 |emotion=20 |element=elec | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam | |||
|attack=150 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt"/> |name_jp=サンダーボルト |name_tl=Thunder Bolt | |||
|attack=150 |emotion=30 |element=elec |ground=y | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thundermanomega |object41=thunderman-cloud-bn4 }} | |||
|name_en=ThunderManΩ |name_jp=サンダーマンSP |name_tl=Thunderman SP | |||
|hp=2000 |contact=200 |emotion=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Netopia Area]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud"/> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit | |||
|attack=80 |emotion=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder"/> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder | |||
|attack=80 |emotion=20 |element=elec | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam | |||
|attack=200 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt"/> |name_jp=サンダーボルト |name_tl=Thunder Bolt | |||
|attack=200 |emotion=30 |element=elec |ground=y | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMnSP |code=T |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=thundermands |object41=thunderman-cloud-bn4 }} | |||
|name_en=ThunderManDS |name_jp=サンダーマンDS |name_tl=Thunderman DS | |||
|hp=600~1500 |contact=200 |emotion=0 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Stormcloud<ref name="Stormcloud"/> (direct hit) |name_jp=雷雲直撃 |name_tl=Thundercloud Direct Hit | |||
|attack=8~80 |emotion=20 |element=none | |||
|info=Attack power = DSLV × 8. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Stormcloud Thunder<ref name="StormcloudThunder"/> |name_jp=雷雲サンダー |name_tl=Thundercloud Thunder | |||
|attack=8~80 |emotion=20 |element=elec | |||
|info=Attack power = DSLV × 8. Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=ElecBeam |name_jp=エレキビーム |name_tl=Elec Beam | |||
|attack=20~200 |emotion=20 |element=elec | |||
|info=Attack power = DSLV × 20. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderBolt<ref name="ThunderBolt"/> |name_jp=サンダーボルト |name_tl=Thunder Bolt | |||
|attack=20~200 |emotion=30 |element=elec |ground=y | |||
|info=Attack power = DSLV × 20. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ThunMnDS |code=T |lv1= 1-S: 100% }} | |||
}} | |||
===ProtoMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn4 }} | |||
|name_en=ProtoMan |name_jp=ブルース |name_tl=Blues | |||
|hp=1000 |contact=40 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=40 |emotion=20 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=40 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ブラッディクロス |name_tl=Bloody Cross | |||
|attack=80 |emotion=50 |element=none |sword=y | |||
|info=Used when HP ≤ 50 % and player's [[Karma|karma]] < 500. Inflicts HP bug: drains 1 HP every 10 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn4 }} | |||
|name_en=ProtoManα |name_jp=ブルースV2 |name_tl=Blues V2 | |||
|hp=1300 |contact=80 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=80 |emotion=20 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=80 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SlashBehind<ref name="SlashBehind">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ビハインドスラッシュ |name_tl=Behind Slash | |||
|attack=80 |emotion=30 |element=none |sword=y | |||
|info=Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross"/> |name_jp=ブラッディクロス |name_tl=Bloody Cross | |||
|attack=160 |emotion=50 |element=none |sword=y | |||
|info=Used when HP ≤ 50 % and player's [[Karma|karma]] < 500. Inflicts HP bug: drains 1 HP every 6 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn4 }} | |||
|name_en=ProtoManβ |name_jp=ブルースV3 |name_tl=Blues V3 | |||
|hp=1600 |contact=120 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=120 |emotion=20 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=120 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SlashBehind<ref name="SlashBehind"/> |name_jp=ビハインドスラッシュ |name_tl=Behind Slash | |||
|attack=120 |emotion=30 |element=none |sword=y | |||
|info=Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge | |||
|attack=200 |emotion=50 |times=3 |element=none |noflash=y |sword=y | |||
|info=Used when HP ≤ 50 % and player's [[Karma|karma]] ≥ 500. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross"/> |name_jp=ブラッディクロス |name_tl=Bloody Cross | |||
|attack=200 |emotion=50 |element=none |sword=y | |||
|info=Used when HP ≤ 50 % and player's [[Karma|karma]] < 500. Inflicts HP bug: drains 1 HP every 3 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protomanomega }} | |||
|name_en=ProtoManΩ |name_jp=ブルースSP |name_tl=Blues SP | |||
|hp=1800 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Undernet 6 (MMBN4)|Undernet 6]] (5.6%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=200 |emotion=20 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=200 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SlashBehind<ref name="SlashBehind"/> |name_jp=ビハインドスラッシュ |name_tl=Behind Slash | |||
|attack=200 |emotion=30 |element=none |sword=y | |||
|info=Used when hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge"/> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge | |||
|attack=300 |emotion=50 |times=3 |element=none |noflash=y |sword=y | |||
|info=Used when HP ≤ 50 % and player's [[Karma|karma]] ≥ 500. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross"/> |name_jp=ブラッディクロス |name_tl=Bloody Cross | |||
|attack=300 |emotion=50 |element=none |sword=y | |||
|info=Used when HP ≤ 50 % and player's [[Karma|karma]] < 500. Inflicts HP bug: drains 1 HP every 10 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMSP |code=B |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=protomands }} | |||
|name_en=ProtoManDS |name_jp=ブルースDS |name_tl=Blues DS | |||
|hp=600~1500 |contact=40 |emotion=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=20~200 |emotion=20 |element=none |sword=y | |||
|info=Attack power = DSLV × 20. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=20~200 |emotion=30 |element=none |sword=y | |||
|info=Attack power = DSLV × 20. Used when HP > 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SlashBehind<ref name="SlashBehind"/> |name_jp=ビハインドスラッシュ |name_tl=Behind Slash | |||
|attack=80~200 |emotion=30 |element=none |sword=y | |||
|info=Attack power = DSLV × 20. Used when DSLV 4~10 and hit by an attack that causes Aback, during a 9 frame window just before or after using WideSword or FighterSword. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge"/> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge | |||
|attack=210~300 |emotion=50 |times=3 |element=none |noflash=y |sword=y | |||
|info=Attack power = DSLV × 30. Used when DSLV 7~10, HP ≤ 50 % and player's [[Karma|karma]] ≥ 500. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BladeCross<ref name="BladeCross"/> |name_jp=ブラッディクロス |name_tl=Bloody Cross | |||
|attack=30~300 |emotion=50 |element=none |sword=y | |||
|info=Attack power = DSLV × 30. Used when HP ≤ 50 % and player's [[Karma|karma]] < 500. Inflicts HP bug: drains 1 HP every 10 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ProtoMDS |code=B |lv1= 1-S: 100% }} | |||
}} | |||
===NumberMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | |||
|name_en=NumberMan |name_jp=ナンバーマン |name_tl=Numberman | |||
|hp=500 |contact=20 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball | |||
|attack=20 |emotion=30 |element=none | |||
|info=NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler | |||
|attack=20 |emotion=30 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb">Listed as '''DiceBomb''' in Mega Man Battle Network 4 Official Strategy Guide</ref> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit | |||
|attack=10 |emotion=50 |element=none | |||
|info=Used when HP ≤ 50 %. Die has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu | |||
|attack=10~60 |emotion=50 |element=none | |||
|info=Attack power = 10 × die roll. Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbrMan |code=N |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | |||
|name_en=NumberManα |name_jp=ナンバーマンV2 |name_tl=Numberman V2 | |||
|hp=900 |contact=80 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball | |||
|attack=80 |emotion=30 |element=none | |||
|info=NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler | |||
|attack=80 |emotion=30 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit | |||
|attack=30 |emotion=50 |element=none | |||
|info=Used when HP ≤ 50 %. Die has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu | |||
|attack=30~180 |emotion=50 |element=none | |||
|info=Attack power = 30 × die roll. Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbrMan |code=N |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | |||
|name_en=NumberManβ |name_jp=ナンバーマンV3 |name_tl=Numberman V3 | |||
|hp=1300 |contact=160 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball | |||
|attack=120 |emotion=30 |element=none | |||
|info=NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler | |||
|attack=120 |emotion=30 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit | |||
|attack=50 |emotion=50 |element=none | |||
|info=Used when HP ≤ 50 %. Die has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu | |||
|attack=50~300 |emotion=50 |element=none | |||
|info=Attack power = 50 × die roll. Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbrMan |code=N |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numbermanomega }} | |||
|name_en=NumberManΩ |name_jp=ナンバーマンSP |name_tl=Numberman SP | |||
|hp=1600 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations=[[Town Area 4]] (11.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball | |||
|attack=200 |emotion=30 |element=none | |||
|info=NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler | |||
|attack=200 |emotion=30 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit | |||
|attack=60 |emotion=50 |element=none | |||
|info=Used when HP ≤ 50 %. Die has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu | |||
|attack=60~360 |emotion=50 |element=none | |||
|info=Attack power = 60 × die roll. Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbMnSP |code=N |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=NumbrMan |code=N |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numbermands }} | |||
|name_en=NumberManDS |name_jp=ナンバーマンDS |name_tl=Numberman DS | |||
|hp=600~1500 |contact=160 |emotion=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball | |||
|attack=20~200 |emotion=30 |element=none | |||
|info=Attack power = DSLV × 20. DSLV 1~3: NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP. DSLV 4~6: NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP. DSLV 7~10: NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=NumberRuler |name_jp=ナンバールーラー |name_tl=Number Ruler | |||
|attack=20~200 |emotion=30 |element=none |noflash=y | |||
|info=Attack power = DSLV × 20. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (direct hit) |name_jp=サイコロボム直撃 |name_tl=Saikoro Bomb Direct Hit | |||
