Double Soul (MMBN5): Difference between revisions

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'''Double Soul''' (ソウルユニゾン ''Soul Unison'') is the main transformation system of [[Mega Man Battle Network 5]], it can only be used by Good MegaMan.
'''Double Soul''' (ソウルユニゾン ''Soul Unison'') is the main transformation system of [[Mega Man Battle Network 5]], it can only be used by Good MegaMan.
ProtoMan Souls is geared more towards battles that take some careful setup. Meanwhile, Colonel Souls, have more destructive power but got its own quirks.<ref>[https://www.therockmanexezone.com/interviews/2023/02/03/translation-rockman-exe5-ultimate-navigation-chaos-interview/#more-4198 Rockman EXE5 Ultimate Navigation CHAOS]</ref>


==How to Use==
==How to Use==
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some [[Patch Cards in Mega Man Battle Network 5|Patch Cards]] have the ability to increase or decrease the number of turns.


To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some Mod Cards have the ability to increase or decrease the number of turns.
*Each Soul can only be used once per battle.
*If MegaMan attempts to use a DarkChip while Double Soul, he will first lose the Double Soul form before executing the chip.


===Changes from [[Double_Soul_(MMBN4)|Battle Network 4]]===
===Changes from [[Double_Soul_(MMBN4)|Battle Network 4]]===
*The Souls' buster damage and charge time are now dependent on MegaMan's buster stats. But unlike normal MegaMan, the Souls' buster scaling maxes at 5 Attack.
*The Souls' B Button PowerAttack value are now dependent on MegaMan's buster stats.
*MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one).
*MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the Soul has one).
*The A PowerAttack for x2 chip attack has been changed to double the base attack power before any plus chips, instead of the attack power sum.
*If a "Unite" eligible chip is selected; when the cursor is on the bottom row of the Custom Screen, press left while on the leftmost chip or right on the rightmost chip, then it will slide the cursor to the "Unite" button. In BN4, doing this will still take the cursor to "OK".
*The Unison takes place before the BATTLE START text instead of after.
*The Unison takes place before the BATTLE START text instead of after.
*Losing the Double Soul is now during a dim before the BATTLE START instead of when the player regains control of MegaMan after it expires.
*Search Soul now unites with Cursor element chips instead of Invisible element.
*Search Soul now unites with Cursor element chips instead of Invisible element.
**Search Soul now allows the player to see how many chips an enemy is holding in Network Duels.
*Proto Soul no longer removes flashing from Sword chips. Sword chips now retain their flashing properties.
*Proto Soul no longer removes flashing from Sword chips. Sword chips now retain their flashing properties.
**Proto Soul now steps forward with a charged Z Saver.
**Proto Soul now steps forward with a charged Z Saver.


==Chaos Unison==
==Chaos Unison==
Battle Network 5 introduces an extension of Double Soul in '''Chaos Unison'''. To Chaos Unison, the player must sacrifice the respective DarkChip to unite with MegaMan. The transformation will only last 1 turn and cannot be extended.
Battle Network 5 introduces an extension of Double Soul in '''Chaos Unison''' (カオスユニゾン). To Chaos Unison, the player must sacrifice the respective [[Karma#Dark_Chips|DarkChip]] to unite with MegaMan. The transformation will only last 1 turn and cannot be extended. Chaos Unison counts as a different form than their Double Soul counterpart, so they can be used with their counterpart in the same battle.


They share the same abilities as the normal Souls except their Power Attacks become Dark Chips. The fully charged shot will alternate between green and purple.
They share the same abilities as the normal Souls except their B Button PowerAttacks become Dark Chips. The fully charged attack will alternate between green and purple.
*If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
*If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
**If the button is released during pausing, it will use the charge when it was paused.
**If the button is released during pausing, it will use the charge when it was paused.
*If released at green, MegaMan loses his form and Dark Soul spawns on the enemy side using your most used chips during your playtime. The Dark Soul cannot be hit and will disappear after some time.
*If released at green, MegaMan loses his form and [[Dark Soul]] spawns on the enemy side using your most used chips during your playtime. The Dark Soul cannot be hit and will disappear after some time.
 
The negatives of the Dark Chips are also nullified, so MegaMan won’t be affected by bugs. However, if the attack damages the enemy they’ll receive a weaker variation of the bug you would’ve received.


