Localization Changes in Mega Man Battle Network: Difference between revisions

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There are multiple '''Localization Changes''' made for the Mega Man Battle Network series as they made their way to regions outside of Japan. Unless stated otherwise, most changes made to North American version also made it to European version.
There are multiple '''Localization Changes''' made for the Mega Man Battle Network series as they made their way to regions outside of Japan. Unless stated otherwise, most changes made to North American version also made it to European version.
*It’s also of note that many bug fixes have also been made in the international versions, which can be found in each game’s respective glitch pages.
*For the [[Mega Man Battle Network Legacy Collection]], the English version is based on the Japanese build of the games. Some changes from the English version made it over to the English language setting, but some also did not.


==[[Mega Man Battle Network]]==
==[[Mega Man Battle Network 1]]==
*None element chip icon is changed to the ones present in Mega Man Battle Network 2 and later.
* The element chip icons are changed to the ones used in Mega Man Battle Network 2 and later. Most notable change is the non-elemental icon.
*When booting up the game, there is a small delay before Press Start can be selected.
* When booting up the game, there is now a small delay before Press Start can be selected.
*Save overwrite now has a confirmation.
* When you save the game, it now asks you to confirm overwriting your existing save.
* In Waterworks Comp 5, the Blue Mystery Data containing 1000z now spawns in the first run through the dungeon (Chapter 4) instead of appearing in Chapter 5 and later.
 
<gallery>
MMBN1-Title-JP.gif|Japanese title screen
MMBN1-Title-EN.gif|English title screen
Exe1-non-elem-icon.png|Japanese None icon
Mmbn1-non-elem-icon.png|English None icon
MMBN1-Save-Confirm.png|Extra save confirmation added in English
</gallery>


===European Changes===
===European Changes===
*An Ubisoft logo has been added to the start up.
* An Ubisoft logo has been added to the start up sequence, after the Capcom logo.
* The Title Screen copyright info is slightly different.
 
<gallery>
MMBN1-Ubisoft.png|European Ubisoft screen
</gallery>


==[[Mega Man Battle Network 2]]==
==[[Mega Man Battle Network 2]]==
*Jack-in sequence is changed.
* The jack in sequence is changed.
* In Apartment Comp 1, the starting square now lets MegaMan walk into the edges of the square. In the Japanese version, the square had wall collisions that prevent you from going to the edges.
* The boss rush fights in Apartment Comp now use the boss battle theme rather than the normal virus battle theme.
* In the Japanese version, if MegaMan is in Team Style or Hub Style, you can put up to 8 of the same Navi Chip. In the NA/EU version, you can only put up to 5 of the same Navi Chip regardless of Style.
* In the Japanese version, [[Glitches_in_Mega_Man_Battle_Network_2#TreeBomb_Prism_oversight|throwing a TreeBomb chip into the same panel where a Prism chip lies will have the TreeBomb continuously hitting the Prism]], until the Wood Tower rises up. This can basically delete any enemy. In NA/EU versions, TreeBomb will disappear when it hits Prism, dealing 1 hit.
 
<gallery>
Mmbn2-jack-in-jp.gif|Japanese jack in sequence
Mmbn2-jack-in-en.gif|English jack in sequence
</gallery>


===European Changes===
===European Changes===
*An Ubisoft logo has been added to the start up.
* An Ubisoft logo has been added to the start up sequence, after the Capcom logo.
**Note: the Wii U Virtual Console rerelease in Europe uses the North American version of the game, so the Ubisoft logo is not present.
* The Title Screen copyright info is slightly different.
 
<gallery>
MMBN1-Ubisoft.png|European Ubisoft screen
</gallery>


==[[Mega Man Battle Network 3]]==
==[[Mega Man Battle Network 3]]==
*The unique animation before the title screen is missing entirely and is not replaced.
*The unique animation before the title screen is missing entirely and is not replaced. Also, no part of title screen is animated.
*Game Over has been changed entirely and has no animation.
*Game Over has been changed entirely and has no animation.
*Jack-in sequence is removed.
*Jack in sequence is removed.
*Navi Customizer intro is removed.
*Navi Customizer intro is removed.
*All icons completion image after defeating AlphaΩ is removed.
*All Title Screen Marks completion image after defeating AlphaΩ is removed.
*The food stand visual in Yoka has been swapped.
*The LOTTE posters in the metroline have been modified to no longer have LOTTE written on them.
*The food stand visual in Yoka has been changed.
{| class="wikitable"
{| class="wikitable"
! !! Japanese !! International
! !! Japanese !! NA/EU
|-
|-
! scope="row"| White
! scope="row"| White
Line 32: Line 64:
|| Okonomiyaki || Corn-on-a-cob
|| Okonomiyaki || Corn-on-a-cob
|}
|}
*In the WWW Comps, if MegaMan gets caught by Alpha in the Japanese version, he does an animation of trying to get out. In the NA/EU version, MegaMan only has a non-moving sprite.
*A number of Program Advances are considered Navi Chips by NaviRecycle, they have been changed in the NA/EU versions. However these PAs can still trigger AntiNavi (with the exception of BodyGuard, which couldn’t trigger AntiNavi in Japanese version either).
{| class="wikitable"
! !! NaviRecycle (JP) !! NaviRecycle (NA/EU) !! AntiNavi !! Navi+
|-
! scope="row"| BigHeart
|| Yes || No || Yes || No
|-
! scope="row"| PrixPowr
|| Yes || No || Yes || No
|-
! scope="row"| BodyGrd
|| Yes || No || No || No
|}
*The behavior of preset obstacles on the battlefield while SetLava is equipped has been changed. In Japanese version, the obstacle would interact with Lava panels before the Custom Screen opens for the first time. In the NA/EU version, the obstacle would interact with Lava panels only after the first turn begins.
===European Changes===
* The Title Screen copyright info is slightly different.
<gallery>
MMBN3-Title-JP.gif|Japanese title screen (EXE3)
MMBN3-Title-JP-Black.gif|Japanese title screen (Black)
MMBN3-Title-EN-White.gif|English title screen (White)
MMBN3-Title-EN-Blue.gif|English title screen (Blue)
MMBN3-Jack-In-JP.gif|Japanese jack in sequence (EXE3)
MMBN3-Jack-In-JP-Black.gif|Japanese jack in sequence (Black)
MMBN3-Jack-In-EN.png|English jack in sequence
MMBN3-Navi-Cust-Animation-JP.gif|Japanese NaviCust intro sequence
MMBN3-Navi-Cust-Animation-EN.png|English NaviCust intro sequence
MMBN3-Game-Over-JP.gif|Japanese Game Over screen
MMBN3-Game-Over-EN.png|English Game Over screen
MMBN3-All-Complete-JP.png|Japanese All Complete screen
</gallery>