|attack=5~50 |emotion=50 |element=none | |||
|info=Attack power = DSLV × 5. Used when HP ≤ 50 %. Die has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> (explosion) |name_jp=サイコロボム爆風 |name_tl=Saikoro Bomb Bakufuu | |||
|attack=5~300 |emotion=50 |element=none | |||
|info=Attack power = DSLV × 5 × die roll. Used when HP ≤ 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=NumbMnDS |code=N |lv1= 1-S: 100% }} | |||
}} | |||
===MetalMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalman-bn4 |object42=metalgear-bn4 }} | |||
|name_en=MetalMan |name_jp=メタルマン |name_tl=Metalman | |||
|hp=800 |contact=30 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear | |||
|attack=30 |emotion=30 |element=none |guard=y |ground=y | |||
|info=Gears have 50 HP and Guard, and are instantly destroyed by Break attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade | |||
|attack=30 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=30 |emotion=30 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change | |||
|info=Summons 2 new MetalGears. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalman-bn4 |object42=metalgear-bn4 }} | |||
|name_en=MetalManα |name_jp=メタルマンV2 |name_tl=Metalman V2 | |||
|hp=1200 |contact=60 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear | |||
|attack=60 |emotion=30 |element=none |guard=y |ground=y | |||
|info=Gears have 50 HP and Guard, and are instantly destroyed by Break attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade | |||
|attack=60 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=60 |emotion=30 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist | |||
|attack=100 |emotion=50 |element=none |break=y |ground=y | |||
|info=Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change | |||
|info=Summons 2 new MetalGears. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalman-bn4 |object42=metalgear-bn4 }} | |||
|name_en=MetalManβ |name_jp=メタルマンV3 |name_tl=Metalman V3 | |||
|hp=1600 |contact=120 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear | |||
|attack=120 |emotion=30 |element=none |guard=y |ground=y | |||
|info=Gears have 50 HP and Guard, and are instantly destroyed by Break attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade | |||
|attack=120 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=120 |emotion=30 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist | |||
|attack=200 |emotion=50 |element=none |break=y |ground=y | |||
|info=Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change | |||
|info=Summons 2 new MetalGears. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalmanomega |object42=metalgear-bn4 }} | |||
|name_en=MetalManΩ |name_jp=メタルマンSP |name_tl=Metalman SP | |||
|hp=2000 |contact=200 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info= | |||
|locations=[[Undernet 3 (MMBN4)|Undernet 3]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear | |||
|attack=200 |emotion=30 |element=none |guard=y |ground=y | |||
|info=Gears have 50 HP and Guard, and are instantly destroyed by Break attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade | |||
|attack=200 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=200 |emotion=30 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist | |||
|attack=300 |emotion=50 |element=none |break=y |ground=y | |||
|info=Used when HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change | |||
|info=Summons 2 new MetalGears. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetlMnSP |code=M |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=metalmands |object42=metalgear-bn4 }} | |||
|name_en=MetalManDS |name_jp=メタルマンDS |name_tl=Metalman DS | |||
|hp=600~1500 |contact=200 |emotion=0 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info=Gains FloatShoes after he moves once. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア |name_tl=Metal Gear | |||
|attack=20~200 |emotion=30 |element=none |guard=y |ground=y | |||
|info=Attack power = DSLV × 20. Gears have 50 HP and Guard, and are instantly destroyed by Break attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalBlade |name_jp=メタルブレード |name_tl=Metal Blade | |||
|attack=20~200 |emotion=30 |element=none |sword=y | |||
|info=Attack power = DSLV × 20. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=20~200 |emotion=30 |element=none |ground=y | |||
|info=Attack power = DSLV × 20. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist | |||
|attack=120~300 |emotion=50 |element=none |break=y |ground=y | |||
|info=Attack power = DSLV × 30. Used when DSLV 4~10 and HP ≤ 50 %. Breaks panel when it misses. Inflicts Immobilize to entire player field while screen is shaking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GearChange |name_jp=ギアチェンジ |name_tl=Gear Change | |||
|info=Summons 2 new MetalGears. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=MetlMnDS |code=M |lv1= 1-S: 100% }} | |||
}} | |||
===JunkMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkman }} | |||
|name_en=JunkMan |name_jp=ジャンクマン |name_tl=Junkman | |||
|hp=800 |contact=40 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube | |||
|attack=40 |emotion=30 |element=none | |||
|info=Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile | |||
|attack=40 |emotion=30 |element=none | |||
|info=Fires 3 bolts. | |||
}} | |||
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press | |||
|attack=60 |emotion=40 |element=none |break=y | |||
|info=Used when HP ≤ 50 %. Front of attack knocks all the way back. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMan |code=J |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkman }} | |||
|name_en=JunkManα |name_jp=ジャンクマンV2 |name_tl=Junkman V2 | |||
|hp=1100 |contact=80 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube | |||
|attack=80 |emotion=30 |element=none | |||
|info=Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile | |||
|attack=80 |emotion=30 |element=none | |||
|info=Fires 4 bolts. | |||
}} | |||
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press | |||
|attack=120 |emotion=40 |element=none |break=y | |||
|info=Used when HP ≤ 50 %. Front of attack knocks all the way back. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMan |code=J |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkman }} | |||
|name_en=JunkManβ |name_jp=ジャンクマンV3 |name_tl=Junkman V3 | |||
|hp=1500 |contact=120 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube | |||
|attack=120 |emotion=30 |element=none | |||
|info=Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile | |||
|attack=120 |emotion=30 |element=none | |||
|info=Fires 5 bolts. | |||
}} | |||
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press | |||
|attack=180 |emotion=40 |element=none |break=y | |||
|info=Used when HP ≤ 50 %. Front of attack knocks all the way back. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMan |code=J |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkmanomega }} | |||
|name_en=JunkManΩ |name_jp=ジャンクマンSP |name_tl=Junkman SP | |||
|hp=1800 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Undernet 2 (MMBN4)|Undernet 2]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube | |||
|attack=200 |emotion=30 |element=none | |||
|info=Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile | |||
|attack=200 |emotion=30 |element=none | |||
|info=Fires 6 bolts. | |||
}} | |||
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press | |||
|attack=300 |emotion=40 |element=none |break=y | |||
|info=Used when HP ≤ 50 %. Front of attack knocks all the way back. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMnSP |code=J |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=JunkMan |code=J |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=junkmands }} | |||
|name_en=JunkManDS |name_jp=ジャンクマンDS |name_tl=Junkman DS | |||
|hp=700~1600 |contact=200 |emotion=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=JunkCube |name_jp=ジャンクキューブ |name_tl=Junk Cube | |||
|attack=20~200 |emotion=30 |element=none | |||
|info=Attack power = DSLV × 20. Fires 3 JunkCubes. Cubes slow down after taking 1 HP damage. After that, they have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BoltMissile |name_jp=ボルトミサイル |name_tl=Bolt Missile | |||
|attack=20~200 |emotion=30 |element=none | |||
|info=Attack power = DSLV × 20. DSLV 1~3: fires 3 bolts. DSLV 4~6: fires 4 bolts. DSLV 7~10: fires 5 bolts. | |||
}} | |||
{{EnemyInfo/Attack |name_en=JunkPress |name_jp=ジャンクプレス |name_tl=Junk Press | |||
|attack=30~300 |emotion=40 |element=none |break=y | |||
|info=Attack power = DSLV × 30. Used when HP ≤ 50 %. Front of attack knocks all the way back. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=JunkMnDS |code=J |lv1= 1-S: 100% }} | |||
}} | |||
===AquaMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | |||
|name_en=AquaMan |name_jp=アクアマン |name_tl=Aquaman | |||
|hp=500 |contact=20 |emotion=10 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=アクアホース |name_tl=Aqua Hose | |||
|attack=20 |emotion=30 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=アクアホウガン |name_tl=Aqua Hōgan | |||
|attack=20 |emotion=30 |element=aqua |break=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun">Mega Man Battle Network 4 Official Strategy Guide. '''WaterSpout''' in MegaMan NT Warrior: Axess.</ref> |name_jp=スイドウカン |name_tl=Water Pipe | |||
|attack=20 |emotion=30 |element=aqua | |||
|info=Water guns have 50 HP and Guard. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMan |code=A |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | |||
|name_en=AquaManα |name_jp=アクアマンV2 |name_tl=Aquaman V2 | |||
|hp=1000 |contact=80 |emotion=10 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb"/> |name_jp=アクアホース |name_tl=Aqua Hose | |||
|attack=80 |emotion=30 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall"/> |name_jp=アクアホウガン |name_tl=Aqua Hōgan | |||
|attack=80 |emotion=30 |element=aqua |break=y |ground=y | |||
|info=Cracks 1 panel. Spreads in + shape when it misses. (Spread damage does not have break or pierce underground properties.) | |||
}} | |||
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun"/> |name_jp=スイドウカン |name_tl=Water Pipe | |||
|attack=80 |emotion=30 |element=aqua | |||
|info=Water guns have 50 HP and Guard. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMan |code=A |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | |||
|name_en=AquaManβ |name_jp=アクアマンV3 |name_tl=Aquaman V3 | |||
|hp=1500 |contact=160 |emotion=10 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb"/> |name_jp=アクアホース |name_tl=Aqua Hose | |||
|attack=160 |emotion=30 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall"/> |name_jp=アクアホウガン |name_tl=Aqua Hōgan | |||
|attack=160 |emotion=30 |element=aqua |break=y |ground=y | |||
|info=Cracks 1 panel. Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.) | |||
}} | |||
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun"/> |name_jp=スイドウカン |name_tl=Water Pipe | |||
|attack=160 |emotion=30 |element=aqua | |||
|info=Water guns have 50 HP and Guard. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMan |code=A |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquamanomega }} | |||
