BattleChip Info (EXE4.5)
From The Rockman EXE Zone Wiki
These are the BattleChips available in Rockman EXE 4.5. Due to the game not having an official English version, the names from Battle Network 4 will be used.
- GMD = Green Mystery Data
- BMD = Blue Mystery Data
- PMD = Purple Mystery Data
Standard Class Chips
ID # | BattleChip | Location | Rarity |
---|---|---|---|
001 | Cannon | Starter Folder, Chip Trader, Special Chip Trader | ★ |
002 | HiCannon | ★★ | |
003 | M-Cannon | ★★★ | |
004 | AirShot | ★★ | |
005 | Vulcan1 | ★ | |
006 | Vulcan2 | ★★ | |
007 | Vulcan3 | ★★★ | |
008 | Spreader | ★★ | |
009 | HeatShot | ★ | |
010 | Heat-V | ★★ | |
011 | HeatSide | ★★★ | |
012 | Bubbler | ★ | |
013 | Bub-V | ★★ | |
014 | BubSide | ★★★ | |
150 | ColorPt | ★★ | |
151 | RollAro1 | ★★ | |
152 | RollAro2 | ★★★ | |
153 | RollAro3 | ★★★★ | |
154 | GutPnch1 | ★★ | |
155 | GutPnch2 | ★★★ | |
156 | GutPnch3 | ★★★★ | |
157 | PropBom1 | ★★ | |
158 | PropBom2 | ★★★ | |
159 | PropBom3 | ★★★★ | |
160 | SeekBom1 | ★★ | |
161 | SeekBom2 | ★★★ | |
162 | SeekBom3 | ★★★★ | |
163 | Meteors1 | ★★ | |
164 | Meteors2 | ★★★ | |
165 | Meteors3 | ★★★★ | |
166 | Ligtnin1 | ★★ | |
167 | Ligtnin2 | ★★★ | |
168 | Ligtnin3 | ★★★★ | |
169 | HawkCut1 | ★★ | |
170 | HawkCut2 | ★★★ | |
171 | HawkCut3 | ★★★★ | |
172 | NumbrBl1 | ★★ | |
173 | NumbrBl2 | ★★★ | |
174 | NumbrBl3 | ★★★★ | |
175 | MetlGer1 | ★★ | |
176 | MetlGer2 | ★★★ | |
177 | MetlGer3 | ★★★★ | |
178 | PanlSht1 | ★★ | |
179 | PanlSht2 | ★★★ | |
180 | PanlSht3 | ★★★★ | |
181 | AquaUp1 | ★★ | |
182 | AquaUp2 | ★★★ | |
183 | AquaUp3 | ★★★★ | |
184 | GreenWd1 | ★★ | |
185 | GreenWd2 | ★★★ | |
186 | GreenWd3 | ★★★★ | |
187 | Marking | ★★★★★ | |
188 | CannMode | ★★★★★ | |
189 | CannBall | ★★★★★ | |
190 | SwrdMode | ★★★★★ |
Changes from Battle Network 4
- Static and Hole are no longer EvilChips.
- WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
- GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
- VarSword no longer requires input and will deliver a command input on its own.
- SloGauge does not affect your opponent's gauge.
- NumberBl chip series now deliver one less hit.
- Marking now disables the Navi's Buster.
Mega Class Chips
ID # | BattleChip | Attack | Location | Rarity |
---|---|---|---|---|
001 | SuprVulc | 10 |
Internet 8 NetDealer |
★★★★ |
002 | NeoVari | 240 |
Undernet 2 PMD, Battle Friday - 1200HP NormlNavi (LV.9 to S) |
★★★★ |
085 | BlakWeap |
Urban Ruins Comp 1 PMD |
★★★★★ |
Changes from Battle Network 4
- Muramasa, Anubis, ElemDark, BlakWing, DarkLine, and DS Navi Chips are no longer EvilChips.
- SP Navi Chips can no longer increase in attack power.
- NeoVari no longer requires input and will deliver a command input on its own.
- Anubis no longer removes invisible status nor drain HP thru invisible status.
- LaserMan chip series cannot power down the enemy.
- GunSolEX no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
- BlakWeap no longer increased the Navi's Buster ATK to 10, now it only increases it by 5.
Giga Class Chips
ID # | BattleChip | Location | Rarity |
---|---|---|---|
001 | RedSun | ★★★★★ | |
002 | HolyDrem | ★★★★★ | |
003 | Bass | ★★★★★ | |
004 | BugCharg | ★★★★★ | |
005 | BlackBarr | ★★★★★ | |
006 | BlueMoon | ★★★★★ | |
007 | SignlRed | ★★★★★ | |
008 | BassAnly | ★★★★★ | |
009 | BugCurse | ★★★★★ | |
010 | DeltaRay | ★★★★★ | |
011 | FinalGun | ★★★★★ |
Changes from Battle Network 4
- BugCharg, BugCurse,and BlakBarr are no longer EvilChips.
- RedSun and BlueMoon can no longer increase in attack power.
- BugCharg can no longer increase the number of hits by the number of passing turns. It now will always shoot 5 times.
- DeltaRay no longer requires inputs.