Changes in Rockman EXE Operate Shooting Star

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Revision as of 17:52, 28 June 2016 by MidniteW (talk | contribs) (Created page with "{{needswork|Add images and stuff.}} ==Aesthetics== *An intro is added before the title screen. *The menu is retooled for the DS screen. ==Gameplay== *Running is default. B i...")
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Aesthetics

  • An intro is added before the title screen.
  • The menu is retooled for the DS screen.

Gameplay

  • Running is default. B is walk.
  • Jack in sequence can be skipped with Start.
  • You are forced to save before fighting the final bosses.

Mega Man Star Force

  • Armor system is removed in place of the ability to switch MegaMan. Because of this, library completion is required to obtain Lv.100.
  • During the ClockMan Scenario, you obtain the ability to switch between EXE and MMSF. After the scenario, MMSF will only be playable in battle and the Humor-esque program remains.
  • Your buster auto-charges and only have one charge (half the strength of EXE's max charge). X lets you perform a Mega Attack lock-on. Y lets you put up a shield. If you are hit while in a Mega Attack, you are paralyzed for an extended time
  • In the internet, the virus BGM becomes Ride On from MMSF1 and the boss BGM becomes Wave Battle from MMSF2.

Stages

  • Random encounter rates are decreased in all areas.
  • Cyber Waterworks 5 has some melted panels that tells you where to slide. Additionally, no viruses ever appear.
  • Cyber Power Plant has flashing lights to indicate paths. Power switch sprite is updated. Batteries now have unlimited charge, Mr. Prog just gives advice.

Enemies

  • New bosses: Mega Man SF, ClockMan. Clockman V2 and V3 can be encountered in Undernet 9.
  • LifeVirus' battle stage no longer has lines and disappearing holes glitch have been fixed, they now all disappear.
  • ShadowMan requires more damage to be flinched.
  • Bass now has 1500 HP. You can only flinch him with a chip that deal 200 base damage, his aura disappears when he charges his buster instead of after. In exchange, his attack damage drop from 300 to 200.

BattleChip Changes

  • New chips: (176) Mega Man SF S, (177) ClockMan V1 C, (178) ClockMan V2 C, (179) ClockMan V3 C, (181) Rogue B.
  • New Programs Advances: Double Mega Man (Barrier * - Fighter Sword S - Buster Sword S - Mega Man SF S), Double Hero 2 (Fighter Sword B - Knight Sword B - Hero Sword B - Rogue B).


Code

Some chip codes have been altered.

Chip BN1 OSS
ShotGun K M N Q R K M N R *
CrossGun C E F J K E F J K *
Bubbler A K L P S A K P S *
Heater C F G K O F G K O *
MiniBomb C E J L P C E J L*
FireTower E F L M T E F M T *
AquaTower A C G H R C G H R *
WoodyTower B C H K N B C K N *
Thunder1 A E G H S A G H S *
Thunder2 B C F I L C F I L *
ZapRing1 G H M N P G H N P *
ZapRing2 C E G J L C E J L *
Snakeegg1 B E G M N B E M N *
Snakeegg2 C E H N P C E N P *
BodyBurn E F K M N E F K M *
X-Panel1 B D G L S B G L S *
X-Panel3 B D G L S B G L S *
Hammer A F I M Q A F I M *
Recovery 10 A C E G L A C E L *
Recovery 30 A C E G L B C D L *
Recovery 50 A C E G L C L M S *
Recovery 80 A C E G L C E L N *
Recovery 120 A C E G L F H L R *
Recovery 150 A C E G L D K L M O
Recovery 200 A C E G L I J L N Q
Recovery 300 A C E G L L O P T
Steal A E L P S A E L S *
Geddon1 F H J L N H J L N*
Geddon2 A B E I K A B E K Q
Repair A G H K S A G H S *
Cloud B G H O R B H O R *
Cloudier A D I M P A I M P *
Mine1 G H M N P G H M N *
Mine2 C E G J L C E J L *
Remobit1 A C F N O A C N O *
Remobit2 B D E H I B D E I *
IceCube A C I L M A C I M *
SlowGauge H K N O Q Q *
FastGauge A C E L N A *
Invis1 I J L O Q I J L Q *
Barrier D F M R S *
GutsMan G G *
SkullMan series S D
ShadowMan series S T

Damage

Damage value of some chips have been altered

Chip BN1 OSS
LongSword 80 100