Glitches in Mega Man Battle Network 1

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Revision as of 19:10, 13 August 2016 by MidniteW (talk | contribs) (Undo revision 6069 by MidniteW (talk))
This section is under construction.
The information may not be complete or 100% accurate.
TODO: Add more glitches.

This page is a list of glitches that appear in Mega Man Battle Network. Almost completely not touching the original base code, Rockman EXE Operate Shooting Star retains most of the glitches

Battle Network 1

Major glitches

Cutscene Pause Glitch

Applies to:
Japanese ?
North American Yes
European ?

Minor glitches

Waterworks crisis music

During the final scenario, before the game is beat, the crisis music plays in all overworld areas. This includes the pump room and water purification room at Waterworks, which normally have a loud noise as background music to simulate the machinery working. The programmers added checks to exclude these two areas from the crisis music during the final scenario, but due to a glitch, it still plays. The glitch occurs due to the game checking the area and subarea values in the wrong order.

Applies to:
Japanese ?
North American Yes
European ?

Operate Shooting Star

Minor glitches

Missing OW Shadow

After you rescue MegaMan.EXE and gain control, your shadow will be missing. It reappears once you enter a menu, go into a battle, or to another scene.

ClockMan Collision Programming

In Battle Network 1, boss and player collisions still treat the player being a physical object on the field instead of transparent invisible. For some reason, ClockMan's collision is programmed as if he would be in Battle Network 2 and beyond. As such, attacks like Ratton go right through him after damaging him and IceCube would take longer to explode after damaging him.

WoodMan Map Tile Error

For some reason, WoodMan's one of tile map is a clustered mess of nonsense. Resulting an incorrect sprite for WoodMan. File:EXE1OSS WoodMan.PNG