Changes in Mega Man Battle Network Legacy Collection

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This page lists the changes made in Mega Man Battle Network Legacy Collection compared to the original GBA games.

  • In the Japanese language setting, many typos were fixed. In the English language setting, little to no typos were fixed.
  • The Legacy Collection games are built upon the latest version of the Japanese games, usually v1.1. With the exception of EXE2, which uses a new unidentified version.
  • A number of glitches were fixed but a number also remained. Some glitches seems to have remained intentionally, even those that were fixed in the English GBA version[1].

Multi-game Changes

  • BattleChip Gate, Progress Chip Gate, and Beast Link Gate related features are not possible.
  • Crossover Battle is not possible, but the Boktai Traders are still in the games. To obtain Crossover Points, players must participate in Online Ranked battles.
  • The red cross symbol on multiple art have been modified, likely due to rules set by the Geneva Conventions.
    • The Spooky virus’ red cross has been recolored green in the battle sprite, chip art, and Patch Card image.
    • ACDC Elementary’s infirmary Red Cross has been recolored green.
    • In BN3, the panels with a red cross in Hospital Comp have be recolored green.
  • If a chip is part of a Chip Trading chain, it cannot be put in the Chip Trader or put up for Network trading. In some of the games, completing a trade chain is mandatory for Library completion so this helps players from halting their progress due to a Chip Trader mishap.
  • The Dark Soul AI is now given Cannon and MiniBomb by default alongside the player's most used chips. This was done to curb constant usage of strong individual chips.
  • (EN) Some field screen signs use the original Japanese images instead of the localized English images.

Mega Man Battle Network 1

  • (EN) All element chip symbols use the original Japanese EXE1 design instead of the updated one used in EXE2 and later.

Text Changes

  • (JP) Wily's target, Nation R (R国), has been renamed into Nation M (M国). This country name was never mentioned in the English translation.

Mega Man Battle Network 2

  • The Retro Chip Traders have been completely removed.
    • All mentions of the Retro Chip Trader on BBSes have been replaced with new text as well.
  • You can now view the chip descriptions for GodStone and ZeusHamr in the shops where you buy them. In the GBA version, it would only show ?????????? if you checked the chip description in the shop.
  • Prism chip’s splashing damage now causes flashing in Network Duel.
  • (EN) The original Japanese jack in animation is used instead of the localized version.

Mega Man Battle Network 3

  • In Network Duels, choosing weight classes is no longer an option. Tournament is also no longer an option.
  • (EN) The original Japanese jack in animation, Navi Customizer animation, and all stars completion image are restored.

Mega Man Battle Network 4

  • (JP) When using a 3-Chip Trader while MegaMan is not in the PET: if you run out of chips after making a trade and try to trade again, in the Japanese GBA version, the game would tell you you need 10 chips. In Legacy Collection, it correctly states that you need 3 chips.
  • (EN) The Title Screen Marks use the GBA Japanese icons instead of the English icons (e.g. STAND COMP (JP) vs STD COMPL (EN)).

Text Changes

  • Regal's country, Nation Z (Z国), has been renamed into Nation X (X国).
  • (EN) Z Saver has been renamed Z Saber. Repliroid remains untouched.

Notes

  • In the Boktai side-quest, Otenko still does not have a "Taiyoh!" voice line in the English setting. The voice line plays in the Japanese and Chinese settings.

Mega Man Battle Network 5

  • A new sound effect was added at the end of the cutscene where Chaud/Baryl tells Lan that the Nebula base is on Mt. Belenus.
  • (EN) Cyberworld areas are all using their original Japanese designs and numbering.

Text Changes

  • (JP) The name of the Vacuum Fan 3 virus has been corrected, it is now properly named as Vacuum Fan 3 in the game. In the Japanese GBA version, its name appeared as Wind Box 3.
  • (EN) The "Ghost" Patch Card in-game has been renamed into "Spooky". Candela however, remains the same and is not renamed CanDevil.
  • (EN) Z Saver has been renamed Z Saber. Repliroid remains untouched, not bringing over the "Reploid" change from MMBN5DS.
  • (EN) MMBN5DS's names for the "LeaderR" and "ChaosL" chip are not used, instead the MMBNLC uses "LeadRaid" and "ChaosLrd". The description however, is the same as MMBN5DS.

Mega Man Battle Network 6

  • In Network Duels, Random Battle is no longer an option.
  • In the GBA version, the incident music would continue to play after beating the main story. In Legacy Collection, it now plays the normal area music again after you reload your save. Also, the Expo music is restored to before it was revealed to be a WWW base.
  • A bad words check is now applied to Folder names. This was presumably added because Folders can now be shared online with strangers.
  • In the cutscene where Lan and Mick meet the penguin at school, after MegaMan says "L-Lan!!?", you had to press the A Button twice to advance the scene (after the first press, the sound would fade out but the scene would not continue). In Legacy Collection, you only need to press the A Button once, and the scene will continue automatically along with the sound fading out.
  • (EN) Cyberworld areas are all using their original Japanese designs and numbering.

Text Changes

  • (JP) In the Japanese GBA version, PulseBulb's description in the Virus Battler stated that its attack inflicts Confuse. In Legacy Collection, it correctly states that it inflicts Paralyze.
  • (JP) In the Japanese GBA version, the P.A. Memos for Wide Burner stated that you need 3 Wide Burner chips. In Legacy Collection, it correctly states that you need 3 Hell's Burner chips.
  • (JP) A typo was fixed in the request acceptance mail for the "Time Capsule" request.
  • (EN) The Puffy virus family is renamed to Diodon. This was presumably done since there was already a different virus family named Puffy in the earlier MMBN games. Both viruses are featured on a Patch Card in MMBN6, so having them both named Puffy would have been confusing.
  • (EN) All instances of SpoutMan and related “Spout” names are now AquaMan and “Aqua”. AquaShower however is still DripShower.
  • (EN) Trash Chute in the chip select screen is renamed Dust Chute.

Notes

  • (EN) Although the Legacy Collection now uses the Japanese GBA version as a base, it still uses a majority of the English GBA version script. Some of the script was not adjusted correctly, resulting in some event triggers not working. To remedy this issue, the game must be temporarily switched to the Japanese or Chinese language setting.
    • Virus Battler will give the English GBA rewards instead of the intended (Japanese GBA) rewards.
    • ProtoMan will not become ProtoManSP even if the conditions are fulfilled.

Trivia

  • The English text for BN5 Patch Cards and BN6’s Django chip description, Count chip description, and battle cutscene are taken directly from the data of the original English GBA version. This is the first time these text can be seen legitimately.
  • For BN4-6’s event chips, the original GBA version does not contain data for the name or description of the chips. Since the data were on the e-Reader cards that are then written into the game, this is the first time many of these chips have official in-game English names and description.

Reference

  1. ”The infamous TreeBomb Prism combo from Mega Man Battle Network 2 is still intact in single-player. As powerful as it is, it’s been left as-is to respect the memories of those of you who played these games in their original form. However, when it comes to online game modes, the prism has been adjusted to work more like it does in Mega Man Battle Network 3 for overall game balance purposes.” -Capcom USA post