|name_en=AquaManΩ |name_jp=アクアマンSP |name_tl=Aquaman SP | |||
|hp=1800 |contact=200 |emotion=10 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact knocks back 1 square and does not cause flashing. | |||
|locations=[[ACDC Area 1 (MMBN4)|ACDC Area 1]] (11.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb"/> |name_jp=アクアホース |name_tl=Aqua Hose | |||
|attack=200 |emotion=30 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall"/> |name_jp=アクアホウガン |name_tl=Aqua Hōgan | |||
|attack=200 |emotion=30 |element=aqua |break=y |ground=y | |||
|info=Cracks 1 panel. Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.) | |||
}} | |||
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun"/> |name_jp=スイドウカン |name_tl=Water Pipe | |||
|attack=200 |emotion=30 |element=aqua | |||
|info=Water guns have 50 HP and Guard. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMnSP |code=A |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=AquaMan |code=A |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquamands }} | |||
|name_en=AquaManDS |name_jp=アクアマンDS |name_tl=Aquaman DS | |||
|hp=600~1500 |contact=160 |emotion=0 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AquaBomb<ref name="AquaBomb"/> |name_jp=アクアホース |name_tl=Aqua Hose | |||
|attack=10~200 |emotion=30 |element=aqua | |||
|info=Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Aqua-CannonBall<ref name="AquaCannonBall"/> |name_jp=アクアホウガン |name_tl=Aqua Hōgan | |||
|attack=10~200 |emotion=30 |element=aqua |break=y |ground=y | |||
|info=Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Cracks 1 panel. DSLV 4~6: Spreads in + shape when it misses. DSLV 7~10: Spreads in 3 by 3 shape when it misses. (Spread damage does not have break or pierce underground properties.) | |||
}} | |||
{{EnemyInfo/Attack |name_en=WaterGun<ref name="WaterGun"/> |name_jp=スイドウカン |name_tl=Water Pipe | |||
|attack=10~200 |emotion=30 |element=aqua | |||
|info=Attack power = DSLV × 20. During story battle: attack power = DSLV × 10. Water guns have 50 HP and Guard. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=AquaMnDS |code=A |lv1= 1-S: 100% }} | |||
}} | |||
===WoodMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodman-bn4 }} | |||
|name_en=WoodMan |name_jp=ウッドマン |name_tl=Woodman | |||
|hp=1000 |contact=30 |emotion=10 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log | |||
|attack=30 |emotion=20 |element=none | |||
|info=Summons 2 logs. Logs have 50 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=タネデッポウ |name_tl=Seed Gun | |||
|attack=10 |emotion=10 |times=3 |element=wood |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest | |||
|attack=30 |emotion=40 |element=wood |ground=y | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMan |code=W |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodman-bn4 }} | |||
|name_en=WoodManα |name_jp=ウッドマンV2 |name_tl=Woodman V2 | |||
|hp=1500 |contact=60 |emotion=10 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log | |||
|attack=60 |emotion=20 |element=none | |||
|info=Summons 2 logs. Logs have 50 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter"/> |name_jp=タネデッポウ |name_tl=Seed Gun | |||
|attack=20 |emotion=10 |times=3 |element=wood |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest | |||
|attack=60 |emotion=40 |element=wood |ground=y | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMan |code=W |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodman-bn4 }} | |||
|name_en=WoodManβ |name_jp=ウッドマンV3 |name_tl=Woodman V3 | |||
|hp=2000 |contact=120 |emotion=10 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log | |||
|attack=120 |emotion=20 |element=none | |||
|info=Summons 2 logs. Logs have 50 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter"/> |name_jp=タネデッポウ |name_tl=Seed Gun | |||
|attack=40 |emotion=10 |times=3 |element=wood |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest | |||
|attack=120 |emotion=40 |element=wood |ground=y | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMan |code=W |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodmanomega }} | |||
|name_en=WoodManΩ |name_jp=ウッドマンSP |name_tl=Woodman SP | |||
|hp=2500 |contact=200 |emotion=10 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Park Area 1]] (9.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log | |||
|attack=200 |emotion=20 |element=none | |||
|info=Summons 2 logs. Logs have 50 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter"/> |name_jp=タネデッポウ |name_tl=Seed Gun | |||
|attack=60 |emotion=10 |times=3 |element=wood |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest | |||
|attack=200 |emotion=40 |element=wood |ground=y | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMnSP |code=W |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=WoodMan |code=W |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=woodmands }} | |||
|name_en=WoodManDS |name_jp=ウッドマンDS |name_tl=Woodman DS | |||
|hp=900~1800 |contact=200 |emotion=0 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Loses FloatShoes after he moves once. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TrafficLog |name_jp=トラフィックログ |name_tl=Traffic Log | |||
|attack=20~200 |emotion=20 |element=none | |||
|info=Attack power = DSLV × 20. Summons 2 logs. Logs have 50 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SeedShooter<ref name="SeedShooter"/> |name_jp=タネデッポウ |name_tl=Seed Gun | |||
|attack=10~100 |emotion=10 |times=3 |element=wood |noflash=y | |||
|info=Attack power = DSLV × 10. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest | |||
|attack=20~200 |emotion=40 |element=wood |ground=y | |||
|info=Attack power = DSLV × 20. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=WoodMnDS |code=W |lv1= 1-S: 100% }} | |||
}} | |||
===TopMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=topman }} | |||
|name_en=TopMan |name_jp=タップマン |name_tl=Topman | |||
|hp=600 |contact=20 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TopSpin |name_jp=タップスピン |name_tl=Top Spin | |||
|attack=20 |emotion=10 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LittleSpinner |name_jp=リトルスピナー |name_tl=Little Spinner | |||
|attack=20 |emotion=10 |element=none | |||
|info=Summons 2 spinners. Spinners have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GrindingTop<ref name="GrindingTop">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=グリグリタップ |name_tl=Guriguri Top | |||
|attack=30 |emotion=50 |element=none |guard=y | |||
|info=Used when HP > 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=TopMan |code=T |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=topman }} | |||
|name_en=TopManα |name_jp=タップマンV2 |name_tl=Topman V2 | |||
|hp=900 |contact=60 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TopSpin |name_jp=タップスピン |name_tl=Top Spin | |||
|attack=60 |emotion=10 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LittleSpinner |name_jp=リトルスピナー |name_tl=Little Spinner | |||
|attack=60 |emotion=10 |element=none | |||
|info=Summons 3 spinners. Spinners have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GrindingTop<ref name="GrindingTop"/> |name_jp=グリグリタップ |name_tl=Guriguri Top | |||
|attack=90 |emotion=50 |element=none |guard=y | |||
|info=Used when HP > 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=TopMan |code=T |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=topman }} | |||
|name_en=TopManβ |name_jp=タップマンV3 |name_tl=Topman V3 | |||
|hp=1200 |contact=100 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TopSpin |name_jp=タップスピン |name_tl=Top Spin | |||
|attack=100 |emotion=10 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LittleSpinner |name_jp=リトルスピナー |name_tl=Little Spinner | |||
|attack=100 |emotion=10 |element=none | |||
|info=Summons 3 spinners. Spinners have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GrindingTop<ref name="GrindingTop"/> |name_jp=グリグリタップ |name_tl=Guriguri Top | |||
|attack=150 |emotion=50 |element=none |guard=y | |||
|info=Used when HP > 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=TopMan |code=T |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=topmanomega }} | |||
|name_en=TopManΩ |name_jp=タップマンSP |name_tl=Topman SP | |||
|hp=1600 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Town Area 1]] (11.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=TopSpin |name_jp=タップスピン |name_tl=Top Spin | |||
|attack=200 |emotion=10 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LittleSpinner |name_jp=リトルスピナー |name_tl=Little Spinner | |||
|attack=200 |emotion=10 |element=none | |||
|info=Summons 3 spinners. Spinners have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GrindingTop<ref name="GrindingTop"/> |name_jp=グリグリタップ |name_tl=Guriguri Top | |||
|attack=300 |emotion=50 |element=none |guard=y | |||
|info=Used when HP > 50 %. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=TopMnSP |code=T |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=TopMan |code=T |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
===ShadeMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=shademan }} | |||
|name_en=ShadeMan |name_jp=シェードマン |name_tl=Shademan | |||
|hp=500 |contact=20 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CrushNoise<ref name="CrushNoise">Mega Man Battle Network 4; listed as '''Noise Crush''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=クラッシュノイズ |name_tl=Crush Noise | |||
|attack=20 |emotion=50 |element=none |noaback=y |noflash=y |invis=y | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedWing |name_jp=レッドウイング |name_tl=Red Wing | |||
|attack=20 |emotion=30 |element=none | |||
|info=Bats have 2~4 HP. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ShadeMan |code=X |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=shademan }} | |||
|name_en=ShadeManα |name_jp=シェードマンV2 |name_tl=Shademan V2 | |||
|hp=800 |contact=60 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CrushNoise<ref name="CrushNoise"/> |name_jp=クラッシュノイズ |name_tl=Crush Noise | |||
|attack=60 |emotion=50 |element=none |noaback=y |noflash=y |invis=y | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds) ({{chance|1/2}}) or Confuse LV. 1 (8 seconds) ({{chance|1/2}}). | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedWing |name_jp=レッドウイング |name_tl=Red Wing | |||
|attack=60 |emotion=30 |element=none | |||
|info=Bats have 6~8 HP. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ShadeMan |code=X |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=shademan }} | |||
|name_en=ShadeManβ |name_jp=シェードマンV3 |name_tl=Shademan V3 | |||
|hp=1200 |contact=100 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CrushNoise<ref name="CrushNoise"/> |name_jp=クラッシュノイズ |name_tl=Crush Noise | |||
|attack=100 |emotion=50 |element=none |noaback=y |noflash=y |invis=y | |||
|info=Inflicts Paralyze LV. 2 (2 seconds) ({{chance|1/2}}) or Confuse LV. 2 (12 seconds) ({{chance|1/2}}). | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedWing |name_jp=レッドウイング |name_tl=Red Wing | |||
|attack=100 |emotion=30 |element=none | |||
