In Rockman EXE 4.5: Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
Navis
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve in all sorts of different tasks and minigames. Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge.
- The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
- In this game, FloatShoes will ignore Cracked, Ice, Lava, Pitfall panels. However, Poison Panels will still affect them.
There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers:
Obstacle |
Navis that can remove it
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Boulder |
GutsMan, MetalMan, KnightMan
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Fire Wall |
FireMan, NapalmMan, IceMan, AquaMan
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Electric Current |
ThunderMan, ElecMan
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Wood Stumps |
FireMan, NapalmMan, WoodMan, PlantMan
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Whirlwind |
WindMan, Bass
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? Security Gate |
NumberMan, ProtoMan, ShadowMan
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Every Navi can be unlocked by slotting in their Navi Chip in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Chip slot in the Gate.
Non-Battle Chip Gate Navis
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis by completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.
Completing the Official Tournament with all 13 Navis is required to play the game’s credits.
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MegaMan
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Equipment
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- Mega Buster: Raises Custom Gauge twice as much as normal Buster
- Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage
- Shield
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Abilities
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Buster Up
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- Internet 8
- Urban Ruins Comp 2 (via Undernet 1)
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HP Growth
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- GMD Minigames: Calculation Drill, Letter of Ice, Sniper Training
- Start 100 HP
- Max 1000 HP
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Roll
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Equipment
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- Buster
- Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
- Barrier: Costs Custom Gauge
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Abilities
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- Float Shoes
- First Barrier
- Shop Discounts on Wednesday
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Buster Up
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- Golf Course Comp 3 (via Internet 6)
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HP Growth
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GutsMan
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Equipment
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- Buster
- Guts Machine Gun: 5 hits of 2/4/6/8/10 damage each
- Guts Hammer: Hammer Stage with 60/70/80/90/100 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field
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Abilities
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- Under Shirt
- Can destroy Boulders on the Net
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Buster Up
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- Internet 4
- Internet 12
- Undernet 3
- Car Comp 2 (via Internet 7. Behind Electric Current.)
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HP Growth
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- Every 8 Battles, HP increases by 10
- Start 200 HP
- Max 1300 HP
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NumberMan
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Equipment
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- Buster
- DieBomb: Damage: 10/20/30 x Dice number; thrown three Squares ahead and explodes in a 3x3 area
- Shield
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Abilities
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- Can open ? Security Gates
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Buster Up
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- Toy Box Comp (via Internet 5. Warp is behind a Boulder)
- Internet 12
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HP Growth
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- Calculation Minigame: Once Daily and randomly during the day.
- GMD Minigames: Calculation Drill
- Start 100 HP
- Max 1000 HP
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FireMan
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Equipment
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- Buster
- Fire Arm: 3 square ahead fire attribute attack dealing 30/60/90 damage
- Shield
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Abilities
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- Fire Body: Weak to Aqua attacks; can step on Lava Panels
- Can remove Flame Walls and Wood Stumps on the Internet
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Buster Up
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HP Growth
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- Absorb Fire-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice.
- Start 300 HP
- Max 1400 HP
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WoodMan
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Equipment
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- Buster
- Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area. Deals 40/60/80 damage
- Seed Shot: Fire 3 wood element seeds dealing 10/20/30 damage each
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Abilities
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- Wood Body: Weak to Fire attacks; heals on Grass Panels
- Status Guard
- Can remove Wood Stumps on the Internet
- Jumps from panel to panel instead of stepping
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Buster Up
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HP Growth
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WindMan
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Equipment
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- Buster
- Wind: Continuous air pushing on the enemy area
- Fan: Continuous air sucking in on the enemy area
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Abilities
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- Float Shoes
- Air Shoes
- Can remove Whirlwinds
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Buster Up
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HP Growth
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SearchMan
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Equipment
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- Buster
- Scope Gun: Fires 5 Shots of 5/10/15 damage each at the selected enemy
- Shield
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Abilities
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Buster Up
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- Internet 11
- Pipe Organ Comp
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HP Growth
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- Mission E-Mail: Sent randomly during the day, once per day. Limited to only 20 daily missions, the rest must be done via GMD Minigame
- GMD Minigames: Sniper Training
- Start 200 HP
- Max 1200 HP
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AquaMan
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Equipment
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- Buster
- Aqua Hose: Fires an aqua shot that hits 2 panels ahead for 20/40/60 water element damage. Cracks panel hit and strikes the panel behind as well
- Shield
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Abilities
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- Aqua Body: Weak to Elec attacks; No Slip on Ice Panels
- Can remove Fire Walls on the Internet
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Buster Up
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- Toy Box Comp (via Internet 5. Warp is behind a Boulder)
- Fridge Comp (via Internet 11)
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HP Growth
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- Absorb Aqua-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice.
- Start 100 HP
- Max 1000 HP
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ThunderMan
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Equipment
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- Buster
- Thunderbolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage.
- Shield
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Abilities
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- Elec Body; Weak to Wood attacks
- Thunder Cloud moves around the area. Damages enemies who walk into it
- Clears Electric Currents
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Buster Up
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- Internet 7
- Undernet 2 (besides gate requiring SLicense)
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HP Growth
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MetalMan
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Equipment
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- Break Buster: Buster has breaking properties
- Metal Fist: Attack the panel in front of you with a breaking attribute fist attack, dealing 90/120/150 damage. Breaks the panel.
- Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 20/40/60 damage.
