Style Change (MMBN3)
From The Rockman EXE Zone Wiki
Style Change is the main transformation system of Mega Man Battle Network 3. MegaMan will receive his first Style Change in Chapter 3, in a virus battle against a group of HeelNavis.
How to Obtain
When MegaMan fulfill certain conditions for a style; at the end of a battle, 1 point will be added to the Style with the most fulfilled conditions. However, if you currently have a maxed level Style and the point goes towards it, 1 point will be added to all Styles instead.
During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most points. However, if the point count for every style is equal, a Random Style Change will occur and MegaMan will transform into a random style instead.
- Ground Style can only be reached in White version.
- Shadow Style can only be reached in Blue version.
The element MegaMan gets with the Style is random.
Changes from Battle Network 2
- All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
- Guts Style's buster Speed stat is no longer limited to 1.
Elements
There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new Power Attack. The Power Attack's damage is not affected by MegaMan's buster stats, but rather by running Weapon Level Navi Customizer Parts (up to Level 3). There are also 2 Mega Chips that MegaMan can use if he's a specific element.
Heat
- Weakness: Aqua
- MegaMan can walk over Lava panels.
- Can use StandOut and Salamander chips.
- Power Attack: Flamethrower.
LV1 | LV2 | LV3 |
---|---|---|
50 | 80 | 100 |
Aqua
- Weakness: Elec
- MegaMan won't slip on Ice panels.
- Can use WaterLine and Fountain chips.
- Power Attack: Bubbler.
LV1 | LV2 | LV3 |
---|---|---|
20 | 40 | 60 |
Elec
- Weakness: Wood
- Can use Lightning and Bolt chips.
- Power Attack: Zap Ring. Paralyzes.
LV1 | LV2 | LV3 |
---|---|---|
10 | 20 | 30 |
Wood
- Weakness: Fire
- MegaMan will recover HP while on Grass panels.
- Can use GaiaSword and GaiaBlade chips.
- Power Attack: Twister. Can hit up to 8 times.
LV1 | LV2 | LV3 |
---|---|---|
10 | 15 | 29 |
Style Types
There are 6 different types for a Style to have. Each Style can run Navi Customizer programs of 1 certain color without encountering errors.
After completing a certain amount of battles with a Style, it will level up. When a Style levels up, MegaMan will be rewarded with a Navi Customizer Program. At that moment, MegaMan can either keep leveling up the style or search for a new Style. If a Style is maxed out, MegaMan will automatically search for a new style.
Red NCP Access
These Styles can equip Red colored Navi Customizer Parts without Errors.
Guts Style | |
---|---|
Requirement | Use the Mega Buster. MegaMan flinches aback. |
Abilities |
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NCP Rewards |
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Shadow Style | |
Requirement | (Blue Version only) Use Invis, Shadow, and Mole series in battle. |
Abilities |
|
NCP Rewards |
|
Blue NCP Access
These Styles can equip Blue colored Navi Customizer Parts without Errors.
Custom Style | |
---|---|
Requirement | Choose two or more chips every turn. Use ADD (any amount of chips). |
Abilities |
|
NCP Rewards |
|
Shield Style | |
Requirement | Don't flinch aback in battle. Use defense and recovery chips in battle.
|
Abilities |
|
NCP Rewards |
|
Green NCP Access
These Styles can equip Green colored Navi Customizer Parts without Errors.
Team Style | |
---|---|
Requirement | Use Navi Chips in battle.
|
Abilities |
|
Obtainable NCP |
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Ground Style | |
Requirement | (White Version only) Use chips that involves the battlefield.
|
Abilities |
|
NCP Rewards |
|
Dark NCP Access
These Styles can equip Dark colored Navi Customizer Parts without Errors.
Bug Style | |
---|---|
Requirement | Battle with Navi Customizer bugs active. |
Abilities |
MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:
|
Obtainable NCP |
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Glitches
- In v1.0 of both versions of the Japanese games, it is possible to receive Ground Style in Blue version and Shadow Style in White version. Usually, if the player has points in the opposite version Style, they will drop to 0 and make it impossible to transform into that. However, in v1.0, it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.