Playable Navis in Rockman EXE 4.5

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Revision as of 07:21, 15 September 2019 by Eurasia21xx (talk | contribs)

In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.

In Game Unlockable Navis

File:All Playable Navis.png

Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.


Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.


Megaman, Roll, Gutsman and Numberman are unlocked from the start. You can unlock the other Navis who were souls in EXE 4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.


Mega Adv Navi Chip.jpg MegaMan
Equipment
  • Mega Buster
  • Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage
  • Shield
Abilities
  • None
Buster Up
  • Internet 8
  • Urban's Ruin Comp 2 (Ruins Comp is entered from Undernet 1)
HP Growth
  • GMD Mini Games: Check Extra Notes for more details
  • Start 100 HP
  • Max 1000 HP
File:Roll Mugshot.jpg Roll
Equipment
  • Buster
  • Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
  • Barrier: Costs Custom Gauge
Abilities
  • Float Shoes
  • First Barrier
  • Shop Discounts on Wednesday
Buster Up
  • Golf Course Comp 2 (Golf Course Comp is entered from Internet 6)
HP Growth
  • GMD Mini Games
  • Daily Fortunes that cause "Heart Data" to appear somewhere on the Internet. Check Extra Notes for more Details.
  • Start 100 HP
  • Max 900 HP
File:GutsMan Mugshot.jpg GutsMan
Equipment
  • Buster
  • Guts Machine Gun: 5 hits of 2/4/6/8/10 damage each
  • Guts Hammer: Hammer Stage with 60/70/80/90/100 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field
Abilities
  • Under Shirt
  • Can Destroy Rock Barriers on the Internet
Buster Up
  • Internet 4
  • Internet 12
  • Undernet 3
  • Internet ???
HP Growth
  • Every 8 Battles, HP increases by 10
  • Start 200 HP
  • Max 1300 HP
File:NumberMan Mugshot.jpg NumberMan
Equipment
  • Buster
  • DieBomb: Damage 10 x Dice Number, Thrown three Squares ahead and explodes in a 3X3 area.
  • Shield
Abilities
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Toy Box Comp (Entered from Internet 5. Warp is behind a Boulder)
  • Internet 12
HP Growth
  • Calculation Mini Game: Once Daily and randomly during the day
  • Start 100 HP
  • Max 1000 HP
File:FireMan Mugshot.jpg FireMan
Equipment
  • Buster
  • Fire Arm: 3 square ahead fire attribute attack dealing 30/60/90 damage
  • Shield
Abilities
  • Fire Body
  • Can remove Flame Barriers and Wood Stumps on the Internet
Buster Up
  • Internet 10
  • Undernet 4
HP Growth
  • Absorb Fire Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 300 HP
  • Max 1400 HP
File:WoodMan Mugshot.jpg WoodMan
Equipment
  • Buster
  • Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area. Deals 40/60/80 damage
  • Seed Shot: Fire 3 wood element seeds dealing 10/20/30 damage each
Abilities
  • Wood Body
  • Status Guard
  • Can remove Wood Stumps on the Internet
Buster Up
  • Internet 3
  • Undernet 3
HP Growth
  • Pick up "Cyberseeds" found on the internet and plant them in specific spots. Check Extra Notes for more details
  • Start 300 HP
  • Max 1500 HP
File:WindMan Mugshot.jpg WindMan
Equipment
  • Buster
  • Wind: Continuous Air pushing on the enemy area
  • Fan: Continuous Air sucking in on the enemy area
Abilities
  • Float Shoes
  • Air Shoes
  • Can remove Tornado barriers
Buster Up
  • Internet 6
  • Speaker Comp
HP Growth
  • Find Programs on the Internet who want to fly. Check Extra Notes for more details.
  • Start 100 HP
  • Max 1000 HP
File:SearchMan Mugshot.jpg SearchMan
Equipment
  • Buster
  • Scope Gun: Fires 5 Shots of 5/10/15 damage each at the selected enemy
  • Shield
Abilities
  • None
Buster Up
  • Internet 1
  • Pipe Organ Comp
HP Growth
  • Sniper Mini game. Check Extra Notes for more details
  • Start 200 HP
  • Max 1300 HP
File:AquaMan Mugshot.jpg AquaMan
Equipment
  • Buster
  • Aqua Hose: Fires an aqua shot that hits 2 panels ahead for 20/40/60 water element damage. Cracks panel hit and strikes the panel behind as well
  • Shield
Abilities
  • Aqua Body
  • No slip on ice panels
  • Can remove Fire Barriers on the Internet
Buster Up
  • Toy Box Comp (Entered from Internet 5. Warp is behind a Boulder)
  • Fridge Comp (Entered from Internet 11)
HP Growth
  • Absorb Aqua Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1000 HP
File:ThunderhMan Mugshot.jpg ThunderMan
Equipment
  • Buster
  • Thunder Bolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage.
  • Shield
Abilities
  • Elec Body
  • Thunder Cloud moves around the area. Damages enemies who walk into it
  • Open paths with a current sparking on the ground
Buster Up
  • Internet 7
  • Undernet 3 (From Undernet 2 on a path blocked by a tornado barrier)
HP Growth
  • Find a "Thunder Image" and place it on an area with electrical leakage. Increases HP by 50. Check Extra Notes for more details
  • Start 200 HP
  • Max 1200 HP
File:MetalMan Mugshot.jpg MetalMan
Equipment
  • Break Buster: Buster has breaking properties
  • Metal Fist: Attack the panel in front of you with a breaking attribute fist attack, dealing 90/120/150 damage. Breaks the panel.
  • Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 20/40/60 damage.
Abilities
  • Float Shoes
  • Super Armor
  • Can destroy Rock barriers on the internet
Buster Up
  • Internet 9
  • Electric Comp 4
HP Growth
  • Daily Rock Training Mini Game. Once daily before jacking in and randomly given during the day.
  • Start 300 HP
  • Max 1300 HP
File:JunkMan Mugshot.jpg JunkMan
Equipment
  • Buster
  • Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle
  • Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
Abilities
  • Super Armor
Buster Up
  • Internet 5
  • Internet 9
HP Growth
  • Press the R button on the Pet Screen. Increases HP by 50 each time, up to 3 times a day
  • Start 100 HP
  • Max 1100 HP
File:ProtoMan Mugshot.jpg ProtoMan
Equipment
  • Buster
  • Long Sword
  • Shield
Abilities
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Golf Cart 2
  • TV Comp 3
HP Growth
  • Mini games found in GMD
  • Accept requests from the Officials sent randomly during the day
  • Start 200 HP
  • Max 1200 HP

