Noise Change: Difference between revisions
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'''Noise Change''' is the main transformation system of [[Mega Man Star Force 3]]. MegaMan will receive his first Noise Change in Chapter 4. | '''Noise Change''' (ノイズチェンジ) is the main transformation system of [[Mega Man Star Force 3]]. MegaMan will receive his first Noise Change in Chapter 4. All Noise Change forms can be obtained in both versions, but one version will have certain Noise Changes appear more likely than the other. There is only a small chance to get an opposite version Noise Change. | ||
==Noises | ==Noise Force Big Bang== | ||
Landing a Counter Hit guarantees a special Noise Force Big Bang (NFB) card. The NFB can be further boosted by the Noise Change's abilities. The NFB can also be used in a [[Screen-Dimming Cut In]]. | |||
==Ability Rewards== | |||
After doing a certain amount of battles in a certain Noise Change, a prompt will appear after the battle and you will receive an [[Ability_(MMSF3)|Ability]]. The Ability obtained while in a Noise have exclusive LP Cost sizes and cannot be obtained any other way. Each ability can only be obtained once. | |||
These Abilities can also be obtained with Noise Change if accessed via the [[Transformation Archive]]. | |||
==Noises Change Forms== | |||
===Black Ace Noises=== | ===Black Ace Noises=== | ||
These are Noise Changes that are more likely to appear in Black Ace. | These are Noise Changes that are more likely to appear in Black Ace. | ||
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|Side Spread (5x Buster Attack) Attacks 3 times. | |Side Spread (5x Buster Attack) Attacks 3 times. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Fire & Aqua cards gain +10 | *Fire & Aqua cards gain +10 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Non-dimming None card heals 5% of Mega Man's HP upon use. | *Non-dimming None card heals 5% of Mega Man's HP upon use. Maxes at 100HP heal. | ||
|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Meteor Light Barrage (130 | |Meteor Light Barrage (130 AP) Attacks 2 times. Pierces invis. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|- | |- | ||
! scope="row" | Charged Shot | ! scope="row" | Charged Shot | ||
|Shocking Flare (55 + 5x Buster Attack) Fire. | |Shocking Flare (55 + 5x Buster Attack) Fire. Immobilize for 2 seconds. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Non-dimming Fire cards gain +30 | *Non-dimming Fire cards gain +30 attack power. | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Unaffected by Poison panels. | *Unaffected by Poison panels. | ||
*Immune to HP Bugs | *Immune to HP Bugs. | ||
*Immune to BlackHole-type attacks. | *Immune to BlackHole-type attacks. | ||
|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Atom Blazer (400 | |Atom Blazer (400 AP) Fire. Wind. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|- | |- | ||
! scope="row" | Charged Shot | ! scope="row" | Charged Shot | ||
|Bubble Shot (10 + 10x Buster Attack) Aqua. Bubbles. | |Bubble Shot (10 + 10x Buster Attack) Aqua. Bubbles for 1 second. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Non-dimming Aqua cards gain +30 | *Non-dimming Aqua cards gain +30 attack power. | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Non-dimming Aqua cards Bubbles upon hitting. | *Non-dimming Aqua cards Bubbles for 1 second upon hitting. | ||
|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Dyna Wave (100 | |Dyna Wave (100 AP) Aqua. Attacks 3 times. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|- | |- | ||
! scope="row" | Charged Shot | ! scope="row" | Charged Shot | ||
|Rocket Knuckle (10 + 10x Buster Attack) Elec. Paralyzes. | |Rocket Knuckle (10 + 10x Buster Attack) Elec. Paralyzes for 1 second. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Non-dimming Elec cards gain +30 | *Non-dimming Elec cards gain +30 attack power. | ||
*Tag System in Folders. Choose 2 cards that are more likely to appear together. | *Tag System in Folders. Choose 2 cards that are more likely to appear together. | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Sword cards will Paralyze (dimming and non-dimming) | *Sword cards will Paralyze for 1 second (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Thunderbolt Blade (100 | |Thunderbolt Blade (100 AP) Elec. Sword. Attacks 3 times. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
| | | | ||
*150 battles: | *150 battles: + Paralyze Panel/70 | ||