==[[Mega Man Battle Network 4]]==
==[[Mega Man Battle Network 4]]==
*The [[Battle Chip Gate]] wasn't sold international, but a Japanese version will still unlock all its features in the international games.
*The [[Battle Chip Gate]] wasn't sold international, but a Japanese version will still unlock all its features in the international games.
*All Card e-Reader content are inaccessible. However, BassXX is available in the Virtual Console version.
*All Patch Cards content via Card e-Reader are inaccessible. However, BassXX is available in the Virtual Console version.
*The visual for the Takoyaki stand is changed to a Hot Dog stand.
*The visual for the Takoyaki stand in DenDome is changed to a Hot Dog stand.
*In the Observation Room of NAXA, a English [[Cross_Game_Compatibility_(BCC)#For_Battle_Chip_Challenge|Battle Chip Challenge Navi Code]] for Hub Style is added.
**Since the visual is changed, SparkMan scenario’s passcode answers for “Number of Hotdogs/Takoyaki” have also been changed.
*In the Observation Room of NAXA, an English [[Cross_Game_Compatibility_(BCC)#For_Battle_Chip_Challenge|Battle Chip Challenge Navi Code]] for Hub Style is added.
*In the Boktai side quest and Humor program, Master Otenko’s “Taiyoh!” sound clip has been removed.
*In Sharo Area, the Navi in front of the C-Slider path to the Undernet has been moved to the side instead of being directly straight in the path. This originally causes a minor issue that allows MegaMan to overlay on top of the Navi if he jumps off the C-Slider and runs straight into it.
*NormalNavi and HeelNavi enemy names are now labeled with their version numbers. In the Japanese version, none of them have version numbers.
*2 of the Blue Moon tournaments (City Battle and Hawk) have their background color changed to their Red Sun equivalent (Den Battle and Eagle).
*The SP Navi Records do not show the minutes. In the Japanese version they show the minutes.
*Shield and Reflect’s cool down time between use is extended a bit.
*In the Japanese version, [[Glitches_in_Mega_Man_Battle_Network_4#Slasher_AntiDamage_oversight|if you hold A to activate Slasher and an AntiDamage trap is active, you will be immune to all attacks]] (not including HP drain). Your Double Soul will also not dissipate after 3 turns. This effect ends once you let go of A and will shoot the shuriken. In the NA/EU versions, it executes the shuriken attack as soon as damage is received instead of after releasing the A Button.
*The MB for two of the Lightning chips have been changed.
{| class="wikitable"
!Name || JP || NA/EU
|-
|Lightnin1 || 37 MB || 37 MB
|-
|Lightnin2 || 33 MB || 45 MB
|-
|Lightnin3 || 39 MB || 53 MB
|}
* The DrkVulcn chip is still considered as a Mega Chip for the game’s [[Dark Soul]] AI, but it can no longer taken away by the Beat NCP. In the Japanese version, attempting to use DrkVulcn will trigger Beat.


===European Changes===
===European Changes===
*Completely different logo and title screen.
*Completely different logo and title screen. The title screen logo is no longer animated. The copyright info is slightly different.
*The text in the game is slightly different with more typos. Notably in the Save screen: “Want to saver you progress?”


==[[Mega Man Battle Network 5]]==
==[[Mega Man Battle Network 5]]==
*The [[Progress Chip Gate]] wasn't sold international, but a Japanese version will still unlock all its features in the international games.
*The [[Progress Chip Gate]] wasn't sold international, but a Japanese version will still unlock all its features in the international games.
*All Card e-Reader content are inaccessible. However, Bass Cross MegaMan is available in the Virtual Console version.
*All Patch Cards content via Card e-Reader are inaccessible. However, Bass Cross MegaMan and BassXX are available in the Virtual Console version.
*All of the friends' HP are changed to a recolored version of Lan's HP.
*In Team ProtoMan, the kitchen in the Hikari household that was preparing rolled sushi has visually been changed to be preparing beef stew instead.
*In Team Colonel, the painting of the Last Supper on the Queen Bohemia is changed to a painting of fireworks.
*All of the friends' HP are changed to a recolored version of Lan's HP. All BMDs have been moved to new locations.
**One Mr. Prog in Mayl’s HP explaining the secret path and another with her secret diary are not available.
*All blue-colored generic Comp maps are changed to green-colored generic Comp maps.
*All blue-colored generic Comp maps are changed to green-colored generic Comp maps.
*GarCastleHP is changed to a recolored version of Green Generic comp map.
**The story virus battles in Queen Bohemia have been removed to accommodate the new map (they were in the blue-colored map).
*The art of the Last Supper in the Queen Bohemia ship is changed to an art of Fireworks.
*GarCastleHP is changed to a recolored version of Green Generic Comp map.
*Ship Comp 1 is removed. Ship Comp 2 is edited to become Ship Comp 1. Ship Comp 3 becomes Ship Comp 2 and so forth.
*Ship Comp 1 is removed. Ship Comp 2 is edited to become Ship Comp 1. Ship Comp 3 becomes Ship Comp 2 and so forth.
*Gargoyle Comp 2 is removed. Gargoyle Comp 3 becomes Gargoyle Comp 2 and so forth.
*Gargoyle Comp 2 is removed. Gargoyle Comp 3 becomes Gargoyle Comp 2 and so forth.
*A [[Glitches_in_Mega_Man_Battle_Network_5#Oran_Area_1_PMD|Purple Mystery Data in Oran Area 1]] has its position moved slightly.
*[[DarkSoul]] actually has 500 HP when it is summoned. In the JP version, if a [[Glitches_in_Mega_Man_Battle_Network_5#LifeSynchro_DarkSoul_quirk|LifeSync is used during a virus battle on a Dark Soul]] from a failed Chaos Unison charge, all of their ally viruses’ HP will become Dark Soul’s current HP. In the NA/EU version, LifeSync will target Dark Soul but HP will not be altered.
*In the JP version, if BugStop is installed in the NaviCust, all bugs including Patch Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur. In the NA/EU versions, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed.
*In the JP version, the Oran Area 3 Program Dealer lists [[Glitches_in_Mega_Man_Battle_Network_5#Pink_MegaFolder1_error|MegFldr1 with pink and green colors in the inventory box]]. In the NA/EU versions, only green is listed in the inventory box.
*A [[Glitches_in_Mega_Man_Battle_Network_5#Oran_Area_1_PMD |Purple Mystery Data in Oran Area 1]] was moved slightly.
*A Green Mystery Data drop in Gargoyle Comp 2 JP was moved into Gargoyle Comp 3 (Gargoyle Comp 2 NA/EU). SideBub1 S into M-Cannon H.
*A number of Blue Mystery Datas have been changed.
{| class="wikitable"
|-
! Location || JP || NA/EU
|-
|Yai's HP || 800z || RegUp2
|-
|Crane Comp || 1000z || YoYo F
|-
|Radar Comp || 400z || SpinWhite Key Item
|-
|Helmet Comp || --- || MegEnBom C
|-
|Ship Comp 1 JP || YoYo F || (Removed area)
|-
|Ship Comp 1 JP || SpinWhite Key Item || (Removed area)
|-
|Gargoyle Comp 2 JP || MegEnBom C || (Removed area)
|-
|Gargoyle Comp 2 JP || RegUp2 || (Removed area)
|-
|}
<gallery>
MMBN5-MaylsHP-Compare.png|A comparison of Mayl's HP
MMBN5-YaisHP-Compare.png|A comparison of Yai's HP
MMBN5-DexsHP-Compare.png|A comparison of Dex's HP
MMBN5-ShipComp1-Compare.png|A comparison of Ship Comp 1
MMBN5-GargCastleHP-Compare.png|A comparison of Gargoyle Castle HP
MMBN5DS-Painting-Compare.png|A comparison of the painting in Team Colonel
</gallery>


