Mystery Data (MMBN1)
From The Rockman EXE Zone Wiki
This section is under construction. |
The information may not be complete or 100% accurate. |
These are the Mystery Datas in Mega Man Battle Network 1.
Terminology | Meaning |
---|---|
FMD | Fixed Mystery Data. These Mystery Datas have a fixed location and reward, they can only be picked up once and will not spawn again. |
FMD (respawn) | In some Comps, Fixed Mystery Datas can only be picked up if you no longer have that chip in your inventory. They will also respawn every time you jack in. |
FMD (missable) | Some Fixed Mystery Datas that appear in dungeons are missable. If they are not picked up, they will disappear in the next game chapter. |
RMD | Random Mystery Data. These Mystery Datas will always spawn when you jack in and have a random reward.
|
ACDC Town
Oven Comp 1 | Oven Comp 2 |
---|---|
(FMD missable) (GBA) ShotGun Q (FMD missable) (OSS) ShotGun * (FMD missable) Sword B (FMD missable) Steal A (FMD missable) 200z (FMD missable) 400z |
(FMD missable) (GBA) ShotGun Q (FMD missable) (OSS) ShotGun * (FMD missable) LilBomb T (FMD missable) 500z |
Mayl's Piano Comp | Dex's PC | Yai's Portrait Comp |
---|---|---|
(FMD respawn) Recov50 L (FMD) @Mayl |
(FMD respawn) X-Panel3 B (FMD) @Dex |
(FMD respawn) Recov30 L |
Doghouse Comp | Servbot Comp | New Game Machine Comp | Telephone Comp |
---|---|---|---|
(FMD) ShotGun K | (FMD) HP Memory | (FMD) CrossGun K | (FMD) Escape J |
ACDC Elementary
School Comp 1 | School Comp 2 | School Comp 3 |
---|---|---|
(FMD) ShokWave L | (FMD) HiCannon I (FMD) 800z |
(FMD) Spreader H (FMD) HPMemory |
School Comp 4 | School Comp 5 | |
(FMD) Quake1 A (FMD) 400z |
(FMD missable) Cannon C |
Car Comp |
---|
(FMD) HPMemory |
Government Complex
Waterworks Comp 1 | Waterworks Comp 2 | Waterworks Comp 3 |
---|---|---|
(FMD) SoniWave J | (FMD) HPMemory (FMD) Recov80 C |
(FMD) WideSwrd C (FMD) TriArrow A (FMD) IcePunch B |
Waterworks Comp 4 | Waterworks Comp 5 | Waterworks Comp 6 |
(FMD) M-Cannon L | (FMD) PowerUp | (FMD Ch.5) (JP)(OSS) 1000z (FMD Ch.4) (GBA-EN) 1000z [1] |
Power Plant Comp 1 | Power Plant Comp 2 |
---|---|
(FMD) Ratton 1 D (FMD) (GBA) Recov120 C (FMD) (OSS) Recov120 H (FMD) X-Panel3 G (FMD) 5000z |
(FMD) 800z (FMD) 1000z (FMD) 1200z |
Power Plant Comp 3 | Power Plant Comp 4 |
(FMD) 500z (FMD) 1000z |
(FMD) Typhoon D (FMD) 1800z (FMD) 2000z |
Lunch Stand Comp | Fish Stand Comp | Dad's PC |
---|---|---|
(FMD respawn) (GBA) Recov120 A (FMD respawn) (OSS) Recov120 F (FMD) @Sal |
(FMD respawn) TriSpear J (FMD) @Masa |
(FMD) @Dad |
TV Comp | Waterworks Vending Comp | Control Equipment Comp |
---|---|---|
(FMD) Escape L | (FMD) Spreader J | (FMD) Recov200 L 3000z |
SciLab Vending Comp | Large Monitor Comp | Recycled PET Comp |
---|---|---|
(FMD) 5000z | (FMD) HiCannon J | (FMD) HPMemory |
Dentown
