Changes in Mega Man Battle Network Legacy Collection

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The information may not be complete or 100% accurate.

This page lists the changes made in Mega Man Battle Network Legacy Collection compared to the original GBA games.

  • In the Japanese language setting, many typos were fixed (not all listed here). In the English language setting, little to no typos were fixed (all are listed here).
  • The Legacy Collection games are built upon the latest version of the Japanese GBA games, with the exception of EXE2, which uses a new unidentified version.
    • V1.0 of EXE1, EXE5, and EXE6.
    • V1.1 of EXE3 and EXE4.
  • A number of glitches were fixed but a number also remained. Some glitches seems to have remained intentionally, even those that were fixed in the English GBA version[1].

Multi-game Changes

  • BattleChip Gate, Progress Chip Gate, and Beast Link Gate related features are not possible.
  • Crossover Battle is not possible, but the Boktai Traders are still in the games. To obtain Crossover Points, players must participate in Online Ranked battles.
  • Certain interface sprites are replace with high resolution recreations. These include certain scenario minigames and puzzles.
  • All text involving button inputs have been modified to use the system's buttons. This also creates strange text gaps in the text due to the removal of the word "button".
  • For BN4, BN5, and BN6, the skip cutscene button has been remapped to the menu button (equivalent of Start on the GBA). In the GBA version, those games utilized the Select button for skipping cutscenes.
  • The red cross symbol on multiple art have been modified, likely due to rules set by the Geneva Conventions.
    • The Spooky virus’ red cross on its forehead has been recolored green.
    • ACDC Elementary’s infirmary red cross has been recolored green.
    • Tango NaviCust Program’s red cross on its medical pack has been recolored to blue.
    • In BN3, the panels with a red cross in Hospital Comp have been recolored green.
  • (EN) Some field screen signs use the original Japanese images instead of the localized English images.

Gameplay Changes

  • If a chip is a Download Chip, or part of an in-game Chip Trading chain, it cannot be put in the Chip Trader or put up for Network trading. In some of the games, completing a trade chain is mandatory for Library completion so this helps players from halting their progress due to a Chip Trader mishap.
    • Due to this, it is no longer possible to trade more of that chip code from another game to gain more copies. Since many of those codes are exclusive to the chain, they essentially become Chip Trader only.
    • In Battle Network 5, since AntiDmg * in the Chip Trading chain cannot be obtained in a Chip Trader, a player can only at most have 2 copies of that chip code.
  • The Dark Soul AI has been modified to to curb constant usage of strong individual chips: (conditions are still under research)
    • If no chips are chips or Mega chips used only: Buster only.
    • If less than 3 Standard chips are recorded: Cannon and MiniBomb (plus AirShot in BN5) will be added into the usage slots and will be only be phased out until 3 Standard chips are used. Also, Mega chips will not be used.

Mega Man Battle Network 1

  • For the LifeVirus battle, the music now fades out before the explosion like in Operate Shooting Star. In the GBA version, the music continuously plays until the battle ends.
  • (EN) All element chip symbols use the original Japanese EXE1 design instead of the updated one used in BN1, EXE2, and later.

Text Changes

  • (JP) Wily's target, Nation R (R国), has been renamed into Nation M (M国). This country name was never mentioned in the English translation.

Mega Man Battle Network 2

  • The Retro Chip Traders have been completely removed.
    • All mentions of the Retro Chip Trader on BBSes have been replaced with new text as well.
  • You can now view the chip descriptions for GodStone and ZeusHamr in the shops where you buy them. In the GBA version, it would only show ?????????? if you checked the chip description in the shop.
  • Hub Style can no longer be traded to another player.
  • For the Network Secret Chips, now only the winner requires having 3 or more title screen stars for the chip to drop. In the GBA version, it required both players to have at least 3 stars.
  • After beating Hard Mode, attempting to trade the Snctuary chip to another player will now have a prompt: "The Snctuary Battle Chip cannot be found again in-game once traded. Do you still want to trade it?". It also can no longer be put into the Chip Trader.
  • (EN) The original Japanese GBA jack in animation is used instead of the English GBA version.
  • (EN) The boss rush fights in Apartment Comp use the normal virus battle theme like in the Japanese GBA version. In the English GBA version, the music was replaced with the boss battle theme.

Gameplay Changes

  • Prism chip’s splashing damage now causes flashing in Network Duel. In the GBA version, Prism works the same as story mode where it doesn’t cause flashing.

Notes

  • The Download Chips can be loaded for the Hard Mode save, even if they are already loaded in normal mode.
  • Hard Mode completion image now uses high resolution artwork.