==Soul Abilities==
==Soul Abilities==
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{| class="wikitable"
{| class="wikitable"
! !! Magnet Soul !! Magnet Chaos
! !! Magnet Soul !! Magnet Chaos
|-
| || [[File:Object megaman-magnetsoul.png]] || [[File:Object megaman-magnetchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 31: Line 43:
| DarkThunder
| DarkThunder
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Mag Bolt (10 x Buster Attack + 80) Elec attack. Pulls in the enemy. Paralyzes.
| colspan="2" |
|DarkThunder (200 damage)
Elec: MegaMan is unaffected by Magnet panels and weak to Wood attacks.
|-
! scope="row" | B Button PowerAttack
|MagBolt (10 x Buster Attack + 30) Elec attack. Pulls in the enemy. Paralyzes.
|DarkThunder
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''Elec Body'': MegaMan is unaffected by Magnet panels and weak to Wood attacks.
*''B + Left'': Magnet Field to the enemies in the same row. They're temporarily immobilized.
*''B + Left'': Gravity effect to the enemies in the same row. They're temporarily immobilized.
*''A Button PowerAttack: Non-dimming Elec chip'': x2 the chip's base attack power before plus chips.
*''Charge non-dimming Elec chip'': x2 the chip's attack.
|}
 
{| class="wikitable"
! !! Gyro Soul !! Gyro Chaos
|-
|-
! !! Gyro Soul !! Gyro Chaos
| || [[File:Object megaman-gyrosoul.png]] || [[File:Object megaman-gyrochaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 47: Line 66:
| DarkTornado
| DarkTornado
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Tornado Arm (5 x Buster Attack + 15, hits up to 3 times depending on the range) Barrier Delete, removes Barriers and Aura if it hits.
| colspan="2" |
|DarkTornado (50 damage each)
None
|-
! scope="row" | B Button PowerAttack
|TornadoArm (5 x Buster Attack + 15, hits up to 3 times depending on the range) BarrierDelete, removes Barriers and Aura if it hits.
|DarkTornado
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''AirShoes'': MegaMan ignores Broken and Hole panels.
*''AirShoes'': MegaMan ignores Hole panels.
*''FloatShoes'': MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Sea panels.
*''FloatShoes'': MegaMan ignores Cracked, Swamp, Ice, Lava, Magnet and Water panels.
*When MegaMan uses a Wind chip, his propeller will spin. The next Null or Wind chip will deal x2 damage. If the used chip is a Null chip, the propeller will stop spinning.
*When MegaMan uses a non-dimming Wind chip, his propeller will spin. The next non-dimming None or Wind chip will deal x2 attack power. If the used chip is a None chip, the propeller will stop spinning.
|}
 