===European Changes===
===European Changes===
*Completely different logo and title screen.  
*Completely different logo and title screen.


==Mega Man Battle Network 5 Double Team DS==
==Mega Man Battle Network 5: Double Team DS==
*All changes in 5GBA are undone except for the Last Supper art.
*All removed and altered Cyberworld areas in BN5GBA are undone. The repositioned Purple Mystery Data in Oran Area 1 has been moved back.
*Intro's music got changed from the segment of Be Somewhere by Buzy (EXE Stream OP) to a segment of THEME OF ROCKMAN EXE ~TGS2002 mix~. The video was slightly edited in order to keep the music in sync.
*All voices have been replaced with an English voice cast.
*Sol Cross is accessible through Boktai 2 instead of the non-existant Boktai 3 (Shin Bokura no Taiyoh).
*Intro's music got changed from the segment of Be Somewhere by Buzy (EXE Stream OP) to a segment of THEME OF ROCKMAN EXE ~TGS2002 mix~. The length was slightly edited in order to keep the music in sync.
*The [[Rockman EXE 4.5: Real Operation]] Double Slot function is not available.
*SolCross MegaMan is accessible through Boktai 2 [[W Slot]] instead of the non-existant Boktai 3 (Shin Bokura no Taiyoh).
**To make it up, the BN5 Team ProtoMan's Double Slot functions boosts SearchMan and NumberMan's special chip instead of ToadMan/Meddy's.
*The [[Rockman EXE 4.5 Real Operation]] W Slot function cannot be accessed as the game was not localized.
**Due to this, that game is not needed to unlock Bass XX's requirement of slotting in every Battle Network game.  
**To make it up, the BN5 Team ProtoMan's W Slot functions boosts SearchMan and NumberMan's special chip instead of ToadMan and Meddy's.
**Due to this, 4.5 is not needed to unlock BassXX's requirement of slotting in every Battle Network game.  


===European Changes===
===European Changes===
*English language icon for DoubleSoul/ChaosUnison used "UNISON" from the JP version instead of UNITE.
*French, German, Italian, and Spanish language support have been added. The voices remain in English.
*For some cases, a button icon is used in the font instead of the usual typed out text.
**In the German language setting, NapalmMan was renamed into MoltanicMan. The voice lines have also been swapped only for this language; “MoltanicMan”, “Moltanic Soul”, “Moltanic Chaos”.
*The font has been redone for the field screen textbox.
**For some cases, a button icon is used in the font instead of the usual typed out text.
*English language icon for DoubleSoul/ChaosUnison uses "UNISON" from the JP version instead of UNITE.
*In Chapter 1, you can no longer save in the Main Comp. In the scenarios after, it is possible to save in Main Comp. In the JP and NA versions, you were able to save any time in Main Comp.
*English language has a different hint for the Ship Password.
*English language has a different hint for the Ship Password.
{| class="wikitable"
{| class="wikitable"
Line 72: Line 202:
|-
|-
| "Double 1 & nine too tonight makes eleven." || "11 minus 9 is 2. 2 plus 9 is straight lines."
| "Double 1 & nine too tonight makes eleven." || "11 minus 9 is 2. 2 plus 9 is straight lines."
|-
|}
|}
<gallery>
MMBN5DS-EU-Buttons-1.png|A comparison of the buttons
MMBN5DS-EU-Buttons-2.png|A comparison of the buttons
MMBN5DS-EU-MainComp.png|Saving disabled in Main Comp.
</gallery>


==[[Mega Man Battle Network 6]]==
==[[Mega Man Battle Network 6]]==
{{nw|Find which chapter Auditorium lady appear in.}}
*All features of the [[Beast Link Gate]] are inaccesible.
*All features of the [[Beast Link Gate]] are inaccesible.
*The mini maps and their boards in every Net area have been removed.
*The "L or R" visual for the Custom Screen has been changed.
*The "L or R" visual for the Custom Screen has been changed.
*The visual for the Taiyaki stand is changed to a Fish Sticks stand.
*The visual for the Taiyaki stand is changed to a Fish Sticks stand.
*A Green Mystery Data in Graveyard 2's position was moved slightly.
*A Green Mystery Data in Graveyard 2's position was moved slightly.
*The fire animation overlay timing for HeatMan's throwing sprite is fixed up.
*AirSpin BattleChips now has 400 HP instead of 300 HP.
*When the RiskyHoney BattleChips is paired up with the AntiDamage chip and receives damage, it now executes the shuriken attack after the extra bee attacks, instead of before.
*In the JP version, if the Chip Trader’s probability is to give a chip you have but in a code you don’t have, it won’t give you the 4th code variation. In the NA/EU version, the 4th code has a chance of being given.
*In Chapter 4, you can now walk behind the Security Bot in the Green Town Courtroom. In the Japanese version, if you try to to walk beyond the bot, it will deny you and force you to walk away. This originally causes a minor issue that overlays Lan's sprite over the Security Bot. The event tiles that trigger the dialogue have been removed.
*In a certain chapter, a lady will be walking in the aquarium Auditorium by the seats. She has been moved to the top-right of the seats instead of the bottom-left. This originally causes a minor issue where she can overlay and walk over Lan's sprite.