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Abilities
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- Float Shoes
- Super Armor
- Can destroy Boulders on the internet
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Buster Up
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- Internet 8
- Factory Comp 4 (via Internet 4, behind a gate requiring Official Tournament Registration)
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HP Growth
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- Daily Rock Training Mini Game. Once daily before jacking in and randomly given during the day.
- Start 300 HP
- Max 1300 HP
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JunkMan
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Equipment
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- Buster
- Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle
- Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
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Abilities
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- Super Armor
- 10 damage junk pieces constantly travel down the field
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Buster Up
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HP Growth
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- Press the R button on the Pet Screen to eat BugFrags. Increases HP by 50 each time, up to 3 times a day.
- Start 100 HP
- Max 1100 HP
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ProtoMan
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Equipment
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- Buster
- Long Sword: Slashes 2-range sword for 40/60/80 damage.
- Shield
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Abilities
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- Can open ? Security Gates
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Buster Up
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- Golf Course Comp 2 (via Internet 6.)
- Old TV Comp 3
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HP Growth
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- Official Request E-Mail: Sent randomly during the day, once per day.
- GMD Minigame: Calculation Drill, Letter of Ice
- Start 200 HP
- Max 1000 HP
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Differences from MMBN4
In MMBN4, these Navis could be used in Operation Battle but some of them had abilities modified for this game.
- GutsMan no longer has Super Armor, but has Under Shirt instead.
- MetalMan now has Break Buster.
- Float Shoes protects against swamp panels in 4. In 4.5, it no longer protect against swamp panels.
Battle Chip Gate Exclusive Navis
These Navis require their Navi Chip slot in the Battle Chip Gate to unlock. They are unlocked via a button command in the Wii U version, as there is no way to use a Gate with it.
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StarMan
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Equipment
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- Buster
- Twinkle Meteor: Charge to cause a star to fall on the enemy. Causes confusion on hit for 30/40/50 damage.
- Shield
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Abilities
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Buster Up
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- Broken Radio Comp
- Undernet 1
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HP Growth
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NapalmMan
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Equipment
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- Buster
- Fire Bomb: Fires two bombs onto the enemy area, dealing 30/60/90 fire damage. Flames remain on the panel hit, causing damage when walked into.
- Napalm Bomb: Launches a large bomb onto the locked enemy. Explodes in a 3x3 area, causing 80/100/120 fire damage.
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Abilities
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- Fire Body: Weak to Aqua Attack; can walk on Lava Panels
- Can remove Fire Walls and Tree Stumps
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Buster Up
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- Internet Area 5
- Toilet Comp 2 (via Internet 10)
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HP Growth
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- Wrecking Job E-Mail: Sent randomly during the day, once per day.
- GMD Minigames: Sniper Training
- Start 300 HP
- Max 1300 HP
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IceMan
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Equipment
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- Buster
- Freeze Bomb: Throw an ice bomb in a | range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
- Shield
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Abilities
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- Aqua Body; Weak to Elec attack; no slip on ice panels
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Buster Up
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HP Growth
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ElecMan
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Equipment
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- Buster
- Thunder Ball: Fires a homing thunder ball that tracks the enemy slowly on the field. Deals 20/40/60 electrical damage and paralyzes on hit.
- Shield
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Abilities
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- Elec Body: Weak to Wood attacks
- Float Shoes
- Clears Electric Currents
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Buster Up
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- Toy Box Comp (via Internet 5. Warp is behind a boulder)
- Urban Ruins Comp 1 (via Undernet 1)
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HP Growth
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- Absorb Elec Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
- Start 100 HP
- Max 1400 HP
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PlantMan
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Equipment
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- Buster
- Plant Weed: Attacks using a spiked vine that grabs the enemy from below. Deals 20/30/40 wood damage and holds the enemy. The panel hit becomes a grass panel.
- Shield
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Abilities
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- Wood Body: Weak to Fire attacks; heals on Grass Panels
- Can remove Tree Stumps
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Buster Up
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- Golf Course Comp 1 (via Internet 6. Warp is behind a ? Security Gate.)
- Internet 11
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HP Growth
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- Absorb Wood-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
- Start 100 HP
- Max 1500 HP
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KnightMan
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Equipment
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- Buster
- Kingdom Crusher: Fires a spiked iron ball forward. Deals 60/70/80/90/100 breaking attribute damage.
- Royal Wrecking Ball: Spins spiked iron ball around you. Deals 80/110/140/170/200 breaking attribute damage.
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Abilities
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- Super Armor
- Can remove Boulders
- Jumps from panel to panel instead of stepping
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Buster Up
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- Internet 6
- Internet 10
- Old TV Comp 1 (via Undernet 3.)
- Waste Comp (via Undernet 1. Warp is behind a ? Security Gate.)
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HP Growth
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ShadowMan
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Equipment
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- Buster
- Invisible: become invisible like the chip. Decreases the custom gauge.
- Ninja Star: Throws a shuriken at the enemy. Deals 60/80/100 damage.
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Abilities
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- Float Shoes
- Can open ? Security Gates
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Buster Up
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- Undernet 4
- Golf Course Comp 3 (via Internet 6. Warp is behind a ? Security Gate.)
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HP Growth
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- Assassination E-Mail Jobs: Sent randomly during the day, once per day.
- GMD Minigames: Sniper Training
- Start 200 HP
- Max 1200 HP
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Bass
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Equipment
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- Buster
- Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
- Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/140 damage. Breaks and pierces invisible.
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Abilities
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- Float Shoes
- First Barrier 100
- Can remove Whirlwinds
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Buster Up
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HP Growth
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