Karma

From The Rockman EXE Zone Wiki

Revision as of 11:26, 2 August 2014 by Prof. 9 (talk | contribs) (Add karma appearances.)
This section is under construction.
The information may not be complete or 100% accurate.
Add more details, specific effects of karma levels, how to gain/lose karma.

Karma is a fan term for the points system used in Mega Man Battle Network 4 and Mega Man Battle Network 5 that affects how close MegaMan is to embracing the darkness. The amount of karma points determines which abilities are available to the player. Karma goes down by using DarkChips and will go back up by abstaining to use DarkChips. Although DarkChips can still be used in Mega Man Battle Network 6 with the Beast Link Gate, the karma system was removed.

Karma points

At the start of the game, MegaMan has 500 karma points. This amount can go up or down after every battle, to a maximum of 1000 points or a minimum of 0 points. However, once MegaMan has less than 300 karma points, he will no longer gain karma unless SoulClean is equipped.

MegaMan's appearance

MegaMan's appearance is affected by the number of karma points he has. In Mega Man Battle Network 4 and Mega Man Battle Network 5 for the Game Boy Advance, MegaMan's color palette gradually becomes darker as he loses karma points, and turns a light blue if MegaMan has the maximum of 1000 karma points.

Additionally, in Mega Man Battle Network 5: Double Team DS, MegaMan's expression on the bottom screen will change depending on the number of karma points he has, slowly growing twisted as his karma drops.

Appearance based on karma points
0-469 karma points 470-499 karma points 500-999 karma points 1000 karma points
MMBN5 Karma Dark.png
MMBN5 Karma Tainted.png
MMBN5 Karma Normal.png
MMBN5 Karma Light.png
MMBN5DS Karma Dark.png
MMBN5DS Karma Tainted.png
MMBN5DS Karma Normal.png
MMBN5DS Karma Light.png