BattleChip Gate
From The Rockman EXE Zone Wiki
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The information may not be complete or 100% accurate. |
The Battle Chip Gate (バトルチップゲート) is the first add-on peripheral for the Battle Network series. You are able to send Battle Chips you purchased and use them in select games.
Battle Chip Gate MegaMan Ver. | Battle Chip Gate ProtoMan Ver. |
Mega Man Battle Network 4
Starting up the game with the Gate attached, unlocks Operation Battle mode on the title screen.
Operation Battle
In this mode, the player sends real life Battle Chip to their Navis while having limited control over them. The controls are different than normal gameplay as well:
Button | Usage |
---|---|
Left/Right | Tells the Navi which column they should be on, when they can. |
Up | The option to get Navi to follow the enemy in the same row as much as possible, or avoid the same row as much as possible. |
Down | The option for the Navi to change the tactic from either using the buster, its special weapon, or not attacking. |
Holding L | The Navi stands still and slotting in chips lets you perform a Program Advance. |
Start | Pause |
The gauge increases over time and the more hits you land. It decreases if you are hit or send Battle Chips. Chips you are able to send are dependent on the gauges:
Color | Battle Chip |
---|---|
Yellow | Standard Chip |
Blue | Mega Chip |
Red | Giga Chip |
The mode goes through all version-exclusive Navis. The player is rewards with a star on the Operation Battle screen once finished,
Exclusive BattleChips
There are unique chips that are only available in physical form, therefore only usable in MMBN4 using the Battle Chip Gate. These chips are available in 4.5 in game.
Program Advances
Program Advances use the same list as in game. Although Program Advances which use 3 of the same chips are not accessible (Ex, Giga Cannon, Pit Hockey). Multi chip Program Advances (Ex, Life Sword, Body Guard) are left unchanged.
MegaMan | |||
---|---|---|---|
Equipment |
| ||
Abilities |
| ||
HP |
|
! rowspan="4" colspan="2" | ! colspan="2" | Roll |- | Equipment ||
- Buster: 1
- Roll Arrow: Shoot a Roll Arrow ahead dealing 5 damage. Destroys 1 chip the enemy has on hand.
|- | Abilities ||
- Float Shoes
|- | HP ||
- 700 HP
|- ! rowspan="4" colspan="2" | ! colspan="2"| GutsMan |- | Equipment ||
- Buster: 3
- Guts Hammer: Hammer Stage with 30 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field. Rocks deal 30 damage as well.
|- |Abilities ||
- Super Armor
- Under Shirt
|- | HP ||
- 1000 HP
|- ! rowspan="4" colspan="2" | ! colspan="2"| NumberMan |- | Equipment ||
- Buster: 1
- Shield
|- |Abilities ||
- None
|-
HP Growth
||
- 700 HP
|- ! rowspan="4" colspan="2" | ! colspan="2"| FireMan |- | Equipment ||
- Buster: 2
- Fire Arm: 3 square ahead fire attribute attack dealing 10 damage
|- |Abilities ||
- Fire Body
|- | HP Growth ||
- 900 HP
|- ! rowspan="5" colspan="2" | File:WoodMan Mugshot.jpg ! colspan="2"| WoodMan |- | Equipment ||
- Buster: 3
- Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area three times. Deals 10 damage.
|- |Abilities ||
- Wood Body
- Status Guard
|- | HP Growth ||
- 1000 HP
|- ! rowspan="4" colspan="2" | File:WindMan Mugshot.jpg ! colspan="2"| WindMan |- | Equipment ||
- Buster: 2
- Wind: Continuous Air pushing on the enemy area
- Fan: Continuous Air sucking in on the enemy area
|- |Abilities ||
- Float Shoes
- Air Shoes
|- | HP Growth |
- 800 HP
|- ! rowspan="4" colspan="2" | ! colspan="2"| SearchMan |- | Equipment ||
- Buster: 1
- Scope Gun: Fires 3 Shots of 2 damage each at the selected enemy. Pierces invisible
|- |Abilities ||
- None
|- | HP ||
- 800 HP
|- ! rowspan="4" colspan="2" | File:AquaMan Mugshot.jpg ! colspan="2"| AquaMan |- | Equipment ||
- Buster: 1
- Aqua Shot: Fires an aqua shot that hits 2 panels ahead for 5 water element damage. Strikes the panel behind as well
|- |Abilities ||
- Aqua Body
|- | HP Growth ||
- 700 HP
|- ! rowspan="4" colspan="2" | ! colspan="2"| ThunderMan |- | Equipment ||
- Buster: 2
- Elec Beam: Fires an electrical beam dealing 10 elec damage the whole row.
|- |Abilities ||
- Elec Body
|- | HP Growth ||
- 800 HP
|- ! rowspan="4" colspan="2" | ! colspan="2"| MetalMan |- | Equipment ||
- Buster: 3
- Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 10 damage.
|- |Abilities ||
- Float Shoes
|- | HP ||
- 1000 HP
|- ! rowspan="4" colspan="2" | ! colspan="2"| JunkMan |- | Equipment ||
- Buster: 2
- Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 10 damage
|- |Abilities ||
|- | Buster Up ||
- Internet 5
- Internet 9
|- | HP Growth ||
- 900 HP
|- ! rowspan="4" colspan="2" | ! colspan="2"| ProtoMan |- | Equipment ||
- Shield
- Long Sword: 10 damage long sword
|- |Abilities ||
- None
|- | HP ||
- 800 HP
|- |}
Rockman EXE 4.5 Real Operation
Operation Battle is changed from it was handled from 4. The Gate can now be used for the entirety of the game instead of being locked to one mode. However, the real life chip use can be depleted, and cannot be restored until you jack out or find a Gold Program to restore it.
4.5 Battle Chip Gate can also VS Battle Network 4 Battle Chip Gate. It will copy 4's resources minus the battle music, and its Operation Battle Mode transforms into 4's as well.
Mega Man Zero 3
On the title screen, slotting-in certain Battle Chips instantly unlock mini games that would have otherwise needed a different requirement to unlock.
Mini Game | Battle Chip |
---|---|
Phantom | Even numbered ID |
Harpuia | Odd numbered ID |
Fefnir | Red Sun |
Leviathan | Blue Moon |
Videos
Operation Battle 4 Tutorial | Operation Battle 4.5/5 Tutorial | Operation Battle 4/4.5 Exclusive Chips |