Nebula Area Gates
From The Rockman EXE Zone Wiki
Here are the requirements to unlock the gates of Nebula Area in Mega Man Battle Network 5.
Nebula Area 4
Gate 1
Requires finding and defeating 5 Heel Navis across the net. They can be beat in any order. The reward is a GrabRvng N.
- End Area 4 via portal warp.
- Undernet 1 via End Area
- Undernet 2 (hidden under upper path)
- Crane Comp (via Oran Area 2, after activating switch on Oran Island)
- Server Comp via SciLab Area 4
Gate 2
Requires 3 Giga Class Cards in the Library. The reward is an HP Memory.
Gate 3
Requires 40 Mega Class Cards in the Library. This opens more of Nebula Area 4.
Gate 4
Requires you to obtain at least 40 HP Memories (AKA maximum HP before customizing or Dark Chip HP loss is 900). The reward is a Z Saver Z.
- Z Saver can also be obtained in Liberation Mission #6 - Undernet 4
Gate 5
Requires all Standard Class Cards in the Library. This opens the path to Nebula Area 5.
Gate 6
Requires all 12 Dark Chips in the Library. The reward is a DjangoDS D.
Gate 7
Requires all 30 Program Advances in the Library. The reward is a DblPoint *.
Gate 8
Gate 7 must be opened to access this gate. Requires all Mega Class Cards registered in the Library. The reward is a (ProtoMan) HolyDrem H / (Colonel) OmegaRkt R.
Nebula Area 6
To open the gates to each DS Navi, their SP version must first be defeated in the net.
KingChaos Forms
KingChaos takes the form of a boss depending on how quickly the players delete the DS Navis. While KingChaos is their name during cutscenes, the boss name is ChaosLord.
- Once Bass ChaosLord is defeated, Bass Omega will be a random encounter in Nebula Area 6.
DS Delete Time | ChaosLord |
---|---|
3:00:01 and above | Nebula Gray |
2:00:01 ~ 3:00:00 | Bass |
2:00:01 and under | Dark MegaMan Omega |