*200 battles: No Paralyze/600 | *200 battles: No Paralyze/600 | ||
|- | |- | ||
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|Wood Shot (10 + 10x Buster Attack) Wood. | |Wood Shot (10 + 10x Buster Attack) Wood. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Wood cards gain +20 | *Wood cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Non-dimming None card causes Confusion. | *Non-dimming None card causes Confusion for 2 seconds. | ||
*No Flash: Immune to Confusion and Blind status effects. | *No Flash: Immune to Confusion and Blind status effects. | ||
|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Elemental Cyclone (100 | |Elemental Cyclone (100 AP) Wood. Wind. Attacks 3 times. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|Feather Vulcan (3x Buster Attack) Attacks 3 times. | |Feather Vulcan (3x Buster Attack) Attacks 3 times. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Air Shoes: Unaffected by | *Air Shoes: Unaffected by Hole panels. | ||
*Float Shoes: Unaffected by Poison, Cracked, Guard Null panels. | *Float Shoes: Unaffected by Poison, Cracked, Guard Null panels. | ||
*None cards gain +10 | *None cards gain +10 attack power (dimming and non-dimming), except for Muramasa. | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Non-dimming Wind cards gain +30 | *Non-dimming Wind cards gain +30 attack power. | ||
|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Meteor Light Barrage (130 | |Meteor Light Barrage (130 AP) Attacks 2 times. Pierces invis. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|Heat Cannon (30 + 10x Buster Attack) Fire. | |Heat Cannon (30 + 10x Buster Attack) Fire. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Super Armor: MegaMan cannot be flinched aback. | *Super Armor: MegaMan cannot be flinched aback. | ||
*Non-dimming Fire cards gain +50 | *Non-dimming Fire cards gain +50 attack power. | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
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|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Atom Blazer (400 | |Atom Blazer (400 AP) Fire. Wind. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|Aqua Wave (20 + 10x Buster Attack) Aqua. | |Aqua Wave (20 + 10x Buster Attack) Aqua. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*No Freeze: Mega Man cannot be Frozen. | *No Freeze: Mega Man cannot be Frozen. | ||
*No Bubble: Mega Man cannot be Bubbled. | *No Bubble: Mega Man cannot be Bubbled. | ||
*Non-dimming Aqua cards gain +30 | *Non-dimming Aqua cards gain +30 attack power. | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
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|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Dyna Wave (100 | |Dyna Wave (100 AP) Aqua. Attacks 3 times. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|- | |- | ||
! scope="row" | Charged Shot | ! scope="row" | Charged Shot | ||
|Plasma Shot (10 + 10x Buster Attack) Elec. Paralyzes. | |Plasma Shot (10 + 10x Buster Attack) Elec. Paralyzes for 0.8 seconds. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Mega and Giga Cards have a higher chance of appearing during battle. | *Mega and Giga Class Cards have a higher chance of appearing during battle. | ||
*Elec cards gain +20 | *Elec cards gain +20 attack power (dimming and non-dimming). | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Non-dimming None card causes Blinding. | *Non-dimming None card causes Blinding for 2 seconds. | ||
|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Thunderbolt Blade (100 | |Thunderbolt Blade (100 AP) Elec. Sword. Attacks 3 times. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|Shock Claw (60 + 10x Buster Attack) Wood. Sword attribute. | |Shock Claw (60 + 10x Buster Attack) Wood. Sword attribute. | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Quick Gauge: Custom Gauge fills up faster. | *Quick Gauge: Custom Gauge fills up faster. | ||
*Non-dimming Sword cards gain +30 | *Non-dimming Sword cards gain +30 attack power, except for Muramasa. | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Wood cards gain +10 | *Wood cards gain +10 attack power (dimming and non-dimming). | ||
*Auto-lock for non-dimming Wood cards. | *Auto-lock for non-dimming Wood cards. | ||
|- | |- | ||
! scope="row" | NFB | ! scope="row" | NFB | ||
|Elemental Cyclone (100 | |Elemental Cyclone (100 AP) Wood. Wind. Attacks 3 times. | ||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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===Rogue Noise=== | ===Rogue Noise=== | ||
