Playable Navis in Rockman EXE 4.5

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Revision as of 11:28, 5 February 2019 by Eurasia21xx (talk | contribs)

In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.

Playable Navis

File:All Playable Navis.png

Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. Only Attack Power can be increased with no way to increase Speed or Charge. These are found in the over-world in Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.


  • MegaMan 1000 HP
    • Mega Buster, Charge Shot, Shield
      • Buster Attack 3
  • Roll 900 HP
    • Buster, Roll Arrow, Barrier
      • Buster Attack 2
  • GutsMan
    • Buster, Guts Hammer, Guts Machine Gun
      • Buster Attack 5
  • NumberMan
    • Buster, DieBomb, Shield
      • Buster Attack 3
  • FireMan 1400 HP
    • Buster, FireArm, Shield
      • Buster Attack 3
  • WindMan
    • Buster, Wind, Fan
  • SearchMan
    • Buster, ScopeGun
  • ThunderMan
    • Buster, ElecBeam
  • ProtoMan
    • Shield, LongSword
  • MetalMan
    • Buster, MetalBlade
  • JunkMan
    • Buster, JunkPress
  • AquaMan
    • Buster, AquaShot
  • WoodMan
    • Buster, DeathForest