Mega Man Battle Network 5: Difference between revisions

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*[[Areas_in_Mega_Man_Battle_Network_5|Area Guide]]<br/>
*[[Areas_in_Mega_Man_Battle_Network_5|Area Guide]]<br/>
*[[Boktai_Crossover#Mega_Man_Battle_Network_5|Boktai Crossover]]<br/>
*[[Boktai_Crossover#Mega_Man_Battle_Network_5|Boktai Crossover]]<br/>
*[[Bosses_in_Mega_Man_Battle_Network_5|Bosses Guide]]<br/>
*[[Bosses_in_Mega_Man_Battle_Network_5|Boss Guide]]<br/>
*[[BattleChips_in_Mega_Man_Battle_Network_5|BattleChip Guide]]<br/>
*[[BattleChips_in_Mega_Man_Battle_Network_5|BattleChip Guide]]<br/>
*[[Command_Codes#Mega_Man_Battle_Network_5|BattleChip Command Codes]]<br/>
*[[Command_Codes#Mega_Man_Battle_Network_5|BattleChip Command Codes]]<br/>

Revision as of 01:02, 19 May 2015

RockmanEXE5Colonel Cover.jpg
A game disguised as a return to form Battle Network game from MMBN4's break from the norm. 5 have duped fans into thinking as such, while in reality it's riddled with useless forced backtracking, filler, nonsensical story, wasted characters, ridiculous maze-like map areas, and an under-powered ChipLibrary.