Network Battlefields in Mega Man Battle Network 3

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Revision as of 10:09, 13 March 2022 by MidniteW (talk | contribs)
This section is under construction.
The information may not be complete or 100% accurate.

These are the fields that appear in Network multiplayer battles in Mega Man Battle Network 3.

Lightweight

There are a total of 4 fields in Lightweight.

Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3.png
Object rockcube-bn3.png
Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 b bn3.png
Object rockcube-bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 b bn3.png
Object rockcube-bn3.png
Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 r bn3.png
Object rockcube-bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png
Object rockcube-bn3.png
Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Object rockcube-bn3.png
Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png

Midweight

There are a total of 32 fields in Midweight.

Heavyweight

There are a total of 17 fields in Heavyweight.

Fan effect

At the start of battle, a constant Fan effect will blow the MegaMans to the direction of their opponent's field.

Panel r1 r bn3-grass.png Panel r1 r bn3-grass.png Panel r1 r bn3-poison.png Panel r1 b bn3-poison.png Panel r1 b bn3-grass.png Panel r1 b bn3-grass.png
Panel r2 r bn3-grass.png Panel r2 r bn3-grass.png
Object megaman-bn1.png
Panel r2 r bn3-poison.png Panel r2 b bn3-poison.png Panel r2 b bn3-grass.png
Object megaman-bn1.png
Panel r2 b bn3-grass.png
Panel r3 r bn3-grass.png Panel r3 r bn3-grass.png Panel r3 r bn3-poison.png Panel r3 b bn3-poison.png Panel r3 b bn3-grass.png Panel r3 b bn3-grass.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3-none.png Panel r1 b bn3-none.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3-none.png Panel r2 b bn3-none.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3-ice.png Panel r1 r bn3-ice.png Panel r1 r bn3-none.png Panel r1 b bn3-none.png Panel r1 b bn3-ice.png Panel r1 b bn3-ice.png
Panel r2 r bn3-ice.png Panel r2 r bn3-ice.png
Object megaman-bn1.png
Panel r2 r bn3-ice.png Panel r2 b bn3-ice.png Panel r2 b bn3-ice.png
Object megaman-bn1.png
Panel r2 b bn3-ice.png
Panel r3 r bn3-lava.png Panel r3 r bn3-ice.png Panel r3 r bn3-ice.png Panel r3 b bn3-ice.png Panel r3 b bn3-ice.png Panel r3 b bn3-lava.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3-metal.png Panel r1 r bn3-metal.png Panel r1 b bn3-metal.png Panel r1 b bn3-metal.png Panel r1 b bn3.png
Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3-metal.png
Object metalgear-bn4.png
Panel r2 r bn3-metal.png Panel r2 b bn3-metal.png Panel r2 b bn3-metal.png
Object metalgear-bn4.png
Panel r2 b bn3.png
Object megaman-bn1.png
Panel r3 r bn3.png Panel r3 r bn3-metal.png Panel r3 r bn3-metal.png Panel r3 b bn3-metal.png Panel r3 b bn3-metal.png Panel r3 b bn3.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Panel r3 r bn3-lava.png Panel r3 r bn3-lava.png Panel r3 r bn3-lava.png Panel r3 b bn3-lava.png Panel r3 b bn3-lava.png Panel r3 b bn3-lava.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png

Flags

Object flag-bn4.png

At the start of battle, a 1000 HP flag will spawn on each respective players' field. If a player takes their opponent's flag down to 0, they win without having to deplete the opponent's HP.

