BattleChip Info (EXE4.5)

From The Rockman EXE Zone Wiki

These are the BattleChips available in Rockman EXE 4.5. Due to the game not having an official English version, the names from Battle Network 4 will be used.

  • GMD = Green Mystery Data
  • BMD = Blue Mystery Data
  • PMD = Purple Mystery Data

Standard Class Chips

ID # BattleChip Location Rarity
001 Cannon Starter Folder; Chip Trader; Special Chip Trader
002 HiCannon ★★
003 M-Cannon ★★★
004 AirShot ★★
005 Vulcan1
006 Vulcan2 ★★
007 Vulcan3 ★★★
008 Spreader ★★
009 HeatShot
010 Heat-V ★★
011 HeatSide ★★★
012 Bubbler
013 Bub-V ★★
014 BublSide ★★★
015 Thunder1
016 Thunder2 ★★
017 Thunder3 ★★★
018 WideSht1
019 WideSht2 ★★
020 WideSht3 ★★★
021 FlmLine1
022 FlmLine2 ★★
023 FlmLine3 ★★★
150 ColorPt ★★
151 RollAro1 ★★
152 RollAro2 ★★★
153 RollAro3 ★★★★
154 GutPnch1 ★★
155 GutPnch2 ★★★
156 GutPnch3 ★★★★
157 PropBom1 ★★
158 PropBom2 ★★★
159 PropBom3 ★★★★
160 SeekBom1 ★★
161 SeekBom2 ★★★
162 SeekBom3 ★★★★
163 Meteors1 ★★
164 Meteors2 ★★★
165 Meteors3 ★★★★
166 Ligtnin1 ★★
167 Ligtnin2 ★★★
168 Ligtnin3 ★★★★
169 HawkCut1 ★★
170 HawkCut2 ★★★
171 HawkCut3 ★★★★
172 NumbrBl1 ★★
173 NumbrBl2 ★★★
174 NumbrBl3 ★★★★
175 MetlGer1 ★★
176 MetlGer2 ★★★
177 MetlGer3 ★★★★
178 PanlSht1 ★★
179 PanlSht2 ★★★
180 PanlSht3 ★★★★
181 AquaUp1 ★★
182 AquaUp2 ★★★
183 AquaUp3 ★★★★
184 GreenWd1 ★★
185 GreenWd2 ★★★
186 GreenWd3 ★★★★
187 Marking ★★★★★
188 CannMode ★★★★★
189 CannBall ★★★★★
190 SwrdMode ★★★★★

Changes from Battle Network 4

  • Static and Hole are no longer EvilChips.
  • WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
  • GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • VarSword no longer requires input and will deliver a command input on its own.
  • NumberBl chip series now deliver one less hit.
  • Marking now disables the Navi's Buster.

Mega Class Chips

ID # BattleChip Attack Location Rarity
001 SuprVulc 10 Internet 8 NetDealer ★★★★
002 NeoVari 240 Undernet 2 PMD; Battle Friday-1200HP NormlNavi (LV9~S) ★★★★★
003 ShotStar 40 Place ★★★★★
004 GodHammer 250 Place ★★★★
005 Guardian 200 Place ★★★★
006 Jealousy 80 Place ★★★★
007 BugChain --- Place ★★★★★
008 BugFix --- Place ★★★★
009 FullCust --- Place ★★★★
010 LifeAura --- Place ★★★★★
011 Snctuary --- Place ★★★★
012 Atk+30 --- Place ★★★★
013 DblPoint --- Place ★★★★
014 Muramasa (MaxHP - HP) Place ★★★★★
015 Anubis --- Place ★★★★★
016 ElemDark 220 Place ★★★★
017 BlakWing 20 Place ★★★★
018 DrkLine --- Place ★★★★
019 Roll 20 Roll (LV5~S); Rollα (LV5~7); Rollβ (LV5~7); RollΩ (LV5~7) ★★★★
020 RollSP 55 Rollβ (LV9~S); RollΩ (LV9~S) ★★★★★
021 RollDS 30 ~ 80 Rollα (LV7~S); Rollβ (LV7~10); RollΩ (LV9~S) ★★★★★
085 BlakWeap --- Urban Ruins Comp 1 PMD ★★★★★

Changes from Battle Network 4

  • Muramasa, Anubis, ElemDark, BlakWing, DarkLine, and DS Navi Chips are no longer EvilChips.
  • SP Navi Chips can no longer increase in attack power.
  • NeoVari no longer requires input and will deliver a command input on its own.
  • Anubis no longer removes invisible status nor drain HP through invisible status.
  • LaserMan chip series cannot power down the enemy.
  • GunSolEX no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • BlakWeap no longer increased the Navi's Buster ATK to 10, now it only increases it by 5.

Giga Class Chips

ID # BattleChip Attack Location Rarity
001 RedSun 300 StarManΩ (LV9~S) ★★★★★
002 HolyDrem ATK Place ★★★★★
003 Bass ATK Place ★★★★★
004 BugCharg ATK Place ★★★★★
005 BlackBarr ATK Place ★★★★★
006 BlueMoon 400 StarManΩ (LV9~S) ★★★★★
007 SignlRed ATK Place ★★★★★
008 BassAnly ATK Place ★★★★★
009 BugCurse ATK Place ★★★★★
010 DeltaRay ATK Place ★★★★★
011 FinalGun --- Internet 11 NetDealer ★★★★★

Changes from Battle Network 4

  • BugCharg, BugCurse,and BlakBarr are no longer EvilChips.
  • RedSun and BlueMoon can no longer increase in attack power.
  • BugCharg can no longer increase the number of hits by the number of passing turns. It now will always shoot 5 times.
  • DeltaRay no longer requires inputs.