Double Soul (MMBN5): Difference between revisions
From The Rockman EXE Zone Wiki
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Double Soul''' (ソウルユニゾン ''Soul Unison'') is the main transformation system of [[Mega Man Battle Network 5]], it can only be used by Good MegaMan. | '''Double Soul''' (ソウルユニゾン ''Soul Unison'') is the main transformation system of [[Mega Man Battle Network 5]], it can only be used by Good MegaMan. | ||
ProtoMan Souls is geared more towards battles that take some careful setup. Meanwhile, Colonel Souls, have more destructive power but got its own quirks.<ref>[https://www.therockmanexezone.com/interviews/2023/02/03/translation-rockman-exe5-ultimate-navigation-chaos-interview/#more-4198 Rockman EXE5 Ultimate Navigation CHAOS]</ref> | |||
==How to Use== | ==How to Use== | ||
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some [[Patch Cards in Mega Man Battle Network 5|Patch Cards]] have the ability to increase or decrease the number of turns. | |||
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some | |||
*Each Soul can only be used once per battle. | *Each Soul can only be used once per battle. | ||
*If MegaMan attempts to use a DarkChip while Double Soul, he will first lose the Double Soul form before executing the chip. | *If MegaMan attempts to use a DarkChip while Double Soul, he will first lose the Double Soul form before executing the chip. | ||
==Changes from [[Double_Soul_(MMBN4)|Battle Network 4]]== | |||
*The Souls' B Button PowerAttack value are now dependent on MegaMan's buster stats. | *The Souls' B Button PowerAttack value are now dependent on MegaMan's buster stats. | ||
*MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the | *MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the Soul has one). | ||
*The A PowerAttack for x2 chip attack has been changed to double the base attack power before any plus chips, instead of the attack power sum. | *The A PowerAttack for x2 chip attack has been changed to double the base attack power before any plus chips, instead of the attack power sum. | ||
*If a "Unite" eligible chip is selected; when the cursor is on the bottom row of the Custom Screen, press left while on the leftmost chip or right on the rightmost chip, then it will slide the cursor to the "Unite" button. In BN4, doing this will still take the cursor to "OK". | *If a "Unite" eligible chip is selected; when the cursor is on the bottom row of the Custom Screen, press left while on the leftmost chip or right on the rightmost chip, then it will slide the cursor to the "Unite" button. In BN4, doing this will still take the cursor to "OK". | ||
*The Unison takes place before the BATTLE START text instead of after. | *The Unison takes place before the BATTLE START text instead of after. | ||
*Losing the Double Soul is now during a dim before the BATTLE START instead of when the player regains control of MegaMan after it expires | *Losing the Double Soul is now during a dim before the BATTLE START instead of when the player regains control of MegaMan after it expires. | ||
*Search Soul now unites with Cursor element chips instead of Invisible element. | *Search Soul now unites with Cursor element chips instead of Invisible element. | ||
**Search Soul now allows the player to see how many chips an enemy is holding in Network Duels. | **Search Soul now allows the player to see how many chips an enemy is holding in Network Duels. | ||
Line 94: | Line 95: | ||
|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
|FireVulcan (5 x Buster Attack + | |FireVulcan (5 x Buster Attack + 5, hits up to 3 times) Fire attack. | ||
|DarkMeteor | |DarkMeteor | ||
|- | |- | ||
Line 224: | Line 225: | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| colspan="2" | | | colspan="2" | | ||
*MegaMan is faster, he | *MegaMan is faster when moving, he uses less frames. | ||
*''FloatShoes'': MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels. | *''FloatShoes'': MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels. | ||
*''B + Left'': AntiMagic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 AP). | *''B + Left'': AntiMagic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 AP). | ||
*''A Button PowerAttack: Non-dimming Sword chip'': SlashBehind. MegaMan teleports behind the enemy and uses the chip. | *''A Button PowerAttack: Non-dimming Sword chip'': SlashBehind. MegaMan teleports behind the enemy and uses the chip. | ||
**In a Network Duel, if the performing Shadow Soul uses a [[Screen Dimming Cut In]] | **In a Network Duel, if the performing Shadow Soul uses a [[Screen Dimming Cut In|cut in]], chips will have different ranges and visuals due to the flipped MegaMan. | ||
|} | |} | ||
Line 321: | Line 322: | ||
| colspan="2" | | | colspan="2" | | ||
*On the Custom Screen, a non-dimming Standard None chip with an attack value can be selected to become MegaMan's B Button PowerAttack for one turn. This can only be used once per turn. | *On the Custom Screen, a non-dimming Standard None chip with an attack value can be selected to become MegaMan's B Button PowerAttack for one turn. This can only be used once per turn. | ||
**If the number of turns is up on Colonel Chaos, and MegaMan changes into Colonel Soul on the next turn; the final turn where Colonel Chaos uses Arm Change will carry into Colonel Soul. The opposite cannot be done as Colonel Chaos' B Button Power Attack will take priority. | |||
*If an obstacle is on the enemy's field and an enemy is on the same row as it, it becomes a Colonel Army. | *If an obstacle is on the enemy's field and an enemy is on the same row as it, it becomes a Colonel Army. | ||
