User:Luckytyphlosion/RNG Glitches
From The Rockman EXE Zone Wiki
< User:Luckytyphlosion
All Games
- Shuffle Bias. See this explanation. MMBN1 is affected less as it swaps 60 times instead of ~30 (depends on game).
MMBN1
- GMD contents (Dump)
MMBN2
?
MMBN3
BugStyle movement bug selection: Initial call has mask 0xf, selects movement bug if value is [0x4, 0x9]. Subsequent call has mask 0x2, 0x0 gives up movement bug, 0x1 gives down movement bugDoesn't skew
MMBN4
- Battle selection, GMD contents
EXE4.5
- Tournament selection, TODO rediscover this.
MMBN5
- GMD contents
OSS
- GMD contents (Dump)
- Game reseeds using MAC address, potential abuse. Code is below
int sub_2001324() { byte[] macAddress = new byte[6]; RTCDate rtcDate = new RTCDate(); RTCTime rtcTime = new RTCTime(); RTC_GetDateTime(&rtcDate, &rtcTime); OS_GetMacAddress(&macAddress); int macSum = macAddress[0] + (macAddress[1] << 8) + (macAddress[2] << 16) + (macAddress[3] << 24) + macAddress[4] + macAddress[5]; int timeSum = rtcTime.second + 60 * rtcTime.minute + 3600 * rtcTime.hour; int dateSum = rtcDate.day + rtcDate.month + rtcDate.year; return macSum + timeSum + dateSum; }