{| class="wikitable"
! !! Napalm Soul !! Napalm Chaos
|-
|-
! !! Napalm Soul !! Napalm Chaos
| || [[File:Object megaman-napalmsoul.png]] || [[File:Object megaman-napalmchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 63: Line 90:
| DarkMeteor
| DarkMeteor
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Fire Vulcan (5 x Buster Attack + 10, hits up to 3 times) Fire attack.
| colspan="2" |
|DarkMeteor (100 damage each)
Fire: MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks.
|-
! scope="row" | B Button PowerAttack
|FireVulcan (5 x Buster Attack + 5, hits up to 3 times) Fire attack.
|DarkMeteor
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''Fire Body'': MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks.
*Fire chips gain +40 attack power.
*Fire chips gain +40 damage.
*''A Button PowerAttack: Non-dimming Fire chip'': MegaMan shoots a Napalm with x2 the chip's base attack power before plus chips. The other ability's +40 boost is removed when the chip is charged up.
*''Charge non-dimming Fire chip'': MegaMan shoots a Napalm Bomb with x2 the chip's attack.
*If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed.
*If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed.
|}
{| class="wikitable"
! !! Search Soul !! Search Chaos
|-
|-
! !! Search Soul !! Search Chaos
| || [[File:Object megaman-searchsoul-bn5.png]] || [[File:Object megaman-searchchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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| DarkCircle
| DarkCircle
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Snipe Gun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible.
| colspan="2" |
|DarkCircle (300 damage)
None
|-
! scope="row" | B Button PowerAttack
|SnipeGun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible.
|DarkCircle
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
Line 88: Line 126:
*Upon Unison, all invisible enemies are no longer flashing.
*Upon Unison, all invisible enemies are no longer flashing.
*A Shuffle button appears on the Custom Screen that can shuffle non-selected chips with the Folder. This can be used up to 3 times per turn.
*A Shuffle button appears on the Custom Screen that can shuffle non-selected chips with the Folder. This can be used up to 3 times per turn.
*In a Network Duel, number of BattleChips the enemy is holding can be seen above their character.
|}
{| class="wikitable"
! !! Meddy Soul !! Meddy Chaos
|-
|-
! !! Meddy Soul !! Meddy Chaos
| || [[File:Object megaman-meddysoul.png]] || [[File:Object megaman-meddychaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 95: Line 138:
| DarkRecovery
| DarkRecovery
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Meddy Capsule (10 x Buster Attack + 30).
| colspan="2" |
|DarkRecovery (Heals 1000 HP)
None
|-
! scope="row" | B Button PowerAttack
|MeddyCapsule (10 x Buster Attack + 30).
|DarkRecovery
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*Two capsule chips appear on the Custom Screen and can be attached to a chip with an attack value. That chip can no longer be part of a Program Advance. The capsule chips you get every turn is random.
*Two capsule Plus chips appear on the Custom Screen and can be attached to a chip with an attack value. That chip can no longer be part of a Program Advance.
**PinkCapsule: When the chip is used, MegaMan heals 10% of his HP.
**YellowCapsule: When the chip lands on the enemy, they become Confused.
**YellowCapsule: When the chip lands on the enemy, they become Confused.
**BlackCapsule: When the chip lands on the enemy, they become Blinded.
**BlackCapsule: When the chip lands on the enemy, they become Blinded.
**WhiteCapsule: When the chip lands on the enemy, they become Paralyzed.
**WhiteCapsule: When the chip lands on the enemy, they become Paralyzed.
**PurpleCapsule: When the chip lands on the enemy, they'll receive an HP Bug.
**PurpleCapsule: When the chip lands on the enemy, they'll receive an HP Bug.
**PinkCapsule: When the chip is used, MegaMan heals 10% of his HP.
*The Capsules given are random but the chances differ depends on how much HP MegaMan has left.
**More than 1/2 HP: <br> Yellow: 25% <br> Black: 25% <br> White: 31.25% <br> Purple: 6.25% <br> Pink: 12.5%
**Less than 1/2 HP: <br> Yellow: 18.75% <br> Black: 18.75% <br> White: 18.75% <br> Purple: 6.25% <br> Pink: 37.5%
|}
{| class="wikitable"
! !! Proto Soul !! Proto Chaos
|-
|-
! !! Proto Soul !! Proto Chaos
| || [[File:Object megaman-protosoul-bn5.png]] || [[File:Object megaman-protochaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 114: Line 168:
| DarkSword
| DarkSword
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Wide Sword (10 x Buster Attack + 80) Sword attack.
| colspan="2" |
|DarkSword (400 damage)
None
|-
! scope="row" | B Button PowerAttack
|WideSword (10 x Buster Attack + 80) Sword property.
|DarkSword
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*''Charge non-dimming Sword chip'': Step Slice. x2 the chip's attack and MegaMan steps 2 steps forward while using it.
*''A Button PowerAttack: Non-dimming Sword chip'': StepSlice. x2 the chip's base attack power before plus chips, and MegaMan warps 2 steps forward while using it.
|}
|}


Line 127: Line 185:
{| class="wikitable"
{| class="wikitable"
! !! Knight Soul !! Knight Chaos
! !! Knight Soul !! Knight Chaos
|-
| || [[File:Object megaman-knightsoul.png]] || [[File:Object megaman-knightchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 132: Line 192:
| DarkDrill
| DarkDrill
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Royal Wrecking Ball (10 x Buster Attack + 30) Pierces guard. Causes Confusion.
| colspan="2" |
|DarkDrill (100 damage)
None
|-
! scope="row" | B Button PowerAttack
|RoyalWreckingBall (10 x Buster Attack + 30) Breaking. Causes Confusion.
|DarkDrill
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*If MegaMan uses non-dimming chip in the frontmost column, he'll become temporarily invincible.
*If MegaMan uses non-dimming chip in the frontmost column, he'll become temporarily invincible.
*''Charge non-dimming Break chip'': x2 the chip's attack.
*''A Button PowerAttack: Non-dimming Break chip'': x2 the chip's base attack power before plus chips.
|}
 
