NaviCustomizer (MMBN6)
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Program Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SuperArmor
|
MegaMan cannot be flinched. | Processing Bug | Red: Undernet 2 Bugfrag Dealer (35 BF) | ABLLAALRBA | |||||||||||||||||||||||||
Custom1 | 1 more chip is available in the Custom Screen. | Custom Bug | Blue: Green Area 1 Program Dealer (4600z) | LBBRBAALRR | |||||||||||||||||||||||||
Custom2 | 2 more chips are available in the Custom Screen. | Custom Bug | White: "Get the Bad Guy" Request BBS Job | RALLAABRBA | |||||||||||||||||||||||||
MegaFolder1 | 1 more MegaChip can be added in the folder. | Custom Bug | Green: Green Area 1 Program Dealer (3000z) | ARLALALLAB | |||||||||||||||||||||||||
MegaFolder2 | 2 more MegaChips can be added in the folder. | Custom Bug | White: "Update Help" Request BBS Job | LALRBLRLRA | |||||||||||||||||||||||||
GigaFolder1 | 1 more GigaChip can be added in the folder. | Custom Bug | Red: Undernet 2 BugFrag Trader (100 BF) | BLBRLLLABA | |||||||||||||||||||||||||
FirstBarrier | Start battle with a Barrier (10 HP). | Processing Bug | Blue: Aquarium Comp 2 BMD | BBARABLARR | |||||||||||||||||||||||||
Shield | Press B + Left to access a shield that block attacks. Breaking and piercing attacks go through the shield. Lasts half a second and takes half a second to set-up another. |
Processing Bug | Blue: Mr. Weather Comp 2 BMD | RBBBAAABRL | |||||||||||||||||||||||||
Reflect | Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Breaking and piercing attacks go through the shield. Lasts half a second and takes half a second to set-up another. |
Processing Bug | Green: Undernet 2 BugFrag Trader (48 BF) | LAABRRLRLR | |||||||||||||||||||||||||
AntiDamage | Press B + Left to set-up an temporary ???-less AntiDamage trap. The trap duration decreases with each attempt. Takes half a second to set-up another. Cursor chips do not cancel the trap. |
Processing Bug | Green: Undernet 2 PMD | BLALBRALBA | |||||||||||||||||||||||||
FloatShoes | MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | Panel Bug | Blue: Green Area 1 Program Dealer (3800z) | RALABLBBRB | |||||||||||||||||||||||||
AirShoes | MegaMan ignores Broken and Hole panels. | Panel Bug | White: Underground 1 PMD | ARBABRRBAL | |||||||||||||||||||||||||
UnderShirt | Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead. | Processing Bug | White: Start with it | RRALLRAABB | |||||||||||||||||||||||||
ChipShuffle | A Shuffle button that mixes up your Custom Screen's chips with your folder's. Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen. |
Custom Bug | Green: Green Area 1 Program Dealer (6600z) | RRABLRARLA | |||||||||||||||||||||||||
NumberOpen | Custom Screen selection becomes 10 chips. Abilities that take up the 9th and 10th slot will overwrite this and selection becomes only 5. |
Custom Bug | Pink: "Where's my Navi?" Request BBS Job | AAALAABLRA | |||||||||||||||||||||||||
SneakRun | Certain random encounters based on your HP will not be encountered. | Field Bug | White: Underground 2 BugFrag Trader (20BF) | BBBABBAARB | |||||||||||||||||||||||||
OilBody | If possible, changes all random encounters in that area into those with Fire enemies. | Field Bug | Red: Fan Comp BMD | LRABARBBLR | |||||||||||||||||||||||||
Fish | If possible, changes all random encounters in that area into those with Aqua enemies. | Field Bug | Blue: Sky Area 1 Normal Navi (Chapter 5) | ARAABARRBA | |||||||||||||||||||||||||
Battery | If possible, changes all random encounters in that area into those with Elec enemies. | Field Bug | Yellow: Vending Machine Comp BMD | BRBBBBBARR | |||||||||||||||||||||||||
Jungle | If possible, changes all random encounters in that area into those with Wood enemies. | Field Bug | Green: Security Camera Comp BMD | ALARBRARLB |
Plus Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack+1
|
MegaBuster Attack +1. | Buster Bug | Pink: Start with it, Green Area 1 Program Dealer (2000z) Red: Seaside Area 2 BMD Blue: Pavilion Comp 3 BMD |
--- | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Charge +1. | Buster Bug | White: Start with it, Class 1-2 Comp BMD Pink: Elevator Comp BMD Green: Green Area 2 BMD |
--- | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Buster Bug | White: Heater Comp BMD, Tech Room Comp BMD Blue: Aquarium Comp 1 BMD Pink: Graveyard BMD (US/EU) |
--- | |||||||||||||||||||||||||
AttackMAX
|
MegaBuster Attack becomes 5. | Buster Bug | Red: Graveyard BMD (US/EU), Mr.Mach's Iron Fist e-Reader ItemCard (JP) | LBRBABLBAL | |||||||||||||||||||||||||
SpeedMAX
|
MegaBuster Speed becomes 5. | Buster Bug | Green: Number Trader (12046210) | AALABRALBA | |||||||||||||||||||||||||
ChargeMAX
|
MegaBuster Charge becomes 5. | Buster Bug | Blue: Number Trader (94305487) from SerialData, "One More Time" Request BBS Job. | LLALLBABBB | |||||||||||||||||||||||||
HP+50
|
Max HP +50! | HP Bug | White: Pink: Blue: |
--- | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | HP Bug | White: Pink: Blue: |
--- | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | HP Bug | White: Yellow: Blue: |
--- | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | HP Bug | White: Number Trader (49951337) Pink: Green: |
--- | |||||||||||||||||||||||||
HP+400
|
Max HP +400! | HP Bug | White: Principal Office Comp BMD Yellow: Undernet 2 Bugfrag Deal (76 BF) Green: Number Trader (08749780) |
--- | |||||||||||||||||||||||||
HP+500
|
Max HP +500! | HP Bug | White: Number Trader (55031325) Pink: Graveyard PMD (US/EU) Green: "Dex's Ace Program" e-Reader ItemCard |
--- |
Bugs
Buster Bugs
The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).
- Level 1: 6/16 Misfire; 1/16 Charge Shot.
- Level 2: 10/16 Misfire; 2/16 Charge Shot.
- Level 3: 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.
Custom Bugs
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
Charge Cross' ability equalizes this negative effect for its 3 turns.
- Level 1: Fourth turn onward.
- Level 2: Third turn onward.
- Level 3: Second turn onward.
Emotion Bugs
- Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.
Field Bugs
- Level 1-3: Viruses appear more frequently.
HP Bugs
- Level 1-3: MegaMan's HP drops steadily in battle. HP drop steadily increases when you get hit.
Panel Bug
- Level 1: 2/8 chance of cracking panel after getting off it.
- Level 2: 3/8 chance of cracking panel after getting off it.
- Level 3: 4/8 chance of cracking panel after getting off it.
Processing Bugs
- Level 1-3: When MegaMan moves, he warps to the edge of his field.
Result Bugs
- Level 1-3: You only receive Zennys as Battle Rewards.
Color Bugs
- 5 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
- 6 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.
Invisible and Invincible status condition disappear if you transform. If you transform into Tomahawk Cross in the first turn, the status condition still remains.