Mega Man Battle Network 3

  • In Network Duels, choosing weight classes is no longer an option. Tournament is also no longer an option.
  • (EN) The original Japanese jack in animation, Navi Customizer animation, and all stars completion image are restored.

Text Changes

  • (EN) The dialogue in Zoo Comp 2 for Otter and Seal now has Yes/No prompts when attempting to leave them. In the English GBA version, they lacked Yes/No prompts and this text mistake caused a soft-lock.
  • (EN) The puzzle hint for the 30,000z reward for the "Legendary Tomes" Job BBS has now been properly translated. When the Key Items are put together, they now spell "CLAY". In the English GBA version, the hint was left in Japanese and would be unsolvable for an English reader as it would spell 「ハニワ」 "haniwa".
    • SkyTome: (GBA-EN)"Old data that looks | like a cloud⋯? | "__■_■____■■__■■■■" " into (LC)"Old data that looks | like a cloud⋯? | "■■■_■_____■__■__■" "
    • LandTome: (GBA-EN)"Old data that looks | like a mountain⋯? | "_■___■_______■__■" " into (LC)"Old data that looks | like a mountain⋯? | "■___■____■■■__■__" "
    • SeaTome: (GBA-EN)"Old data that looks | like an ocean⋯? | "■_____■_■■■■___■_" " into (LC)"Old data that looks | like an ocean⋯? | "■■■_■■■_■___■_■__" "

Notes

  • 7 Stars completion image now uses non-pixel art artwork.

Mega Man Battle Network 4

  • The all title screen mark congratulations screen now uses the textbox font for the text instead of the thick font. Also, the font will differ depending on the language setting.
  • In the TopMan scenario, the applause sound effect that plays is a bit different. In the Legacy Collection, the applause starts right away and ends before the camera pans. In the GBA version, the applause sound fades in and fades out just as the camera pans.
  • (EN) The Title Screen Marks use the Japanese GBA icons instead of the English GBA icons (e.g. STAND COMP (JP) vs STD COMPL (EN)).

Text Changes

  • Regal's country, Nation Z (Z国), has been renamed into Nation X (X国).
  • (JP) When using a 3-Chip Trader while MegaMan is not in the PET: if you run out of chips after making a trade and try to trade again, in the Japanese GBA version, the game would tell you you need 10 chips. In Legacy Collection, it correctly states that you need 3 chips.
  • (EN) Z Saver has been renamed Z Saber. Repliroid remains untouched.
  • (EN) A new typo has been made in Waiting Room, where AquaMan's name is written as "AuqaM". This was correct in the English GBA version where it is written as "AquaM".

Notes

  • In the Boktai side-quest, Otenko still does not have a "Taiyoh!" voice line in the English setting. The voice line plays in the Japanese and Chinese settings.
  • The Download Chips allows you to download again whenever you start a New Game+ Continue. This allows 2 or more copies of the Duo and PrixPowr chips, in the GBA version, those chips could only be downloaded once per save.

Mega Man Battle Network 5

  • The Unite button on the Custom Screen is now present from the very start of the game, even when MegaMan doesn't access to Double Soul yet. The Unite button also appears for Team Navi Custom Screens.
  • The helicopter sound effect at the end of the cutscene where Chaud/Baryl tells Lan that the Nebula base is on Mt. Belenus now fades out at a different time. On the Legacy Collection, it fades out as the screen turns black. On the GBA version, it fades out after the screen has turned black.
  • (EN) Cyberworld areas are all using their original Japanese designs and numbering.
  • (EN) The Title Screen Marks use the Japanese GBA icons instead of the English GBA icons (e.g. STD COMP (JP) vs STD COMPL (EN)).
  • (EN) The graphics for ToadMan being deleted uses the Japanese version “TODOMAN DELETED” instead of the English GBA version, “TOADMAN DELETED”.

Gameplay Changes

  • The Chip Order at Higsby’s has been modified to how it works in BN3 and BN4. Instead of just stocking 1 copy for the entire game, it will now restock accordingly to how many copies of that chip is put into the Chip Trader.

Text Changes

  • (JP) The name of the Vacuum Fan 3 virus has been corrected, it is now properly named as Vacuum Fan 3 in the game. In the Japanese GBA version, its name appeared as Wind Box 3.
  • (EN) The "Ghost" Patch Card in-game has been renamed into "Spooky". Candela however, remains the same and is not renamed CanDevil.