Battle Chip Gate Exclusive Navis

These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.

File:StarMan Mugshot.jpg StarMan
Equipment
  • Buster
  • Twinkle Meteor: Charge to cause a star to fall on the enemy. Causes confusion on hit for 30/40/50 damage.
  • Shield
Abilities
  • Float Shoes
Buster Up
  • Broken Radio Comp
  • Internet ???
HP Growth
  • GMD Mini Games: Check Extra Notes for more details
  • Find "Star Data" on the internet after a daily fortune. Check Extra Notes for more details.
  • Start 100 HP
  • Max 900 HP
File:NapalmMan Mugshot.jpg NapalmMan
Equipment
  • Buster
  • Fire Bomb: Fires two bombs onto the enemy area, dealing 30/60/90 fire damage. Flames remain on the panel hit, causing damage when walked into.
  • Napalm Bomb: Launches a large bomb onto the locked enemy. Explodes in a 3x3 area, causing 80/100/120 fire damage.
Abilities
  • Fire Body
  • Can remove fire and tree stump barriers
Buster Up
  • Internet Area 5
  • Toilet Comp 2
HP Growth
  • Bomb Viruses mini game. Check Extra Notes for more details.
  • Start 300 HP
  • Max 1300 HP
File:IceMan Mugshot.jpg IceMan
Equipment
  • Buster
  • Freeze Bomb: Throw an ice bomb in a + range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
  • Shield
Abilities
  • Aqua Body
  • No slip on ice panels
Buster Up
  • Internet 7
HP Growth
  • Daily Ice Fragment Mini game before jacking in. Check Extra Notes for more details.
  • Start 100 HP
  • Max 900 HP
File:ElecMan Mugshot.jpg ElecMan
Equipment
  • Buster
  • Thunder Ball: Fires a homing thunder ball that tracks the enemy slowly on the field. Deals 20/40/60 electrical damage and paralyzes on hit.
  • Shield
Abilities
  • Elec Body
  • Float Shoes
  • Can open paths needing an electric current
Buster Up
  • Internet ???
  • Internet ???
HP Growth
  • Absorb Elec Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1400 HP
File:PlantMan Mugshot.jpg PlantMan
Equipment
  • Buster
  • Plant Weed: Attacks using a spiked vine that grabs the enemy from below. Deals 20/30/40 wood damage and holds the enemy. The panel hit becomes a grass panel.
  • Shield
Abilities
  • Wood Body
  • Float Shoes
  • Can remove tree stump barriers
Buster Up
  • Golf Cart Comp
  • Internet 11
HP Growth
  • Absorb Elec Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1400 HP
File:KnightMan Mugshot.jpg KnightMan
Equipment
  • Buster
  • Kingdom Crusher: Fires a spiked iron ball forward. Deals 60/70/80/90/100 breaking attribute damage.
  • Royal Wrecking Ball: Spins spiked iron ball around you. Deals 80/110/140/170/200 breaking attribute damage.
Abilities
  • Super Armor
  • Can remove rock barriers
Buster Up
  • Internet 6
  • Internet 10
  • TV Comp 1
  • Internet ???
HP Growth
  • Challenge Navis to an honorable duel for a 50 HP increase. Check Extra Notes for more details.
File:ShadowMan Mugshot.jpg ShadowMan
Equipment
  • Buster
  • Invisible: become invisible like the chip. Decreases the custom gauge.
  • Ninja Star: Throws a shuriken at the enemy. Deals 60/80/100 damage.
Abilities
  • Float Shoes
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Undernet 4
  • Internet ???
HP Growth
  • Sniper training mini game. Check Extra Notes for more details
  • Assassin Missions sent randomly to your email
  • Start 200 HP
  • Max 1200 HP
File:Bass Mugshot.jpg Bass
Equipment
  • Buster
  • Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
  • Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/130 damage. Breaks and pierces invisible.
Abilities
  • Float Shoes
  • First Barrier 100
Buster Up
  • Golf Cart Comp
  • Internet 11
HP Growth
  • Defeat Navis on the internet. Increases HP by 50 with each victory. Check Extra Notes for more details.
  • Start 300 HP
  • Max 1300 HP

Extra Notes

GutsMan has Super Armor in 4 Operation battle but not in EXE 4.5. He is the only Navi with a change in abilities between the games and when fighting EXE 4 against EXE 4.5, he becomes the EXE 4 version of GutsMan.

Specifics to the unique mini games and Roll/StarMan fortunes are listed here.