Koetsu Matsuda

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Koetsu Matsuda as he appears in real life. (2016)
Koetsu as he appears in the games.

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It's not all about rare chips! Technical NetBattler extraordinaire... Koetsuuuuu!!

<figcaption style="font-size:smaller;margin:0 0 0 1em">Sunayama, Mega Man Battle Network 3</figcaption></figure>Koetsu Matsuda (松田幸悦), occasionally also romanized as Kouetsu Matsuda and Kohetsu Matsuda, was one of the lead programmers for the Mega Man Battle Network series and part of the Mega Man Star Force series. Later, he went on to contribute to the development of the MT Framework engine, which was used for a variety of Capcom games.

Matsuda appeared as a character in the Mega Man Battle Network games, posting on the various BBS boards in the Cyberworld using the handle Koetsu (コーエツ Koetsu), his given name spelled in katakana. In Mega Man Battle Network 2, this was localized as Kiddo, but all later games kept it unchanged. His messages commonly include battle and strategy tips, showcasing his vast technical expertise of the battle system as the game's main programmer. He prefers to use common, elementary chips in a skillful manner rather than using rare, powerful chips.

In Mega Man Battle Network 3, he appears in-person as a contestant in the N1 Grand Prix, making it through all the preliminaries, but he is ultimately eliminated when he fails to find one of the four VictDatas at Hades Isle. He also appears in Rockman EXE N1 Battle and Mega Man Battle Chip Challenge as the first opponent in the Guts Tournament, and can appear randomly in DenCity, Netopia and Hacker's Net Open Battle. His NetNavi is a simple NormalNavi, and he uses BattleChips that reflect his battle style, such as Cannon, MiniBomb and Sword. In the English version, his pre-battle dialogue mistakenly refers to him as a grade schooler.

In real life, Matsuda's favorite characters are ToadMan and Gospel, and his favorite BattleChips are AreaGrab and VariableSword.[1]

Gameography

Year Game Platform Developer Role
1997 Mega Man Legends PlayStation Capcom Engine Programming, Sound Programming, Special Event Programming
1999 The Misadventures of Tron Bonne PlayStation Capcom Chief Programmer
2001 Mega Man Battle Network Game Boy Advance Capcom Programming
2001 Mega Man Battle Network 2 Game Boy Advance Capcom Programming
2002 Mega Man Battle Network 3 Game Boy Advance Capcom Programming
2003 Mega Man Battle Network 4 Game Boy Advance Capcom Program
2004 Boktai 2: Solar Boy Django Game Boy Advance Konami Development Cooperation
2004 Rockman EXE 4.5: Real Operation Game Boy Advance Capcom Program
2004 Mega Man Battle Network 5 Game Boy Advance Capcom Program
2006 Mega Man Star Force Nintendo DS Capcom Programming
2007 Mega Man Star Force 2 Nintendo DS Capcom System Programmer
2009 Resident Evil 5 PlayStation 3, Xbox 360 Capcom Programmer
2012 Dragon's Dogma Windows, PlayStation 3, Xbox 360 Capcom Programming -- Action System

References