**If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes. | **If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes. | ||
**If the enemy is within 2 panels to the left of it: Long Sword (Buster Attack + 40) Sword property. Paralyzes. | **If the enemy is within 2 panels to the left of it: Long Sword (10 x Buster Attack + 40) Sword property. Paralyzes. If VDoll is used, it will make 2 Colonel Army instead. | ||
|} | |} | ||
Line 330: | Line 331: | ||
*[[Glitches_in_Mega_Man_Battle_Network_5#A_Button_PowerAttack_Carryover_glitch|A Button PowerAttack Carryover glitch]] | *[[Glitches_in_Mega_Man_Battle_Network_5#A_Button_PowerAttack_Carryover_glitch|A Button PowerAttack Carryover glitch]] | ||
*[[Glitches_in_Mega_Man_Battle_Network_5#ArmChange Regular Chip glitch|ArmChange Regular Chip glitch]] | *[[Glitches_in_Mega_Man_Battle_Network_5#ArmChange Regular Chip glitch|ArmChange Regular Chip glitch]] | ||
*[[Glitches_in_Mega_Man_Battle_Network_5#VDoll Sword Summon glitch|VDoll Sword Summon glitch]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_5#NumberMan_Capsule_glitch|NumberMan Capsule glitch]] | *[[Glitches_in_Mega_Man_Battle_Network_5#NumberMan_Capsule_glitch|NumberMan Capsule glitch]] | ||
*[[Glitches_in_Mega_Man_Battle_Network_5#AntiDamage_Ability_glitch|AntiDamage Ability glitch]] | *[[Glitches_in_Mega_Man_Battle_Network_5#AntiDamage_Ability_glitch|AntiDamage Ability glitch]] | ||
Line 335: | Line 337: | ||
==Trivia== | ==Trivia== | ||
*In European BN5DS’s English option, the Unite button uses the original Japanese’s Unison text. | *In European BN5DS’s English option, the Unite button uses the original Japanese’s Unison text. | ||
==References== | |||
<references/> | |||
[[Category:Mega Man Battle Network 5]] [[Category:Transformations]] | [[Category:Mega Man Battle Network 5]] [[Category:Transformations]] |
Latest revision as of 22:29, 27 November 2024
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 5, it can only be used by Good MegaMan.
ProtoMan Souls is geared more towards battles that take some careful setup. Meanwhile, Colonel Souls, have more destructive power but got its own quirks.[1]
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some Patch Cards have the ability to increase or decrease the number of turns.
- Each Soul can only be used once per battle.
- If MegaMan attempts to use a DarkChip while Double Soul, he will first lose the Double Soul form before executing the chip.
Changes from Battle Network 4
- The Souls' B Button PowerAttack value are now dependent on MegaMan's buster stats.
- MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the Soul has one).
- The A PowerAttack for x2 chip attack has been changed to double the base attack power before any plus chips, instead of the attack power sum.
- If a "Unite" eligible chip is selected; when the cursor is on the bottom row of the Custom Screen, press left while on the leftmost chip or right on the rightmost chip, then it will slide the cursor to the "Unite" button. In BN4, doing this will still take the cursor to "OK".
- The Unison takes place before the BATTLE START text instead of after.
- Losing the Double Soul is now during a dim before the BATTLE START instead of when the player regains control of MegaMan after it expires.
- Search Soul now unites with Cursor element chips instead of Invisible element.
- Search Soul now allows the player to see how many chips an enemy is holding in Network Duels.
- Proto Soul no longer removes flashing from Sword chips. Sword chips now retain their flashing properties.
- Proto Soul now steps forward with a charged Z Saver.
Chaos Unison
Battle Network 5 introduces an extension of Double Soul in Chaos Unison (カオスユニゾン). To Chaos Unison, the player must sacrifice the respective DarkChip to unite with MegaMan. The transformation will only last 1 turn and cannot be extended. Chaos Unison counts as a different form than their Double Soul counterpart, so they can be used with their counterpart in the same battle.
They share the same abilities as the normal Souls except their B Button PowerAttacks become Dark Chips. The fully charged attack will alternate between green and purple.
- If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
- If the button is released during pausing, it will use the charge when it was paused.
- If released at green, MegaMan loses his form and Dark Soul spawns on the enemy side using your most used chips during your playtime. The Dark Soul cannot be hit and will disappear after some time.
The negatives of the Dark Chips are also nullified, so MegaMan won’t be affected by bugs. However, if the attack damages the enemy they’ll receive a weaker variation of the bug you would’ve received.
Soul Abilities
Team ProtoMan
Team Colonel
Shadow Soul | Shadow Chaos | |
---|---|---|
Sacrifice | Invisible chip | DarkInvisible |
Element |
None | |
B Button PowerAttack | LongSword (10 x Buster Attack + 50) Sword property. | DarkInvisible |
Abilities |
|
Glitches
- A Button PowerAttack Carryover glitch
- ArmChange Regular Chip glitch
- VDoll Sword Summon glitch
- NumberMan Capsule glitch
- AntiDamage Ability glitch
Trivia
- In European BN5DS’s English option, the Unite button uses the original Japanese’s Unison text.