Noise Change: Difference between revisions
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==Ability Rewards== | ==Ability Rewards== | ||
After doing a certain amount of battles in a certain Noise, a prompt will appear after the battle and you will receive an Ability. The Ability obtained while in a Noise have exclusive LP Cost sizes and cannot be obtained any other way. Each ability can only be obtained once. | After doing a certain amount of battles in a certain Noise Change, a prompt will appear after the battle and you will receive an [[Ability_(MMSF3)|Ability]]. The Ability obtained while in a Noise have exclusive LP Cost sizes and cannot be obtained any other way. Each ability can only be obtained once. | ||
These Abilities can also be obtained with Noise if accessed via the [[Transformation Archive]]. | These Abilities can also be obtained with Noise Change if accessed via the [[Transformation Archive]]. | ||
==Noises Change Forms== | ==Noises Change Forms== | ||
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===Rogue Noise=== | ===Rogue Noise=== | ||
Rogue Noise can only be obtained if the player has no | Rogue Noise can only be obtained if the player has no [[Brother_Band_(MMSF3)#Brother_with_other_Games | Real Brother]] or Opponent Noise equipped. This form doesn’t have a Noise Force Big Bang for when he counters and instead will get a bonus card like normal Mega Man. | ||
*Since Rogue Noise cannot have any Brother Bands, it will miss out on a chunk of Link Power, leaving it unable to equip as many Abilities as other Noise. | |||
*{{JP}} [[Battle Card Database]] Access Ports can still be used alongside Rogue Noise. | |||
{| class="wikitable" | {| class="wikitable" | ||
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*Non-dimming None cards will Paralyze for 0.3 seconds. | *Non-dimming None cards will Paralyze for 0.3 seconds. | ||
*Temporarily breaks opponent's Lock-On in VS Matches. | *Temporarily breaks opponent's Lock-On in VS Matches. | ||
|- | |||
! scope="row" | NFB | |||
| None | |||
|- | |- | ||
! scope="row" | Ability Rewards | ! scope="row" | Ability Rewards | ||
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==Multi-Noise== | ==Multi-Noise== | ||
If the player has a Brother or | If the player has a Brother or Opponent Noise card, instead of rolling the roulette, their Noise Change can be used to fuse with the player's current Noise Change. Upon Multi-Noise, Mega Man's Noise gauge is set to 50% regardless of current %. Mega Man gains the following effects from that Noise: | ||
*Body: Their elemental body overwrites the primary Noise Change's body. | *Body: Their elemental body overwrites the primary Noise Change's body. | ||
*Weakness: Their weakness overwrites the primary Noise Change's weakness. | *Weakness: Their weakness overwrites the primary Noise Change's weakness. | ||
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You will want to have both SearchEye and Cloaker OFF for this, as a SearchEyed battle will never have G viruses, and Cloaker increases the V3 boss encounter rate as well as reducing the regular virus encounter rate. Neither of these are things you want when going for a Noise Change. | You will want to have both SearchEye and Cloaker OFF for this, as a SearchEyed battle will never have G viruses, and Cloaker increases the V3 boss encounter rate as well as reducing the regular virus encounter rate. Neither of these are things you want when going for a Noise Change. | ||
For best results you will | For best results, you will also want to be in a Cyber Core where bosses don't appear. | ||
===Triggering Noise Change=== | ===Triggering Noise Change=== |
Latest revision as of 21:00, 26 November 2024
Noise Change (ノイズチェンジ) is the main transformation system of Mega Man Star Force 3. MegaMan will receive his first Noise Change in Chapter 4. All Noise Change forms can be obtained in both versions, but one version will have certain Noise Changes appear more likely than the other. There is only a small chance to get an opposite version Noise Change.
Noise Force Big Bang
Landing a Counter Hit guarantees a special Noise Force Big Bang (NFB) card. The NFB can be further boosted by the Noise Change's abilities. The NFB can also be used in a Screen-Dimming Cut In.
Ability Rewards
After doing a certain amount of battles in a certain Noise Change, a prompt will appear after the battle and you will receive an Ability. The Ability obtained while in a Noise have exclusive LP Cost sizes and cannot be obtained any other way. Each ability can only be obtained once.