|info=Bats have 9~12 HP. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ShadeMan |code=X |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=shademanomega }} | |||
|name_en=ShadeManΩ |name_jp=シェードマンSP |name_tl=Shademan SP | |||
|hp=1500 |contact=200 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Undernet 4 (MMBN4)|Undernet 4]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CrushNoise<ref name="CrushNoise"/> |name_jp=クラッシュノイズ |name_tl=Crush Noise | |||
|attack=200 |emotion=50 |element=none |noaback=y |noflash=y |invis=y | |||
|info=Inflicts Paralyze LV. 3 (2.5 seconds) ({{chance|1/2}}) or Confuse LV. 3 (16 seconds) ({{chance|1/2}}). | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedWing |name_jp=レッドウイング |name_tl=Red Wing | |||
|attack=200 |emotion=30 |element=none | |||
|info=Bats have 16~20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ShadeHand |name_jp=シェードハンド |name_tl=Shade Hand | |||
|attack=200 |emotion=30 |element=none | |||
|info=Used when HP ≤ 50 %. Used each time player moves left or right 4 times. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ShadMnSP |code=X |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ShadeMan |code=X |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
===BurnMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=burnerman |object41=burnerman-heatchaser1 |object43=burnerman-heatchaser2 }} | |||
|name_en=BurnMan |name_jp=バーナーマン |name_tl=Burnerman | |||
|hp=700 |contact=40 |emotion=10 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=HeatChaser (body) |name_jp=ヒートチェイサー本体 |name_tl=Heat Chaser Body | |||
|attack=40 |emotion=30 |element=none |guard=y | |||
|info=HeatChaser has 100 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeatChaser (flame) |name_jp=ヒートチェイサーの炎 |name_tl=Heat Chaser Flame | |||
|attack=40 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=StrikeBurner |name_jp=ストライクバーナー |name_tl=Strike Burner | |||
|attack=40 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BurningJet |name_jp=バーニングジェット |name_tl=Burning Jet | |||
|attack=60 |emotion=50 |element=fire |break=y | |||
|info=Attacks 1 time. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=BurnMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=burnerman |object41=burnerman-heatchaser1 |object43=burnerman-heatchaser2 }} | |||
|name_en=BurnManα |name_jp=バーナーマンV2 |name_tl=Burnerman V2 | |||
|hp=1100 |contact=80 |emotion=10 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=HeatChaser (body) |name_jp=ヒートチェイサー本体 |name_tl=Heat Chaser Body | |||
|attack=80 |emotion=30 |element=none |guard=y | |||
|info=HeatChaser has 100 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeatChaser (flame) |name_jp=ヒートチェイサーの炎 |name_tl=Heat Chaser Flame | |||
|attack=80 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=StrikeBurner |name_jp=ストライクバーナー |name_tl=Strike Burner | |||
|attack=80 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BurningJet |name_jp=バーニングジェット |name_tl=Burning Jet | |||
|attack=120 |emotion=50 |element=fire |break=y | |||
|info=Attacks 1 time. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=BurnMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=burnerman |object41=burnerman-heatchaser1 |object43=burnerman-heatchaser2 }} | |||
|name_en=BurnManβ |name_jp=バーナーマンV3 |name_tl=Burnerman V3 | |||
|hp=1500 |contact=120 |emotion=10 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=HeatChaser (body) |name_jp=ヒートチェイサー本体 |name_tl=Heat Chaser Body | |||
|attack=120 |emotion=30 |element=none |guard=y | |||
|info=HeatChaser has 100 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeatChaser (flame) |name_jp=ヒートチェイサーの炎 |name_tl=Heat Chaser Flame | |||
|attack=120 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=StrikeBurner |name_jp=ストライクバーナー |name_tl=Strike Burner | |||
|attack=120 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BurningJet |name_jp=バーニングジェット |name_tl=Burning Jet | |||
|attack=180 |emotion=50 |element=fire |break=y | |||
|info=Attacks 2 times. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=BurnMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=burnermanomega |object41=burnermanomega-heatchaser1 |object43=burnermanomega-heatchaser2 }} | |||
|name_en=BurnManΩ |name_jp=バーナーマンSP |name_tl=Burnerman SP | |||
|hp=1900 |contact=200 |emotion=10 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Park Area 2]] (9.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=HeatChaser (body) |name_jp=ヒートチェイサー本体 |name_tl=Heat Chaser Body | |||
|attack=200 |emotion=30 |element=none |guard=y | |||
|info=HeatChaser has 100 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeatChaser (flame) |name_jp=ヒートチェイサーの炎 |name_tl=Heat Chaser Flame | |||
|attack=200 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=StrikeBurner |name_jp=ストライクバーナー |name_tl=Strike Burner | |||
|attack=200 |emotion=30 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BurningJet |name_jp=バーニングジェット |name_tl=Burning Jet | |||
|attack=300 |emotion=50 |element=fire |break=y | |||
|info=Attacks 2 times. Hits twice in quick succession; first hit has 0 Attack Power, Fire Elemental, Break property, does not cause flashing. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=BurnMnSP |code=B |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BurnMan |code=B |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
===ColdMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=coldman }} | |||
|name_en=ColdMan |name_jp=コールドマン |name_tl=Coldman | |||
|hp=800 |contact=50 |emotion=10 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=IceShot<ref name="IceShot">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=アイスシュート |name_tl=Ice Shoot | |||
|attack=50 |emotion=40 |element=aqua |guard=y | |||
|info=IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle. | |||
}} | |||
{{EnemyInfo/Attack |name_en=WhiteBreath |name_jp=ホワイトブレス |name_tl=White Breath | |||
|attack=30 |emotion=20 |element=aqua | |||
|info=Breaths have 6 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=IcebergPress |name_jp=アイスバーグプレス |name_tl=Iceberg Press | |||
|attack=50 |emotion=40 |element=aqua |guard=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ColdMan |code=C |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=coldman }} | |||
|name_en=ColdManα |name_jp=コールドマンV2 |name_tl=Coldman V2 | |||
|hp=1200 |contact=100 |emotion=10 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=IceShot<ref name="IceShot"/> |name_jp=アイスシュート |name_tl=Ice Shoot | |||
|attack=100 |emotion=40 |element=aqua |guard=y | |||
|info=IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle. | |||
}} | |||
{{EnemyInfo/Attack |name_en=WhiteBreath |name_jp=ホワイトブレス |name_tl=White Breath | |||
|attack=80 |emotion=20 |element=aqua | |||
|info=Breaths have 8 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=IcebergPress |name_jp=アイスバーグプレス |name_tl=Iceberg Press | |||
|attack=100 |emotion=40 |element=aqua |guard=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ColdMan |code=C |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=coldman }} | |||
|name_en=ColdManβ |name_jp=コールドマンV3 |name_tl=Coldman V3 | |||
|hp=1500 |contact=150 |emotion=10 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=IceShot<ref name="IceShot"/> |name_jp=アイスシュート |name_tl=Ice Shoot | |||
|attack=150 |emotion=40 |element=aqua |guard=y | |||
|info=IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle. | |||
}} | |||
{{EnemyInfo/Attack |name_en=WhiteBreath |name_jp=ホワイトブレス |name_tl=White Breath | |||
|attack=100 |emotion=20 |element=aqua | |||
|info=Breaths have 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=IcebergPress |name_jp=アイスバーグプレス |name_tl=Iceberg Press | |||
|attack=150 |emotion=40 |element=aqua |guard=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ColdMan |code=C |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=coldmanomega }} | |||
|name_en=ColdManΩ |name_jp=コールドマンSP |name_tl=Coldman SP | |||
|hp=1900 |contact=200 |emotion=10 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Sharo Area]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=IceShot<ref name="IceShot"/> |name_jp=アイスシュート |name_tl=Ice Shoot | |||
|attack=200 |emotion=40 |element=aqua |guard=y | |||
|info=IceCubes have 100 HP and are instantly destroyed by Break attacks. IceCubes come to a stop next to another obstacle. | |||
}} | |||
{{EnemyInfo/Attack |name_en=WhiteBreath |name_jp=ホワイトブレス |name_tl=White Breath | |||
|attack=150 |emotion=20 |element=aqua | |||
|info=Breaths have 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=IcebergPress |name_jp=アイスバーグプレス |name_tl=Iceberg Press | |||
|attack=200 |emotion=40 |element=aqua |guard=y |ground=y | |||
|info=Cracks panel. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=ColdMnSP |code=C |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ColdMan |code=C |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
===SparkMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=sparkman }} | |||
|name_en=SparkMan |name_jp=スパークマン |name_tl=Sparkman | |||
|hp=600 |contact=20 |emotion=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SparkBall (direct hit) |name_jp=スパークボール直撃 |name_tl=Spark Ball Direct Hit | |||
|attack=20 |emotion=20 |element=elec | |||
|info=Ball has 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkBall (discharge) |name_jp=スパークボール放電 |name_tl=Spark Ball Discharge | |||
|attack=20 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkWave |name_jp=スパークウェーブ |name_tl=Spark Wave | |||
|attack=20 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shadowmaker<ref name="Shadowmaker">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=メイクシャドー |name_tl=Make Shadow | |||
|attack=20 |emotion=30 |element=none |sword=y | |||
|info=Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with Sword. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SparkMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=sparkman }} | |||
|name_en=SparkManα |name_jp=スパークマンV2 |name_tl=Sparkman V2 | |||
|hp=1000 |contact=60 |emotion=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SparkBall (direct hit) |name_jp=スパークボール直撃 |name_tl=Spark Ball Direct Hit | |||
|attack=60 |emotion=20 |element=elec | |||
|info=Ball has 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkBall (discharge) |name_jp=スパークボール放電 |name_tl=Spark Ball Discharge | |||
|attack=60 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkWave |name_jp=スパークウェーブ |name_tl=Spark Wave | |||
|attack=60 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shadowmaker<ref name="Shadowmaker"/> |name_jp=メイクシャドー |name_tl=Make Shadow | |||
|attack=60 |emotion=30 |element=none |sword=y | |||
|info=Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with WideSword. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SparkMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=sparkman }} | |||
|name_en=SparkManβ |name_jp=スパークマンV3 |name_tl=Sparkman V3 | |||
|hp=1400 |contact=100 |emotion=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SparkBall (direct hit) |name_jp=スパークボール直撃 |name_tl=Spark Ball Direct Hit | |||