Rogue Noise can only be obtained if the player has no | Rogue Noise can only be obtained if the player has no [[Brother_Band_(MMSF3)#Brother_with_other_Games | Real Brother]] or Opponent Noise equipped. This form doesn’t have a Noise Force Big Bang for when he counters and instead will get a bonus card like normal Mega Man. | ||
*Since Rogue Noise cannot have any Brother Bands, it will miss out on a chunk of Link Power, leaving it unable to equip as many Abilities as other Noise. | |||
*{{JP}} [[Battle Card Database]] Access Ports can still be used alongside Rogue Noise. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
! scope="row" | Charged Shot | ! scope="row" | Charged Shot | ||
|Charged Shot x2 | |Charged Shot attack power x2 | ||
|- | |- | ||
! scope="row" | Form Abilities | ! scope="row" | Noise Form Abilities | ||
| | | | ||
*Non-dimming Sword cards gain +50 | *Non-dimming Sword cards gain +50 attack power, except for Muramasa. | ||
*Mu Barrier: The first | *Mu Barrier: The first hit MegaMan receives in a turn is blocked. | ||
|- | |- | ||
! scope="row" | Vibrant Noise Abilities | ! scope="row" | Vibrant Noise Abilities | ||
| | | | ||
*Non-dimming None cards | *Non-dimming None cards will Paralyze for 0.3 seconds. | ||
*Temporarily breaks opponent's Lock-On in VS Matches. | *Temporarily breaks opponent's Lock-On in VS Matches. | ||
|- | |||
! scope="row" | NFB | |||
| None | |||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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|} | |} | ||
== | ==Storing Noises== | ||
Up to two Noise Changes can be held at a time, the one currently active an the other with the a Noise Wizard in National Astro Wave 1. If Rogue Noise is the one stored, it won't be able to swapped to. | |||
==[[Noise Level Gauge]]== | |||
Noise Change forms are only equipped when the AceProgram or JokerProgram is active, so it cannot be normally used without the Noise Level Gauge. | |||
However, using the [[Transformation Archive]], it’s possible to have Noise Changes without a Noise Level Gauge. The equipped folder will be premade. | |||
===[[Finalization]]=== | ===[[Finalization]]=== | ||
Once Mega Man's Noise | Once Mega Man's Noise Level Gauge is 200% or higher, he'll be able to turn into that version's Finalization, Black Ace or Red Joker. | ||
==Multi-Noise== | ==Multi-Noise== | ||
If the player has a Brother or | If the player has a Brother or Opponent Noise card, instead of rolling the roulette, their Noise Change can be used to fuse with the player's current Noise Change. Upon Multi-Noise, Mega Man's Noise gauge is set to 50% regardless of current %. Mega Man gains the following effects from that Noise: | ||
*Body: Their elemental body overwrites the primary Noise Change's body. | *Body: Their elemental body overwrites the primary Noise Change's body. | ||
*Weakness: Their weakness overwrites the primary Noise Change's weakness. | *Weakness: Their weakness overwrites the primary Noise Change's weakness. | ||
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You will want to have both SearchEye and Cloaker OFF for this, as a SearchEyed battle will never have G viruses, and Cloaker increases the V3 boss encounter rate as well as reducing the regular virus encounter rate. Neither of these are things you want when going for a Noise Change. | You will want to have both SearchEye and Cloaker OFF for this, as a SearchEyed battle will never have G viruses, and Cloaker increases the V3 boss encounter rate as well as reducing the regular virus encounter rate. Neither of these are things you want when going for a Noise Change. | ||
For best results you will | For best results, you will also want to be in a Cyber Core where bosses don't appear. | ||
===Triggering Noise Change=== | ===Triggering Noise Change=== |
Latest revision as of 21:00, 26 November 2024
Noise Change (ノイズチェンジ) is the main transformation system of Mega Man Star Force 3. MegaMan will receive his first Noise Change in Chapter 4. All Noise Change forms can be obtained in both versions, but one version will have certain Noise Changes appear more likely than the other. There is only a small chance to get an opposite version Noise Change.
Noise Force Big Bang
Landing a Counter Hit guarantees a special Noise Force Big Bang (NFB) card. The NFB can be further boosted by the Noise Change's abilities. The NFB can also be used in a Screen-Dimming Cut In.