These Abilities can also be obtained with Noise Change if accessed via the Transformation Archive.
Noises Change Forms
Black Ace Noises
These are Noise Changes that are more likely to appear in Black Ace.
Libra Noise | |
---|---|
Body | None |
Weakness | Break |
Charged Shot | Side Spread (5x Buster Attack) Attacks 3 times. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Meteor Light Barrage (130 AP) Attacks 2 times. Pierces invis. |
Ability Rewards |
|
Corvus Noise | |
Body | Fire |
Weakness | Aqua |
Charged Shot | Shocking Flare (55 + 5x Buster Attack) Fire. Immobilize for 2 seconds. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Atom Blazer (400 AP) Fire. Wind. |
Ability Rewards |
|
Cancer Noise | |
Body | Aqua |
Weakness | Elec |
Charged Shot | Bubble Shot (10 + 10x Buster Attack) Aqua. Bubbles for 1 second. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Dyna Wave (100 AP) Aqua. Attacks 3 times. |
Ability Rewards |
|
Gemini Noise | |
Body | Elec |
Weakness | Wood |
Charged Shot | Rocket Knuckle (10 + 10x Buster Attack) Elec. Paralyzes for 1 second. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Thunderbolt Blade (100 AP) Elec. Sword. Attacks 3 times. |
Ability Rewards |
|
Ophiuca Noise | |
Body | Wood |
Weakness | Fire |
Charged Shot | Wood Shot (10 + 10x Buster Attack) Wood. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Elemental Cyclone (100 AP) Wood. Wind. Attacks 3 times. |
Ability Rewards |
|
Red Joker Noises
These are Noise Changes that are more likely to appear in Red Joker.
Cygnus Noise | |
---|---|
Body | None |
Weakness | Sword |
Charged Shot | Feather Vulcan (3x Buster Attack) Attacks 3 times. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Meteor Light Barrage (130 AP) Attacks 2 times. Pierces invis. |
Ability Rewards |
|
Taurus Noise | |
Body | Fire |
Weakness | Aqua |
Charged Shot | Heat Cannon (30 + 10x Buster Attack) Fire. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Atom Blazer (400 AP) Fire. Wind. |
Ability Rewards |
|
Virgo Noise | |
Body | Aqua |
Weakness | Elec |
Charged Shot | Aqua Wave (20 + 10x Buster Attack) Aqua. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Dyna Wave (100 AP) Aqua. Attacks 3 times. |
Ability Rewards |
|
Crown Noise | |
Body | Elec |
Weakness | Wood |
Charged Shot | Plasma Shot (10 + 10x Buster Attack) Elec. Paralyzes for 0.8 seconds. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Thunderbolt Blade (100 AP) Elec. Sword. Attacks 3 times. |
Ability Rewards |
|
Wolf Noise | |
Body | Wood |
Weakness | Fire |
Charged Shot | Shock Claw (60 + 10x Buster Attack) Wood. Sword attribute. |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | Elemental Cyclone (100 AP) Wood. Wind. Attacks 3 times. |
Ability Rewards |
|
Rogue Noise
Rogue Noise can only be obtained if the player has no Real Brother or Opponent Noise equipped. This form doesn’t have a Noise Force Big Bang for when he counters and instead will get a bonus card like normal Mega Man.
- Since Rogue Noise cannot have any Brother Bands, it will miss out on a chunk of Link Power, leaving it unable to equip as many Abilities as other Noise.
- (JP) Battle Card Database Access Ports can still be used alongside Rogue Noise.
Rogue Noise | |
---|---|
Body | None |
Weakness | No weakness |
Charged Shot | Charged Shot attack power x2 |
Noise Form Abilities |
|
Vibrant Noise Abilities |
|
NFB | None |
Ability Rewards |
|
Storing Noises
Up to two Noise Changes can be held at a time, the one currently active an the other with the a Noise Wizard in National Astro Wave 1. If Rogue Noise is the one stored, it won't be able to swapped to.