===Boktai Content===
===Boktai Content===
*A number of Boktai related content has been removed. Although the GunDel chips and Django's poster in Lan's room remains.
*A number of Boktai related content has been removed. Although the GunDelS Standard chips and Django's poster in Lan's room remains.
**The related BattleChips: GunDelEX, Otenko, Django1, Django2, Django3, Count, CountEX, CountSP, and the CrosOver Program Advance are removed from the game.
**The related BattleChips: GunDelEX, Otenko, Django1, Django2, Django3, Count, CountEX, CountSP, and the CrosOver Program Advance are removed from the game.
***All the distribution of the Django chips are replaced with other chips. Apprentice Folder has its Django D chips swapped out for GunDelS2 R chips.
***Due to an oversight, the CountSP chip (written in-game as HackJckSP) [[Glitches_in_Mega_Man_Battle_Network_6#HackJckSP_BattleChip_oversight|can still be obtained in a Gold Mystery Data]].
**The Count boss battles have been removed.
**The Count boss battles have been removed.
**Crossover Battle 2 is removed.
**Crossover Battle 2 is removed.
Line 91: Line 234:
*Underground 2's path into Immortal Area has been removed, and has a BugFrag Trader in its place.
*Underground 2's path into Immortal Area has been removed, and has a BugFrag Trader in its place.
*Immortal Area and its corresponding scenario is removed. The BatKey which opened the area, now opens a door in Graveyard instead.
*Immortal Area and its corresponding scenario is removed. The BatKey which opened the area, now opens a door in Graveyard instead.
*Undernet 3 is removed. You go straight to Graveyard Area after Undernet 2. The door asking for MachineSword becomes the check for 100 Standard chips.
*Undernet 3 is removed. Undernet 2 goes straight into Graveyard 2. The door asking for MchnSwrd becomes the check for 100 Standard chips.
*Graveyard Area 1 is removed, making Graveyard 2 the only existing Graveyard area.  
*Graveyard 1 is removed, making Graveyard 2 the only existing Graveyard area.
**The Beast-Out ghost encounters are moved to Underground 1. NetMerchant is moved to Graveyard 2. BugFrag Trader is moved to Underground 2.
**The GBeast/FBeast ghost encounters are moved to Underground 1.
* Graveyard 2 is renamed into Graveyard. Its second path to Graveyard 1 is removed.
**The NetMerchant is moved to Graveyard 2.
**The BugFrag Trader is moved to Underground 2.
**The Navi that gives the Compression Command for SuprArmr has been moved to UndernetZero. The one for BugStop Compression has been moved to Graveyard (2).
**This also removes the mark of "M" door that opens the path from Graveyard 1 to 2, solving the potential of [[Glitches_in_Mega_Man_Battle_Network_6#Anubis_progress_lock|a game-breaking glitch in the Japanese version]].
*Graveyard 2 is renamed into Graveyard. Its second path to Graveyard 1 is removed.
 
===Changed Battles===
A number of fights have been changed to include new viruses that were in the removed areas.
* [[Pavilion Comp 1]]: Replaces StarFish2 with StarFish3 and adding SuperKettle.
*[[Pavilion Comp 3]]: Added battles with ElecMech and more battles with Nightmare.
*[[Pavilion Comp 4]]: Replaces EarthDragon and Chumpy with ThunderDragon and Chimpy respectively, and adding SnakeArm2 and Sniper.
*[[Underground 1]]: Added battles with EarthDragon and GBeast/FBeast.
*[[Underground 2]]: Replaces HauntedCandle with HauntedCandle2 and adding Breaker.
*[[Undernet Zero]]: Added battles with Armadil3 and PlsBulb2.
*[[Undernet 2 (MMBN6) | Undernet 2]]: Added battles with HauntedCandle.
*[[Graveyard 2]]: Added battles with Catapult, Darkmare, FighterPlane3, ScareCrow3, SuperKettle and WaterDragon, as well as Rare versions of HauntedCandle and EarthDragon.


===Relocated Items===
===Relocated Items===
Due to the lack of access to [[Card_e-Reader_in_Mega_Man_Battle_Network_6|Card e-Reader]] and removed areas' content, the international version has relocated many items.
Due to the lack of access to [[Card_e-Reader_in_Mega_Man_Battle_Network_6|Patch Cards via the Card e-Reader]] and removed areas' content, the international version has relocated many items.


*Django D in Tab's shop has been replaced with BigBomb V, which was originally Chip Order only.
*Django D in Tab's shop has been replaced with BigBomb V, which was originally Chip Order only.
*SuperVulc V in the Purple Mystery Data in Underground 2 has been completely removed.
*The Purple Mystery Data in Underground 2 has been completely removed. It contained SuprVulc V, which has been relocated.
*A number of Blue Mystery Datas have been changed.
*A number of Blue Mystery Datas have been changed.
{| class="wikitable"
{| class="wikitable"
Line 106: Line 264:
! Location || JP || NA/EU
! Location || JP || NA/EU
|-
|-
|Class 1-2 Comp || 1000z || WhiCapsl *
|Stuffed Doll Comp (Ch. 2) || 1000z || WhiCapsl *
|-
|Class 1-2 Comp (Ch. 3) || WhiCapsl * || Speed+1 (White)
|-
|-
|DogHouse Comp || 3 BugFrags || HP+300 NCP (White)
|DogHouse Comp (Ch. 6) || 3 BugFrags || HP+300 NCP (White)
|-
|-
|Sky Area 2 || Django2 D || DblPoint *
|Sky Area 2 || Django2 D || DblPoint *
Line 121: Line 281:
|-
|-
|Undernet 3 || HP Memry || (Removed Area)
|Undernet 3 || HP Memry || (Removed Area)
|-
|Undernet 3 || Speed+1 NCP (White) || (Removed Area)
|-
|-
|Immortal Area || HP Memry || (Removed Area)
|Immortal Area || HP Memry || (Removed Area)
Line 129: Line 291:
|}
|}


