NaviCustomizer (MMBN4)

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Expansions

Expansion Memory

  • Hero Statue BMD
  • Undernet 2 BMD

Spin Programs

  • SpinBlue: (Game 3) Town Area 2 PMD
  • SpinGreen: (Game 2) Town Area 1 PMD
  • SpinPink: Coliseum NetBattle Machine BMD
  • SpinRed: (Game 2) Meteor 1 BMD
  • SpinWhite: Buddha Statue BMD
  • SpinYellow: (Game 2) Goddess Statue BMD

Program Parts

Part Effect Bug Location
SuperArmor
MegaMan cannot be flinched. Player Bug Red: Netopia Area BMD (behind Nebula Door)
Custom1
1 more chip is available in the Custom Screen. Custom HP Bug Blue: Undernet 4 BMD, Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
Custom2
2 more chips are available in the Custom Screen. Custom HP Bug Yellow: Lotto Number (75420107)
MegaFolder1
1 more MegaChip can be added in the folder. Custom HP Bug Green: Park Area 3 BMD, Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
MegaFolder2
2 more MegaChips can be added in the folder. Custom HP Bug Green: Lotto Number (02109544)
GigaFolder1
1 more GigaChip can be added in the folder. Custom HP Bug Red: Black Earth 2 BMD
FastBarrier
Start battle with a Barrier (10 HP). Player Bug White: Castillo HP Program Dealer (6800z)
Shield
Press B + Left to access a shield that block attacks. Player Bug Blue: Castillo HP Program Dealer (5500z)
Reflect
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. Player Bug Blue: Undernet 6 Program Dealer (13000z)
AntiMagic
Press B + Left to set-up an temporary AntiDamage trap.
Player Bug Red: Undernet 4 BugFrag Trader (36 BF)
FloatShoes
MegaMan ignores Cracked, Poison, Ice, and Sand panels. Panel Bug Green: Undernet 6 Program Dealer (8400z)
AirShoes
MegaMan ignores Broken and Hole panels. Panel Bug Blue: Undernet 4 BugFrag Trader (22 BF)
UnderShirt
If MegaMan would hit 0 HP, he goes down to 1 instead. Player Bug White: Start with it
SneakRun
Certain random encounters based on your HP will not be encountered. Encounter Bug Yellow :Park Area 3 BugFrag Trader (8 BF)
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Undernet 6 Program Dealer (6200z)
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Dome Locker Room sink BMD during 3rd tournament.
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Antenna 4 BMD
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: NetFrica Area BMD
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Bug White: Park Area 3 BugFrag Trader (42 BF)
Humor
In overworld, press L. MegaMan makes jokes. Player Bug Pink: Town Area 3 Navi during 3rd tournament
BusterPack
+3 to Buster's Attack, Speed, and Charge. Buster Bug Red: Lotto Code (05178924)
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Player Bug Blue: Lotto Code (43494372)
HubBatch
Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. Auto Bug: MegaMan's HP is halved. White: Defeat Black Earth 2 MegaManDS (only can be given if Karma is 500 or above)
BugStop
Removes all bugs in NaviCustomizer. None White: ACDC Area 1 BMD (behind Nebula door)
SoulCleaner
Speeds up obtaining MegaMan's karma points White: Defeat Black Earth 2 MegaManDS
Rush
LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.
Does not trigger if chip is used during screen dimming counters.
Doesn't activate Yellow: Lotto Number (73298100)
Beat
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.
Does not trigger if chip is used during screen dimming counters.
Doesn't activate Blue: Lotto Number (25435428)
Tango
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (10170506)

Plus Parts

Part Effect Bug Location
Attack+1
MegaBuster Attack +1. Buster Bug White: Meteor 4 BMD, (Game 2) ToyRobo 3 BMD
Pink: Start with it
Yellow: Undernet 6 BMD
Speed+1
MegaBuster Speed +1. Buster Bug White: Start with it, (Game 2) Water Comp in Den Dome BMD
Pink: Computer Comp in Sharo station BMD
Yellow: (Game 2) Sharo Area BMD
Charge+1
MegaBuster Charge +1. Buster Bug White: (Game 2) Park Area 3 BMD
Pink: (Game 3) ElecTower 1 BMD
Yellow: ToyRobo 3 BMD, (Game 2) ACDC Area 3 BMD
AttackMAX
MegaBuster Attack becomes 5. Buster Bug White: Undernet 4 BugFrag Trader (72 BF)
SpeedMAX
MegaBuster Speed becomes 5. Buster Bug White: Undernet 2 BMD
ChargeMAX
MegaBuster Charge becomes 5. Buster Bug Pink: Castillo Program Dealer (4800z)
HP+50
Max HP +50! Battle HP Bug White: (Game 2) Dog House BMD
Pink: ToyRobo 1 BMD
Yellow: (Game 3) ACDC Area 1 BMD
HP+100
Max HP +100! Battle HP Bug Pink: Meteor 3 PMD
Yellow: Castillo Program Dealer (3400z)
HP+200
Max HP +200! Battle HP Bug White: Sharo Area BMD
Pink: (Game 2) Meteor 4 BMD
Yellow: (Game 3) Park Area 2 PMD
HP+300
Max HP +300! Battle HP Bug White: (Game 2 ) Undernet 2 BMD
Pink: Park Area 3 BugFrag Trader (16 BF)
Yellow: (Game 2) ToyRobo 3 BMD
HP+400
Max HP +400! Battle HP Bug White: (Game 3) Undernet 1 PMD
Pink: Park Area 3 BugFrag Trader (16 BF)
Yellow: (Game 2) Town Area 3 PMD
HP+500
Max HP +500! Battle HP Bug White: Lotto Number (30873642)
Pink: Lotto Number (97618739)

Bugs

Player Bugs

MegaMan begins battle in a certain conditions.

  • Level 1: Confused status for a few seconds.
  • Level 2: Always moves front.
  • Level 3: Always moves back.

Panel Bugs

The panel MegaMan steps off becomes a panel type.

  • Level 1: Cracked panel
  • Level 2: Broken panel
  • Level 3: Poison panel

Custom HP Bugs

MegaMan's HP drops steadily while on the Custom Screen.

  • Level 1: 1.9 HP every second
  • Level 2: 2.8 HP every second
  • Level 3: 7.5 HP every second

Encounter Bugs

  • Level 1-3: Viruses appear more frequently.

Battle Result Bugs

  • Level 1-3: You only receive Zennys as Battle Rewards.

Buster Bugs

The normal buster shot has a chance of firing blanks.

  • Level 1: 2/8 Misfire
  • Level 2: 4/8 Misfire
  • Level 3: 5/8 Misfire

Battle HP Bugs

MegaMan's HP drops steadily in battle.

Color Bugs

  • 5 Colors on Grid: Level 1 Player & Custom Bugs
  • 6 Colors on Grid: Level 2 Player & Custom Bugs