Noise Level Gauge
Noise Change forms are only equipped when the AceProgram or JokerProgram is active, so it cannot be normally used without the Noise Level Gauge.
However, using the Transformation Archive, it’s possible to have Noise Changes without a Noise Level Gauge. The equipped folder will be premade.
Finalization
Once Mega Man's Noise Level Gauge is 200% or higher, he'll be able to turn into that version's Finalization, Black Ace or Red Joker.
Multi-Noise
If the player has a Brother or Opponent Noise card, instead of rolling the roulette, their Noise Change can be used to fuse with the player's current Noise Change. Upon Multi-Noise, Mega Man's Noise gauge is set to 50% regardless of current %. Mega Man gains the following effects from that Noise:
- Body: Their elemental body overwrites the primary Noise Change's body.
- Weakness: Their weakness overwrites the primary Noise Change's weakness.
- Charged Shot: Their Charged Shot overwrites the primary Noise Change's Charged Shot.
- Ability: All the abilities from that Noise are added upon the primary Noises. Having two Noises' abilities at once.
- Noise Force Big Bang: Their NFB overwrites the primary Noise Change's NFB.
How to Obtain
G virus battle
The first step in getting a Noise Change is getting into a WARNING battle with G viruses. Whenever you get a random virus encounter that doesn't have a boss in it, there's a 1-in-14 chance that the viruses will all be upgraded to G size and the battle will have a WARNING on the bottom screen before it begins.
You will want to have both SearchEye and Cloaker OFF for this, as a SearchEyed battle will never have G viruses, and Cloaker increases the V3 boss encounter rate as well as reducing the regular virus encounter rate. Neither of these are things you want when going for a Noise Change.
For best results, you will also want to be in a Cyber Core where bosses don't appear.
Triggering Noise Change
Once you've deleted the G viruses, you have a change to get a Noise Chance. The chance to get a Noise Change starts at 33% (not 1/3) and increases every time you don't get it. Once you get the Noise Change, it resets back to 33%.
- 1st Battle: 33%
- 2nd Battle: 50%
- 3rd Battle: 70%
- 4th Battle: 80%
- 5th Battle: 100%
If you're looking for a specific Noise, you will want to save the game every time that deleting the G viruses doesn't trigger a Noise Change. Reset the game when it does trigger a Noise Change but you don't get the Noise you wanted. This will keep the Noise Change trigger % up.
- JP version only: If the Transformation Archive is active, then Noise Change will never trigger. You can have Transformation Archive data stored, just make sure that the red folder isn't equipped. Noise Change trigger % does not change while Transformation Archive is active.
When you pass the Noise Change check, the game will perform a series of subsequent checks, first to see if you'll get Rogue Noise, then to see if you'll get a Noise from the opposite version, and finally what Noise you get.
First two Noise Changes
If this is your first or second Noise Change (included the one forced on you during the story), then the game will skip the Rogue Noise check and opposite version check described below. This means that you cannot get Rogue Noise or an opposite version Noise until at least your third Noise Change.
Also, if you reject your second Noise Change, then it doesn't count! You will have to accept your second Noise Change before you have a shot at getting one of those rarer Noises.
Rogue Noise check
In determining which Noise you get, first the game will check if you're eligible for Rogue Noise, which is when you don't have any Real Brothers. This is a 10% check and increases by 10% every time you miss it. It resets when you get Rogue Noise or if you get a new Noise Change while having Real Brothers.
The Rogue Noise chance does not increase during your first two Noise Changes even if you meet its requirements at that time, meaning it will always start at 10% from your third Noise Change onwards.
If you pass the Rogue Noise check, then you just get Rogue Noise and all the other checks are skipped. If you miss it, then the game continues to...
Opposite Version check
This is a 12.5% check, if you pass it then you'll get a random Noise from the other game version (e.g. get a Red Joker Noise when you're playing Black Ace). Otherwise, you will get a random Noise from your own version.
Version Noise
Once the game has determined which version you will get a Noise from, there's a 20% chance to get each of the 5 Noises of that version. If you're already in a Noise from that version, then the game will exclude it, and instead you have a 25% chance to get each of the 4 other Noises of that version.