NaviCustomizer (MMBN3)
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Expansions
Expansion Memory
- "Good luck!!" E-Mail from Dad
- "Catching gang members" Request BBS Job
Spin Programs
- SpinYellow: "Help me with my son!" Request BBS Job
- SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
- SpinOrange: Shoreline; NPC hidden by the back of the beach
- SpinPurple: Beach St.; NPC hidden behind a pillar
- SpinDark: Undernet 4; Mr. Prog behind spiral pillar
- SpinGreen: Number Trader (28274283)
- SpinBlue: Number Trader (11002540)
- SpinRed: Number Trader (72563938)
- SpinWhite: Number Trader (77955025)
Program Parts
To compress programs, hold Select and input the code.
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SuperArmor
|
MegaMan cannot be flinched. | Forced Movement | Red: Guts Style LV2 | ↑ → ↑ R ↑ ↓ | |||||||||||||||||||||||||
BreakBuster
|
Normal buster shot pierce guards! | Weakened Buster | Red: Guts Style LV3 | R A B ↓ L L | |||||||||||||||||||||||||
BreakCharge
|
Charge shot pierce guards! | Modified Shot | Orange: NCP at DNN Lobby Red: Guts Style LV4 |
B A ← L ↑ B | |||||||||||||||||||||||||
SetGreen
|
When the battle starts, all normal panels become grass panels. | Battle Panel Change | Green: Ground Style LV2 | ↓ R R ↓ B ← | |||||||||||||||||||||||||
SetIce
|
When the battle starts, all normal panels become ice panels. | Battle Panel Change | Green: Ground Style LV3 | A ↑ A ↑ ← → | |||||||||||||||||||||||||
SetLava
|
When the battle starts, all normal panels become lava panels. | Battle Panel Change | Green: Ground Style LV4 | B → → B R A | |||||||||||||||||||||||||
SetSand
|
When the battle starts, all normal panels become sand panels. | Battle Panel Change | Green: Number Trader (19878934) | ← A A B ↑ ← | |||||||||||||||||||||||||
SetMetal
|
When the battle starts, all normal panels become metal panels. | Battle Panel Change | Green: Under Square (5000z) | B R → → L L | |||||||||||||||||||||||||
SetHoly
|
When the battle starts, all normal panels on MegaMan's side become holy panels. | Battle Panel Change | Green: Ground Style LV5 | A B R R ← R | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom Screen HP Drop | Yellow: Custom Style LV3 Blue: Custom Style LV2 |
→ → → ↑ ← B | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom Screen HP Drop | Blue: Custom Style LV4 | A ↓ ↑ ↓ R ↓ | |||||||||||||||||||||||||
MegaFolder1
|
1 more MegaChip can be added in the folder. | Custom Screen HP Drop | Pink: Team Style LV3 Green: Team Style LV2 |
→ R ↓ R L ← | |||||||||||||||||||||||||
MegaFolder2
|
2 more MegaChips can be added in the folder. | Custom Screen HP Drop | Green: Team Style LV4 | A R ↓ ↓ → ← | |||||||||||||||||||||||||
Block
|
Press B + Left to block and halve damage from incoming attack. | Forced Movement | Blue: Shield Style LV2 | ↓ B ↑ ↓ A ← | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. Breaking and piercing attacks go through the shield. If in Shield Style, there is a period where you can block & MegaMan will recover 100 HP.. |
Forced Movement | Blue: Shield Style LV3 | ← → ↓ R ↓ R | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. Breaking and piercing attacks go through the shield. If in Shield Style, there is a period where you can block & MegaMan will recover 100 HP.. |
Forced Movement | Blue: Shield Style LV4 | B ↑ A ← ← B | |||||||||||||||||||||||||
ShadowShoes
|
MegaMan ignores Cracked panels. | Forced Movement | Red: Shadow Style LV2 | ↑ ← → L ↑ R | |||||||||||||||||||||||||
FloatShoes
|
