Party Battle System: Difference between revisions

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In [[Mega Man Battle Network 5]]: Double Team DS, there is the Party Battle System. An evolution from the [[Progress Chip Gate]]'s [[Navi Change]] system, the Party Battle System is an easier to access version of it with additional functions.
#REDIRECT [[Team_Navis#Party_Battle_System]]
 
==Navi Specifications==
Each Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Team Navis with the Support part equipped will have additional abilities assisting the active Navi.
 
Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.
 
In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”.
 
==Team ProtoMan==
 
{| class="wikitable"
! colspan="2" | ProtoMan
|-
! scope="row" | Max HP
|700 HP
|-
! scope="row" | Party Cust
|6 slots
|-
! scope="row" | Power Attack
|Wide Sword (60 + Buster Attack x10)
|-
! scope="row" | Special Chip
|StepSwrd B (100)
|-
! scope="row" | Abilities
|
*B + Left: Reflect. 50 damage is sent down the row.
|-
! scope="row" | Support
|At start of turn, ProtoMan Wide Sword slash closest enemy.
|}
 
{| class="wikitable"
! colspan="2" | MagnetMan
|-
! scope="row" | Max HP
|800 HP
|-
! scope="row" | Party Cust
|5 slots
|-
! scope="row" | Power Attack
|Mag Missile (40 + Buster Attack x10)
|-
! scope="row" | Special Chip
|NSTackle M (100)
|-
! scope="row" | Abilities
|
*Elec Body, is unaffected by Magnet panels and weak to Wood attacks.
*Super Armor
*Air Shoes
*Float Shoes
*Charge non-dimming Elec chip: x2 the chip's attack.
|-
! scope="row" | Support
|When the active Navi falls to red health, they are given a Barrier and all enemies are immobilized.
|}
 
{| class="wikitable"
! colspan="2" | GyroMan
|-
! scope="row" | Max HP
|600 HP
|-
! scope="row" | Party Cust
|8 slots
|-
! scope="row" | Power Attack
|Tornado Arm (10 + Buster Attack x5) Hits up to three times based on position. Barrier delete, removes barrier on impact.
|-
! scope="row" | Special Chip
|Airforce G (50)
|-
! scope="row" | Abilities
|
*Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
*Float Shoes
|-
! scope="row" | Support
|Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side.
|}
 
{| class="wikitable"
! colspan="2" | NapalmMan
|-
! scope="row" | Max HP
|600 HP
|-
! scope="row" | Party Cust
|8 slots
|-
! scope="row" | Power Attack
|None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
|-
! scope="row" | Special Chip
|Napalm N (100)
|-
! scope="row" | Abilities
|
*FireBody, can stand on Lava Panel and weak to Aqua attacks.
*Charge non-dimming Fire chip: x2 the chip's attack.
|-
! scope="row" | Support
|At certain times, NapalmMan appears in back column and shoots an enemy 5 times.
|}
 
{| class="wikitable"
! colspan="2" | SearchMan
|-
! scope="row" | Max HP
|550 HP
|-
! scope="row" | Party Cust
|6 slots
|-
! scope="row" | Power Attack
|Snipe Gun (10 + Buster Attack x2) Hits up to five times. Pierces invis.
|-
! scope="row" | Special Chip
|Satelity S (80)
|-
! scope="row" | Abilities
| ---
|-
! scope="row" | Support
|At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times.
|}
 
{| class="wikitable"
! colspan="2" | Meddy
|-
! scope="row" | Max HP
|500 HP
|-
! scope="row" | Party Cust
|10 slots
|-
! scope="row" | Power Attack
|Capsule Bomb (80 + Buster Attack x10)
|-
! scope="row" | Special Chip
|MeddyCap M (80)
|-
! scope="row" | Abilities
|
---
|-
! scope="row" | Support
|When the custom screen is opened, the active Navi's HP is healed 5%
|}
 
==Team Colonel==
 
====Combination Attack ====
When you switch to another Navi while they are in Full Synchro, a special attack can be executed.
{| class="wikitable"
|-
|'''Navi Combo'''||'''Attack Name'''
|-
|MegaMan + ProtoMan||D-HERO<br/>ダブルヒーロー Double Hero
|-
|MegaMan + NapalmMan||D-VALCAN<br/>ダブルバルカン Double Vulcan
|-
|MegaMan + SearchMan||C-SCOPE<br/>クロススコープ Cross Scope
|-
|ProtoMan + MagnetMan||M-ZAN<br/>マグネットザン Magnet Cut
|-
|MagnetMan + GyroMan||M-AIR<br/>マグエアレイド Mag Air Raid
|-
|NapalmMan + Meddy||C-BOMB<br/>ケミカルボム Chemical Bomb
|-
|MegaMan + Colonel||BR-RUSH<br/>ブラインドレインラッシュ Blind Rain Rush
|-
|MegaMan + KnightMan||B-SHOOT<br/>ブロークンシュート Broken Shoot
|-
|MegaMan + NumberMan||K-BOMB<br/>コクバンケシボム Blackboard Eraser Bomb
|-
|Colonel + ShadowMan||E-SAPPO<br/>エンゲツサッポウ Full Moon Cut
|-
|KnightMan + TomahawkMan||K-THROW<br/>ナイトスロー Knight Throw
|-
|ShadowMan + ToadMan||G-OTOSHI<br/>ガマオトシ Toad Drop
|-
|}
 
[[Category:Mega Man Battle Network 5]]

Latest revision as of 21:59, 22 February 2023