*A number of Battle Green Mystery Datas have been changed.
*A number of Battle Green Mystery Datas have been relocated.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 173: Line 335:
|}
|}


===Card e-Reader===
===Patch Cards===
*Most Card e-Reader jobs are inaccessible, but the [[Request BBS]] jobs have been made available through story progress. So fighting ProtoManFZ does not require e-Reader either.
*Most Patch Cards effects via Card e-Reader are inaccessible, but the [[Request BBS (MMBN6)|Request BBS]] jobs have been made available through story progress. So fighting ProtoManFZ does not require e-Reader either.
**Without these jobs, the following BattleChips would be missed: FstGauge*, AreaGrab*, AntiNavi *, AntiRecv *, CrcusMan *, JudgeMan *, ElmntMan *.
**The job order on the Request BBS list has been shifted around. Also, the condition for fighting ProtoManSP has been changed from completing all non-Patch Card jobs into complete the first 23 jobs on the list.
** Without these jobs, the following BattleChips would be missed: FldrPak1 NCP (Yellow), Custom2 NCP (White), MegFldr2 NCP (White).
**Without these jobs, the following BattleChips would be missed: FstGauge *, AreaGrab *, AntiNavi *, AntiRecv *, CrcusMan *, JudgeMan *, ElmntMan *. AntiNavi * can still be obtained but only through Chip Order.
** Without these jobs, the following NaviCust Parts would be missed: FldrPak1 NCP (Yellow), Custom2 NCP (White), MegFldr2 NCP (White).
*A number of Card e-Reader only items have been made obtainable in-game.
*A number of Card e-Reader only items have been made obtainable in-game.
{| class="wikitable"
{| class="wikitable"
Line 182: Line 345:
! Items || JP Location || NA/EU Location
! Items || JP Location || NA/EU Location
|-
|-
| HP+500 NCP (Green) ||  Dex's Ace Program || Virus Battler V2
| HP+500 NCP (Green) ||  Dex's Key to Victory || Virus Battler V2
|-
|-
| AttckMAX NCP (Red) || Mr. Mach's Iron Fist || Graveyard BMD (requires BatKey)
| AttckMAX NCP (Red) || Joe Mach's Fists || Graveyard BMD (requires BatKey)
|-
|-
| BugFix * || Dad's Debug Technique || Virus Battler V3
| BugFix * || Dad's Debug Techniques || Virus Battler V3
|-
|-
| FldrPak2 NCP (Pink) || Iris' Kindness || Virus Battler V4
| FldrPak2 NCP (Pink) || Iris's Kindness || Virus Battler V4
|}
|}
===European Changes===
*The logo replaces the ® with a TM.


==[[Mega Man Battle Chip Challenge]]==
==[[Mega Man Battle Chip Challenge]]==
*The keyboard for code registration has been modified.
*The keyboard for code registration has been modified.
**Some alphabet letters (A E I O U) have been replaced with symbols: Spade, Club, Heart, Star, Diamond.
**Some alphabet letters (A E I O U) have been replaced with symbols: Spade (A), Club (E), Heart (I), Star (O), Diamond (U).
**There is no Japanese text input, so NaviCodes with Japanese names cannot be inputted. NaviCodes from N1 Battle and Battle Chip GP with English names will still work.
**There is no Japanese text input, so NaviCodes with Japanese names cannot be inputted. NaviCodes from N1 Battle and Battle Chip GP with roman letter names will still work.
*For [[HackersN_Open_Battle#Set_Battles | Hackers N Open Battle]] #5, instead of a fight VS Pride and KnightMan, it's against Yuji and his NormalNav5.
*For [[HackersN_Open_Battle#Set_Battles | Hackers N Open Battle]] #5, instead of a fight versus Pride and KnightMan, it's against Yuji and his NormNav5.
**From this fight, the NormalNav5 Chip can now be obtained normally as a battle reward. Originally, a N1 Battle NaviCode with the same name and Normal Navi V5 equipped was needed to be registered.
**From this fight, the NormNav5 Chip can now be obtained normally as a battle reward. In the Japanese version, to obtain the Navi Chip, [[Cross_Game_Compatibility_(BCC)#N1_Battle | a N1 Battle NaviCode with the same name and Normal Navi V5 equipped]] needed to be inputted in Battle Start.


===European Changes===
===European Changes===
Line 202: Line 368:


==[[Mega Man Network Transmission]]==
==[[Mega Man Network Transmission]]==
*The text warning regarding eye strain and seizures at the start up has been removed.
*The Rockman EXE anime 1st opening movie that appears after waiting out the title screen is removed. The loop to the title screen just begins.
*The Rockman EXE anime 1st opening movie that appears after waiting out the title screen is removed. The loop to the title screen just begins.
*Some voiced lines that involves Japanese names and terms are removed. As well as Lan's voiced monologue at the start and end of the game.
*Some voiced lines that involves Japanese names and terms are removed. As well as Lan's voiced monologue at the start and end of the game.
==Notes==
*The international versions of the GBA games are worked on by the Japanese game staff. According to the game developers, the removal of content in overseas versions are due to having so much text that they ran out of space. The jack in animation has been cited as something they had to cut.<ref>https://www.rockman-corner.com/2020/01/tv-tokyo-interviews-past-and-future-of.html</ref>
==References==
<references/>


[[Category:Mega Man Battle Network Series]]
[[Category:Mega Man Battle Network Series]]
[[Category:Version Differences]]

Latest revision as of 21:39, 3 December 2024

This section is under construction.
The information may not be complete or 100% accurate.

There are multiple Localization Changes made for the Mega Man Battle Network series as they made their way to regions outside of Japan. Unless stated otherwise, most changes made to North American version also made it to European version.