MegaMan ignores Ice, Sand, and Lava panels. | Forced Movement | Red: Shadow Style LV3 | ← ↓ ← ↓ ← L | |||||||||||||||||||||||||
AntiDamage
|
Press B + Left to set-up an temporary AntiDamage trap. | Forced Movement | Red: Shadow Style LV4 | L ← R A → ↓ | |||||||||||||||||||||||||
Press
|
Enables MegaMan to walk on narrow paths in the overworld. | Battle HP Drop | White: Given by Higsby during the story | --- | |||||||||||||||||||||||||
EnergyChange
|
When prompted in the overworld, you can sacrifice a Fire chip to remove a trees, or sacrifice an Aqua chip to remove a fire. | Battle HP Drop | White: Given by a Mr. Prog during the story | --- | |||||||||||||||||||||||||
Alpha
|
Lets you see Alpha hidden in the overworld. | Battle HP Drop | 'Pink: Given by Dad during the story | --- | |||||||||||||||||||||||||
SneakRun
|
Certain random encounters based on your HP will not be encountered. | Raised Encounter Rate | Yellow: Zoo Comp 3 BMD | R L B ↓ ↓ ↓ | |||||||||||||||||||||||||
OilBody
|
If possible, changes all random encounters in that area into those with Fire enemies. | Raised Encounter Rate | Yellow: Hospital Comp 1 BMD | ↑ → A A R ↑ | |||||||||||||||||||||||||
Fish
|
If possible, changes all random encounters in that area into those with Aqua enemies. | Raised Encounter Rate | Pink: Beach Square (8000z) | L R ↓ ↑ ← → | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Raised Encounter Rate | Yellow: Under Square (8000z) | → R → R L ← | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Raised Encounter Rate | White: WWW Comp 3 BMD | A R ← B B A | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Battle Result | Pink: Wall Comp BMD (hidden comp at WWW base) | B ↓ → R → → | |||||||||||||||||||||||||
AirShoes
|
MegaMan ignores Broken and Hole panels. | Forced Movement | White: Number Trader (23415891) | ↑ B B ↓ A R | |||||||||||||||||||||||||
UnderShirt
|
If MegaMan would hit 0 HP, he goes down to 1 instead. | Forced Movement | White: Start with it | ← ↑ B L ← ↑ | |||||||||||||||||||||||||
FastGauge
|
The custom gauge automatically has the FastGauge effect. | Custom Gauge | Pink: Number Trader | B ↓ A R ← R | |||||||||||||||||||||||||
Rush
|
LinkBattle only; When opponent uses an Invis or Mole chip, takes the chip away and they become paralyzed. | Support | Yellow: Undernet 6 BugFrag Trader (100B) | L A ↓ B B B | |||||||||||||||||||||||||
Beat
|
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away. | Support | White: Under Square Shop (10000z) | A ↓ A A R A | |||||||||||||||||||||||||
Tango
|
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | Support | Pink: Under Square Shop (10000z) | A ↓ ← L L R | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | White: Bug Style LV2 | B ↓ ↑ B ↓ B | |||||||||||||||||||||||||
Humor
|
In overworld, press L. MegaMan makes jokes. | Forced Movement | Pink: “Help with rehab” Request BBS Job | ↑ R A ← → → | |||||||||||||||||||||||||
BlackMind
|
In overworld, NPCs treat MegaMan as an evil navi. | Forced Movement | White: Given by Chaud during the story | → ← → ↓ R ↓ | |||||||||||||||||||||||||
BusterMAX
|
Buster's Attack, Speed, and Charge become 5. | Auto Bug: All chips selected are used immediately. Zeta PAs are constantly used. | Pink: Undernet 6 BugFrag Trader (150BF) | ↓ A R R L ← ← | |||||||||||||||||||||||||
GigaFolder1
|
1 more GigaChip can be added in the folder. | Auto Bug: The panel MegaMan steps off becomes a poison panel. | Purple: Undernet 7 BMD (after beating Bass GS) | L ↓ A ↓ R B ↑ | |||||||||||||||||||||||||