{| class="wikitable"
! !! Shadow Soul !! Shadow Chaos
|-
|-
! !! Shadow Soul !! Shadow Chaos
| || [[File:Object megaman-shadowsoul.png]] || [[File:Object megaman-shadowchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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| DarkInvisible
| DarkInvisible
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Long Sword (10 x Buster Attack + 50) Sword attribute.
| colspan="2" |
None
|-
! scope="row" | B Button PowerAttack
|LongSword (10 x Buster Attack + 50) Sword property.
|DarkInvisible
|DarkInvisible
|-
|-
Line 154: Line 226:
| colspan="2" |
| colspan="2" |
*MegaMan is faster, he has less frames when he moves.
*MegaMan is faster, he has less frames when he moves.
*''FloatShoes'': MegaMan is unaffected by Cracked, Ice, Lava, and Water panels.
*''FloatShoes'': MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
*''B + Left'': Anti Magic. Sword attribute. Same effect as the Navi Customizer Program (120 damage).
*''B + Left'': AntiMagic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 AP).
*''Charge non-dimming Sword chip'': Slash Behind. MegaMan teleports behind the enemy and uses the chip.
*''A Button PowerAttack: Non-dimming Sword chip'': SlashBehind. MegaMan teleports behind the enemy and uses the chip.
**In a Network Duel, if the performing Shadow Soul uses a [[Screen Dimming Cut In]]. Chips will have different ranges and visuals due to the flipped MegaMan.
**In a Network Duel, if the performing Shadow Soul uses a [[Screen Dimming Cut In|cut in]], chips will have different ranges and visuals due to the flipped MegaMan.
|}
 
{| class="wikitable"
! !! Tomahawk Soul !! Tomahawk Chaos
|-
|-
! !! Tomahawk Soul !! Tomahawk Chaos
| || [[File:Object megaman-tomahawksoul.png]] || [[File:Object megaman-tomahawkchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 165: Line 241:
| DarkLance
| DarkLance
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Tomahawk Swing (10 x Buster Attack + 70) Wood attack. Sword attribute
| colspan="2" |
|DarkLance (400 damage)
Wood: MegaMan heals on Grass panels and is weak to Fire attacks.
|-
! scope="row" | B Button PowerAttack
|TomahawkSwing (10 x Buster Attack + 70) Wood attack. Sword property.
|DarkLance
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''Wood Body'': MegaMan heals on Grass panels and is weak to Fire attacks.
* ''Status Guard'': MegaMan can't be paralyzed, blinded, confused, or immobilized.
* ''Status Guard'': MegaMan can't be paralyzed, blinded, confused, or immobilized.
*Upon unison, the stage is reset to one completely filled with Grass panels.
*Upon unison, the stage is reset to one completely filled with Grass panels.
*If MegaMan uses a Wood chip while on a Grass panel, the panel is consumed and that chip's damage is x2.
*If MegaMan uses a Wood chip while on a Grass panel, the panel is consumed and that chip's attack power is x2.
|}
 
{| class="wikitable"
! !! Number Soul !! Number Chaos
|-
|-
! !! Number Soul !! Number Chaos
| || [[File:Object megaman-numbersoul-bn5.png]] || [[File:Object megaman-numberchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
| Plus chip
| Bonus Point chip
| DarkPlus
| DarkPlus
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Die Bomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage.
| colspan="2" |
None
|-
! scope="row" | B Button PowerAttack
|DieBomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage.
|DarkPlus
|DarkPlus
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*All Null chips gain +10 damage.
*All None chips gain +10 attack power.
*The Custom Screen displays 10 chips to select from.
*The Custom Screen displays 10 chips to select from.
|}
{| class="wikitable"
! !! Toad Soul !! Toad Chaos
|-
|-
! !! Toad Soul !! Toad Chaos
| || [[File:Object megaman-toadsoul.png]] || [[File:Object megaman-toadchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 197: Line 288:
| DarkWide
| DarkWide
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Shock Melody (10 x Buster Attack + 20) Elec attack. Paralyzes.
| colspan="2" |
|DarkWide (200 damage)
Aqua: MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks.
|-
! scope="row" | B Button PowerAttack
|ShockSong (10 x Buster Attack + 20) Elec attack. Paralyzes.
|DarkWide
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*''Aqua Body'': MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks.
*When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground.
*When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground.
*''Charge non-dimming Aqua Chip'': x2 the chip's damage.
*''A Button PowerAttack: Non-dimming Aqua Chip'': x2 the chip's base attack power before plus chips.
|}
 