|attack=100 |emotion=20 |element=elec | |||
|info=Ball has 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkBall (discharge) |name_jp=スパークボール放電 |name_tl=Spark Ball Discharge | |||
|attack=100 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkWave |name_jp=スパークウェーブ |name_tl=Spark Wave | |||
|attack=100 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shadowmaker<ref name="Shadowmaker"/> |name_jp=メイクシャドー |name_tl=Make Shadow | |||
|attack=100 |emotion=30 |element=none |sword=y | |||
|info=Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with LongSword. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SparkMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=sparkmanomega }} | |||
|name_en=SparkManΩ |name_jp=スパークマンSP |name_tl=Sparkman SP | |||
|hp=1800 |contact=200 |emotion=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[ACDC Area 3 (MMBN4)|ACDC Area 3]] (11.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SparkBall (direct hit) |name_jp=スパークボール直撃 |name_tl=Spark Ball Direct Hit | |||
|attack=200 |emotion=20 |element=elec | |||
|info=Ball has 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkBall (discharge) |name_jp=スパークボール放電 |name_tl=Spark Ball Discharge | |||
|attack=200 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkWave |name_jp=スパークウェーブ |name_tl=Spark Wave | |||
|attack=200 |emotion=20 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shadowmaker<ref name="Shadowmaker"/> |name_jp=メイクシャドー |name_tl=Make Shadow | |||
|attack=200 |emotion=30 |element=none |sword=y | |||
|info=Used when HP ≤ 50 % and player not in back row. Removes invisible property from entire player field. Slashes with LongSword, then WideSword. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=SprkMnSP |code=S |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=SparkMan |code=S |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
===NormalNavi=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=normalnavi }} | |||
|name_en=NormalNaviα |name_jp=ノーマルナビ |name_tl=Normal Navi | |||
|hp=300 |contact=20 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Cannon |name_jp=キャノン |name_tl=Cannon | |||
|attack=20 |emotion=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Sword |name_jp=ソード |name_tl=Sword | |||
|attack=30 |emotion=40 |element=none |sword=y | |||
|info=Slashes with Sword. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Bomb |name_jp=ボム |name_tl=Bomb | |||
|attack=20 |emotion=20 |element=none |ground=y | |||
|info=Spreads in {{!}} shape. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fan |name_jp=スイコミ |name_tl=Suikomi | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=Recov50 ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=normalnavi }} | |||
|name_en=NormalNaviβ |name_jp=ノーマルナビV2<ref name="NormalNaviV2V3">Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation, Rockman EXE4 Battle Masters Bible; written without a version in-game</ref> |name_tl=Normal Navi V2 | |||
|hp=800 |contact=60 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Cannon |name_jp=キャノン |name_tl=Cannon | |||
|attack=60 |emotion=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Sword |name_jp=ソード |name_tl=Sword | |||
|attack=90 |emotion=40 |element=none |sword=y | |||
|info=Slashes with WideSword. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Bomb |name_jp=ボム |name_tl=Bomb | |||
|attack=60 |emotion=20 |element=none |ground=y | |||
|info=Spreads in + shape. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka | |||
}} | |||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | |||
}} | |||
{{EnemyInfo/Attack |name_en=Discord |name_jp=ディスコード |name_tl=Discord | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=Blinder ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=normalnavi }} | |||
|name_en=NormalNaviΩ |name_jp=ノーマルナビV3<ref name="NormalNaviV2V3"/> |name_tl=Normal Navi V3 | |||
|hp=1200 |contact=100 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Cannon |name_jp=キャノン |name_tl=Cannon | |||
|attack=100 |emotion=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Sword |name_jp=ソード |name_tl=Sword | |||
|attack=150 |emotion=40 |element=none |sword=y | |||
|info=Slashes with WideSword. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Bomb |name_jp=ボム |name_tl=Bomb | |||
|attack=100 |emotion=20 |element=none |ground=y | |||
|info=Spreads in 3 by 3 shape. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Silence |name_jp=サイレンス |name_tl=Silence | |||
}} | |||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fanfare |name_jp=オウエンカ |name_tl=Ouenka | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AntiNavi ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=normalnavi }} | |||
|name_en=NormalNavi |name_jp=ノーマルナビ(最弱)<ref name="NormalNaviWeakest">Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation; written without a version in-game</ref> |name_tl=Normal Navi (Weakest) | |||
|hp=230 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Cannon |name_jp=キャノン |name_tl=Cannon | |||
|attack=10 |emotion=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Sword |name_jp=ソード |name_tl=Sword | |||
|attack=20 |emotion=40 |element=none |sword=y | |||
|info=Slashes with Sword. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Bomb |name_jp=ボム |name_tl=Bomb | |||
|attack=10 |emotion=20 |element=none |ground=y | |||
|info=Spreads in {{!}} shape. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= 1-S: 100% }} | |||
}} | |||
===HeelNavi=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }} | |||
|name_en=HeelNavi<ref name="HeelNavi">Mega Man Battle Network 4 Official Strategy Guide; written as '''HealNavi''' in-game</ref> |name_jp=ヒールナビ(ザコ1)<ref name="HeelNaviZako123">Rockman EXE4 Official Guidebook, Rockman EXE4 Battle Masters Bible</ref> |name_tl=Heel Navi (Small Fry 1) | |||
|hp=100 |contact=20 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=LongSword<ref name="HeelNaviLongSword">Listed as '''Fighter Sword''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ロングソード |name_tl=Long Sword | |||
|attack=30 |emotion=10 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LilBomb<ref name="HeelNaviLilBomb">Listed as '''MiniBomb''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=スモールボム |name_tl=Small Bomb | |||
|attack=20 |emotion=10 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AreaGrab ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }} | |||
|name_en=HeelNaviα<ref name="HeelNavi"/> |name_jp=ヒールナビ(ザコ2)<ref name="HeelNaviZako123"/> |name_tl=Heel Navi (Small Fry 2) | |||
|hp=300 |contact=40 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=LongSword<ref name="HeelNaviLongSword"/> |name_jp=ロングソード |name_tl=Long Sword | |||
|attack=50 |emotion=10 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LilBomb<ref name="HeelNaviLilBomb"/>|name_jp=スモールボム |name_tl=Small Bomb | |||
|attack=50 |emotion=10 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AreaGrab ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }} | |||
|name_en=HeelNaviβ<ref name="HeelNavi"/> |name_jp=ヒールナビ(ザコ3)<ref name="HeelNaviZako123"/> |name_tl=Heel Navi (Small Fry 3) | |||
|hp=500 |contact=80 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=LongSword<ref name="HeelNaviLongSword"/> |name_jp=ロングソード |name_tl=Long Sword | |||
|attack=100 |emotion=10 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LilBomb<ref name="HeelNaviLilBomb"/> |name_jp=スモールボム |name_tl=Small Bomb | |||
|attack=100 |emotion=10 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AreaGrab ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnaviomega }} | |||
|name_en=HeelNaviΩ<ref name="HeelNavi"/> |name_jp=ヒールナビSP(ザコ4)<ref name="HeelNaviSP">Rockman EXE4 Battle Masters Bible</ref> |name_tl=Heel Navi SP (Small Fry 4) | |||
|hp=700 |contact=150 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=LongSword<ref name="HeelNaviLongSword"/> |name_jp=ロングソード |name_tl=Long Sword | |||
|attack=150 |emotion=10 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LilBomb<ref name="HeelNaviLilBomb"/> |name_jp=スモールボム |name_tl=Small Bomb | |||
|attack=150 |emotion=10 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AreaGrab ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }} | |||
|name_en=HeelNavi<ref name="HeelNavi"/> |name_jp=ヒールナビ |name_tl=Heel Navi | |||
|hp=300 |contact=20 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=20 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=CannonBall |name_jp=ホウガン |name_tl=Hōgan | |||
|attack=20 |emotion=30 |element=none |break=y |ground=y | |||
|info=Breaks panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=VirusSummon |name_jp=ウイルス召喚<ref name="HeelNaviVirusSummon">Rockman EXE4.5 Official Kanzen Guide</ref> |name_tl=Virus Summon | |||
|info=Used when there is less than 1 virus ally. Summons virus in order: VolGear, Gaia, Boomer, repeat. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AreaGrab ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }} | |||
|name_en=HeelNaviα<ref name="HeelNavi"/> |name_jp=ヒールナビV2<ref name="HeelNaviV2V3">Rockman EXE4 Official Guidebook, Rockman EXE4 Perfect Navigation, Rockman EXE4 Battle Masters Bible; written without a version in-game</ref> |name_tl=Heel Navi V2 | |||
|hp=800 |contact=60 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Rallies when there are 2 virus allies. This has no effect. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=60 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=CannonBall |name_jp=ホウガン |name_tl=Hōgan | |||
|attack=60 |emotion=30 |element=none |break=y |ground=y | |||
|info=Breaks panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=VirusSummon |name_jp=ウイルス召喚<ref name="HeelNaviVirusSummon"/> |name_tl=Virus Summon | |||
|info=Used when there are less than 2 virus allies. Summons virus in order: VolGear, Gaia, Boomer, repeat. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AreaGrab ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnavi }} | |||
|name_en=HeelNaviβ<ref name="HeelNavi"/> |name_jp=ヒールナビV3<ref name="HeelNaviV2V3"/> |name_tl=Heel Navi V3 | |||
|hp=1100 |contact=100 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Rallies when there are 2 virus allies. This has no effect. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=100 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=CannonBall |name_jp=ホウガン |name_tl=Hōgan | |||
|attack=100 |emotion=30 |element=none |break=y |ground=y | |||
|info=Breaks panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=VirusSummon |name_jp=ウイルス召喚<ref name="HeelNaviVirusSummon"/> |name_tl=Virus Summon | |||
|info=Used when there are less than 2 virus allies. Summons virus in order: VolGearEX, GaiaEX, BoomerEX, repeat. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AreaGrab ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=heelnaviomega }} | |||
|name_en=HeelNaviΩ<ref name="HeelNavi"/> |name_jp=ヒールナビSP |name_tl=Heel Navi SP | |||
