Glitches in Rockman EXE 4.5
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The information may not be complete or 100% accurate. |
TODO: Add more glitches. |
This page is a list of glitches that appear in Rockman EXE 4.5: Real Operation.
Major glitches
Broken clock glitch
When the internal battery of the Game Pak has run dry, the game's Real-Time Clock no longer functions and always reports a date and time of 0/0/2000, 12:00 AM. This causes the game to freeze in several situations, which in the worst case can render the game unplayable. The only fix for this issue is to replace the internal battery in the Game Pak.
- Viewing the Schedule by pressing Right on the PET screen causes significant slowdown and graphical glitches.
- Entering any Internet area which has a grown WoodMan tree on it causes the game to freeze.
E-Mail screen crash
When the A and B Buttons are pressed on the same frame while viewing the list of mails in the E-Mail screen, the game attempts to handle both inputs at the same time, and this results in a crash.
Schedule crash
When you have any events listed in your schedule, there is an extremely rare chance that the game can crash upon any screen transition, which increases the more scheduled events you have. The technical cause of this glitch is the game using a portion of stack memory after it has already been deallocated; when a hardware interrupt fires in this interval, stack corruption occurs.
Minor glitches
GutsMan mirror match glitch
When the player is controlling GutsMan and challenges an enemy GutsMan to a battle in Internet 2 on Saturdays, after accepting the challenge, the player will fight AquaMan instead.
This glitch is likely caused by a copy-paste error by the developers from AquaMan's script in the same Net area.
Chip Trader color glitch
Whenever a MegaChip or GigaChip is received from a Chip Trader or BugFrag Trader, the border of the chip always appears gray instead of blue or red.
Golf Course Comp 2 out-of-bounds
By picking up the purple mystery data in Golf Course Comp 2 from the north side, it is possible to move out of bounds by walking northwest after the text finishes. The player can move around freely out-of-bounds; continuously walking in one direction eventually results in the player entering an invisible copy of the map, with no objects.