  • It’s also of note that many bug fixes have also been made in the international versions, which can be found in each game’s respective glitch pages.
  • For the Mega Man Battle Network Legacy Collection, the English version is based on the Japanese build of the games. Some changes from the English version made it over to the English language setting, but some also did not.

Mega Man Battle Network 1

  • The element chip icons are changed to the ones used in Mega Man Battle Network 2 and later. Most notable change is the non-elemental icon.
  • When booting up the game, there is now a small delay before Press Start can be selected.
  • When you save the game, it now asks you to confirm overwriting your existing save.
  • In Waterworks Comp 5, the Blue Mystery Data containing 1000z now spawns in the first run through the dungeon (Chapter 4) instead of appearing in Chapter 5 and later.

European Changes

  • An Ubisoft logo has been added to the start up sequence, after the Capcom logo.
  • The Title Screen copyright info is slightly different.

Mega Man Battle Network 2

  • The jack in sequence is changed.
  • In Apartment Comp 1, the starting square now lets MegaMan walk into the edges of the square. In the Japanese version, the square had wall collisions that prevent you from going to the edges.
  • The boss rush fights in Apartment Comp now use the boss battle theme rather than the normal virus battle theme.
  • In the Japanese version, if MegaMan is in Team Style or Hub Style, you can put up to 8 of the same Navi Chip. In the NA/EU version, you can only put up to 5 of the same Navi Chip regardless of Style.
  • In the Japanese version, throwing a TreeBomb chip into the same panel where a Prism chip lies will have the TreeBomb continuously hitting the Prism, until the Wood Tower rises up. This can basically delete any enemy. In NA/EU versions, TreeBomb will disappear when it hits Prism, dealing 1 hit.

European Changes

  • An Ubisoft logo has been added to the start up sequence, after the Capcom logo.
    • Note: the Wii U Virtual Console rerelease in Europe uses the North American version of the game, so the Ubisoft logo is not present.
  • The Title Screen copyright info is slightly different.

Mega Man Battle Network 3

  • The unique animation before the title screen is missing entirely and is not replaced. Also, no part of title screen is animated.
  • Game Over has been changed entirely and has no animation.
  • Jack in sequence is removed.
  • Navi Customizer intro is removed.
  • All Title Screen Marks completion image after defeating AlphaΩ is removed.
  • The LOTTE posters in the metroline have been modified to no longer have LOTTE written on them.
  • The food stand visual in Yoka has been changed.
Japanese NA/EU
White Takoyaki Corn dogs
Blue Okonomiyaki Corn-on-a-cob
  • In the WWW Comps, if MegaMan gets caught by Alpha in the Japanese version, he does an animation of trying to get out. In the NA/EU version, MegaMan only has a non-moving sprite.
  • A number of Program Advances are considered Navi Chips by NaviRecycle, they have been changed in the NA/EU versions. However these PAs can still trigger AntiNavi (with the exception of BodyGuard, which couldn’t trigger AntiNavi in Japanese version either).
NaviRecycle (JP) NaviRecycle (NA/EU) AntiNavi Navi+
BigHeart Yes No Yes No
PrixPowr Yes No Yes No
BodyGrd Yes No No No
  • The behavior of preset obstacles on the battlefield while SetLava is equipped has been changed. In Japanese version, the obstacle would interact with Lava panels before the Custom Screen opens for the first time. In the NA/EU version, the obstacle would interact with Lava panels only after the first turn begins.

European Changes

  • The Title Screen copyright info is slightly different.

Mega Man Battle Network 4

  • The Battle Chip Gate wasn't sold international, but a Japanese version will still unlock all its features in the international games.
  • All Patch Cards content via Card e-Reader are inaccessible. However, BassXX is available in the Virtual Console version.
  • The visual for the Takoyaki stand in DenDome is changed to a Hot Dog stand.
    • Since the visual is changed, SparkMan scenario’s passcode answers for “Number of Hotdogs/Takoyaki” have also been changed.
  • In the Observation Room of NAXA, an English Battle Chip Challenge Navi Code for Hub Style is added.
  • In the Boktai side quest and Humor program, Master Otenko’s “Taiyoh!” sound clip has been removed.
  • In Sharo Area, the Navi in front of the C-Slider path to the Undernet has been moved to the side instead of being directly straight in the path. This originally causes a minor issue that allows MegaMan to overlay on top of the Navi if he jumps off the C-Slider and runs straight into it.
  • NormalNavi and HeelNavi enemy names are now labeled with their version numbers. In the Japanese version, none of them have version numbers.
  • 2 of the Blue Moon tournaments (City Battle and Hawk) have their background color changed to their Red Sun equivalent (Den Battle and Eagle).
  • The SP Navi Records do not show the minutes. In the Japanese version they show the minutes.
  • Shield and Reflect’s cool down time between use is extended a bit.
  • In the Japanese version, if you hold A to activate Slasher and an AntiDamage trap is active, you will be immune to all attacks (not including HP drain). Your Double Soul will also not dissipate after 3 turns. This effect ends once you let go of A and will shoot the shuriken. In the NA/EU versions, it executes the shuriken attack as soon as damage is received instead of after releasing the A Button.
  • The MB for two of the Lightning chips have been changed.
Name JP NA/EU
Lightnin1 37 MB 37 MB
Lightnin2 33 MB 45 MB
Lightnin3 39 MB 53 MB
  • The DrkVulcn chip is still considered as a Mega Chip for the game’s Dark Soul AI, but it can no longer taken away by the Beat NCP. In the Japanese version, attempting to use DrkVulcn will trigger Beat.

European Changes

  • Completely different logo and title screen. The title screen logo is no longer animated. The copyright info is slightly different.
  • The text in the game is slightly different with more typos. Notably in the Save screen: “Want to saver you progress?”