|hp=1400 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Rallies when there are 2 virus allies. This has no effect. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=150 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=CannonBall |name_jp=ホウガン |name_tl=Hōgan | |||
|attack=150 |emotion=30 |element=none |break=y |ground=y | |||
|info=Breaks panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=VirusSummon |name_jp=ウイルス召喚<ref name="HeelNaviVirusSummon"/> |name_tl=Virus Summon | |||
|info=Used when there are less than 2 virus allies. Summons virus in order: VulGear, Gaia+, Gloomer, repeat. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BattleChip | |||
|info=AreaGrab ({{chance|16/16}}) | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= 1-S: 100% }} | |||
}} | |||
===LaserMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=laserman }} | |||
|name_en=LaserMan |name_jp=レーザーマン |name_tl=Laserman | |||
|hp=1000 |contact=50 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info=When a DarkHole panel is on the field, recovers 1 HP every 10 frames. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CrossLaser |name_jp=クロスレーザー |name_tl=Cross Laser | |||
|attack=50 |emotion=40 |element=none |ground=y | |||
|info=Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StarBreakLaser |name_jp=スターブレイクレーザー |name_tl=Star Break Laser | |||
|attack=50 |emotion=40 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=PowerDownLaser |name_jp=パワーダウンレーザー |name_tl=Power Down Laser | |||
|attack=50 |emotion=40 |element=none |invis=y | |||
|info=Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkLaser |name_jp=ダークレーザー |name_tl=Dark Laser | |||
|attack=50 |emotion=40 |element=none | |||
|info=Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=LaserMan |code=L |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=laserman }} | |||
|name_en=LaserManα |name_jp=レーザーマンV2 |name_tl=Laserman V2 | |||
|hp=1400 |contact=100 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info=When a DarkHole panel is on the field, recovers 1 HP every 8 frames. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CrossLaser |name_jp=クロスレーザー |name_tl=Cross Laser | |||
|attack=100 |emotion=40 |element=none |ground=y | |||
|info=Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StarBreakLaser |name_jp=スターブレイクレーザー |name_tl=Star Break Laser | |||
|attack=100 |emotion=40 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=PowerDownLaser |name_jp=パワーダウンレーザー |name_tl=Power Down Laser | |||
|attack=100 |emotion=40 |element=none |invis=y | |||
|info=Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkLaser |name_jp=ダークレーザー |name_tl=Dark Laser | |||
|attack=100 |emotion=40 |element=none | |||
|info=Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=LaserMan |code=L |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=laserman }} | |||
|name_en=LaserManβ |name_jp=レーザーマンV3 |name_tl=Laserman V3 | |||
|hp=1800 |contact=150 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info=When a DarkHole panel is on the field, recovers 1 HP every 6 frames. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CrossLaser |name_jp=クロスレーザー |name_tl=Cross Laser | |||
|attack=150 |emotion=40 |element=none |ground=y | |||
|info=Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StarBreakLaser |name_jp=スターブレイクレーザー |name_tl=Star Break Laser | |||
|attack=150 |emotion=40 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=PowerDownLaser |name_jp=パワーダウンレーザー |name_tl=Power Down Laser | |||
|attack=150 |emotion=40 |element=none |invis=y | |||
|info=Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkLaser |name_jp=ダークレーザー |name_tl=Dark Laser | |||
|attack=150 |emotion=40 |element=none | |||
|info=Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=LaserMan |code=L |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=lasermanomega }} | |||
|name_en=LaserManΩ |name_jp=レーザーマンSP |name_tl=Laserman SP | |||
|hp=2200 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info=When a DarkHole panel is on the field, recovers 1 HP every 4 frames. | |||
|locations=[[Undernet 5 (MMBN4)|Undernet 5]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CrossLaser |name_jp=クロスレーザー |name_tl=Cross Laser | |||
|attack=200 |emotion=40 |element=none |ground=y | |||
|info=Changes 1 non-hole panel to cracked. Spreads in + shape. (Spread damage does not have pierce underground property.) Hitbox applied twice to center panel. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StarBreakLaser |name_jp=スターブレイクレーザー |name_tl=Star Break Laser | |||
|attack=200 |emotion=40 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=PowerDownLaser |name_jp=パワーダウンレーザー |name_tl=Power Down Laser | |||
|attack=200 |emotion=40 |element=none |invis=y | |||
|info=Used when HP ≤ 75 %. Hits multiple times, but only 1st hit deals damage. Uninstalls abilities: AirShoes, FloatShoes, UnderShirt, SuperArmor, Custom+. Removes all B+Left abilities (NaviCust, ModCards and Souls) and custom Charge Shot (ModCards only). Resets Buster stats to 1/1/1. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkLaser |name_jp=ダークレーザー |name_tl=Dark Laser | |||
|attack=200 |emotion=40 |element=none | |||
|info=Used when HP ≤ 50 % and there is no DarkHole on the field. Changes 1 panel to DarkHole. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=LasrMnSP |code=L |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=LaserMan |code=L |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
===KendoMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=kendoman }} | |||
|name_en=KendoMan |name_jp=ケンドーマン |name_tl=Kendoman | |||
|hp=800 |contact=40 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Men |name_jp=メン<ref name="Men">Listed as {{name|jp=ヒデンケン・メン|tl=Hiden Ken Men}} in Rockman EXE4 Official Guidebook</ref> |name_tl=Men | |||
|attack=40 |emotion=30 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Koteh<ref name="Koteh">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=コテ<ref name="Kote">Listed as {{name|jp=ヒデンケン・コテ|tl=Hiden Ken Kote}} in Rockman EXE4 Official Guidebook</ref> |name_tl=Kote | |||
|attack=20 |emotion=20 |element=none |noflash=y | |||
|info=Used when player attempts to use a chip in the same row as KendoMan. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Dou |name_jp=ドウ<ref name="Dou">Listed as {{name|jp=ヒデンケン・ドウ|tl=Hiden Ken Dou}} in Rockman EXE4 Official Guidebook</ref> |name_tl=Dou | |||
|attack=40 |emotion=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Training |name_jp=カカリゲイコ<ref name="KakariGeiko">Listed as {{name|jp=ヒッサツ・カカリゲイコ|tl=Deadly Kakari Geiko}} in Rockman EXE4 Official Guidebook</ref> |name_tl=Kakari Geiko | |||
|attack=20 |emotion=20 |element=none |noflash=y | |||
|info=Clones have 20 HP. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=KendoMan |code=K |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=kendoman }} | |||
|name_en=KendoManα |name_jp=ケンドーマンV2 |name_tl=Kendoman V2 | |||
|hp=1200 |contact=80 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Men |name_jp=メン<ref name="Men"/> |name_tl=Men | |||
|attack=80 |emotion=30 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Koteh<ref name="Koteh"/> |name_jp=コテ<ref name="Kote"/> |name_tl=Kote | |||
|attack=40 |emotion=20 |element=none |noflash=y | |||
|info=Used when player attempts to use a chip in the same row as KendoMan. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Dou |name_jp=ドウ<ref name="Dou"/> |name_tl=Dou | |||
|attack=80 |emotion=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Training |name_jp=カカリゲイコ<ref name="KakariGeiko"/> |name_tl=Kakari Geiko | |||
|attack=30 |emotion=20 |element=none |noflash=y | |||
|info=Clones have 20 HP. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=KendoMan |code=K |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=kendoman }} | |||
|name_en=KendoManβ |name_jp=ケンドーマンV3 |name_tl=Kendoman V3 | |||
|hp=1600 |contact=120 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Men |name_jp=メン<ref name="Men"/> |name_tl=Men | |||
|attack=120 |emotion=30 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Koteh<ref name="Koteh"/> |name_jp=コテ<ref name="Kote"/> |name_tl=Kote | |||
|attack=60 |emotion=20 |element=none |noflash=y | |||
|info=Used when player attempts to use a chip in the same row as KendoMan. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Dou |name_jp=ドウ<ref name="Dou"/> |name_tl=Dou | |||
|attack=120 |emotion=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Training |name_jp=カカリゲイコ<ref name="KakariGeiko"/> |name_tl=Kakari Geiko | |||
|attack=40 |emotion=20 |element=none |noflash=y | |||
|info=Clones have 20 HP. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=KendoMan |code=K |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=kendomanomega }} | |||
|name_en=KendoManΩ |name_jp=ケンドーマンSP |name_tl=Kendoman SP | |||
|hp=2000 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[NetFrica Area]] (6.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Men |name_jp=メン<ref name="Men"/> |name_tl=Men | |||
|attack=200 |emotion=30 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Koteh<ref name="Koteh"/> |name_jp=コテ<ref name="Kote"/> |name_tl=Kote | |||
|attack=100 |emotion=20 |element=none |noflash=y | |||
|info=Used when player attempts to use a chip in the same row as KendoMan. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Dou |name_jp=ドウ<ref name="Dou"/> |name_tl=Dou | |||
|attack=200 |emotion=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Training |name_jp=カカリゲイコ<ref name="KakariGeiko"/> |name_tl=Kakari Geiko | |||
|attack=50 |emotion=20 |element=none |noflash=y | |||
|info=Clones have 20 HP. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=KendMnSP |code=K |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=KendoMan |code=K |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
===VideoMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object62=videoman |object41=videoman-tape1 |object53=videoman-tape2 }} | |||
|name_en=VideoMan |name_jp=ビデオマン |name_tl=Videoman | |||
|hp=800 |contact=40 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WindCutter |name_jp=ワインドカッター |name_tl=Wind Cutter | |||
|attack=20 |emotion=10 |times=3 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage">Mega Man Battle Network 4 Official Strategy Guide</ref> -{{CanBreak}}WideSword |name_jp=ロクガサイセイ{{CanBreak}}ワイドソード |name_tl=Recording Playback{{CanBreak}}Wide Sword | |||
|attack=80 |emotion=20 |element=none |sword=y | |||
|info=Used when player is 0~1 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}Tornado |name_jp=ロクガサイセイ{{CanBreak}}トルネード |name_tl=Recording Playback{{CanBreak}}Tornado | |||
|attack=20 |emotion=20 |times=3 |element=none |ground=y | |||
|info=Used when player is 2 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}EnergyBomb |name_jp=ロクガサイセイ{{CanBreak}}エナジーボム |name_tl=Recording Playback{{CanBreak}}Energy Bomb | |||
|attack=20 |emotion=20 |times=3 |element=none |ground=y | |||
|info=Used when player is 3~4 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TapeLine |name_jp=テープライン |name_tl=Tape Line | |||