HubBatch
|
Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, Shadow Shoes, FloatShoes, UnderShirt, and AirShoes. | Auto Bug: MegaMan's HP is halved. | Orange: Secret Area 3 BMD on a hidden path | B ← A ↓ ↓ ↑ L | |||||||||||||||||||||||||
DarkLicense
|
Chips that need Hole to be used, can be used without it. | Auto Bug: Lose one slot in the custom screen. | Dark: Bug Style LV3 | R L R ↓ ← B R |
Plus Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
WeaponLV+1
|
PowerAttack LV+1. Only affect Style Change charge shots and not normal MegaMan. | Modified Shot | White: Number Trader (41465278) Pink: Statue Comp BMD at Hades Isle Yellow: Undernet 6 BMD (FlameMan door) | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | Battle HP Drop | White: Undernet 6 BugFrag Trader (50BF) Pink: Zoo Comp 4 BMD Yellow: DNN Van Com | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | Battle HP Drop | White: --- Pink: Undernet 1 BMD (behind WWW-ID door) Yellow: Undernet 6 BugFrag Trader (80BF) | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | Battle HP Drop | White: --- Pink: UnderSquare Program Dealer (20000z) Yellow: --- | |||||||||||||||||||||||||
HP+500
|
Max HP +500! | Battle HP Drop | White: --- Pink: --- Yellow: Secret Area 2 BMD | |||||||||||||||||||||||||
Regular+5
|
Add 5MB to Regular Chip system. | Custom Screen HP Drop | White: BeachSquare Program Dealer (5000z) Pink: --- Yellow: Undernet 6 BugFrag Trader (70BF) | |||||||||||||||||||||||||
Attack+1
|
MegaBuster Attack +1. Does not boost Style Change charge shots. | Weakened Buster | White: Start with it, BeachSquare Program Dealer (3000z) Pink: Editing Comp PMD at DNN Yellow: Hospital Comp 2 BMD (using HospitalCode) | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Speed +1. | Weakened Buster | White: Start with it, Undernet 4 BMD Pink: Undernet 6 BugFrag Trader (40BF) Yellow: Yoka Area 1 BMD | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Weakened Buster | White: Hospital Comp 5 BMD Pink: Zoo Comp 2 BMD, Beach Area 1 BMD Yellow: BeachSquare Program Dealer (2000z) |
Bugs
Forced Movement Bugs
MegaMan starts in a certain movement condition and remain that way the entire battle.
- Level 1: Always move up.
- Level 2: Always move down.
- Level 3: Always confused (movements are randomized).
Battle HP Drop Bugs
MegaMan's HP steadily drops during battle.
- Level 1: 1.9 HP per second.
- Level 2: 3.8 HP per second.
- Level 3: 7.5 HP per second.
Custom Screen HP Drop Bugs
- Level 1-3: MegaMan's HP steadily drops in the custom screen. Speed increases for every level of this bug.
Custom Gauge Bugs
- Level 1-3: The custom gauge automatically has the SlowGauge effect.
Battle Panel Change Bugs
When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.
- Level 1: Starts with all cracked panels.
- Level 2-3: Starts with all poison panels.
Raised Encounter Rate Bugs
- Level 1-3: Viruses appear more frequently in the Net.
Weakened Buster Bugs
The normal buster shot has a chance of failure.
- Level 1: 1/4 chance of firing blanks.
- Level 2: 1/2 chance of firing blanks.
- Level 3: For the first 15 shots, the normal shot becomes Guard.
Support Bugs
If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.
Modified Shot Bugs
MegaMan's Charge Shot changes.
- Level 1: Charge Shot summons a Rock Cube one panel ahead.
- Level 2: Charge Shot shoots a Water Gun one panel ahead (100 damage).
- Level 3: Charge Shot produces a Flower (does nothing).
Battle Result Bugs
- Level 1-3: If possible, only Zennies drop from battles.