This section is under construction.
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The information may not be complete or 100% accurate.
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Add images and stuff.
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Aesthetics
- An intro is added before the title screen.
- The menu is retooled for the DS screen.
Gameplay
- Running is default. B is walk.
- Jack in sequence can be skipped with Start.
- You are forced to save before fighting the final bosses.
Mega Man Star Force
- Armor system is removed in place of the ability to switch MegaMan. Because of this, library completion is required to obtain Lv.100.
- During the ClockMan Scenario, you obtain the ability to switch between EXE and MMSF. After the scenario, MMSF will only be playable in battle and the Humor-esque program remains.
- Your buster auto-charges and only have one charge (half the strength of EXE's max charge). X lets you perform a Mega Attack lock-on. Y lets you put up a shield. If you are hit while in a Mega Attack, you are paralyzed for an extended time
- In the internet, the virus BGM becomes Ride On from MMSF1 and the boss BGM becomes Wave Battle from MMSF2.
Stages
- Random encounter rates are decreased in all areas.
- Cyber Waterworks 5 has some melted panels that tells you where to slide. Additionally, no viruses ever appear.
- Cyber Power Plant has flashing lights to indicate paths. Power switch sprite is updated. Batteries now have unlimited charge, Mr. Prog just gives advice.
Enemies
- New bosses: Mega Man SF, ClockMan. Clockman V2 and V3 can be encountered in Undernet 9.
- LifeVirus' battle stage no longer has lines and disappearing holes glitch have been fixed, they now all disappear.
- ShadowMan requires more damage to be flinched.
- Bass now has 1500 HP. You can only flinch him with a chip that deal 200 base damage, his aura disappears when he charges his buster instead of after. In exchange, his attack damage drop from 300 to 200.
BattleChip Changes
- New chips: (176) Mega Man SF S, (177) ClockMan V1 C, (178) ClockMan V2 C, (179) ClockMan V3 C, (181) Rogue B.
- New Programs Advances:
- Double Mega Man (Barrier * - Fighter Sword S - Buster Sword S - Mega Man SF S),
- Double Hero 2 (Fighter Sword B - Knight Sword B - Hero Sword B - Rogue B).
- Anubis' drain speed is slower.
- Steal can't take the last row. Also, stolen area returns to normal after 3 turns.
- Interrupt only destroys 1 opponent's chip instead of all of them.
- SlowGauge and FastGauge has tick sound effect when the arrow points to the gauge.
- While Roll's chip damage have increased, the HP you heal is still the same as MMBN1.
- Bass's attack animation have been sped up.
Code
Some chip codes have been altered. GutsMan * does not work for GutsShoot Program Advance.
Chip |
MMBN1 |
EXEOSS
|
ShotGun |
K M N Q R |
K M N R *
|
CrossGun |
C E F J K |
E F J K *
|
Bubbler |
A K L P S |
A K P S *
|
Heater |
C F G K O |
F G K O *
|
MiniBomb |
C E J L P |
C E J L*
|
FireTower |
E F L M T |
E F M T *
|
AquaTower |
A C G H R |
C G H R *
|
WoodyTower |
B C H K N |
B C K N *
|
Thunder1 |
A E G H S |
A G H S *
|
Thunder2 |
B C F I L |
C F I L *
|
ZapRing1 |
G H M N P |
G H N P *
|
ZapRing2 |
C E G J L |
C E J L *
|
Snakeegg1 |
B E G M N |
B E M N *
|
Snakeegg2 |
C E H N P |
C E N P *
|
BodyBurn |
E F K M N |
E F K M *
|
X-Panel1 |
B D G L S |
B G L S *
|
X-Panel3 |
B D G L S |
B G L S *
|
Hammer |
A F I M Q |
A F I M *
|
Recovery 10 |
A C E G L |
A C E L *
|
Recovery 30 |
A C E G L |
B C D L *
|
Recovery 50 |
A C E G L |
C L M S *
|
Recovery 80 |
A C E G L |
C E L N *
|
Recovery 120 |
A C E G L |
F H L R *
|
Recovery 150 |
A C E G L |
D K L M O
|
Recovery 200 |
A C E G L |
I J L N Q
|
Recovery 300 |
A C E G L |
G L O P T
|
Steal |
A E L P S |
A E L S *
|
Geddon1 |
F H J L N |
H J L N *
|
Geddon2 |
A B E I K |
A B E K Q
|
Repair |
A G H K S |
A G H S *
|
Cloud |
B G H O R |
B H O R *
|
Cloudier |
A D I M P |
A I M P *
|
Mine1 |
G H M N P |
G H M N *
|
Mine2 |
C E G J L |
C E J L *
|
Remobit1 |
A C F N O |
A C N O *
|
Remobit2 |
B D E H I |
B D E I *
|
IceCube |
A C I L M |
A C I M *
|
SlowGauge |
H K N O Q |
Q *
|
FastGauge |
A C E L N |
A *
|
Invis1 |
I J L O Q |
I J L Q *
|
Barrier |
D F M R S |
*
|
GutsMan |
G |
G *
|
SkullMan series |
S |
D
|
ShadowMan series |
S |
T
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Damage
Damage value of some chips have been altered
Chip |
BN1 |
OSS
|
LongSword |
80 |
100
|
FireSword |
100 |
120
|
ElecSword |
120 |
130
|
GutsPunch |
60 |
160
|
IcePunch |
80 |
150
|
Howitzer |
150 |
200
|
Ratton1 |
80 |
90
|
Ratton2 |
100 |
110
|
Ratton3 |
120 |
130
|
BodyBurn |
100 |
180
|
Hammer |
100 |
220
|
Cloud |
30 |
60
|
Cloudier |
50 |
80
|
Roll |
60 |
80
|
Roll2 |
80 |
100
|
Roll3 |
100 |
140
|
FireMan |
100 |
110
|
FireMan2 |
120 |
140
|
FireMan3 |
150 |
180
|
IceMan |
60 |
80
|
IceMan2 |
80 |
100
|
IceMan3 |
100 |
120
|
ColorMan |
90 |
120
|
ColorMan2 |
110 |
140
|
ColorMan3 |
130 |
160
|
WoodMan |
60 |
70
|
WoodMan2 |
80 |
100
|
WoodMan3 |
100 |
130
|
SharkMan |
90 |
110
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SharkMan2 |
110 |
130
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SharkMan3 |
130 |
150
|
PharaohMan |
100 |
120
|
PharaohMan2 |
120 |
140
|
PharaohMan3 |
140 |
160
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ShadowMan |
80 |
60
|
ShadowMan2 |
90 |
70
|
ShadowMan3 |
100 |
80
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