Liberation Mission: Difference between revisions
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==Field Advantage== | ==Field Advantage== | ||
Depending on the Navi's position on the mission field will affect the field advantage during battle: | |||
*Panels left and right in front of you: +2 points | *Panels left and right in front of you: +2 points | ||
*Panels left and right of you: +10 points | *Panels left and right of you: +10 points | ||
*Panel directly behind you: +20 points | *Panel directly behind you: +20 points | ||
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*The starting panel advantage will be the base panel count. So when using the GrabBanish series, it will use the panel advantage and not the standard 3x3 panel count. | |||
*For DarkHoles and big viruses, Surrounded (Hard) is the same as Surrounded | *For DarkHoles and big viruses, Surrounded (Hard) is the same as Surrounded | ||
*For Navi bosses, Surrounded and Surrounded (Hard) are the same as Enemy Advantage | *For Navi bosses, Surrounded and Surrounded (Hard) are the same as Enemy Advantage | ||
**Exception is | **Exception is ShadeManβ in Nebula Area 1, it will be considered as Surrounded and Surrounded (Hard), and he is repositioned to the back column instead of the center panel. However, the field will still be set as Enemy Advantage. This results in an Enemy Advantage field but the boss is on the back column. | ||
==Story Missions== | ==Story Missions== |
Latest revision as of 07:06, 27 December 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Liberation Missions in Mega Man Battle Network 5.
- Warning: The CusVolt BattleChip series will not drain the gauge during battles.
Team Field Abilities
For the Navi abilities in battle, see: Team Navis. Saving does not use Order Points. In MMBN5DS, no Navis have Save as an ability, instead saving can be done via the Start menu.
Navi | Field Ability |
---|---|
MegaMan |
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Navi | Field Ability |
---|---|
ProtoMan |
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MagnetMan |
|
GyroMan |
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NapalmMan |
|
SearchMan |
|
Meddy |
|
Navi | Field Ability |
---|---|
Colonel |
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KnightMan |
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ShadowMan |
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TomahawkMan |
|
NumberMan |
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ToadMan |
|
Field Advantage
Depending on the Navi's position on the mission field will affect the field advantage during battle:
- Panels left and right in front of you: +2 points
- Panels left and right of you: +10 points
- Panel directly behind you: +20 points
Points | Advantage |
---|---|
0 pt. | Team Advantage |
1-9 pt. | Normal Field |
10-19 pt. | Enemy Advantage |
20-30 pt. | Surrounded |
31+ pt. | Surrounded (Hard) |
- The starting panel advantage will be the base panel count. So when using the GrabBanish series, it will use the panel advantage and not the standard 3x3 panel count.
- For DarkHoles and big viruses, Surrounded (Hard) is the same as Surrounded
- For Navi bosses, Surrounded and Surrounded (Hard) are the same as Enemy Advantage
- Exception is ShadeManβ in Nebula Area 1, it will be considered as Surrounded and Surrounded (Hard), and he is repositioned to the back column instead of the center panel. However, the field will still be set as Enemy Advantage. This results in an Enemy Advantage field but the boss is on the back column.
Story Missions
Mission 1: ACDC Area 3
- Boss: BlizzardMan
- Team Members:
- TP: MegaMan, ProtoMan
- TC: MegaMan, Colonel
- Completion Rewards:
Phases | Item |
---|---|
5 or less | BlizManSP B |
6 to 7 | BlizMan B |
8 or more | 1000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 2: Oran Area 3
- Boss: ShadeMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan
- TC: MegaMan, Colonel, KnightMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | ShadeMnSP S |
8 to 9 | ShadeMan S |
10 or more | 2000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 3: SciLab Area 3
- Boss: CloudMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, GyroMan
- TC: MegaMan, Colonel, KnightMan, ShadowMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | CloudMnSP C |
8 to 9 | CloudMan C |
10 or more | 3000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 4: End Area 2
- Boss: Dark MegaMan
- Team Members:
- TP: ProtoMan, MagnetMan, GyroMan, NapalmMan
- TC: Colonel, KnightMan, ShadowMan, TomahawkMan
- Completion Rewards:
Phases | Item |
---|---|
8 or less | FullCust * |
9 to 10 | AntiNavi M |
11 or more | 4000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 5: End Area 5
- Boss: CosmoMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
- TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
- Completion Rewards:
Phases | Item |
---|---|
7 or less | CosmoMnSP C |
8 to 9 | CosmoMan C |
10 or more | 5000z |
- The map has an error, the #2 and #7 by the bottom left Dark Hole are supposed to be swapped.
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 6: Undernet 4
- Boss: Dark ProtoMan (TP) / Dark Colonel (TC)
- Team Members:
- TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
- TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
8 or less | Z Saver Z |
9 to 10 | (TP) ProtoMan B (TC) Colonel C |
11 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Post-game Missions
Mission 7: Nebula Area 1
- Boss: ShadeMan
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
- TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
- Completion Rewards:
Phases | Item |
---|---|
10 or less | BlakWing W |
11 to 12 | ShadeMnDS S |
13 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 8: Nebula Area 3
- Boss: CloudMan
- Team Members:
- TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
- TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
12 or less | Muramasa M |
13 to 14 | CloudMnDS C |
15 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
|
Mission 9: Nebula Area 5
Note: In the GBA version, there are 2 Navis that can save, giving 2 saving opportunities per Phase. In the DS version, there is only the standard save once per Phase.
- Boss: CosmoMan
- While BlizzardMan appears at the Nebula Area 5 Liberation Mission, his defeat is not required to complete the mission.
- Team Members:
- TP: MegaMan, ProtoMan, MagnetMan, GyroMan, Meddy
- TC: MegaMan, Colonel, KnightMan, ShadowMan, ToadMan
- Completion Rewards:
Phases | Item |
---|---|
14 or less | Anubis A |
15 to 16 | CosmoMnDS C |
17 or more | 5000z |
- Items:
Item Panels | Bonus Panel Chips |
---|---|
|
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