Traffic Light Comp 1 | Traffic Light Comp 2 | Traffic Light Comp 3 |
---|---|---|
(FMD) Bubbler K (FMD) 800z |
(FMD) Escape N (FMD) 800z |
(FMD) Heater O (FMD) FireTowr T (FMD) 500z |
Traffic Light Comp 4 | Traffic Light Comp 5 | |
(FMD) HPMemory (FMD) 1000z |
(FMD) (GBA) Recov80 J (FMD) (OSS) Recov80 E (FMD) AquaTowr C (FMD) 2400z |
Big Vase Comp | Antique Comp | Blackboard Comp |
---|---|---|
(FMD) Quake3 C | (FMD) (GBA) Barrier S (FMD) (OSS) Barrier * @Miyu |
(FMD) PowerUp |
WWW Base
WWW Comp 1 | WWW Comp 2 | WWW Comp 3 |
---|---|---|
(FMD) FireSwrd P (FMD) Recov200 C (FMD) 3000z (FMD) 5000z |
(FMD) Huricane L (FMD) FtrSword P (FMD) 8000z |
(FMD) Recov300 L (FMD) 4000z |
WWW Comp 4 | WWW Comp 5 | |
(FMD) TimeBom3 P (FMD) HPMemory |
(FMD) BigWave K (FMD) 2000z |
Internet
Set Mystery Data | RMD |
---|---|
(FMD) TriLance M | MetGuard A (15.63%) X-Panel1 S (12.5%) |
Set Mystery Data | RMD |
---|---|
(FMD) PowerUp | Cannon C (18.75%) (GBA) MiniBomb P (9.38%) |
Set Mystery Data | RMD |
---|---|
(FMD) RockCube O (FMD) FtrSword B |
Spreader H (6.25%) Spreader J (9.38%) |
Set Mystery Data | RMD |
---|---|
(FMD) AquaSwrd A (FMD) HPMemory |
LilBomb G (12.5%) Quake1 E (6.25%) |
Set Mystery Data | RMD |
---|---|
(FMD) Thunder1 H (FMD) HPMemory |
IcePunch B (15.63%) TriArrow A (9.38%) |
Set Mystery Data | RMD |
---|---|
(FMD) 6000z | RockCube M (15.63%) SonicWave S (9.38%) |
Set Mystery Data | RMD |
---|---|
(FMD) Remobit1 N | Spreader K (15.63%) TriSpear J (9.38%) |
Set Mystery Data | RMD |
---|---|
(FMD) 10000z | Ratton1 D (12.5%) (GBA) Recov120 C (12.5%) |
Set Mystery Data | RMD |
---|---|
(FMD) RingZap1 H | (GBA) Recov150 E (12.5%) (OSS) Recov150 O (12.5%) |
Set Mystery Data | RMD |
---|---|
(FMD) WideSwrd S (FMD) HPMemory |
ElecSwrd S (3.13%) Ratton2 G (9.38%) |
Set Mystery Data | RMD |
---|---|
(FMD) 10000z | Invis1 L (12.5%) Repair G (12.5%) |
Set Mystery Data | RMD |
---|---|
(FMD) KngtSwrd B | M-Cannon L (6.25%) CrosBomb L (12.5%) |
Set Mystery Data | RMD |
---|---|
(FMD) Recov150 K (FMD) 8000z |
FtrSword L (3.13%) Sword B (12.5%) |
Set Mystery Data | RMD |
---|---|
(FMD) PowerUp (FMD) 5000z |
M-Cannon N (12.5%) (GBA) Recov150 C (12.5%) |
Set Mystery Data | RMD[3] |
---|---|
(FMD) RedWave J | Ratton2 J (15.63%) (GBA) Recov120 C (15.63%) |
Set Mystery Data | RMD[4] |
---|---|
(FMD) HeroSwrd I (FMD) 20000z |
(GBA) Recov200 C (15.63%) (OSS) Recov200 I (15.63%) |
References
- ↑ In the Japanese GBA and Operate Shooting Star versions of the game, this FMD will only appear in Chapter 5 and later. In the English GBA version, it will appear in the first run through the area.
- ↑ This item does not drop in Operate Shooting Star due to a glitch.
- ↑ Howitzer A is supposed to be included as a RMD drop but does not due to a glitch.
- ↑ 10000z is supposed to be included as a RMD drop but does not due to a glitch.