Ability Rewards
After doing a certain amount of battles in a certain Noise Change, a prompt will appear after the battle and you will receive an Ability. The Ability obtained while in a Noise have exclusive LP Cost sizes and cannot be obtained any other way. Each ability can only be obtained once.
These Abilities can also be obtained with Noise Change if accessed via the Transformation Archive.
Noises Change Forms
Black Ace Noises
These are Noise Changes that are more likely to appear in Black Ace.
Libra Noise | |
---|---|
Body | None |
Weakness | Break |
Charged Shot | Side Spread (5x Buster Attack) Attacks 3 times. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Meteor Light Barrage (130 AP) Attacks 2 times. Pierces invis. |
Ability Rewards |
|
Corvus Noise | |
Body | Fire |
Weakness | Aqua |
Charged Shot | Shocking Flare (55 + 5x Buster Attack) Fire. Immobilize for 2 seconds. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Atom Blazer (400 AP) Fire. Wind. |
Ability Rewards |
|
Cancer Noise | |
Body | Aqua |
Weakness | Elec |
Charged Shot | Bubble Shot (10 + 10x Buster Attack) Aqua. Bubbles for 1 second. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Dyna Wave (100 AP) Aqua. Attacks 3 times. |
Ability Rewards |
|
Gemini Noise | |
Body | Elec |
Weakness | Wood |
Charged Shot | Rocket Knuckle (10 + 10x Buster Attack) Elec. Paralyzes for 1 second. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Thunderbolt Blade (100 AP) Elec. Sword. Attacks 3 times. |
Ability Rewards |
|
Ophiuca Noise | |
Body | Wood |
Weakness | Fire |
Charged Shot | Wood Shot (10 + 10x Buster Attack) Wood. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Elemental Cyclone (100 AP) Wood. Wind. Attacks 3 times. |
Ability Rewards |
|
Red Joker Noises
These are Noise Changes that are more likely to appear in Red Joker.
Cygnus Noise | |
---|---|
Body | None |
Weakness | Sword |
Charged Shot | Feather Vulcan (3x Buster Attack) Attacks 3 times. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Meteor Light Barrage (130 AP) Attacks 2 times. Pierces invis. |
Ability Rewards |
|
Taurus Noise | |
Body | Fire |
Weakness | Aqua |
Charged Shot | Heat Cannon (30 + 10x Buster Attack) Fire. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Atom Blazer (400 AP) Fire. Wind. |
Ability Rewards |
|
Virgo Noise | |
Body | Aqua |
Weakness | Elec |
Charged Shot | Aqua Wave (20 + 10x Buster Attack) Aqua. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Dyna Wave (100 AP) Aqua. Attacks 3 times. |
Ability Rewards |
|
Crown Noise | |
Body | Elec |
Weakness | Wood |
Charged Shot | Plasma Shot (10 + 10x Buster Attack) Elec. Paralyzes for 0.8 seconds. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Thunderbolt Blade (100 AP) Elec. Sword. Attacks 3 times. |
Ability Rewards |
|
Wolf Noise | |
Body | Wood |
Weakness | Fire |
Charged Shot | Shock Claw (60 + 10x Buster Attack) Wood. Sword attribute. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Elemental Cyclone (100 AP) Wood. Wind. Attacks 3 times. |
Ability Rewards |
|
Rogue Noise
Rogue Noise can only be obtained if the player has no Real Brother or Opponent Noise equipped. This form doesn’t have a Noise Force Big Bang for when he counters and instead will get a bonus card like normal Mega Man.
- Since Rogue Noise cannot have any Brother Bands, it will miss out on a chunk of Link Power, leaving it unable to equip as many Abilities as other Noise.
- (JP) Battle Card Database Access Ports can still be used alongside Rogue Noise.
Rogue Noise | |
---|---|
Body | None |
Weakness | No weakness |
Charged Shot | Charged Shot attack power x2 |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | None |
Ability Rewards |
|
Storing Noises
Up to two Noise Changes can be held at a time, the one currently active an the other with the a Noise Wizard in National Astro Wave 1. If Rogue Noise is the one stored, it won't be able to swapped to.