|info=TapeLines have 1 HP and knock back 1 square on contact. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fast-Forward<ref name="Fast-Forward">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ハヤオクリ |name_tl=Fast-forward | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rewind |name_jp=マキモドシ |name_tl=Rewind | |||
|info=Recovers 1 HP every 12 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=VideoMan |code=V |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object62=videoman |object41=videoman-tape1 |object53=videoman-tape2 }} | |||
|name_en=VideoManα |name_jp=ビデオマンV2 |name_tl=Videoman V2 | |||
|hp=1100 |contact=80 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WindCutter |name_jp=ワインドカッター |name_tl=Wind Cutter | |||
|attack=30 |emotion=10 |times=3 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}WideSword |name_jp=ロクガサイセイ{{CanBreak}}ワイドソード |name_tl=Recording Playback{{CanBreak}}Wide Sword | |||
|attack=120 |emotion=20 |element=none |sword=y | |||
|info=Used when player is 0~1 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}Tornado |name_jp=ロクガサイセイ{{CanBreak}}トルネード |name_tl=Recording Playback{{CanBreak}}Tornado | |||
|attack=25 |emotion=20 |times=3 |element=none |ground=y | |||
|info=Used when player is 2 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}EnergyBomb |name_jp=ロクガサイセイ{{CanBreak}}エナジーボム |name_tl=Recording Playback{{CanBreak}}Energy Bomb | |||
|attack=30 |emotion=20 |times=3 |element=none |ground=y | |||
|info=Used when player is 3~4 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TapeLine |name_jp=テープライン |name_tl=Tape Line | |||
|info=TapeLines have 1 HP and knock back 1 square on contact. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fast-Forward<ref name="Fast-Forward"/> |name_jp=ハヤオクリ |name_tl=Fast-forward | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rewind |name_jp=マキモドシ |name_tl=Rewind | |||
|info=Recovers 1 HP every 10 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=VideoMan |code=V |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object62=videoman |object41=videoman-tape1 |object53=videoman-tape2 }} | |||
|name_en=VideoManβ |name_jp=ビデオマンV3 |name_tl=Videoman V3 | |||
|hp=1400 |contact=120 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WindCutter |name_jp=ワインドカッター |name_tl=Wind Cutter | |||
|attack=40 |emotion=10 |times=3 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}WideSword |name_jp=ロクガサイセイ{{CanBreak}}ワイドソード |name_tl=Recording Playback{{CanBreak}}Wide Sword | |||
|attack=160 |emotion=20 |element=none |sword=y | |||
|info=Used when player is 0~1 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}Tornado |name_jp=ロクガサイセイ{{CanBreak}}トルネード |name_tl=Recording Playback{{CanBreak}}Tornado | |||
|attack=30 |emotion=20 |times=3 |element=none |ground=y | |||
|info=Used when player is 2 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}EnergyBomb |name_jp=ロクガサイセイ{{CanBreak}}エナジーボム |name_tl=Recording Playback{{CanBreak}}Energy Bomb | |||
|attack=40 |emotion=20 |times=3 |element=none |ground=y | |||
|info=Used when player is 3~4 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TapeLine |name_jp=テープライン |name_tl=Tape Line | |||
|info=TapeLines have 1 HP and knock back 1 square on contact. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fast-Forward<ref name="Fast-Forward"/> |name_jp=ハヤオクリ |name_tl=Fast-forward | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rewind |name_jp=マキモドシ |name_tl=Rewind | |||
|info=Recovers 1 HP every 8 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=VideoMan |code=V |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object62=videomanomega |object41=videoman-tape1 |object53=videoman-tape2 }} | |||
|name_en=VideoManΩ |name_jp=ビデオマンSP |name_tl=Videoman SP | |||
|hp=1700 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Park Area 3]] (9.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WindCutter |name_jp=ワインドカッター |name_tl=Wind Cutter | |||
|attack=50 |emotion=10 |times=3 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}WideSword |name_jp=ロクガサイセイ{{CanBreak}}ワイドソード |name_tl=Recording Playback{{CanBreak}}Wide Sword | |||
|attack=200 |emotion=20 |element=none |sword=y | |||
|info=Used when player is 0~1 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}Tornado |name_jp=ロクガサイセイ{{CanBreak}}トルネード |name_tl=Recording Playback{{CanBreak}}Tornado | |||
|attack=35 |emotion=20 |times=3 |element=none |ground=y | |||
|info=Used when player is 2 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StockFootage<ref name="StockFootage"/> -{{CanBreak}}EnergyBomb |name_jp=ロクガサイセイ{{CanBreak}}エナジーボム |name_tl=Recording Playback{{CanBreak}}Energy Bomb | |||
|attack=50 |emotion=20 |times=3 |element=none |ground=y | |||
|info=Used when player is 3~4 panels away from projection. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TapeLine |name_jp=テープライン |name_tl=Tape Line | |||
|info=TapeLines have 1 HP and knock back 1 square on contact. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fast-Forward<ref name="Fast-Forward"/> |name_jp=ハヤオクリ |name_tl=Fast-forward | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rewind |name_jp=マキモドシ |name_tl=Rewind | |||
|info=Recovers 1 HP every 6 frames. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=VideMnSP |code=V |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=VideoMan |code=V |lv1= 1-8: 100% |lv2= 9: 93.75% |lv3= 10: 50% }} | |||
}} | |||
===Duo=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |col5=missing |col6=missing |object52=duo }} | |||
|name_en=Duo |name_jp=デューオ |name_tl=Duo | |||
|hp=2000 |contact=100 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info=Not affected by Immobilize, Confuse and Blind. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DuoMissile |name_jp=デューオミサイル |name_tl=Duo Missile | |||
|attack=50 |emotion=20 |element=none | |||
|info=Missiles have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DuoYura<ref name="DuoYura">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=デューオユラ |name_tl=Duo Yura | |||
|attack=50 |emotion=20 |element=none | |||
|info=Shakey has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DestroyLaser |name_jp=デストロイレーザー |name_tl=Destroy Laser | |||
|attack=100 |emotion=30 |element=none |break=y |invis=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=JusticeFist |name_jp=ジャスティスフィスト |name_tl=Justice Fist | |||
|attack=100 |emotion=40 |element=none |break=y |ground=y | |||
|info=Used twice in a row when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MeteoKnuckle<ref name="MeteoKnuckle">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=メテオナックル |name_tl=Meteo Knuckle | |||
|attack=100 |emotion=40 |element=none |break=y |ground=y | |||
|info=Knuckles have {{chance|1/2}} chance to change non-hole panel to cracked. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GiantHook<ref name="GiantHook">Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ジャイアントフック |name_tl=Giant Hook | |||
|attack=100 |emotion=40 |element=none |break=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=AngerImpact |name_jp=アンガーインパクト |name_tl=Anger Impact | |||
|attack=100 |emotion=50 |element=none |invis=y | |||
|info=Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |col5=missing |col6=missing |object52=duo }} | |||
|name_en=Duoα |name_jp=デューオV2 |name_tl=Duo V2 | |||
|hp=2500 |contact=200 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info=Not affected by Confuse and Blind. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DuoMissile |name_jp=デューオミサイル |name_tl=Duo Missile | |||
|attack=100 |emotion=20 |element=none | |||
|info=Missiles have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DuoYura<ref name="DuoYura"/> |name_jp=デューオユラ |name_tl=Duo Yura | |||
|attack=100 |emotion=20 |element=none | |||
|info=Shakey has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DestroyLaser |name_jp=デストロイレーザー |name_tl=Destroy Laser | |||
|attack=200 |emotion=30 |element=none |break=y |invis=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=JusticeFist |name_jp=ジャスティスフィスト |name_tl=Justice Fist | |||
|attack=200 |emotion=40 |element=none |break=y |ground=y | |||
|info=Used twice in a row when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MeteoKnuckle<ref name="MeteoKnuckle"/> |name_jp=メテオナックル |name_tl=Meteo Knuckle | |||
|attack=200 |emotion=40 |element=none |break=y |ground=y | |||
|info=Knuckles have {{chance|1/2}} chance to change non-hole panel to cracked. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GiantHook<ref name="GiantHook"/> |name_jp=ジャイアントフック |name_tl=Giant Hook | |||
|attack=200 |emotion=40 |element=none |break=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=AngerImpact |name_jp=アンガーインパクト |name_tl=Anger Impact | |||
|attack=200 |emotion=50 |element=none |invis=y | |||
|info=Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |col5=missing |col6=missing |object52=duo }} | |||
|name_en=Duoβ |name_jp=デューオV3 |name_tl=Duo V3 | |||
|hp=3000 |contact=300 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info=Not affected by Confuse and Blind. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DuoMissile |name_jp=デューオミサイル |name_tl=Duo Missile | |||
|attack=150 |emotion=20 |element=none | |||
|info=Missiles have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DuoYura<ref name="DuoYura"/> |name_jp=デューオユラ |name_tl=Duo Yura | |||
|attack=150 |emotion=20 |element=none | |||
|info=Shakey has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DestroyLaser |name_jp=デストロイレーザー |name_tl=Destroy Laser | |||
|attack=300 |emotion=30 |element=none |break=y |invis=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=JusticeFist |name_jp=ジャスティスフィスト |name_tl=Justice Fist | |||
|attack=300 |emotion=40 |element=none |break=y |ground=y | |||
|info=Used twice in a row when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MeteoKnuckle<ref name="MeteoKnuckle"/> |name_jp=メテオナックル |name_tl=Meteo Knuckle | |||
|attack=300 |emotion=40 |element=none |break=y |ground=y | |||
|info=Knuckles have {{chance|1/2}} chance to change non-hole panel to cracked. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GiantHook<ref name="GiantHook"/> |name_jp=ジャイアントフック |name_tl=Giant Hook | |||
|attack=300 |emotion=40 |element=none |break=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=AngerImpact |name_jp=アンガーインパクト |name_tl=Anger Impact | |||
|attack=300 |emotion=50 |element=none |invis=y | |||
|info=Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |col5=missing |col6=missing |object52=duoomega }} | |||
|name_en=DuoΩ |name_jp=デューオSP |name_tl=Duo SP | |||
|hp=3500 |contact=400 |emotion=10 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info=Not affected by Confuse and Blind. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DuoMissile |name_jp=デューオミサイル |name_tl=Duo Missile | |||
|attack=200 |emotion=20 |element=none | |||
|info=Missiles have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DuoYura<ref name="DuoYura"/> |name_jp=デューオユラ |name_tl=Duo Yura | |||
|attack=200 |emotion=20 |element=none | |||