5DS Text Differences

The few text fixes from Mega Man Battle Network 5 Double Team DS did not carry over and in some cases, even fixes typos differently:

  • (EN) Z Saver has been renamed Z Saber. Repliroid remains untouched, not bringing over the "Reploid" change from BN5DS.
  • (EN) BN5DS's names for the "LeaderR" and "ChaosL" chip are not used, instead the MMBNLC uses "LeadRaid" and "ChaosLrd". The description however, is the same as BN5DS.
  • (EN) The typo when obtaining the SpinRed KeyItem has been fixed. The third line "to spin red program parts." was too long and overflowed into the textbox arrow’s tile. This is different from the fix found in BN5DS.
    • "In NaviCust you can | now use L/R Button | to spin red program parts." into "In NaviCust you can | now use L/R to spin | red program parts.".
  • (EN) The typos when MegaMan gets paralyzed and recovers in Liberation Missions from BN5 GBA remain the same. The text fixes from BN5DS are not brought over.

Mega Man Battle Network 6

  • In Network Duels, Random Battle is no longer an option.
  • In the GBA version, the incident music would continue to play after beating the main story. In Legacy Collection, the normal area music will play again once the player has viewed the credits and reached the point of no return before the final boss. Also, the Expo music is restored to before it was revealed to be a WWW base.
  • A bad words check is now applied to Folder names. This was presumably added because Folders can now be shared online with strangers.
  • In the cutscene where Lan and Mick meet the penguin at school, after MegaMan says "L-Lan!!?", you had to press the A Button twice to advance the scene (after the first press, the sound would fade out but the scene would not continue). In Legacy Collection, you only need to press the A Button once, and the scene will continue automatically along with the sound fading out.
  • (EN) Cyberworld areas are all using their original Japanese designs and numbering.
  • (EN) Dust Cross' Custom Screen ability uses the GBA Japanese icon "Dust Shoot" instead of the GBA English icon "Trash Chute".

Gameplay Changes

  • The Chip Order at AsterLand has been modified to how it works in BN3 and BN4. Instead of just stocking 1 copy for the entire game, it will now restock accordingly to how many copies of that chip is put into the Chip Trader.
  • ElecPuls2 will now hold MegaMan in position for the same duration as the other ElecPulse series chips. In the GBA version, ElecPuls2’s duration was shorter and allowed MegaMan to act earlier than the other ElecPulse chips.

Text Changes

  • (JP) In the Japanese GBA version, PulseBulb's description in the Virus Battler stated that its attack inflicts Confuse. In Legacy Collection, it correctly states that it inflicts Paralyze.
  • (JP) In the Japanese GBA version, the P.A. Memos for Wide Burner stated that you need 3 Wide Burner chips. In Legacy Collection, it correctly states that you need 3 Hell's Burner chips.
  • (JP) A typo was fixed in the request acceptance mail for the "Time Capsule" request.
  • (EN) The Puffy virus family is renamed to Diodon. This was presumably done since there was already a different virus family named Puffy in the earlier MMBN games. Both viruses are featured on a Patch Card in MMBN6, so having them both named Puffy would have been confusing.
  • (EN) All instances of SpoutMan and related “Spout” names are now AquaMan and “Aqua”. AquaShower however is still DripShower.

Notes

  • (EN) Although the Legacy Collection now uses the Japanese GBA version as a base, it still uses a majority of the English GBA version script. Some of the script was not adjusted correctly, resulting in some event triggers not working.
    • Virus Battler will give the English GBA rewards instead of the intended (Japanese GBA) rewards. To remedy this issue, before playing Virus Battler, the game must be temporarily switched to the Japanese or Chinese language setting.
    • ProtoManSP: When playing on English language, the original requirements from the English GBA version will be applied. However, the job list follows the Japanese numbering. To level up ProtoMan to SP, the first 23 jobs from the English Request BBS list must be completed.

Trivia

  • The English text for BN5 Patch Cards and BN6’s Django chip description, Count chip description, and battle cutscene are taken directly from the data of the original English GBA version. This is the first time these text can be seen legitimately.
  • For BN4-6’s event chips, the original GBA version does not contain data for the name or description of the chips. Since the data were on the e-Reader cards that are then written into the game, this is the first time many of these chips have official in-game English names and description.

Reference

  1. ”The infamous TreeBomb Prism combo from Mega Man Battle Network 2 is still intact in single-player. As powerful as it is, it’s been left as-is to respect the memories of those of you who played these games in their original form. However, when it comes to online game modes, the prism has been adjusted to work more like it does in Mega Man Battle Network 3 for overall game balance purposes.” -Capcom USA post