Mega Man Battle Network 5

  • The Progress Chip Gate wasn't sold international, but a Japanese version will still unlock all its features in the international games.
  • All Patch Cards content via Card e-Reader are inaccessible. However, Bass Cross MegaMan and BassXX are available in the Virtual Console version.
  • In Team ProtoMan, the kitchen in the Hikari household that was preparing rolled sushi has visually been changed to be preparing beef stew instead.
  • In Team Colonel, the painting of the Last Supper on the Queen Bohemia is changed to a painting of fireworks.
  • All of the friends' HP are changed to a recolored version of Lan's HP. All BMDs have been moved to new locations.
    • One Mr. Prog in Mayl’s HP explaining the secret path and another with her secret diary are not available.
  • All blue-colored generic Comp maps are changed to green-colored generic Comp maps.
    • The story virus battles in Queen Bohemia have been removed to accommodate the new map (they were in the blue-colored map).
  • GarCastleHP is changed to a recolored version of Green Generic Comp map.
  • Ship Comp 1 is removed. Ship Comp 2 is edited to become Ship Comp 1. Ship Comp 3 becomes Ship Comp 2 and so forth.
  • Gargoyle Comp 2 is removed. Gargoyle Comp 3 becomes Gargoyle Comp 2 and so forth.
  • A Purple Mystery Data in Oran Area 1 has its position moved slightly.
  • DarkSoul actually has 500 HP when it is summoned. In the JP version, if a LifeSync is used during a virus battle on a Dark Soul from a failed Chaos Unison charge, all of their ally viruses’ HP will become Dark Soul’s current HP. In the NA/EU version, LifeSync will target Dark Soul but HP will not be altered.
  • In the JP version, if BugStop is installed in the NaviCust, all bugs including Patch Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur. In the NA/EU versions, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed.
  • In the JP version, the Oran Area 3 Program Dealer lists MegFldr1 with pink and green colors in the inventory box. In the NA/EU versions, only green is listed in the inventory box.
  • A Purple Mystery Data in Oran Area 1 was moved slightly.
  • A Green Mystery Data drop in Gargoyle Comp 2 JP was moved into Gargoyle Comp 3 (Gargoyle Comp 2 NA/EU). SideBub1 S into M-Cannon H.
  • A number of Blue Mystery Datas have been changed.
Location JP NA/EU
Yai's HP 800z RegUp2
Crane Comp 1000z YoYo F
Radar Comp 400z SpinWhite Key Item
Helmet Comp --- MegEnBom C
Ship Comp 1 JP YoYo F (Removed area)
Ship Comp 1 JP SpinWhite Key Item (Removed area)
Gargoyle Comp 2 JP MegEnBom C (Removed area)
Gargoyle Comp 2 JP RegUp2 (Removed area)

European Changes

  • Completely different logo and title screen.

Mega Man Battle Network 5: Double Team DS

  • All removed and altered Cyberworld areas in BN5GBA are undone. The repositioned Purple Mystery Data in Oran Area 1 has been moved back.
  • All voices have been replaced with an English voice cast.
  • Intro's music got changed from the segment of Be Somewhere by Buzy (EXE Stream OP) to a segment of THEME OF ROCKMAN EXE ~TGS2002 mix~. The length was slightly edited in order to keep the music in sync.
  • SolCross MegaMan is accessible through Boktai 2 W Slot instead of the non-existant Boktai 3 (Shin Bokura no Taiyoh).
  • The Rockman EXE 4.5 Real Operation W Slot function cannot be accessed as the game was not localized.
    • To make it up, the BN5 Team ProtoMan's W Slot functions boosts SearchMan and NumberMan's special chip instead of ToadMan and Meddy's.
    • Due to this, 4.5 is not needed to unlock BassXX's requirement of slotting in every Battle Network game.

European Changes

  • French, German, Italian, and Spanish language support have been added. The voices remain in English.
    • In the German language setting, NapalmMan was renamed into MoltanicMan. The voice lines have also been swapped only for this language; “MoltanicMan”, “Moltanic Soul”, “Moltanic Chaos”.
  • The font has been redone for the field screen textbox.
    • For some cases, a button icon is used in the font instead of the usual typed out text.
  • English language icon for DoubleSoul/ChaosUnison uses "UNISON" from the JP version instead of UNITE.
  • In Chapter 1, you can no longer save in the Main Comp. In the scenarios after, it is possible to save in Main Comp. In the JP and NA versions, you were able to save any time in Main Comp.
  • English language has a different hint for the Ship Password.
NA EU
"Double 1 & nine too tonight makes eleven." "11 minus 9 is 2. 2 plus 9 is straight lines."

Mega Man Battle Network 6

This section is under construction.
The information may not be complete or 100% accurate.
Find which chapter Auditorium lady appear in.
  • All features of the Beast Link Gate are inaccesible.
  • The mini maps and their boards in every Net area have been removed.
  • The "L or R" visual for the Custom Screen has been changed.
  • The visual for the Taiyaki stand is changed to a Fish Sticks stand.
  • A Green Mystery Data in Graveyard 2's position was moved slightly.
  • AirSpin BattleChips now has 400 HP instead of 300 HP.
  • When the RiskyHoney BattleChips is paired up with the AntiDamage chip and receives damage, it now executes the shuriken attack after the extra bee attacks, instead of before.
  • In the JP version, if the Chip Trader’s probability is to give a chip you have but in a code you don’t have, it won’t give you the 4th code variation. In the NA/EU version, the 4th code has a chance of being given.
  • In Chapter 4, you can now walk behind the Security Bot in the Green Town Courtroom. In the Japanese version, if you try to to walk beyond the bot, it will deny you and force you to walk away. This originally causes a minor issue that overlays Lan's sprite over the Security Bot. The event tiles that trigger the dialogue have been removed.
  • In a certain chapter, a lady will be walking in the aquarium Auditorium by the seats. She has been moved to the top-right of the seats instead of the bottom-left. This originally causes a minor issue where she can overlay and walk over Lan's sprite.

Boktai Content

  • A number of Boktai related content has been removed. Although the GunDelS Standard chips and Django's poster in Lan's room remains.
    • The related BattleChips: GunDelEX, Otenko, Django1, Django2, Django3, Count, CountEX, CountSP, and the CrosOver Program Advance are removed from the game.
      • All the distribution of the Django chips are replaced with other chips. Apprentice Folder has its Django D chips swapped out for GunDelS2 R chips.
      • Due to an oversight, the CountSP chip (written in-game as HackJckSP) can still be obtained in a Gold Mystery Data.
    • The Count boss battles have been removed.
    • Crossover Battle 2 is removed.