{| class="wikitable"
! !! Colonel Soul !! Colonel Chaos
|-
|-
! !! Colonel Soul !! Colonel Chaos
| || [[File:Object megaman-colonelsoul.png]] || [[File:Object megaman-colonelchaos.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
Line 213: Line 311:
| DarkSonic
| DarkSonic
|-
|-
! scope="row" | Power Attack
! scope="row" | Element
|Screen Divide (10 x Buster Attack + 40) Sword attribute.
| colspan="2" |
None
|-
! scope="row" | B Button PowerAttack
|ScreenDivide (10 x Buster Attack + 40) Sword property.
|DarkSonic  
|DarkSonic  
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*On the Custom Screen, a non-dimming Standard Null chip with an attack value can be selected to become MegaMan's Power Attack for one turn. This can only be used once per turn.
*On the Custom Screen, a non-dimming Standard None chip with an attack value can be selected to become MegaMan's B Button PowerAttack for one turn. This can only be used once per turn.
*If an obstacle is on the enemy's field and an enemy is on the same as it, it becomes a Colonel Army.
*If an obstacle is on the enemy's field and an enemy is on the same row as it, it becomes a Colonel Army.
**If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes.
**If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes.
**If the enemy is within 2 panels to the left of it: Long Sword (Buster Attack +40) Sword attribute. Paralyzes.
**If the enemy is within 2 panels to the left of it: Long Sword (10 x Buster Attack + 40) Sword property. Paralyzes. If VDoll is used, it will make 2 Colonel Army instead.
***If the obstacle is a thrown VDoll, it will deal twice.
|}
|}


==Glitches==
==Glitches==
*When the player opens the Custom Screen while a chip is being 2x charged: If a new set of chips are selected and a chip is used as soon as the next turn begins (the timing is frame perfect), that chip's Attack Power will be double its amount.
*[[Glitches_in_Mega_Man_Battle_Network_5#A_Button_PowerAttack_Carryover_glitch|A Button PowerAttack Carryover glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_5#ArmChange Regular Chip glitch|ArmChange Regular Chip glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_5#VDoll Sword Summon glitch|VDoll Sword Summon glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_5#NumberMan_Capsule_glitch|NumberMan Capsule glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_5#AntiDamage_Ability_glitch|AntiDamage Ability glitch]]
 
==Trivia==
*In European BN5DS’s English option, the Unite button uses the original Japanese’s Unison text.
 
==References==
<references/>


[[Category:Mega Man Battle Network 5]] [[Category:Transformations]]
[[Category:Mega Man Battle Network 5]] [[Category:Transformations]]

Latest revision as of 00:29, 11 July 2024

Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 5, it can only be used by Good MegaMan.

ProtoMan Souls is geared more towards battles that take some careful setup. Meanwhile, Colonel Souls, have more destructive power but got its own quirks.[1]

How to Use

To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some Patch Cards have the ability to increase or decrease the number of turns.

  • Each Soul can only be used once per battle.
  • If MegaMan attempts to use a DarkChip while Double Soul, he will first lose the Double Soul form before executing the chip.

Changes from Battle Network 4

  • The Souls' B Button PowerAttack value are now dependent on MegaMan's buster stats.
  • MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the Soul has one).
  • The A PowerAttack for x2 chip attack has been changed to double the base attack power before any plus chips, instead of the attack power sum.
  • If a "Unite" eligible chip is selected; when the cursor is on the bottom row of the Custom Screen, press left while on the leftmost chip or right on the rightmost chip, then it will slide the cursor to the "Unite" button. In BN4, doing this will still take the cursor to "OK".
  • The Unison takes place before the BATTLE START text instead of after.
  • Losing the Double Soul is now during a dim before the BATTLE START instead of when the player regains control of MegaMan after it expires.
  • Search Soul now unites with Cursor element chips instead of Invisible element.
    • Search Soul now allows the player to see how many chips an enemy is holding in Network Duels.
  • Proto Soul no longer removes flashing from Sword chips. Sword chips now retain their flashing properties.
    • Proto Soul now steps forward with a charged Z Saver.