|info=Shakey has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DestroyLaser |name_jp=デストロイレーザー |name_tl=Destroy Laser | |||
|attack=400 |emotion=30 |element=none |break=y |invis=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=JusticeFist |name_jp=ジャスティスフィスト |name_tl=Justice Fist | |||
|attack=400 |emotion=40 |element=none |break=y |ground=y | |||
|info=Used twice in a row when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MeteoKnuckle<ref name="MeteoKnuckle"/> |name_jp=メテオナックル |name_tl=Meteo Knuckle | |||
|attack=400 |emotion=40 |element=none |break=y |ground=y | |||
|info=Knuckles have {{chance|1/2}} chance to change non-hole panel to cracked. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GiantHook<ref name="GiantHook"/> |name_jp=ジャイアントフック |name_tl=Giant Hook | |||
|attack=400 |emotion=40 |element=none |break=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=AngerImpact |name_jp=アンガーインパクト |name_tl=Anger Impact | |||
|attack=400 |emotion=50 |element=none |invis=y | |||
|info=Used when HP ≤ 50 %. Changes non-hole panels to cracked in 2 by 3 range. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
===Bass=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=bass-bn4 }} | |||
|name_en=Bass |name_jp=フォルテ |name_tl=Forte | |||
|hp=2000 |contact=100 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShootingBuster |name_jp=シューティングバスター |name_tl=Shooting Buster | |||
|attack=100 |emotion=20 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkArmBlade |name_jp=ダークアームブレード |name_tl=Dark Arm Blade | |||
|attack=100 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HelzRolling<ref name="HelzRolling">Mega Man Battle Network 5; listed as '''Hells Rolling''' in Mega Man Battle Network 4 Official Strategy Guide</ref> |name_jp=ヘルズローリング |name_tl=Hell's Rolling | |||
|attack=200 |emotion=20 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarknessOverload |name_jp=ダークネスオーバーロード |name_tl=Darkness Overload | |||
|attack=300 |emotion=50 |element=none |break=y |invis=y |ground=y | |||
|info=Changes non-hole panels to cracked. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=Bass |code=X |version=Red Sun |lv1= 1-S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BassAnly |code=X |version=Blue Moon |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=bassomega-bn4 }} | |||
|name_en=BassΩ |name_jp=フォルテSP |name_tl=Forte SP | |||
|hp=3000 |contact=200 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Black Earth 2]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShootingBuster |name_jp=シューティングバスター |name_tl=Shooting Buster | |||
|attack=200 |emotion=20 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkArmBlade |name_jp=ダークアームブレード |name_tl=Dark Arm Blade | |||
|attack=200 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HelzRolling<ref name="HelzRolling"/> |name_jp=ヘルズローリング |name_tl=Hell's Rolling | |||
|attack=400 |emotion=20 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarknessOverload |name_jp=ダークネスオーバーロード |name_tl=Darkness Overload | |||
|attack=600 |emotion=50 |element=none |break=y |invis=y |ground=y | |||
|info=Changes non-hole panels to cracked. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=BlakBarr |code=A |version=Red Sun |lv1= 7: 50% |lv2= 8-S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DeltaRay |code=Z |version=Blue Moon |lv1= 7: 50% |lv2= 8-S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-6: 100% |lv2= 7: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=bassxx }} | |||
|name_en=BassXX |name_jp=フォルテXX |name_tl=Forte XX | |||
|hp=4000 |contact=300 |emotion=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info=Has a 150 HP {{name|en=BlackBarrier|jp=ブラックバリア|tl=Black Barrier}}<ref name="BlackBarrier">Rockman EXE4 Ultimate Navigation DS</ref>. | |||
|locations=[[Black Earth 2]] (7.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShootingBuster |name_jp=シューティングバスター |name_tl=Shooting Buster | |||
|attack=300 |emotion=20 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkArmBlade |name_jp=ダークアームブレード |name_tl=Dark Arm Blade | |||
|attack=300 |emotion=30 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HelzRolling<ref name="HelzRolling"/> |name_jp=ヘルズローリング |name_tl=Hell's Rolling | |||
|attack=600 |emotion=20 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarknessOverload |name_jp=ダークネスオーバーロード |name_tl=Darkness Overload | |||
|attack=900 |emotion=50 |element=none |break=y |invis=y |ground=y | |||
|info=Changes non-hole panels to cracked. | |||
}} | |||
|getdata={{EnemyInfo/GetData |hp=Any |chip=BlakBarr |code=A |version=Red Sun |lv1= 7: 50% |lv2= 8-S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DeltaRay |code=Z |version=Blue Moon |lv1= 7: 50% |lv2= 8-S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-6: 100% |lv2= 7: 50% }} | |||
}} | |||
==Trivia== | |||
*If each Navi encounter, including opposite version Navis, are unlocked, Black Earth 1 will be the only Net area without a ghost encounter. | |||
[[Category:Mega Man Battle Network 4]] | [[Category:Mega Man Battle Network 4]] | ||
[[Category:Enemies]] |
Latest revision as of 23:29, 1 May 2024
The bosses in Mega Man Battle Network 4.
In this game, FloatShoes protects against the effects of cracked, swamp, ice, lava and pitfall panels. It does not prevent Good MegaMan from erasing DarkHole panels, or prevent Evil MegaMan from erasing Holy panels.
Get Data is dependent on the player's remaining HP % when they finish the battle:
Name | HP range | Example for 1000 HP |
---|---|---|
High | HP ≥ 37.5 % | 375 – 1000 |
Low | HP < 37.5 % | 1 – 374 |
For Ω (SP) level Navis, they will drop their DS NaviChip instead of their normal chip if the player finishes the battle with less than 470 karma, or has used a DarkChip or Dark DoubleSoul during that battle.
Encounters in the Net
After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter.
- If opposite version Navis have been sent via the Waiting Room feature and beaten in the story tournaments, they can be encountered in the Net like any other Navi.
Some Navis have special conditions:
- ShadeManΩ appears after purifying ShadeMan by undergoing Django's side quest.
- BassΩ appears after defeating the Mirror of Truth's MegaManDS.
Navi | Area |
---|---|
AquaMan | ACDC Area 1 |
GutsMan | ACDC Area 2 |
SparkMan | ACDC Area 3 |
TopMan | Town Area 1 |
FireMan | Town Area 2 |
Roll | Town Area 3 |
NumberMan | Town Area 4 |
WoodMan | Park Area 1 |
BurnMan | Park Area 2 |
VideoMan | Park Area 3 |
ThunderMan | Netopia |
WindMan | YumLand |
KendoMan | NetFrica |
ColdMan | Sharo |
SearchMan | Undernet 1 |
JunkMan | Undernet 2 |
MetalMan | Undernet 3 |
ShadeMan | Undernet 4 |
LaserMan | Undernet 5 |
ProtoMan | Undernet 6 |
Bass | Black Earth 2 |
Dark Soul Navis will use their usual attacks, but will also use player chips. DS Navis will also inherit abilities (NaviCust and Patch Cards) from MegaMan.
DarkMegaMan will match MegaMan's current HP and MegaBuster Attack. Other DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). DSLV will also determine what new attacks the Navi will obtain, similar to how some Ω Navis have a move its V1 does not. DSLV will also level down if the player uses Dark Chips to lower their HP.
Navi | HP |
---|---|
Roll | 500 + (100 x DSLV) |
GutsMan | 500 + (100 x DSLV) |
WindMan | 500 + (100 x DSLV) |
SearchMan | 700 + (100 x DSLV) |
FireMan | 600 + (100 x DSLV) |
ThunderMan | 500 + (100 x DSLV) |
Navi | HP |
---|---|
ProtoMan | 500 + (100 x DSLV) |
NumberMan | 500 + (100 x DSLV) |
MetalMan | 500 + (100 x DSLV) |
JunkMan | 600 + (100 x DSLV) |
AquaMan | 500 + (100 x DSLV) |
WoodMan | 800 + (100 x DSLV) |
Bosses
MegaMan
Roll
GutsMan
WindMan
SearchMan
FireMan
ThunderMan
ProtoMan
NumberMan
MetalMan
JunkMan
AquaMan
WoodMan
TopMan
ShadeMan
BurnMan
ColdMan
SparkMan
LaserMan
KendoMan
VideoMan
Duo
Bass
Trivia
- If each Navi encounter, including opposite version Navis, are unlocked, Black Earth 1 will be the only Net area without a ghost encounter.
- ↑ 1.0 1.1 1.2 1.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 2.0 2.1 2.2 2.3 2.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 3.0 3.1 3.2 3.3 3.4 Full name written out in Mega Man Battle Network 3 for Guts Style. Written as GutMG in-game. Listed as Guts-MachineGun in Mega Man Battle Network 4 Official Strategy Guide
- ↑ 4.0 4.1 4.2 4.3 4.4 Listed as GutsPunch in Mega Man Battle Network 4 Official Strategy Guide
- ↑ 5.0 5.1 5.2 5.3 5.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 7.0 7.1 7.2 7.3 7.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 8.0 8.1 8.2 8.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 9.0 9.1 Due to a glitch, the game only stores the low 8 bits of the attack power. This results in an attack power of 14 (should be 270) for DSLV 9, and an attack power of 44 (should be 300) for DSLV 10. DSLV 1~8 are not affected.
- ↑ 10.0 10.1 10.2 10.3 10.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 11.0 11.1 11.2 11.3 11.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 12.0 12.1 12.2 12.3 12.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 13.0 13.1 13.2 13.3 13.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 14.0 14.1 14.2 14.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 15.0 15.1 15.2 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Listed as DiceBomb in Mega Man Battle Network 4 Official Strategy Guide
- ↑ 17.0 17.1 17.2 17.3 17.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 18.0 18.1 18.2 18.3 18.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 19.0 19.1 19.2 19.3 19.4 Mega Man Battle Network 4 Official Strategy Guide. WaterSpout in MegaMan NT Warrior: Axess.
- ↑ 20.0 20.1 20.2 20.3 20.4 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 21.0 21.1 21.2 21.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 22.0 22.1 22.2 22.3 Mega Man Battle Network 4; listed as Noise Crush in Mega Man Battle Network 4 Official Strategy Guide
- ↑ 23.0 23.1 23.2 23.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 24.0 24.1 24.2 24.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 34.0 34.1 34.2 34.3 Listed as Hiden Ken Men (ヒデンケン・メン) in Rockman EXE4 Official Guidebook
- ↑ 35.0 35.1 35.2 35.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 36.0 36.1 36.2 36.3 Listed as Hiden Ken Kote (ヒデンケン・コテ) in Rockman EXE4 Official Guidebook
- ↑ 37.0 37.1 37.2 37.3 Listed as Hiden Ken Dou (ヒデンケン・ドウ) in Rockman EXE4 Official Guidebook
- ↑ 38.0 38.1 38.2 38.3 Listed as Deadly Kakari Geiko (ヒッサツ・カカリゲイコ) in Rockman EXE4 Official Guidebook
- ↑ 39.00 39.01 39.02 39.03 39.04 39.05 39.06 39.07 39.08 39.09 39.10 39.11 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 40.0 40.1 40.2 40.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 41.0 41.1 41.2 41.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 42.0 42.1 42.2 42.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 43.0 43.1 43.2 43.3 Mega Man Battle Network 4 Official Strategy Guide
- ↑ 44.0 44.1 44.2 Mega Man Battle Network 5; listed as Hells Rolling in Mega Man Battle Network 4 Official Strategy Guide
- ↑ Rockman EXE4 Ultimate Navigation DS