Removed Areas

  • Underground 2's path into Immortal Area has been removed, and has a BugFrag Trader in its place.
  • Immortal Area and its corresponding scenario is removed. The BatKey which opened the area, now opens a door in Graveyard instead.
  • Undernet 3 is removed. Undernet 2 goes straight into Graveyard 2. The door asking for MchnSwrd becomes the check for 100 Standard chips.
  • Graveyard 1 is removed, making Graveyard 2 the only existing Graveyard area.
    • The GBeast/FBeast ghost encounters are moved to Underground 1.
    • The NetMerchant is moved to Graveyard 2.
    • The BugFrag Trader is moved to Underground 2.
    • The Navi that gives the Compression Command for SuprArmr has been moved to UndernetZero. The one for BugStop Compression has been moved to Graveyard (2).
    • This also removes the mark of "M" door that opens the path from Graveyard 1 to 2, solving the potential of a game-breaking glitch in the Japanese version.
  • Graveyard 2 is renamed into Graveyard. Its second path to Graveyard 1 is removed.

Changed Battles

A number of fights have been changed to include new viruses that were in the removed areas.

  • Pavilion Comp 1: Replaces StarFish2 with StarFish3 and adding SuperKettle.
  • Pavilion Comp 3: Added battles with ElecMech and more battles with Nightmare.
  • Pavilion Comp 4: Replaces EarthDragon and Chumpy with ThunderDragon and Chimpy respectively, and adding SnakeArm2 and Sniper.
  • Underground 1: Added battles with EarthDragon and GBeast/FBeast.
  • Underground 2: Replaces HauntedCandle with HauntedCandle2 and adding Breaker.
  • Undernet Zero: Added battles with Armadil3 and PlsBulb2.
  • Undernet 2: Added battles with HauntedCandle.
  • Graveyard 2: Added battles with Catapult, Darkmare, FighterPlane3, ScareCrow3, SuperKettle and WaterDragon, as well as Rare versions of HauntedCandle and EarthDragon.

Relocated Items

Due to the lack of access to Patch Cards via the Card e-Reader and removed areas' content, the international version has relocated many items.

  • Django D in Tab's shop has been replaced with BigBomb V, which was originally Chip Order only.
  • The Purple Mystery Data in Underground 2 has been completely removed. It contained SuprVulc V, which has been relocated.
  • A number of Blue Mystery Datas have been changed.
Location JP NA/EU
Stuffed Doll Comp (Ch. 2) 1000z WhiCapsl *
Class 1-2 Comp (Ch. 3) WhiCapsl * Speed+1 (White)
DogHouse Comp (Ch. 6) 3 BugFrags HP+300 NCP (White)
Sky Area 2 Django2 D DblPoint *
Undernet Zero RegUp2 RegUp3
Undernet Zero 5 BugFrags Recov150 M
Undernet 1 RegUp1 HP Memry
Undernet 2 Recov150 M HP Memry
Undernet 3 HP Memry (Removed Area)
Undernet 3 Speed+1 NCP (White) (Removed Area)
Immortal Area HP Memry (Removed Area)
Graveyard 1 HP+300 NCP (White) (Removed Area)
Graveyard 2 --- AttckMAX NCP (Red)
  • A number of Battle Green Mystery Datas have been relocated.
Location JP NA/EU
GunDelS3 N Immortal Area BGMD Undernet Zero Shop
DblPoint * Immortal Area BGMD Sky Area 2 BMD
Version JP Initial Reward NA/EU Initial Reward
V1 AirSpin1 F WindRack *
V2 AntiDmg R HP+500 NCP (Green)
V3 Geddon L BugFix *
V4 WindRack * FldrPak2 NCP (Pink)
V5 Django3 D SuprVulc V
  • A NetMerchant was added in Undernet Zero to give chips that were in the missing areas.
Item JP Location NA/EU Shop Cost
Barr200 K Undernet 3 PMD 11200z
GunDelS3 N Immortal Area BGMD 12000z
AirSpin3 T Immortal Area BMD 12900z
Snctuary Z Immortal Area GMD 15200z
TimeBom3 L Graveyard 1 BMD 15200z
LifeAur U Undernet 3 BMD 22400z

Patch Cards

  • Most Patch Cards effects via Card e-Reader are inaccessible, but the Request BBS jobs have been made available through story progress. So fighting ProtoManFZ does not require e-Reader either.
    • The job order on the Request BBS list has been shifted around. Also, the condition for fighting ProtoManSP has been changed from completing all non-Patch Card jobs into complete the first 23 jobs on the list.
    • Without these jobs, the following BattleChips would be missed: FstGauge *, AreaGrab *, AntiNavi *, AntiRecv *, CrcusMan *, JudgeMan *, ElmntMan *. AntiNavi * can still be obtained but only through Chip Order.
    • Without these jobs, the following NaviCust Parts would be missed: FldrPak1 NCP (Yellow), Custom2 NCP (White), MegFldr2 NCP (White).
  • A number of Card e-Reader only items have been made obtainable in-game.
Items JP Location NA/EU Location
HP+500 NCP (Green) Dex's Key to Victory Virus Battler V2
AttckMAX NCP (Red) Joe Mach's Fists Graveyard BMD (requires BatKey)
BugFix * Dad's Debug Techniques Virus Battler V3
FldrPak2 NCP (Pink) Iris's Kindness Virus Battler V4

European Changes

  • The logo replaces the ® with a TM.

Mega Man Battle Chip Challenge

  • The keyboard for code registration has been modified.
    • Some alphabet letters (A E I O U) have been replaced with symbols: Spade (A), Club (E), Heart (I), Star (O), Diamond (U).
    • There is no Japanese text input, so NaviCodes with Japanese names cannot be inputted. NaviCodes from N1 Battle and Battle Chip GP with roman letter names will still work.
  • For Hackers N Open Battle #5, instead of a fight versus Pride and KnightMan, it's against Yuji and his NormNav5.

European Changes

  • Completely different logo and title screen.

Mega Man Network Transmission

  • The text warning regarding eye strain and seizures at the start up has been removed.
  • The Rockman EXE anime 1st opening movie that appears after waiting out the title screen is removed. The loop to the title screen just begins.
  • Some voiced lines that involves Japanese names and terms are removed. As well as Lan's voiced monologue at the start and end of the game.

Notes

  • The international versions of the GBA games are worked on by the Japanese game staff. According to the game developers, the removal of content in overseas versions are due to having so much text that they ran out of space. The jack in animation has been cited as something they had to cut.[1]

References