Chaos Unison

Battle Network 5 introduces an extension of Double Soul in Chaos Unison (カオスユニゾン). To Chaos Unison, the player must sacrifice the respective DarkChip to unite with MegaMan. The transformation will only last 1 turn and cannot be extended. Chaos Unison counts as a different form than their Double Soul counterpart, so they can be used with their counterpart in the same battle.

They share the same abilities as the normal Souls except their B Button PowerAttacks become Dark Chips. The fully charged attack will alternate between green and purple.

  • If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
    • If the button is released during pausing, it will use the charge when it was paused.
  • If released at green, MegaMan loses his form and Dark Soul spawns on the enemy side using your most used chips during your playtime. The Dark Soul cannot be hit and will disappear after some time.

The negatives of the Dark Chips are also nullified, so MegaMan won’t be affected by bugs. However, if the attack damages the enemy they’ll receive a weaker variation of the bug you would’ve received.

Soul Abilities

Team ProtoMan

Magnet Soul Magnet Chaos
Object megaman-magnetsoul.png Object megaman-magnetchaos.png
Sacrifice Elec chip DarkThunder
Element

Elec: MegaMan is unaffected by Magnet panels and weak to Wood attacks.

B Button PowerAttack MagBolt (10 x Buster Attack + 30) Elec attack. Pulls in the enemy. Paralyzes. DarkThunder
Abilities
  • B + Left: Magnet Field to the enemies in the same row. They're temporarily immobilized.
  • A Button PowerAttack: Non-dimming Elec chip: x2 the chip's base attack power before plus chips.
Gyro Soul Gyro Chaos
Object megaman-gyrosoul.png Object megaman-gyrochaos.png
Sacrifice Wind chip DarkTornado
Element

None

B Button PowerAttack TornadoArm (5 x Buster Attack + 15, hits up to 3 times depending on the range) BarrierDelete, removes Barriers and Aura if it hits. DarkTornado
Abilities
  • AirShoes: MegaMan ignores Hole panels.
  • FloatShoes: MegaMan ignores Cracked, Swamp, Ice, Lava, Magnet and Water panels.
  • When MegaMan uses a non-dimming Wind chip, his propeller will spin. The next non-dimming None or Wind chip will deal x2 attack power. If the used chip is a None chip, the propeller will stop spinning.
Napalm Soul Napalm Chaos
Object megaman-napalmsoul.png Object megaman-napalmchaos.png
Sacrifice Fire chip DarkMeteor
Element

Fire: MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks.

B Button PowerAttack FireVulcan (5 x Buster Attack + 5, hits up to 3 times) Fire attack. DarkMeteor
Abilities
  • Fire chips gain +40 attack power.
  • A Button PowerAttack: Non-dimming Fire chip: MegaMan shoots a Napalm with x2 the chip's base attack power before plus chips. The other ability's +40 boost is removed when the chip is charged up.
  • If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed.
Search Soul Search Chaos
Object megaman-searchsoul-bn5.png Object megaman-searchchaos.png
Sacrifice Cursor chip DarkCircle
Element

None

B Button PowerAttack SnipeGun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible. DarkCircle
Abilities
  • Upon Unison, all invisible enemies are no longer flashing.
  • A Shuffle button appears on the Custom Screen that can shuffle non-selected chips with the Folder. This can be used up to 3 times per turn.
  • In a Network Duel, number of BattleChips the enemy is holding can be seen above their character.
Meddy Soul Meddy Chaos
Object megaman-meddysoul.png Object megaman-meddychaos.png
Sacrifice Recovery chip DarkRecovery
Element

None

B Button PowerAttack MeddyCapsule (10 x Buster Attack + 30). DarkRecovery
Abilities
  • Two capsule Plus chips appear on the Custom Screen and can be attached to a chip with an attack value. That chip can no longer be part of a Program Advance.
    • YellowCapsule: When the chip lands on the enemy, they become Confused.
    • BlackCapsule: When the chip lands on the enemy, they become Blinded.
    • WhiteCapsule: When the chip lands on the enemy, they become Paralyzed.
    • PurpleCapsule: When the chip lands on the enemy, they'll receive an HP Bug.
    • PinkCapsule: When the chip is used, MegaMan heals 10% of his HP.
  • The Capsules given are random but the chances differ depends on how much HP MegaMan has left.
    • More than 1/2 HP:
      Yellow: 25%
      Black: 25%
      White: 31.25%
      Purple: 6.25%
      Pink: 12.5%
    • Less than 1/2 HP:
      Yellow: 18.75%
      Black: 18.75%
      White: 18.75%
      Purple: 6.25%
      Pink: 37.5%
Proto Soul Proto Chaos
Object megaman-protosoul-bn5.png Object megaman-protochaos.png
Sacrifice Sword chip DarkSword
Element