Noise Level Gauge
Noise Change forms are only equipped when the AceProgram or JokerProgram is active, so it cannot be normally used without the Noise Level Gauge.
However, using the Transformation Archive, it’s possible to have Noise Changes without a Noise Level Gauge. The equipped folder will be premade.
Finalization
Once Mega Man's Noise Level Gauge is 200% or higher, he'll be able to turn into that version's Finalization, Black Ace or Red Joker.
Multi-Noise
If the player has a Brother or Opponent Noise card, instead of rolling the roulette, their Noise Change can be used to fuse with the player's current Noise Change. Upon Multi-Noise, Mega Man's Noise gauge is set to 50% regardless of current %. Mega Man gains the following effects from that Noise:
- Body: Their elemental body overwrites the primary Noise Change's body.
- Weakness: Their weakness overwrites the primary Noise Change's weakness.
- Charged Shot: Their Charged Shot overwrites the primary Noise Change's Charged Shot.
- Ability: All the abilities from that Noise are added upon the primary Noises. Having two Noises' abilities at once.
- Noise Force Big Bang: Their NFB overwrites the primary Noise Change's NFB.
How to Obtain
G virus battle
The first step in getting a Noise Change is getting into a WARNING battle with G viruses. Whenever you get a random virus encounter that doesn't have a boss in it, there's a 1-in-14 chance that the viruses will all be upgraded to G size and the battle will have a WARNING on the bottom screen before it begins.
You will want to have both SearchEye and Cloaker OFF for this, as a SearchEyed battle will never have G viruses, and Cloaker increases the V3 boss encounter rate as well as reducing the regular virus encounter rate. Neither of these are things you want when going for a Noise Change.
For best results, you will also want to be in a Cyber Core where bosses don't appear.
Triggering Noise Change
Once you've deleted the G viruses, you have a change to get a Noise Chance. The chance to get a Noise Change starts at 33% (not 1/3) and increases every time you don't get it. Once you get the Noise Change, it resets back to 33%.
- 1st Battle: 33%
- 2nd Battle: 50%
- 3rd Battle: 70%
- 4th Battle: 80%
- 5th Battle: 100%
If you're looking for a specific Noise, you will want to save the game every time that deleting the G viruses doesn't trigger a Noise Change. Reset the game when it does trigger a Noise Change but you don't get the Noise you wanted. This will keep the Noise Change trigger % up.
- JP version only: If the Transformation Archive is active, then Noise Change will never trigger. You can have Transformation Archive data stored, just make sure that the red folder isn't equipped. Noise Change trigger % does not change while Transformation Archive is active.
When you pass the Noise Change check, the game will perform a series of subsequent checks, first to see if you'll get Rogue Noise, then to see if you'll get a Noise from the opposite version, and finally what Noise you get.
First two Noise Changes
If this is your first or second Noise Change (included the one forced on you during the story), then the game will skip the Rogue Noise check and opposite version check described below. This means that you cannot get Rogue Noise or an opposite version Noise until at least your third Noise Change.
Also, if you reject your second Noise Change, then it doesn't count! You will have to accept your second Noise Change before you have a shot at getting one of those rarer Noises.
Rogue Noise check
In determining which Noise you get, first the game will check if you're eligible for Rogue Noise, which is when you don't have any Real Brothers. This is a 10% check and increases by 10% every time you miss it. It resets when you get Rogue Noise or if you get a new Noise Change while having Real Brothers.
The Rogue Noise chance does not increase during your first two Noise Changes even if you meet its requirements at that time, meaning it will always start at 10% from your third Noise Change onwards.
If you pass the Rogue Noise check, then you just get Rogue Noise and all the other checks are skipped. If you miss it, then the game continues to...
Opposite Version check
This is a 12.5% check, if you pass it then you'll get a random Noise from the other game version (e.g. get a Red Joker Noise when you're playing Black Ace). Otherwise, you will get a random Noise from your own version.
Version Noise
Once the game has determined which version you will get a Noise from, there's a 20% chance to get each of the 5 Noises of that version. If you're already in a Noise from that version, then the game will exclude it, and instead you have a 25% chance to get each of the 4 other Noises of that version.