Changes in Mega Man Battle Network Legacy Collection
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This page lists the changes made in Mega Man Battle Network Legacy Collection compared to the original GBA games. In the Japanese setting of the game, many typos were fixed.
Multi-game Changes
- BattleChip Gate, Progress Chip Gate, and Beast Link Gate related features are not possible.
- Crossover Battle is not possible, but the Boktai Traders are still in the games. To obtain Crossover Points, players must participate in Online Ranked battles.
- The red cross on the Spooky virus has been recolored green in the battle sprite, chip art, and Patch Card image.
- The Dark Soul AI are now given Cannon, MiniBomb, and AirShot by default alongside the player's most used chips. This was done to curb constant usage of strong individual chips.
- (EN) Some field screen signs use the original Japanese images instead of the localized English images.
Mega Man Battle Network 1
- (EN) All element chip symbols use the original Japanese EXE1 design instead of the updated one taken from EXE2 and later.
Text Changes
- (JP) Wily's target, Nation R (R国), has been renamed into Nation M (M国). This country name was never mentioned in the English translation.
Mega Man Battle Network 2
- The Retro Chip Traders have been completely removed.
- All mentions of the Retro Chip Trader on BBSes have been replaced with new text as well.
- (EN) The original Japanese jack in animation is used instead of the localized version.
Mega Man Battle Network 3
- In Network Duels, choosing weight classes is no longer an option. Tournament is also no longer an option.
- (EN) The original Japanese jack in animation, Navi Customizer animation, and all stars completion image are restored.
Mega Man Battle Network 4
- (JP) When using a 3-Chip Trader while MegaMan is not in the PET: if you run out of chips after making a trade and try to trade again, in the Japanese GBA version, the game would tell you you need 10 chips. In Legacy Collection, it correctly states that you need 3 chips.
Text Changes
- Regal's country, Nation Z (Z国), has been renamed into Nation X (X国).
- (EN) Z Saver has been renamed Z Saber. Repliroid remains untouched.
Notes
- In the Boktai side-quest, Otenko still does not have a "Taiyoh!" voice line in the English setting. The voice line plays in the Japanese and Chinese settings.
Mega Man Battle Network 5
- (EN) Cyberworld areas are all using their original Japanese designs and numbering.
- A new sound effect was added at the end of the cutscene where Chaud/Baryl tells Lan that the Nebula base is on Mt. Belenus.
Text Changes
- (JP) The name of the Vacuum Fan 3 virus has been corrected, it is now properly named as Vacuum Fan 3 in the game. In the Japanese GBA version, its named appeared as Wind Box 3.
- (EN) The "Ghost" Patch Card in-game has been renamed into "Spooky". Candela however, remains the same and is not renamed CanDevil.
- (EN) Z Saver has been renamed Z Saber. Repliroid remains untouched, not bringing over the "Reploid" change from MMBN5DS.
- (EN) MMBN5DS's names for the "LeaderR" and "ChaosL" chip are not used, instead the MMBNLC uses "LeadRaid" and "ChaosLrd". The description however, is the same as MMBN5DS.
Mega Man Battle Network 6
- In Network Duels, Random Battle is no longer an option.
- In the GBA version, the incident music would continue to play after beating the main story. In Legacy Collection, it now plays the normal area music again after you reload your save. Also, the Expo music is also restored to before it was revealed to be a WWW base.
- A bad words check is now applied to Folder names. This was presumably added because Folders can now be shared online with strangers.
- In the cutscene where Lan and Mick meet the penguin at school, after MegaMan says "L-Lan!!?", you had to press the A Button twice to advance the scene (after the first press, the sound would fade out but the scene would not continue). In Legacy Collection, you only need to press the A Button once, and the scene will continue automatically along with the sound fading out.
- (EN) Cyberworld areas are all using their original Japanese designs and numbering.
Text Changes
- (JP) In the Japanese GBA version, PulseBulb's description in the Virus Battler stated that its attack inflicts Confuse. In Legacy Collection, it correctly states that it inflicts Paralyze.
- (JP) In the Japanese GBA version, the P.A. Memos for Wide Burner stated that you need 3 Wide Burner chips. In Legacy Collection, it correctly states that you need 3 Hell's Burner chips.
- (JP) A typo was fixed in the request acceptance mail for the "Time Capsule" request.
- (EN) The Puffy virus family is renamed to Diodon. This was presumably done since there was already a different virus family named Puffy in the earlier MMBN games. Both viruses are featured on a Patch Card in MMBN6, so having them both named Puffy would have been confusing.
- (EN) All instances of SpoutMan and related “Spout” names are now AquaMan and “Aqua”. AquaShower however is still DripShower.