None

B Button PowerAttack WideSword (10 x Buster Attack + 80) Sword property. DarkSword
Abilities
  • B + Left: Reflect. If an attack is blocked, 50 damage is sent down the row.
  • A Button PowerAttack: Non-dimming Sword chip: StepSlice. x2 the chip's base attack power before plus chips, and MegaMan warps 2 steps forward while using it.

Team Colonel

Knight Soul Knight Chaos
Object megaman-knightsoul.png Object megaman-knightchaos.png
Sacrifice Break chip DarkDrill
Element

None

B Button PowerAttack RoyalWreckingBall (10 x Buster Attack + 30) Breaking. Causes Confusion. DarkDrill
Abilities
  • If MegaMan uses non-dimming chip in the frontmost column, he'll become temporarily invincible.
  • A Button PowerAttack: Non-dimming Break chip: x2 the chip's base attack power before plus chips.
Shadow Soul Shadow Chaos
Object megaman-shadowsoul.png Object megaman-shadowchaos.png
Sacrifice Invisible chip DarkInvisible
Element

None

B Button PowerAttack LongSword (10 x Buster Attack + 50) Sword property. DarkInvisible
Abilities
  • MegaMan is faster, he has less frames when he moves.
  • FloatShoes: MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
  • B + Left: AntiMagic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 AP).
  • A Button PowerAttack: Non-dimming Sword chip: SlashBehind. MegaMan teleports behind the enemy and uses the chip.
    • In a Network Duel, if the performing Shadow Soul uses a cut in, chips will have different ranges and visuals due to the flipped MegaMan.
Tomahawk Soul Tomahawk Chaos
Object megaman-tomahawksoul.png Object megaman-tomahawkchaos.png
Sacrifice Wood chip DarkLance
Element

Wood: MegaMan heals on Grass panels and is weak to Fire attacks.

B Button PowerAttack TomahawkSwing (10 x Buster Attack + 70) Wood attack. Sword property. DarkLance
Abilities
  • Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized.
  • Upon unison, the stage is reset to one completely filled with Grass panels.
  • If MegaMan uses a Wood chip while on a Grass panel, the panel is consumed and that chip's attack power is x2.
Number Soul Number Chaos
Object megaman-numbersoul-bn5.png Object megaman-numberchaos.png
Sacrifice Bonus Point chip DarkPlus
Element

None

B Button PowerAttack DieBomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage. DarkPlus
Abilities
  • All None chips gain +10 attack power.
  • The Custom Screen displays 10 chips to select from.
Toad Soul Toad Chaos
Object megaman-toadsoul.png Object megaman-toadchaos.png
Sacrifice Aqua chip DarkWide
Element

Aqua: MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks.

B Button PowerAttack ShockSong (10 x Buster Attack + 20) Elec attack. Paralyzes. DarkWide
Abilities
  • When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground.
  • A Button PowerAttack: Non-dimming Aqua Chip: x2 the chip's base attack power before plus chips.
Colonel Soul Colonel Chaos
Object megaman-colonelsoul.png Object megaman-colonelchaos.png
Sacrifice Summon chip DarkSonic
Element

None

B Button PowerAttack ScreenDivide (10 x Buster Attack + 40) Sword property. DarkSonic
Abilities
  • On the Custom Screen, a non-dimming Standard None chip with an attack value can be selected to become MegaMan's B Button PowerAttack for one turn. This can only be used once per turn.
  • If an obstacle is on the enemy's field and an enemy is on the same row as it, it becomes a Colonel Army.
    • If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes.
    • If the enemy is within 2 panels to the left of it: Long Sword (10 x Buster Attack + 40) Sword property. Paralyzes. If VDoll is used, it will make 2 Colonel Army instead.

Glitches

Trivia

  • In European BN5DS’s English option, the Unite button uses the original Japanese’s Unison text.

References