Panel r1 r bn3.png Panel r1 r bn3-ice.png Panel r1 r bn3-ice.png Panel r1 b bn3-ice.png Panel r1 b bn3-ice.png Panel r1 b bn3.png
Panel r2 r bn3.png
Object flag-bn4.png
Panel r2 r bn3-ice.png
Object megaman-bn1.png
Panel r2 r bn3-ice.png Panel r2 b bn3-ice.png Panel r2 b bn3-ice.png
Object megaman-bn1.png
Panel r2 b bn3.png
Object flag-bn4.png
Panel r3 r bn3.png Panel r3 r bn3-ice.png Panel r3 r bn3-ice.png Panel r3 b bn3-ice.png Panel r3 b bn3-ice.png Panel r3 b bn3.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png
Object flag-bn4.png
Panel r1 r bn3.png Panel r1 r bn3-none.png Panel r1 b bn3-none.png Panel r1 b bn3.png Panel r1 b bn3.png
Object flag-bn4.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Panel r3 r bn3-none.png Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3-none.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3-grass.png
Object flag-bn4.png
Panel r1 r bn3-grass.png
Object megaman-bn1.png
Panel r1 r bn3-grass.png Panel r1 b bn3-grass.png Panel r1 b bn3-grass.png Panel r1 b bn3-grass.png
Panel r2 r bn3-poison.png Panel r2 r bn3-poison.png Panel r2 r bn3-poison.png Panel r2 b bn3-poison.png Panel r2 b bn3-poison.png Panel r2 b bn3-poison.png
Panel r3 r bn3-grass.png Panel r3 r bn3-grass.png Panel r3 r bn3-grass.png Panel r3 b bn3-grass.png Panel r3 b bn3-grass.png
Object megaman-bn1.png
Panel r3 b bn3-grass.png
Object flag-bn4.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3-grass.png Panel r1 r bn3-grass.png Panel r1 r bn3-grass.png Panel r1 b bn3-grass.png Panel r1 b bn3-grass.png
Object megaman-bn1.png
Panel r1 b bn3-grass.png
Object flag-bn4.png
Panel r2 r bn3-poison.png Panel r2 r bn3-poison.png Panel r2 r bn3-poison.png Panel r2 b bn3-poison.png Panel r2 b bn3-poison.png Panel r2 b bn3-poison.png
Panel r3 r bn3-grass.png
Object flag-bn4.png
Panel r3 r bn3-grass.png
Object megaman-bn1.png
Panel r3 r bn3-grass.png Panel r3 b bn3-grass.png Panel r3 b bn3-grass.png Panel r3 b bn3-grass.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3-lava.png Panel r2 b bn3-lava.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Panel r3 r bn3.png
Object flag-bn4.png
Panel r3 r bn3-lava.png Panel r3 r bn3-lava.png Panel r3 b bn3-lava.png Panel r3 b bn3-lava.png Panel r3 b bn3.png
Object flag-bn4.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3-sand.png
Object flag-bn4.png
Panel r1 r bn3-sand.png Panel r1 r bn3-sand.png Panel r1 b bn3-sand.png Panel r1 b bn3-sand.png Panel r1 b bn3-sand.png
Panel r2 r bn3-sand.png
Object megaman-bn1.png
Panel r2 r bn3-sand.png
Object boulder.png
Panel r2 r bn3-sand.png Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png
Object boulder.png
Panel r2 b bn3-sand.png
Object megaman-bn1.png
Panel r3 r bn3-sand.png Panel r3 r bn3-sand.png Panel r3 r bn3-sand.png Panel r3 b bn3-sand.png Panel r3 b bn3-sand.png Panel r3 b bn3-sand.png
Object flag-bn4.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3-sand.png Panel r1 r bn3-sand.png Panel r1 r bn3-sand.png Panel r1 b bn3-sand.png Panel r1 b bn3-sand.png Panel r1 b bn3-sand.png
Object flag-bn4.png
Panel r2 r bn3-sand.png
Object megaman-bn1.png
Panel r2 r bn3-sand.png
Object boulder.png
Panel r2 r bn3-sand.png Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png
Object boulder.png
Panel r2 b bn3-sand.png
Object megaman-bn1.png
Panel r3 r bn3-sand.png
Object flag-bn4.png
Panel r3 r bn3-sand.png Panel r3 r bn3-sand.png Panel r3 b bn3-sand.png Panel r3 b bn3-sand.png Panel r3 b bn3-sand.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png

Guardian Restock

Object guardian-bn6.png

At the start of every turn, a Guardian statue will Restock on each players' field. Each player can only control 2 Guardians at a time.

Panel r1 r bn3-grass.png Panel r1 r bn3-grass.png Panel r1 r bn3-grass.png Panel r1 b bn3-grass.png Panel r1 b bn3-grass.png Panel r1 b bn3-grass.png
Panel r2 r bn3-grass.png
Object blackbomb-bn3.png
Panel r2 r bn3-grass.png
Object megaman-bn1.png
Panel r2 r bn3-grass.png Panel r2 b bn3-grass.png Panel r2 b bn3-grass.png
Object megaman-bn1.png
Panel r2 b bn3-grass.png
Object blackbomb-bn3.png
Panel r3 r bn3-grass.png Panel r3 r bn3-grass.png Panel r3 r bn3-grass.png Panel r3 b bn3-grass.png Panel r3 b bn3-grass.png Panel r3 b bn3-grass.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3-none.png Panel r1 b bn3-none.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png
Object guardian-bn6.png
Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r2 b bn3.png
Object guardian-bn6.png
Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 r bn3-none.png Panel r3 b bn3-none.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3-none.png Panel r1 b bn3-none.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object metalgear-bn4.png
Panel r2 b bn3.png
Object metalgear-bn4.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r3 r bn3-none.png Panel r3 r bn3.png Panel r3 r bn3.png Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3-none.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3-ice.png
Object guardian-bn6.png
Panel r1 r bn3-ice.png Panel r1 r bn3-ice.png Panel r1 b bn3-ice.png Panel r1 b bn3-ice.png Panel r1 b bn3-ice.png
Object guardian-bn6.png
Panel r2 r bn3-ice.png Panel r2 r bn3-ice.png
Object megaman-bn1.png
Panel r2 r bn3-ice.png Panel r2 b bn3-ice.png Panel r2 b bn3-ice.png
Object megaman-bn1.png
Panel r2 b bn3-ice.png
Panel r3 r bn3-ice.png Panel r3 r bn3-ice.png Panel r3 r bn3-ice.png Panel r3 b bn3-ice.png Panel r3 b bn3-ice.png Panel r3 b bn3-ice.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 r bn3.png Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 r bn3.png
Object megaman-bn1.png
Panel r2 r bn3.png Panel r2 r bn3.png
Object metalgear-bn4.png
Panel r2 b bn3.png
Object metalgear-bn4.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object megaman-bn1.png
Panel r3 r bn3-lava.png Panel r3 r bn3-lava.png Panel r3 r bn3-lava.png Panel r3 b bn3-lava.png Panel r3 b bn3-lava.png Panel r3 b bn3-lava.png
Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom r bn3.png Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png